Chickenzilla225
2011-03-01, 02:04 AM
I'm in a homebrewish campaign. We are level ten currently, and I'm the party tank as a dwarven barbarian. Where we are in the campaign is just traveling to the underdark to investigate that the drow have left Lolth for "the true god of magic". We also found out Lolth gave mind flayers invisibility from drow sight... So the campaign seems like it will be heavily underdark. Also my DM basically promised my character's death.
I plan to make a back up character as a farmer who was given his grandfather's scythe when he left to adventure to earn the dying farm some extra money. Turns out ol grandpa was an adventurer as well, and he put his soul into the scythe.
Where i need help
I want to make it an ancestral relic that is highly intelligent with high wisdom( Soul of my grandfather speaking to me). How do I go about doing this? What should it's focus be? How do it's other powers awaken? What kind of enhancements would my grandpa have put in here. ect. I want the scythe to be darkwood, but no special metal yet. My DM gives new characters standard starting loot.
All input is welcome.
PS. He only uses 3.5
I plan to make a back up character as a farmer who was given his grandfather's scythe when he left to adventure to earn the dying farm some extra money. Turns out ol grandpa was an adventurer as well, and he put his soul into the scythe.
Where i need help
I want to make it an ancestral relic that is highly intelligent with high wisdom( Soul of my grandfather speaking to me). How do I go about doing this? What should it's focus be? How do it's other powers awaken? What kind of enhancements would my grandpa have put in here. ect. I want the scythe to be darkwood, but no special metal yet. My DM gives new characters standard starting loot.
All input is welcome.
PS. He only uses 3.5