TroubleBrewing
2011-03-02, 10:54 AM
I'm currently half of a two-person party in a 3.5 game. Our DM has given us the option of switching characters at level 10, which I took. My compatriot did not, which is no big deal. Our previous party makeup consisted of me as a Cloistered Cleric focusing on DMMing Persisted Divine Power. He is playing a gnome (hooked-hammer wielding, no less) Paladin riding a Blink Dog. As you can see, I was carrying most of the weight for the last 10 levels or so. I'm switching characters mostly out of a desire to do something different, but I'm totally drained for ideas. I'm currently playing in 3 D&D games, and I'm running two more. Most of my ideas focus on things I haven't played before, or things I haven't played in quite a while, but the problem is that most of them are support characters. I've considered Rogue, Binder, and a mounted, dragon-riding style character. The first two require more work from the Paladin, and the 2nd would overshadow both of us given the fact that it's a flippin' dragon. I'm turning to you, dear Playground, out of a need for ideas: something that can hold up the slack when need be, and provides effective ways of dealing with CR 10+ threats. I want to avoid being another Cleric, and I'm not a big fan of Arcane full casters. Any ideas?