Drakevarg
2011-02-22, 09:17 PM
So, in the last session the players of my low-magic campaign learned why they should wet themselves at the slightest hint that magic might be nearby, with shockingly no casualties (discounting the 100 or so nameless villagers that died a horrible firey death). But since this is, after all, a low-magic campaign, I think the next few sessions should be lacking in anything overtly supernatural.
To this end I've turned my attention to one of the party rogues, one Nuance Pavot, a foreigner who's trying to set up a criminal empire in Isande Helvete, a continent composed mostly of snow, pine trees, and large bearded men with axes. Right now his empire is tiny, located only in the Earldom of Haj Huvud. Most of his men are in Brostad, a twinned city (that is, it's technically two cities (Oster Brostad and Vaster Brostad) on opposite banks of a river, but it's almost universally treated as a single settlement) that handles most of the trade on this end of the country.
Naturally, such a thing is ripe for plot hooks. The thought I came up with, imagined unusually enough while listening to the Pulp Fiction soundtrack, was to give Nuance a rival. An eccentric noble with lots of resources who decided to screw with Nuance's blooming criminal empire because a) as a fairly unestablished organization it's unlikely to result in assassins at his doorstep and b) because it's funny.
Now, the thing I started considering about this chap to make him more interesting was to subvert a Tyler Durden scenario. Build it up that this opponent of Nuance's is nothing more than a figment of his imagination, and that everything that the opponent does was actually by Nuance's own hand. Then towards the end reveal that no, it was a real person the entire time.
A few things I thought of were pretty straightforward; introduce a character that only ever shows up when Nuance is alone, start having mysterious problems spring up in his organization that can't be traced, etc etc. I come to the Playground now, asking what they can think of to screw with his head?
(If this post seems a bit rushed halfway through, I apologize. I stopped back at the word "Earldom" to do some worldbuilding and may have forgotten where I was on my train of thought.)
To this end I've turned my attention to one of the party rogues, one Nuance Pavot, a foreigner who's trying to set up a criminal empire in Isande Helvete, a continent composed mostly of snow, pine trees, and large bearded men with axes. Right now his empire is tiny, located only in the Earldom of Haj Huvud. Most of his men are in Brostad, a twinned city (that is, it's technically two cities (Oster Brostad and Vaster Brostad) on opposite banks of a river, but it's almost universally treated as a single settlement) that handles most of the trade on this end of the country.
Naturally, such a thing is ripe for plot hooks. The thought I came up with, imagined unusually enough while listening to the Pulp Fiction soundtrack, was to give Nuance a rival. An eccentric noble with lots of resources who decided to screw with Nuance's blooming criminal empire because a) as a fairly unestablished organization it's unlikely to result in assassins at his doorstep and b) because it's funny.
Now, the thing I started considering about this chap to make him more interesting was to subvert a Tyler Durden scenario. Build it up that this opponent of Nuance's is nothing more than a figment of his imagination, and that everything that the opponent does was actually by Nuance's own hand. Then towards the end reveal that no, it was a real person the entire time.
A few things I thought of were pretty straightforward; introduce a character that only ever shows up when Nuance is alone, start having mysterious problems spring up in his organization that can't be traced, etc etc. I come to the Playground now, asking what they can think of to screw with his head?
(If this post seems a bit rushed halfway through, I apologize. I stopped back at the word "Earldom" to do some worldbuilding and may have forgotten where I was on my train of thought.)