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View Full Version : [3.5] Musings on dobule power template



Mulletmanalive
2011-02-24, 05:34 PM
We all know that CR isn't strictly speaking, scalar. Hence, i'm wondering what the CR increase would be found in the following template [in the quick and dirty form it's written up, i'm hoping to use it for dire animals].
Double hit points and hit dice
Double attack bonus and damage dice/bonuses
Increase size by two categories; apply size mods to attack and AC
Double natural armour
Double DCs and subtract 10
Double skill modifiers and subtract 5

Total time spent, 8 minutes, CR increase, what?

The Glyphstone
2011-02-24, 06:47 PM
It'd have to scale based on the HD of the creature you were applying it to. The higher the base CR, the bigger the increase, because you're getting more out of it.

Siosilvar
2011-02-24, 06:53 PM
+50% CR? Not quite sure. It's going to be usually stronger than +2 though (double hit points and damage (or actions) would be +2; all the other stuff is more of a boost)