Elric VIII
2011-02-25, 01:33 AM
I have a friend that originally wanted to play a Paladin, then decided to not play in the group after all. He has changed his mind and now has asked to be a different type of character. He wants to be like Baldock (http://www.youtube.com/watch?v=SjqnOqn9f3A).
We are restricted to a non-evil characters, but I think the concept can be worked with.
My thoughts are:
1Anthropomorphic Bat: Monk 2/PsiWar 18
He will use Tashalatora, Superior UAS, Beast Strike, and Insightful Attack.
2Mongrelfolk: Barbarian 1/Totemist 19
He will be able to pounce and all that good stuff while making claw attacks, he will also bind some sort of flying soulmeld.
3Dragonborn (something) Warblade 15/Bloodclaw Master 5
He will use fact that flyby attack allows a standard action to use maneuvers while charging around.
I would lean toward option 1 or 3, since Incarnum is a bit complicated and he's a first time player. I have a few questions recarding each build. I would like to avoid homebrew/3rd party material, but any WotC book or Dragon Magazine is fine.
Is there any way to increase his fly speed for the anthro bat(the character is supposed to be fast)?
Is there anything else that will allow the character to capitalize on the big Wis boost of the anthro bat?
I've never played with Incarnum, but I have made some potential builds. Is this concept viable with totemist?
Is there a way to give him claws after he becomes a Dragonborn, such as a Draconic feat?
He has expressed the interest in controlling "creatures of the night." My thought is an animal companion. I know there is a feat (Wild Cohort, maybe?) that gives him an animal compion. Is there a way to make a bat/dire bat companion for him?
We are restricted to a non-evil characters, but I think the concept can be worked with.
My thoughts are:
1Anthropomorphic Bat: Monk 2/PsiWar 18
He will use Tashalatora, Superior UAS, Beast Strike, and Insightful Attack.
2Mongrelfolk: Barbarian 1/Totemist 19
He will be able to pounce and all that good stuff while making claw attacks, he will also bind some sort of flying soulmeld.
3Dragonborn (something) Warblade 15/Bloodclaw Master 5
He will use fact that flyby attack allows a standard action to use maneuvers while charging around.
I would lean toward option 1 or 3, since Incarnum is a bit complicated and he's a first time player. I have a few questions recarding each build. I would like to avoid homebrew/3rd party material, but any WotC book or Dragon Magazine is fine.
Is there any way to increase his fly speed for the anthro bat(the character is supposed to be fast)?
Is there anything else that will allow the character to capitalize on the big Wis boost of the anthro bat?
I've never played with Incarnum, but I have made some potential builds. Is this concept viable with totemist?
Is there a way to give him claws after he becomes a Dragonborn, such as a Draconic feat?
He has expressed the interest in controlling "creatures of the night." My thought is an animal companion. I know there is a feat (Wild Cohort, maybe?) that gives him an animal compion. Is there a way to make a bat/dire bat companion for him?