Endarire
2011-02-26, 02:09 AM
One of my friends thrives on spontaneity. He doesn't know much about the rules, despite playing for years, and measures his fun in the silliness he can do and the chaos he can wreak.
I'm an optimizer at heart. It's in my family. I've been studying third edition's rules since 3.0 was hot off the presses at GenCon 2000. I view optimization for efficiency as fun and necessary. I hate making suboptimal choices, and my self-scorn is far more than any other's when it comes to optimization.
My friend views fun and efficiency as competing factors. I had considered this before, but never seriously. I occasionally lamented that an interesting ability wasn't mechanically viable, or that I was stuck spamming efficient effects in place of variety.
This doesn't consider the amount of system knowledge needed to make many concepts mechanically viable in 3.5.
How compatible are fun and efficiency in tabletop games? What can GMs and game makers do to merge these more?
I'm an optimizer at heart. It's in my family. I've been studying third edition's rules since 3.0 was hot off the presses at GenCon 2000. I view optimization for efficiency as fun and necessary. I hate making suboptimal choices, and my self-scorn is far more than any other's when it comes to optimization.
My friend views fun and efficiency as competing factors. I had considered this before, but never seriously. I occasionally lamented that an interesting ability wasn't mechanically viable, or that I was stuck spamming efficient effects in place of variety.
This doesn't consider the amount of system knowledge needed to make many concepts mechanically viable in 3.5.
How compatible are fun and efficiency in tabletop games? What can GMs and game makers do to merge these more?