Dalek-K
2011-02-28, 12:21 AM
The Vengeance Knight in Champions of Ruin have an ability called Arcane Backlash that I think is just to tasty to pass up. Many of my friends hate to play melee characters due to being destroyed by the casters.
Well with this it would make any caster think twice before sending a spell toward a melee foe.
This could be added on as a optional class feature, feats based on BAB, or just tack it on with what the classes already get.
Ok so I've changed many aspects of the original but kept the basic idea. To make things simple I'm creating these as feats (fighter bonus feats).
====
Arcane BackDraft
Requirements
BAB +3
Inability to cast Arcane Magic
Special: If the character ever gains the ability to cast arcane spells (except through items/equipment) then this feat becomes inactive
When you save against any arcane spell that has you as the only target, the original caster takes 1d6/original caster level lethal damage. This damage is based on your character's alignment (CG character's would have backdraft energy be Chaotic and/or Good for overcoming DR).
====
Supplement feats would include
Include divine spells (take away ability to use divine spells)
Change damage to non lethal damage
+1d8/original caster level damage
Failed save sends back half damage
Ability to change alignment damage
You no longer have to be the only target
(Final feat which is able to take at around 18th level) Change lethal damage to ability score damage
Yes I know the last one is huge but so is the ability to fly and erase someone from reality (as wizards can do).
Example:
Karen the wizard (CL 19) shoots chain lightning at Edgar the Barbarian who has Arcane backdraft and has taken the supplement feat +1d8/cl damage and "Failed save for 1/2 damage". Edgar would send back either 19d8 or 9d8 damage depending on if he failed or saved his throw.
Yes this is a work in progress and constructive criticism is welcomed.
Well with this it would make any caster think twice before sending a spell toward a melee foe.
This could be added on as a optional class feature, feats based on BAB, or just tack it on with what the classes already get.
Ok so I've changed many aspects of the original but kept the basic idea. To make things simple I'm creating these as feats (fighter bonus feats).
====
Arcane BackDraft
Requirements
BAB +3
Inability to cast Arcane Magic
Special: If the character ever gains the ability to cast arcane spells (except through items/equipment) then this feat becomes inactive
When you save against any arcane spell that has you as the only target, the original caster takes 1d6/original caster level lethal damage. This damage is based on your character's alignment (CG character's would have backdraft energy be Chaotic and/or Good for overcoming DR).
====
Supplement feats would include
Include divine spells (take away ability to use divine spells)
Change damage to non lethal damage
+1d8/original caster level damage
Failed save sends back half damage
Ability to change alignment damage
You no longer have to be the only target
(Final feat which is able to take at around 18th level) Change lethal damage to ability score damage
Yes I know the last one is huge but so is the ability to fly and erase someone from reality (as wizards can do).
Example:
Karen the wizard (CL 19) shoots chain lightning at Edgar the Barbarian who has Arcane backdraft and has taken the supplement feat +1d8/cl damage and "Failed save for 1/2 damage". Edgar would send back either 19d8 or 9d8 damage depending on if he failed or saved his throw.
Yes this is a work in progress and constructive criticism is welcomed.