bloodtide
2011-02-22, 08:35 PM
Inspired by another thread:
Triggered Suggestion
Enchantment (Compusion) [Mind-Affecting][Language-Dependent]
Level: Bard 3, Sorc/Wiz 4
Components: V, M
Casting Time: 1 minute
Range: Touch
Target: 1 living creature
Duration: Permanent, then 1 hour/caster level (see below)
Saving Throw: Will Negates
Spell Resistance: Yes
This spell is as per suggestion except as above and below. Unlike a normal suggestion spell this spell lays in wait on a target with no seeming effect. During this time the triggered suggestion can still be detected and dispeled normally.
When the spell is cast, the spellcaster sets both the suggestion and the trigger that will cause the suggestion to effect the subject. The spell functions when specific conditions are fulfilled according to your command as set in the spell. Commands can be as general or as detailed as desired, although only visual and audible triggers can be used. Triggers react to what appears to be the case. Disguises and illusions can fool them. Normal darkness does not defeat a visual trigger, but magical darkness or invisibility does. Silent movement or magical silence defeats audible triggers. Audible triggers can be keyed to general types of noises or to a specific noise or spoken word. Actions can serve as triggers if they are visible or audible. This spell cannot distinguish alignment, level, Hit Dice, or class except by external garb.
The material component is a bit of any sweet food and a small length of knotted string.
Compulsive Carry
Enchantment (Compusion) [Mind-Affecting]
Level: Bard 2, Sorc/Wiz 2
Components: V, M
Casting Time: 1 minute
Range: Touch
Target: 1 item of size small or smaller
Duration: 1 day/level
Saving Throw: Will Negates
Spell Resistance: Yes
This spell is cast on any single item as a trap. The caster my freely touch and move the item without effect. If that item is then touched by an intelligent creature, they must make a will save or pick up and carry the item on their person. The effect creature will keep the item no more then five feet from their person at all times.
The item effect can be any item, made of any material, magical or not. However, the spell will have no effect if the item is obviously harmful to the creature in some way(A frost giant would not pick up a lit torch) or should the creature be too small to effectively move and carry the item.
Unless the item is something is something obvious, the effected creature will not even notice that they are carrying the item. For example, a creature would notice if they were carrying a large wooden staff. However, this has no effect on the spell, other then the creature may realize they are under and enchantment and do something about it. In most cases, when this spell is cast on something like a coin or a scroll, the effect creature will not even be aware that they have the item on their person.
The spell duration sets how long the items is trapped with the spell effect, and the length of time an effect creature will keep the item on their person. (Example-if cast by a 10th level caster the Compulsive Carry coin could sit for five days until it's touched by a thief who will then could be effected by the spell for five more days). Any item with Compulsive Carry cast on it radiates weak enchantment/charm type magic if magical detection is used.
At the end of the spell duration the effected creature is free of the compulsion to keep and carry the item. Though they are unaware of the fact and will act normally.
Triggered Suggestion
Enchantment (Compusion) [Mind-Affecting][Language-Dependent]
Level: Bard 3, Sorc/Wiz 4
Components: V, M
Casting Time: 1 minute
Range: Touch
Target: 1 living creature
Duration: Permanent, then 1 hour/caster level (see below)
Saving Throw: Will Negates
Spell Resistance: Yes
This spell is as per suggestion except as above and below. Unlike a normal suggestion spell this spell lays in wait on a target with no seeming effect. During this time the triggered suggestion can still be detected and dispeled normally.
When the spell is cast, the spellcaster sets both the suggestion and the trigger that will cause the suggestion to effect the subject. The spell functions when specific conditions are fulfilled according to your command as set in the spell. Commands can be as general or as detailed as desired, although only visual and audible triggers can be used. Triggers react to what appears to be the case. Disguises and illusions can fool them. Normal darkness does not defeat a visual trigger, but magical darkness or invisibility does. Silent movement or magical silence defeats audible triggers. Audible triggers can be keyed to general types of noises or to a specific noise or spoken word. Actions can serve as triggers if they are visible or audible. This spell cannot distinguish alignment, level, Hit Dice, or class except by external garb.
The material component is a bit of any sweet food and a small length of knotted string.
Compulsive Carry
Enchantment (Compusion) [Mind-Affecting]
Level: Bard 2, Sorc/Wiz 2
Components: V, M
Casting Time: 1 minute
Range: Touch
Target: 1 item of size small or smaller
Duration: 1 day/level
Saving Throw: Will Negates
Spell Resistance: Yes
This spell is cast on any single item as a trap. The caster my freely touch and move the item without effect. If that item is then touched by an intelligent creature, they must make a will save or pick up and carry the item on their person. The effect creature will keep the item no more then five feet from their person at all times.
The item effect can be any item, made of any material, magical or not. However, the spell will have no effect if the item is obviously harmful to the creature in some way(A frost giant would not pick up a lit torch) or should the creature be too small to effectively move and carry the item.
Unless the item is something is something obvious, the effected creature will not even notice that they are carrying the item. For example, a creature would notice if they were carrying a large wooden staff. However, this has no effect on the spell, other then the creature may realize they are under and enchantment and do something about it. In most cases, when this spell is cast on something like a coin or a scroll, the effect creature will not even be aware that they have the item on their person.
The spell duration sets how long the items is trapped with the spell effect, and the length of time an effect creature will keep the item on their person. (Example-if cast by a 10th level caster the Compulsive Carry coin could sit for five days until it's touched by a thief who will then could be effected by the spell for five more days). Any item with Compulsive Carry cast on it radiates weak enchantment/charm type magic if magical detection is used.
At the end of the spell duration the effected creature is free of the compulsion to keep and carry the item. Though they are unaware of the fact and will act normally.