BossMuro
2011-03-04, 04:58 PM
I'm making a character for an online arena game. It's at ECL 14, and I've decided to go with a wildshape focused druid. I've taken Aberrant wildshape, and the plan is to turn into the most nightmarish things I can think of (such as using master air, Bite of the werebear, charge of the triceratops and wildshape to become a giant flying hairy octopus with claws, horns and a 12 attack pounce). But that's beside the point.
The problem is, I chose a bunch of my spells from the spell compendium, only to realize it's not one of the allowed books. So now I'm trying to track down my favorite spells to thier original sources. I'm pretty slow at making characters, and this would take me a while.
Does anyone know where the following spells come from?
Bite of the Werebear
Chasing perfection
Owl's insight
Anticold sphere
Superior magic fang
Enhance wild shape
Blindsight
Spiritjaws
Charge of the triceratops
Blinding spittle
Master air
Nature's favor
Babau slime
Cloud wings
Of course, I'd also appreciate any advice on other good spells, especially overpowered ones nerfed by the spell compendium (I like irony). Here's the list of allowed books
DMG (Dungeon Master's Guide 3.5)
PHB (Player's Handbook 3.5)
SRD (System Reference Document)
UnA (Unearthed Arcana)*
XPH (Expanded Psionics Handbook)
Monsters:
MM1 (Monster Manual I 3.5)
MM2 (Monster Manual II)
MM3 (Monster Manual III)
MM4 (Monster Manual IV)
MM5 (Monster Manual V)
Draco (Draconomicon)
LM (Libris Mortis)
LoD (Lords of Darkness)
SavS (Savage Species) - no anthro animals
Completes, Races, Heroes:
CAdv (Complete Adventurer)
CAr (Complete Arcane)
CC (Complete Champion)
CD (Complete Divine)
CMa (Complete Mage)
CPsi (Complete Psionic)
CS (Complete Scoundrel)
CW (Complete Warrior)
RoD (Races of Destiny)
RaDr (Races of Dragon)
RoS (Races of Stone)
RoW (Races of the Wild)
HoB (Heroes of Battle)
HoH (Heroes of Horror)
*: These books are approved on a per-item basis. Approved items currently include:
UA: See bottom of post for pages approved
Campaign Specific: Forgotten Realms
FRCS (Forgotten Realms Campaign Setting)
PGFR (Player's Guide to Faerun)
MaFR (Magic of Faerun) (some has been rewritten in PGFR)
RoF (Races of Faerun) (some has been rewritten in PGFR)
Campaign Specific: Eberron
EbCS (Eberron Campaign Setting)
PGtE (Player's Guide to Eberron)
MoE (Magic of Eberron)
RoE (Races of Eberron)
Alternative magic systems:
ToM (Tome of Magic) - no truenaming
ToB (Tome of Battle: Book of Nine Swords)
Misc:
BoED (Book of Exalted Deeds)
BoVD (Book of Vile Darkness)
D&D (Deities and Demigods)
DMG2 (Dungeon Master's Guide 2)
DrM (Dragon Magic)
FCII (Fiendish Codex 2)*
Frost (Frostburn)
LoM (Lords of Madness)
MotP (Manual of the Planes)
PH2 (Player's Handbook 2) - shapechanging rules as written in Magic section
SaS (Sandstorm)
Kobold Web Enhancement
*: These books are approved on a per-item basis. Approved items currently include:
Fiendish Codex II: Hellfire Warlock (con damage is con burn)
Old: (Many items in these books have been updated in 3.5)
A&EG (Arms and Equipment Guide)
MotW (Masters of the Wild)
S&F (Sword and Fist)
T&B (Tome and Blood)
The problem is, I chose a bunch of my spells from the spell compendium, only to realize it's not one of the allowed books. So now I'm trying to track down my favorite spells to thier original sources. I'm pretty slow at making characters, and this would take me a while.
Does anyone know where the following spells come from?
Bite of the Werebear
Chasing perfection
Owl's insight
Anticold sphere
Superior magic fang
Enhance wild shape
Blindsight
Spiritjaws
Charge of the triceratops
Blinding spittle
Master air
Nature's favor
Babau slime
Cloud wings
Of course, I'd also appreciate any advice on other good spells, especially overpowered ones nerfed by the spell compendium (I like irony). Here's the list of allowed books
DMG (Dungeon Master's Guide 3.5)
PHB (Player's Handbook 3.5)
SRD (System Reference Document)
UnA (Unearthed Arcana)*
XPH (Expanded Psionics Handbook)
Monsters:
MM1 (Monster Manual I 3.5)
MM2 (Monster Manual II)
MM3 (Monster Manual III)
MM4 (Monster Manual IV)
MM5 (Monster Manual V)
Draco (Draconomicon)
LM (Libris Mortis)
LoD (Lords of Darkness)
SavS (Savage Species) - no anthro animals
Completes, Races, Heroes:
CAdv (Complete Adventurer)
CAr (Complete Arcane)
CC (Complete Champion)
CD (Complete Divine)
CMa (Complete Mage)
CPsi (Complete Psionic)
CS (Complete Scoundrel)
CW (Complete Warrior)
RoD (Races of Destiny)
RaDr (Races of Dragon)
RoS (Races of Stone)
RoW (Races of the Wild)
HoB (Heroes of Battle)
HoH (Heroes of Horror)
*: These books are approved on a per-item basis. Approved items currently include:
UA: See bottom of post for pages approved
Campaign Specific: Forgotten Realms
FRCS (Forgotten Realms Campaign Setting)
PGFR (Player's Guide to Faerun)
MaFR (Magic of Faerun) (some has been rewritten in PGFR)
RoF (Races of Faerun) (some has been rewritten in PGFR)
Campaign Specific: Eberron
EbCS (Eberron Campaign Setting)
PGtE (Player's Guide to Eberron)
MoE (Magic of Eberron)
RoE (Races of Eberron)
Alternative magic systems:
ToM (Tome of Magic) - no truenaming
ToB (Tome of Battle: Book of Nine Swords)
Misc:
BoED (Book of Exalted Deeds)
BoVD (Book of Vile Darkness)
D&D (Deities and Demigods)
DMG2 (Dungeon Master's Guide 2)
DrM (Dragon Magic)
FCII (Fiendish Codex 2)*
Frost (Frostburn)
LoM (Lords of Madness)
MotP (Manual of the Planes)
PH2 (Player's Handbook 2) - shapechanging rules as written in Magic section
SaS (Sandstorm)
Kobold Web Enhancement
*: These books are approved on a per-item basis. Approved items currently include:
Fiendish Codex II: Hellfire Warlock (con damage is con burn)
Old: (Many items in these books have been updated in 3.5)
A&EG (Arms and Equipment Guide)
MotW (Masters of the Wild)
S&F (Sword and Fist)
T&B (Tome and Blood)