View Full Version : Eberron (Xendrik) Plot help

2011-02-28, 09:06 AM
hey guys, I am going to make a Eberron campain for my group. I know alot about eberron, but they want to play in Xendrik, and I must say have no idea about that place. besides it once where rules by giants and there is a town called stormreach.

but was hopeing someone could give me some idea or info about the place or a good plotline for the place.

2011-02-28, 09:42 AM
First, please use helpful thread titles. Something like: "Eberron: Help me find info on Xen'drik".

Well, there's a book called "Secrets of Xen'drik", that is all about players exploring Xen'drik. If you want to run a campaign there, it seems a good idea to get your hands on it. However, it is very different from most other Regional Setting Books, as it's more a collection of specific sites and adventure ideas, and not a complete overview of all the important places and people. Still, I would take a look at it.

2011-02-28, 09:47 AM
hmm, looks like a pretty cool book (http://eberron.wikia.com/wiki/Secrets_of_Xen%27Drik%28book%29)

2011-02-28, 03:54 PM
okay name chanced, and gonna get my hands on the book. thank you guys

2011-02-28, 04:54 PM
I'm currently running a Xendrik campaign and I've found the Explorer's Handbook and the Stormreach book to be quite helpful. The great thing about Xendrik - as the book explains - is that they purposely left it as a blank slate for the most part. The continent is larger than Khorvaire and has or can have just about every environment you need to do anything in your campaign. Sky's the limit.
In my current campaign the party helped establish a Cyran refugee colony in the ruins of an lost elven city dating back to their war with the giants. Fifty miles to the south they've discovered a familiar looking wall of dead grey mist. oh and a Quori-possessed couatl leading a city of psudo-Inspired yuanti.

2011-02-28, 04:57 PM
Honestly, if you have some spare disk space, the (now free) D&D mmorpg (http://www.ddo.com/) is set almost entirely in Xen'drik. At very least, you'll get intimately familiar with Stormreach, as it's the centre of the whole game and can be reached within minutes if you choose to skip the "Korthos" newbie plot. You start off in the Harbor (http://s3-llnw-screenshots.wegame.com/10-0990448188302252/0990448188302252_l.jpg), but you can also explore the Marketplace, Lordsmarch Plaza, and districts dedicated to The Twelve, and House Deneith, Jorasco, Phiarlan, and Kundarak, all immediately accessible to a starting character and without paying a cent. If you're not interested in the game, it might still be worth it just to get a better grasp of Stormreach and that part of Xen'drix. That's why I started playing - to get a better grasp of the campaign setting. I stayed because I found it awesome fun, but that's another story.

Beyond Stormreach... here's a map (http://www.wizards.com/dnd/images/excerpts_ecg_0703full.jpg). Three Barrel Cove is pirates (yarrrr!), east is generally jungle and ancient giantish ruins and savage scorpion-worshiping Drow, west is generally shattered by epic dragon magic, its manifest zones (Lammania and Irian) broken, and the landscape is mostly desert. There's some points of interest marked on that map, but otherwise the general themes of jungle-or-desert still holds.