PDA

View Full Version : [3.5 PrC] Blighted Blade (PEACH!)



Niezck
2011-03-01, 05:19 PM
http://132.209.40.23/w4/campagne/images/WotC_Art_Galleries/Unapproachable_East/Talontar%20Blightlord.jpg

Blighted Blade

HD: D8

Entry Requirements:
Alignment: Any Evil
Feats: Great Fortitude
Skills: Knowledge (Nature) 15 ranks, Martial Lore 8 ranks
Maneuvers: Ability to use one maneuver and one stance of at least 5th level.
Special: Must have suffered at the hands of a life-threatening disease at one point during your life.
Special: Must have immunity to diseases.

Class Skills: (4+Int modifier per level) Balance, Concentration, Craft, Hide, Intimidate, Jump, Knowledge (Nature), Knowledge (Religion), Martial Lore, Profession, Ride and Tumble.

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+1|
+2|
+2|
+0|Blighted Blade, Blight Strike, Viral Master

2nd|
+2|
+3|
+3|
+0|Viral Potency

3rd|
+3|
+3|
+3|
+1|Unnatural Presence

4th|
+4|
+4|
+4|
+1|Stance of Natural Hatred

5th|
+5|
+4|
+4|
+1|Improved Viral Potency

6th|
+6|
+5|
+5|
+2|Might of the Land

7th|
+7|
+5|
+5|
+2|Resistance is Futile

8th|
+8|
+6|
+6|
+2|The Blight

9th|
+9|
+6|
+6|
+3|Unstoppable Afflictions

10th|
+10|
+7|
+7|
+3|Instant Incubation[/table]

{table=head]Level|Maneuvers Known|Maneuvers Readied|Stances Known
1st|1|0|0
2nd|0|1|0
3rd|1|0|0
4th|0|0|0
5th|1|0|1
6th|0|1|0
7th|1|0|0
8th|0|0|0
9th|1|0|0
10th|0|1|1[/table]

Weapon and Armour Proficiencies: The Blighted Blade gains no new weapon or armour proficiencies.

Maneuvers: At 1st, 3rd, 5th, 7th and 9th levels, a Blighted Blade gains new maneuvers known from the Diamond Mind, Far Realm (http://www.giantitp.com/forums/showpost.php?p=3410915&postcount=5%20Maneuvers%20of%20Madness), Shadow Hand and Tiger Claw disciplines. You must meet a maneuver's prerequisite to learn it. You add your full Blighted Blade levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
If you do not already have a class capable of regaining maneuvers, you gain the ability to regain your maneuvers as a Swordsage would.
At 2nd, 6th and 10th levels, you gain additional maneuvers readied per encounter.

Stances: Known At 5th and 10th levels, you learn a new martial stance from the Diamond Mind, Far Realm (http://www.giantitp.com/forums/showpost.php?p=3410915&postcount=5%20Maneuvers%20of%20Madness), Shadow Hand or Tiger Claw disciplines. You must meet the stances prerequisites to learn it.

Viral Master (Ex): At 1st level, you become a master of infection. Whenever you are given the option to inflict a disease by a Blighted Blade class feature, you may only inflict a disease which you have suffered in the past or are currently suffering from. To this end, you may become affected by a disease despite your immunity, though you gain no bonuses and take no penalties for the disease, it simply lies dormant.

Blighted Blade: At 1st level you designate a single type of slashing weapon that you are proficient with. Any time you would spread a disease using this weapon (such as with your Blight Strike), you recover a number of hit points equal to the victim's hit dice. Additionally, you gain a bonus to attack rolls against diseased creatures equal to your level.

Blight Strike: At 1st level, a Blighted Blade learns the signature attack of its kind – the Blight Strike. This is a unique maneuver, similar to a martial strike. As a standard action the Blighted Blade may perform a melee attack against an opponent, and deal +1d6 damage per two levels and inflict a single disease upon the target.

The Blighted Blade must select, ready and recover this maneuver as with any other. It is classed as a 5th level strike of no school.

Viral Potency (Ex): At 2nd level you learn that even the most mighty of foes can be diseased, given enough determination. Any disease inflicted by you can now affect any creature with disease immunity, albeit with a +4 bonus on their save. Additionally, each time a creature saves against a disease you cause, they take a cumulative -1 to their fortitude save for a number of rounds equal to the Blighted Blade's level.

Unnatural Presence (Su): At 3rd level, the very presence of a Blighted Blade unsettles animals and plantlife alike. You gain an aura that shrivels plants and causes wildlife to fear you. Any non-creature plants within 60ft of you take 1d6 damage per level for every round they are within the range of this aura. Hostile creatures with the plant type take 1d4 damage per two levels every round they are within the range of this aura. A successful fortitude save reduces this damage by half. Additionally, creatures with the animal type are shaken while within this range and cannot attack you unless they are a specially bonded animal, such as an animal companion, special mount or familiar. This aura may be turned on or off as a free action.

Stance of Natural Hatred: At 4th level, the Blighted Blade learns the weakness of the wilds, realizing that to ultimately defeat the natural world it must strike with brutal efficiency. As a swift action, you may forgo the benefits of any one stance you're in to gain the benefit of the Stance of Natural Hatred. Your Blighted Blade gains the Bane quality against animals, plants, good-aligned fey and creatures suffering from a disease effect that you have not inflicted through attacks. Additionally, you may inflict any one disease through your Blighted Blade with each attack.

Improved Viral Potency (Su): At 5th level, any ability damage, drain or other effects caused by a disease the Blighted Blade inflicts cannot be prevented through any means. Additionally, they may cause ability damage and drain to creatures that would otherwise be immune. They still cannot drain or damage an ability score that a creature does not have, such as damaging an undead's constitution score. A creature that has immunity to ability damage or drain instead only takes half of the damage or drain.

Might of the Land (Su): At 6th level, the Blighted Blade learns how to turn the very land against those that inhabit it, delving deep into the lore of the druids. They gain a special ability based on which environment they are in currently, as shown below. All of these abilities are supernatural. All save DCs are equal to 10 + Blighted Blade level + Wisdom modifier.


{table=head]Terrain|Bonus
Aquatic|The water surrounding the Blighted Blade becomes thick and rancid, unable to support aquatic life entirely. Any aquatic animals within 30ft of the Blighted Blade must make a will save each round or spend their turns moving at maximum speed in the opposite direction. Additionally, any enemies within 30ft suffer a 20% miss chance on all melee attacks.
Desert|As a Blighted Blade ventures into the desert, the sand becomes more and more viscous, restricting movement almost completely. Any foe attempting to move within 30ft of the Blighted Blade must make a reflex save each round or move at half speed. Any foe that fails their save are considered flat-footed for the rest of the round.
Forest|The woodland surrounding the Blighted Blade withers and dies with a mere thought, sickening all nearby as it does so. Any non-sentient plantlife affected by the Blighted Blade's Unnatural Presence instead takes 1d8 damage per level each round and creatures with the plant type take 1d4 per level each round. Additionally, any plant creature that is damaged by that ability must make a fortitude save or become sickened for a round.
Hills|The hills begin to grow and diminish as the Blighted Blade wills, disrupting enemy movement and sending them hurtling upward as the hills thrust up. As a swift action, the Blighted Blade may cause a single 5ft square of hillside to rapidly increase or decrease in height. Increasing in height causes the square to be inaccessible to all creatures without flying for 5 rounds. Decreasing causes all creatures without a burrow speed to be unable to access it for 5 rounds. Any creature caught in the affected square must make a reflex save or be brought with the hill. If the creature has the appropriate movement mode (flight for increasing, burrow for decreasing), they ignore these effects. A creature sent upward is thrown 10ft/level into the air, taking appropriate falling damage as they land back on the chosen square. A creature sent downward is pummeled by rocks and other material brought down with it, taking 1d6/level bludgeoning and piercing damage. The shunt up or down moves the terrain 10ft/level in that direction. Caught creatures that pass their save may choose to stay on the square or take an immediate five foot step that does not count toward their actions this round.
Marsh|The marshlands can be cruel, unforgiving places normally. A Blighted Blade's presence only makes things worse. All enemies within 30ft of the Blighted Blade must roll a fortitude save each round or fall victim to a single disease of the Blighted Blade's choosing. Additionally, they become sickened while within range of this ability.
Mountains|The ground rumbles and roars as you will, magma erupting and volcanic floes engulfing the landscape. As a standard action the Blighted Blade can will a magma eruption into existence within 30ft. A single 5ft square is turned to lava for 5 rounds. If a creature is in the square when the magma comes into being, it takes 1d8/level fire damage. A successful reflex save halves this damage. Once this ability has been used, the Blighted Blade must wait 5 rounds before using it again.
Plains|In the endless plains, the only company is the wind, but Blighted Blades turn even that against you. Each round, all enemies within 30ft must make a reflex save or be affected as if by a gust of wind spell. For the purposes of this spell, all enemies are treated as one size category smaller. Additionally, any foe moved by this effect must make a fortitude save or become afflicted by an inhaled disease of the Blighted Blade's choosing.
Underground|Deep underground, the might of the Blighted Blade can truly shine. Here in the bottom of the world, rancid air in old, forgotten caverns reign supreme. Each round, all enemies within 50ft must make two fortitude saves or become afflicted by two diseases of the Blighted Blade's choice.[/table]

Resistance is Futile At 7th level, diseases from a Blighted Blade can be near impossible to resist. The save DC for all diseases effects caused by a Blighted Blade are changed to 10 + 1/2 HD + Wisdom modifier.

The Blight: At 8th level, the Blighted Blade can bring down even the gods themselves with its afflictions. They gain the ability to spread the Blight, a new disease detailed below.

{table=head]Infection|DC|Incubation|Damage
All|Special|3d4 days|Special[/table]

The Blight has a DC equal to 10 + Blighted Blade level + Wis modifier. It deals 1d6 ability damage to each ability score and, should it cause the death of the victim through reducing an ability score to 0, the victim cannot be raised without a Wish or Miracle spell. Additionally, any time a foe would be killed by the Blight, the Blighted Blade may recover a single maneuver.

Unstoppable Afflictions (Ex) At 9th level, the strength of your diseases surpass nearly all forms of curative medicine. Any disease inflicted by the Blighted Blade cannot be cured without sue of a Limited Wish, Miracle or Wish spell. This means that two successful consecutive fortitude saves do not remove the disease.

Instant Incubation (Ex) At 10th level, the Blighted Blade has become such a master of inflicting disease that they require no time to fight the host body and can take effect immediately. The incubation period for all diseases caused by the Blighted Blade are reduced to round, rather than days. For example, an incubation time of 1d3 days becomes 1d3 rounds. The repeated saving throws to resist additional damage must still be made in following days.

Dvandemon
2011-03-01, 06:12 PM
So basically, this The Plague, in a sword? That's awesome! will read through and come back with something more thorough

Niezck
2011-03-01, 06:21 PM
Hehe, thanks. I'd like to preface any critique with a reminder that, generally, this class will take you into epic levels. Also, that diseases are so terribly, terribly bad. :smalltongue:

Those were my balancing factors when I was creating it anyway.