Zaq
2011-03-05, 01:24 AM
So, it's relatively easy to forget that you recover HP overnight, since the amount healed is pretty paltry by default. I've noticed, though, that's it's relatively simple to get effects that can increase the rate at which you heal overnight. Here's what I can think of right now:
-Summon Elysian Thrush (Spell, Bard 2 / Cleric 2, SpC): Summons a bird that doubles natural healing
-Healing Hymn (ACF, Bard 1, CC): 8 hours of rest counts as 24 hours of bed rest
-Healthful Rest (Spell, Bard 1 / Cleric 1 / Druid 1, SpC): Doubles natural healing
-Restful Candle (Nonmagical item, AEG): Doubles natural healing rate, I think
-Bitterleaf Oil (Nonmagical item, RotD): Increases HP healed overnight by 1/level (max +5)
-Magic Bedroll (Magic item, MIC): Increases HP healed by 8 hours of sleep by 1/level (no cap)
-Dukar Hand Coral (Magic item, CoV): Increases HP recovered by resting by 1/level (no cap)
-Long-Term Care (Heal skill, PHB): Doubles natural healing rate
And then we have a couple feats that only work on the character taking them (as opposed to the things mentioned above, which can help multiple people, aside from the magic items):
-Faster Healing (Feat, CW): Makes you heal faster (see text)
-Mind Over Body (Feat, XPH): Doesn't affect HP restored, but increases ability damage / ability burn healed per day
Most of these should stack, and many of them are available at a very low level. Stack enough of them together (particularly if you can find a way to not need to sleep, thereby allowing you to administer long-term care to the whole party overnight) and you can actually heal a good bit of damage overnight. Sure, the usefulness drops off a bit as you increase in level (though you shouldn't underestimate the usefulness of accelerating the rate at which ability damage heals, since that becomes ever more common as your foes get tougher), but it's still an underused resource that a lot of people simply ignore.
Did I miss any other ways of boosting rest-based healing? Are there any tricky strategies I missed? Anything cool to add?
-Summon Elysian Thrush (Spell, Bard 2 / Cleric 2, SpC): Summons a bird that doubles natural healing
-Healing Hymn (ACF, Bard 1, CC): 8 hours of rest counts as 24 hours of bed rest
-Healthful Rest (Spell, Bard 1 / Cleric 1 / Druid 1, SpC): Doubles natural healing
-Restful Candle (Nonmagical item, AEG): Doubles natural healing rate, I think
-Bitterleaf Oil (Nonmagical item, RotD): Increases HP healed overnight by 1/level (max +5)
-Magic Bedroll (Magic item, MIC): Increases HP healed by 8 hours of sleep by 1/level (no cap)
-Dukar Hand Coral (Magic item, CoV): Increases HP recovered by resting by 1/level (no cap)
-Long-Term Care (Heal skill, PHB): Doubles natural healing rate
And then we have a couple feats that only work on the character taking them (as opposed to the things mentioned above, which can help multiple people, aside from the magic items):
-Faster Healing (Feat, CW): Makes you heal faster (see text)
-Mind Over Body (Feat, XPH): Doesn't affect HP restored, but increases ability damage / ability burn healed per day
Most of these should stack, and many of them are available at a very low level. Stack enough of them together (particularly if you can find a way to not need to sleep, thereby allowing you to administer long-term care to the whole party overnight) and you can actually heal a good bit of damage overnight. Sure, the usefulness drops off a bit as you increase in level (though you shouldn't underestimate the usefulness of accelerating the rate at which ability damage heals, since that becomes ever more common as your foes get tougher), but it's still an underused resource that a lot of people simply ignore.
Did I miss any other ways of boosting rest-based healing? Are there any tricky strategies I missed? Anything cool to add?