arguskos
2011-03-04, 03:30 PM
My RL players, I know you read this forum. Stay the hell out. You know who you are.
Yes. You too. Especially YOU. :smalltongue: Nothing personal guys, but can't have you reading this thread, or using the mouse-over text, to get an advantage or spoil anything! Don't want to spoil it.
Ok, are they gone? Good, I hate those guys (not really). Moving on then!
I find myself in need of aid for a baddie for an upcoming game. He's a murdering bastard of an enchanter (though, his preferred method of killing is probably not what you think; I can expound on it if desired, it's kinda neat IMO). Eventually, the party is probably gonna encounter him and attempt to violence him until he is no more, and he'd really rather not be violenced to death if you catch my meaning!
Now, as an enchanter, he's not an amazing combat character. What I need help with is a spell selection that will keep him around for more than half a round. Character details:
-Human Enchanter 3/Master Specialist 2 (built this way because he's intended to become a recurring bad guy; more on this in a moment). Banned schools are up for debate, but currently sit at Evocation and Illusion. Could change that to Evocation/Abjuration.
-He traded his familiar for Instant Daze, making Focused Specialist not an option (I asked a player to take either the Immediate Magic ACF -or- the Focused Specialist ACF for balance concerns with the rest of the party, so I'm doing the same with my NPCs; 'sonly fair).
-He has a Copper Asp (Dragon #341) on his wrist that he built and will be using its poison spit to help out. Don't assume much about it though.
-There are no allies he can call upon, though his escape route has a tin golem to help block people in, and the party will have already fought a pair of tin golems. Tin golems are also Dragon #341 (melee brutes, lots of life, crappy attack, are not a serious threat).
-The party is five members strong, is level 5, and will be mostly martial focused (confirmed is a guns-akimbo samurai, a binder/scout using Paimon, and a conjurer/MS; likely is a cleric of some kind and a possible fighterish guy?).
-He has full PC WBL (so 9,000 gp).
-Feat selection: Spell Focus (enchantment), Combat Charm, Scribe ScrollB, Unsettling Enchantment, Combat Casting, Skill Focus (Spellcraft)B. I give more feats than usual.
He is meant to be a recurring character, so ideally, he has an escape route planned (I know he's buying anklets of translocation for that purpose, and may buy a scroll of dimension door too, just to be safe). If they kill him though, well done. This guy's the antagonist of a murder mystery adventure, so he should be fairly tricky to handle.
I need a spell selection worth a damn and some item suggestions. Basically everything is fair game (setting stuff too), but PLEASE give both reasoning for whatever you suggest and where I can find it (book at minimum, page number would be ideal). No Dungeon Mag though, I don't have any of them. :smallbiggrin:
Yes. You too. Especially YOU. :smalltongue: Nothing personal guys, but can't have you reading this thread, or using the mouse-over text, to get an advantage or spoil anything! Don't want to spoil it.
Ok, are they gone? Good, I hate those guys (not really). Moving on then!
I find myself in need of aid for a baddie for an upcoming game. He's a murdering bastard of an enchanter (though, his preferred method of killing is probably not what you think; I can expound on it if desired, it's kinda neat IMO). Eventually, the party is probably gonna encounter him and attempt to violence him until he is no more, and he'd really rather not be violenced to death if you catch my meaning!
Now, as an enchanter, he's not an amazing combat character. What I need help with is a spell selection that will keep him around for more than half a round. Character details:
-Human Enchanter 3/Master Specialist 2 (built this way because he's intended to become a recurring bad guy; more on this in a moment). Banned schools are up for debate, but currently sit at Evocation and Illusion. Could change that to Evocation/Abjuration.
-He traded his familiar for Instant Daze, making Focused Specialist not an option (I asked a player to take either the Immediate Magic ACF -or- the Focused Specialist ACF for balance concerns with the rest of the party, so I'm doing the same with my NPCs; 'sonly fair).
-He has a Copper Asp (Dragon #341) on his wrist that he built and will be using its poison spit to help out. Don't assume much about it though.
-There are no allies he can call upon, though his escape route has a tin golem to help block people in, and the party will have already fought a pair of tin golems. Tin golems are also Dragon #341 (melee brutes, lots of life, crappy attack, are not a serious threat).
-The party is five members strong, is level 5, and will be mostly martial focused (confirmed is a guns-akimbo samurai, a binder/scout using Paimon, and a conjurer/MS; likely is a cleric of some kind and a possible fighterish guy?).
-He has full PC WBL (so 9,000 gp).
-Feat selection: Spell Focus (enchantment), Combat Charm, Scribe ScrollB, Unsettling Enchantment, Combat Casting, Skill Focus (Spellcraft)B. I give more feats than usual.
He is meant to be a recurring character, so ideally, he has an escape route planned (I know he's buying anklets of translocation for that purpose, and may buy a scroll of dimension door too, just to be safe). If they kill him though, well done. This guy's the antagonist of a murder mystery adventure, so he should be fairly tricky to handle.
I need a spell selection worth a damn and some item suggestions. Basically everything is fair game (setting stuff too), but PLEASE give both reasoning for whatever you suggest and where I can find it (book at minimum, page number would be ideal). No Dungeon Mag though, I don't have any of them. :smallbiggrin: