Epsilon Rose
2011-03-03, 03:27 PM
Quick note.
I've decided to redo this entirely rather than just patch a few of the rules. The AEG witch has to many odd glitches *cough*10th lvl spells*chough*
Also, the witch was originally designed to use a spell point system, and I think that fits this sort of class better than the normal Vancian system. That said the spell points used by wizards and AEG seem more inline with psionics where you can augment powers than magic where you can't. To that end I will be using a the mana-based casting created by Surgo and Lord Blackfang (http://www.dnd-wiki.org/wiki/Mana-Based_Spellcasting_%283.5e_Variant_Rule%29) but it shouldn't be to hard to convert to you're preferred system, they use sorcerer spells per day, but wizard level progression.
The Chaote
A chaote is a mage who interacts with magic on a much more basic level than most other casters. Rather than confine themselves to memorizing the same spells that were invented decades ago they prefer to hone there art though personal trial and error and many chaotes have an extensive repertoire of unique original spells.
Alignment: Any
Hit Die: d6
Class Skills
The Chaote's class skills are Alchemy(Int), Concentration(Con), Craft(lnt), Decipher Script (Int), Heal(Wis), Knowledge(arcana)(Int), Knowledge(local)(Int), Knowledge(planes)(Int), Knowledge(religion)(Int), Listen(Wis), Professien(Wis), Scry(Int), SenseMotive(Wis), Spellcraft(lnt), Spot(Wis), Swim(Str) and Use Magic Device(Cha).
Skill Points at 1st Level: (4 + Int modifier) ×4.
Skill Points at Each Additional Level: 4 + Int modifier.
NAME OF CLASS
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells Known|Max Spell Level
1st|
0|
+0|
+0|
+2|Flexible magic, Experimental learning, Cantrips, Arcane records, Arcane Senses|3|1st
2nd|
+1|
+0|
+0|
+3|Summon Familiar|4|1st
3rd|
+1|
+1|
+1|
+3||5|2nd
4th|
+2|
+1|
+1|
+4||6|2nd
5th|
+2|
+1|
+1|
+4|Bonus Feat|7|3rd
6th|
+3|
+2|
+2|
+5||8|3rd
7th|
+3|
+2|
+2|
+5||9|4th
8th|
+4|
+2|
+2|
+6||10|4th
9th|
+4|
+3|
+3|
+6||11|5th
10th|
+5|
+3|
+3|
+7|Bonus Feat|12|5th
11th|
+5|
+3|
+3|
+7||13|6th
12th|
+6/+1|
+4|
+4|
+8||14|6th
13th|
+6/+1|
+4|
+4|
+8||15|7th
14th|
+7/+2|
+4|
+4|
+9||16|7th
15th|
+7/+2|
+5|
+5|
+9|Bonus Feat|17|8th
16th|
+8/+3|
+5|
+5|
+10||18|8th
17th|
+8/+3|
+5|
+5|
+10||19|9th
18th|
+9/+4|
+6|
+6|
+11||20|9th
19th|
+9/+4|
+6|
+6|
+11||21|9th
20th|
+10/+5|
+6|
+6|
+12|Bonus Feat|22|9th[/table]
Cantrips: A chaote starts play a number of 0th level spells equal to their intelligence modifier. Should their modifier permanently increase during the course of play they gain an equivalent number of cantrips the next time they level (unless the additional point is gained from leveling, in which case the cantrip may be gained immediately).
Flexible magic: A chaote is more of an experimentalist than most mages and thus has far more practice with Free Form Magic than his peers, as such he need not make a concentration check when casting and backfire only occurs in the event of a natural one on his Spellcraft check followed by rolling a second failure. Additionally a chaote receives a +5 bonus on FFM checks.
Favored schools: Chaotes tend to favor some schools of magic over others during the course of their experimentation and receive a +5 bonus on skill check when attempting to cast spells from these schools. All Chaotes favor cantrips, universal spells and two other schools of their choosing. A chaote may choose to favor more than two schools but they must also choose a school to disfavor for every additional school. Spells from disfavored schools do not receive the normal +5 bonus to FFM check and can never be learned.
Favored and disfavored schools must be chosen at level one.
Experimental learning: A Chaote may "learn" a spell in one of three ways.
A chaote may learn 1 new spell that he can cast at each new level. Additionally a chaote starts with 2 bonus spells.
If a Chaote uses the same (spell 10+spell level-int mod) times in 1 level they may make a dc 20 Knowledge: Arcana check to memorize the spell. The number of castings required to learn a spell is halved if they have a written set of instructions for the spell (like a wizards spell book). If the Chaote fails his check he may attempt it again every two castings of the spell.
A Chaote may research new spells like a wizard, but due to the less organized nature of his spells this takes an additional week per 2 levels.
A Chaote need not make a knowledge check in order to cast a spell he has learned; additionally in the case of favored spells he may cast them as a standard action with no check, and with normal spells he receives a +5 bonus to the spellcraft check required to cast them (this is in addition to their normal bonus).
Mana: Chaotes have intelligence*1.5+lv/2 mana points with which to cast spells.Note: this uses intelligence, not intelligence mod.
Arcane records (this needs a better name): A Chaote may write down spells he has learned just like a wizard (note while these writings can be used to learn or prepare the spell they cannot be used to cast the spell like a scroll; that would require the scribe scroll feet), however, due to the haphazard way a Chaote learns spells he must spend an extra day/2 spell levels in order to collect and organize his information the first time he attempts to record it. This additional time is halved if the spell was learned through research as a more copious set of notes already exists.
Arcane Senses:A chaote is constantly under the effects of detect magic as an extraordinary ability; this may be suppressed as a free action. Additionally if a chaote has an intelligence of at least 16 he may use read magic at will as a spell-like ability.
Familiar: At second level a chaote gains a familiar.
Bonus feat: Starting at 5th and every 5 levels after that a chaote may select a bonus feat in addition to the feats a character normally receives for leveling.
I've decided to redo this entirely rather than just patch a few of the rules. The AEG witch has to many odd glitches *cough*10th lvl spells*chough*
Also, the witch was originally designed to use a spell point system, and I think that fits this sort of class better than the normal Vancian system. That said the spell points used by wizards and AEG seem more inline with psionics where you can augment powers than magic where you can't. To that end I will be using a the mana-based casting created by Surgo and Lord Blackfang (http://www.dnd-wiki.org/wiki/Mana-Based_Spellcasting_%283.5e_Variant_Rule%29) but it shouldn't be to hard to convert to you're preferred system, they use sorcerer spells per day, but wizard level progression.
The Chaote
A chaote is a mage who interacts with magic on a much more basic level than most other casters. Rather than confine themselves to memorizing the same spells that were invented decades ago they prefer to hone there art though personal trial and error and many chaotes have an extensive repertoire of unique original spells.
Alignment: Any
Hit Die: d6
Class Skills
The Chaote's class skills are Alchemy(Int), Concentration(Con), Craft(lnt), Decipher Script (Int), Heal(Wis), Knowledge(arcana)(Int), Knowledge(local)(Int), Knowledge(planes)(Int), Knowledge(religion)(Int), Listen(Wis), Professien(Wis), Scry(Int), SenseMotive(Wis), Spellcraft(lnt), Spot(Wis), Swim(Str) and Use Magic Device(Cha).
Skill Points at 1st Level: (4 + Int modifier) ×4.
Skill Points at Each Additional Level: 4 + Int modifier.
NAME OF CLASS
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells Known|Max Spell Level
1st|
0|
+0|
+0|
+2|Flexible magic, Experimental learning, Cantrips, Arcane records, Arcane Senses|3|1st
2nd|
+1|
+0|
+0|
+3|Summon Familiar|4|1st
3rd|
+1|
+1|
+1|
+3||5|2nd
4th|
+2|
+1|
+1|
+4||6|2nd
5th|
+2|
+1|
+1|
+4|Bonus Feat|7|3rd
6th|
+3|
+2|
+2|
+5||8|3rd
7th|
+3|
+2|
+2|
+5||9|4th
8th|
+4|
+2|
+2|
+6||10|4th
9th|
+4|
+3|
+3|
+6||11|5th
10th|
+5|
+3|
+3|
+7|Bonus Feat|12|5th
11th|
+5|
+3|
+3|
+7||13|6th
12th|
+6/+1|
+4|
+4|
+8||14|6th
13th|
+6/+1|
+4|
+4|
+8||15|7th
14th|
+7/+2|
+4|
+4|
+9||16|7th
15th|
+7/+2|
+5|
+5|
+9|Bonus Feat|17|8th
16th|
+8/+3|
+5|
+5|
+10||18|8th
17th|
+8/+3|
+5|
+5|
+10||19|9th
18th|
+9/+4|
+6|
+6|
+11||20|9th
19th|
+9/+4|
+6|
+6|
+11||21|9th
20th|
+10/+5|
+6|
+6|
+12|Bonus Feat|22|9th[/table]
Cantrips: A chaote starts play a number of 0th level spells equal to their intelligence modifier. Should their modifier permanently increase during the course of play they gain an equivalent number of cantrips the next time they level (unless the additional point is gained from leveling, in which case the cantrip may be gained immediately).
Flexible magic: A chaote is more of an experimentalist than most mages and thus has far more practice with Free Form Magic than his peers, as such he need not make a concentration check when casting and backfire only occurs in the event of a natural one on his Spellcraft check followed by rolling a second failure. Additionally a chaote receives a +5 bonus on FFM checks.
Favored schools: Chaotes tend to favor some schools of magic over others during the course of their experimentation and receive a +5 bonus on skill check when attempting to cast spells from these schools. All Chaotes favor cantrips, universal spells and two other schools of their choosing. A chaote may choose to favor more than two schools but they must also choose a school to disfavor for every additional school. Spells from disfavored schools do not receive the normal +5 bonus to FFM check and can never be learned.
Favored and disfavored schools must be chosen at level one.
Experimental learning: A Chaote may "learn" a spell in one of three ways.
A chaote may learn 1 new spell that he can cast at each new level. Additionally a chaote starts with 2 bonus spells.
If a Chaote uses the same (spell 10+spell level-int mod) times in 1 level they may make a dc 20 Knowledge: Arcana check to memorize the spell. The number of castings required to learn a spell is halved if they have a written set of instructions for the spell (like a wizards spell book). If the Chaote fails his check he may attempt it again every two castings of the spell.
A Chaote may research new spells like a wizard, but due to the less organized nature of his spells this takes an additional week per 2 levels.
A Chaote need not make a knowledge check in order to cast a spell he has learned; additionally in the case of favored spells he may cast them as a standard action with no check, and with normal spells he receives a +5 bonus to the spellcraft check required to cast them (this is in addition to their normal bonus).
Mana: Chaotes have intelligence*1.5+lv/2 mana points with which to cast spells.Note: this uses intelligence, not intelligence mod.
Arcane records (this needs a better name): A Chaote may write down spells he has learned just like a wizard (note while these writings can be used to learn or prepare the spell they cannot be used to cast the spell like a scroll; that would require the scribe scroll feet), however, due to the haphazard way a Chaote learns spells he must spend an extra day/2 spell levels in order to collect and organize his information the first time he attempts to record it. This additional time is halved if the spell was learned through research as a more copious set of notes already exists.
Arcane Senses:A chaote is constantly under the effects of detect magic as an extraordinary ability; this may be suppressed as a free action. Additionally if a chaote has an intelligence of at least 16 he may use read magic at will as a spell-like ability.
Familiar: At second level a chaote gains a familiar.
Bonus feat: Starting at 5th and every 5 levels after that a chaote may select a bonus feat in addition to the feats a character normally receives for leveling.