Taverick
2011-02-23, 03:11 AM
Okay, so I've a character that I need a speed boosting item for. And an item that would work perfectly (save the gore attack) is the Horned helm from the Arms and Equipment Guide; Doubles base speed, and grants a gore attack at +2 to hit and 1d8 points of damage. This item had a market price of 38,000gp and required Haste and Magic Fang for creation. However, it was revised in the Magic Item Compendium. The new version only grants a gore attack that does a 1d8+ 1/2 str bonus in damage, and counted as magic for the purpose of overcoming damage reduction. Market price of 8,000gp and Magic Fang, as well as Haste which no longer makes sense.
Now normally this wouldn't be an issue, as most DM's would say just pay for the more expensive version and suck up the gore attack even though it doesn't fit the character concept. However, my DM requires that we use the most recent version of every rule, item, feat, class feature/ variant, spell or skill and only official printings. I commend him on this, as frustrating as it can be sometimes, but he allows us to make our own magic items if we follow the basic construction rules presented in the DMG. This is where my problem comes in.
I have spent hours trying to pick apart the formula involved in this items creation, both AEG version (which is technically v3.0 I believe) and the MIC version (v3.5). As of yet I have been unable to figure out how they made this item so that it doubled the base speed of the character. I don't care about the gore attack, and would ignore the feature completely even to the point of not having it available as it does not fit the character concept. What I do need for this character though is a magic item that doubles my characters speed without the cap imposed by the Haste spell. Which is why I don't just build a pair of shoes that give a constant haste effect or use the Boots of Speed.
I have already cleared the exchange of a Head slot item into a Foot slot item without an increase in price as movement based items are generally footwear.
I have worked long and hard on this characters build for maximum speed and abilities, I just need to finish this item. So I have come here to ask for help. And by Elan's eternally smooth chin let someone out there be able to help me.
Now normally this wouldn't be an issue, as most DM's would say just pay for the more expensive version and suck up the gore attack even though it doesn't fit the character concept. However, my DM requires that we use the most recent version of every rule, item, feat, class feature/ variant, spell or skill and only official printings. I commend him on this, as frustrating as it can be sometimes, but he allows us to make our own magic items if we follow the basic construction rules presented in the DMG. This is where my problem comes in.
I have spent hours trying to pick apart the formula involved in this items creation, both AEG version (which is technically v3.0 I believe) and the MIC version (v3.5). As of yet I have been unable to figure out how they made this item so that it doubled the base speed of the character. I don't care about the gore attack, and would ignore the feature completely even to the point of not having it available as it does not fit the character concept. What I do need for this character though is a magic item that doubles my characters speed without the cap imposed by the Haste spell. Which is why I don't just build a pair of shoes that give a constant haste effect or use the Boots of Speed.
I have already cleared the exchange of a Head slot item into a Foot slot item without an increase in price as movement based items are generally footwear.
I have worked long and hard on this characters build for maximum speed and abilities, I just need to finish this item. So I have come here to ask for help. And by Elan's eternally smooth chin let someone out there be able to help me.