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canjowolf
2011-03-05, 11:41 AM
Post 1: Characters

Anton Deva, First Mate

Career Path: Void Master
Rank: 1 [4950xp/5000xp]
Wounds: 9
Fate Points: 3
Insanity: 2
Corruption: 0

Stats
WS: [34]
BS: [41]
Str: [35]
T: [33]
Agi:[42]
Int: [41]
Per: [41]
Wil: [42] (47 on ship)
Fel: [30] (35 on ship)


Trained Skills
Common Lore (Imperial Guard)(Int))
Common Lore (Imperial Navy)(Int)
Common Lore (War)(Int) +10
Forbidden Lore (Xenos) (Int)
Navigation (Stellar) (Int)
Pilot (Space Craft) (Ag)
Pilot (Flyers) (Ag)
Scholastic Lore (Astromancy)(Int)
Secret Tounge [Military] (Int)
Speak Language (Low Gothic)(Int)
Trade (Voidfarer)


Traits

Constant Combat Training (-5 Social, non-combat topics)
The Face of the Enemy [Eldar] (-10 Social, Wil test or violence at provocation)
Loyalty (+5 Fel/Wil on the Ship)


Talents
Basic Weapon Training (SP)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Weapon Training (Thrown Weapons)
Hatred (Eldars)
Hatred (Kroot)
Hatred (Mutants)
Peer (Military)
Paranoia
Talented (Pilot [Flyers] )
Unremarkable
Nerves of Steel


Equipment:
Best Craftsmanship Mono-Sword, Best Craftsmanship Hand Cannon, Guard Flak Armor, Micro Bead, Void-Suit, Blessed Ship Token, Re-Breather, Beggar's Cloak, 2 Bottles of Amasec, Pict-Recorder, Vox-Caster.
Acquisitions:
Gun-Cutter (Availability: Very Rare -20, Costly -10, Scale: Negligible +30, Craftsmanship: Common +0)


Origin Path [450xp]

Fortress World
In Service to the Throne: One Among Billions (200xp)
Crusade: Call to War (150xp)
The Hand of War
Devotion: Loyalty (100xp)




Kai Yume, Helmsman

Career Path: Void Master
Rank: 1 [5000xp/5000xp]
Wounds: 6
FP: 2
Insanity: 0
Corruption: 0

Characteristics

WS 38
BS 41
S 31
T 24 (Ahh, well. Who needs toughness when you can fight with a ship)
Ag 45
Int 42
Per 36
Fel 45
WP 36


Trained Skills
Common Lore (Nordicum Sub-Sector (Int) +10
Common Lore (Imperial Navy) (Int) +10
Common Lore (War) (Int)
Forbidden Lore (Xenos) (Int)
Navigation (Stellar) (Int)
Pilot (Spacecraft) (Ag) +10
Pilot (Flyers) (Ag)
Psynscience (Per)
Scholastic Lore (Astromancy) (Int) +10
Speak Language (Low Gothic) (Int)

Talents & Traits
Street Knowledge
Peer (Void-Born)
Port of Call (Polyglot)
Sixth Sense
Rival (Inquisition)
Ambidextrous
Autosanguine
Chem-Geld
Enemy (Ecclesiarchy)
Jealous Freedom
Pistol Training (Universal)
Melee Weapon Training (Universal)
Nerves of Steel
Master of Space


Equipment
Best-Craftsmenship Power-sword
Best-Craftsmenship Hand-Cannon
Guard Flak Armor
Micro-bead
Void-Suit
Blessed Ship Token (Ship name scratched out)
Re-breather
Imperial Navy Uniform
2 Bottles of Amasec, which he claims (with no basis in fact) are from out-sector
Pict-Recorder
Vox-Caster
Common-Quality MIU (Yay for insane piloting skills)



Background & Whatnot

Origin Path
Homeworld: Footfallen (Or whatever the equivalent is in this Sector) [from your background it doesn't really matter. These must have been skills and talents implanted during Kai's creation]
Birthright: Unnatural Origin (False-man)
Lure of the Void: Renegade (Free-thinker)
Trials and Travails: Press-ganged
Motivation: Exhilaration (New Horizons)

500 xp spent on:
False-Man (300xp)
New Horizons (200xp)




Lord Miles Alexander Tiberius Brittanicus Siegfried Marigold Corrin III, Rogue Trader Captain
Quote: "Caution be damned. There's adventure to be had!"

Name: Miles for short
Career Path: Rogue Trader
Rank 1: [5000xp/5000xp]
Wounds: 7
Fate points: 5
Insanity points: 0 (6)
Corruption points: 0

Characteristics
WS 40
BS 37
S 39
T 27
Ag 36
Int 41
Per 33
WP 24
Fel 48


Skills
Charm [Fel] [+10]
Command [Fel] [+10]
Commerce [Fel]
Common Lore [Int] [Imperium, Rogue Traders]
Dodge [Ag]
Evaluate [Int]
Inquiry [Int]
Literacy [Int] [+10]
Scholastic Lore [Int] [Astromancy, Tactica Imperialis]
Speak Language [Int] [High Gothic +10, Low Gothic, Trader's Cant]

Talents
Spoiler
Enemy [Unseen Enemy]
Die Hard
Talented [Charm, Command]
Air of Authority
Pistol Training (Uni)
Melee Training (Uni)
Exceptional Leader

Traits

Dynastic Warrant (+3 Ship Points)
Honour Amongst One's Peers (+5 Fel interacting with nobility and officials in formal setting)
Unseen Enemy
Blood Will Have Blood
Brook No Insult



Gear
Good-Craftsmanship hand cannon
Best-Craftsmanship monosword
Best-Craftsmanship Parrying mono-dagger
Micro-bead
Void suit
Set of fine clothing
Xeno-pelt cloak
Best-Craftsmanship Enforcer light carapace

XP and Advancements
100xp - Born to Lead
100xp - Heir Apparant
100xp - Dodge
100xp - Common Lore (Rogue Traders)
100xp - Speak Language (Trader's Cant)


Combat Equipment:
[(BS 37 ... WS 40)
Hand cannon, Good: Pistol, range 35m, RoF S/-/-, Dam 1d10+4 I, PEn 2, Clip 5, Rls 2 Full; Reliable
Monosword, Best: Melee, Dam 1d10 R, Pen 2; Mono, Balanced, additional +10 Attack
Parrying dagger, Best: Melee, Dam 1d5+1 R, Pen 2; Defensive, Mono, additional +5 Parry and +10 Attack

Head Armor: AP 6 Carapace
Body Armor: AP 6 Carapace
L.Arm Armor: AP 6 Carapace
R.Arm Armor: AP 6 Carapace
L.Leg Armor: AP 6 Carapace
R.Leg Armor: AP 6 Carapace

Notes

Origins path: Child of Dynasty - Born to Lead (100xp) - Chosen by Destiny [Fated for Greatness] - High Vendetta - Prestige - Rogue Trader
Lineage: Heir Apparent (100xp)



Echo, Master of Ordinance
Career Path: Void Master (Ordnance Master)
Rank 1: 5000xp/5000xp
Homeworld: Void Born
Starting wounds: 7
Fate Points: 4
Insanity: 0
Corruption: 0 (3)

Characteristics
Weapon Skill - 36
Ballistic Skill - 41 (simple training)
Strength - 32
Toughness - 37
Agility - 31
Intelligence - 42
Perception - 40
Willpower - 41
Fellowship - 31


Trained Skills 300 xp
Sleight of hand
Concealment
Common Lore (imperial navy, war)
Forbidden lore (xenos)
Navigation (stellar)
Pilot(space craft, flyers)
Scholastic Lore(astronamy)
Secret Tongue (Rouge Trader)
Speak Language (low gothic)
Speak Language (his home vessel's dialect)
Dodge
Drive (ground Vehicle)
Literacy


Special Abilities
Mastery of Gunnery
Charmed: may roll a die after spending a fate point, on a 9 the point is not lost
Ill omend: -5 fellowship in interactions with non-voidborn
Shipwise: subsumed by class
Void Accustomed: 0 and low gravity aren't difficult terrain


Talents 100XP
Spoiler
Enemy (adeptus Arbites)
Resistance (interrogation)
Light Sleeper
Nerves of Steel
Pistol Weapon Training (Uni)
Melee weapon Training (uni)


Equipment

Common Craftmanship Power Sword
Best Craftmanship Hand cannon
Guard flak armour
micro-bead
void suit
blessed ship token
re-breather
Beggar's cloak
2 bottlesof amasec
pict recoder
vox-caster
good hell-pistol

Orgin Path
Void Born Scapegrace Renegade (effect recidivist) Calamity Fortune void master

Background
Echo as a young boy lived life as a Scapegrace always running around stealing food. After a few years living on the street Echo became a renegade harassing the imperium, after a close scrape with a Space Marine chapter.
Echo joined up with a Cargo transport and during one long hall taking supplies to an imperium base they were attacked by a group of raiders and most of the crew was killed or wounded. Then after the pirates stole the cargo they damaged their engines and were set a drift, after three months a drift a imperium warship found them and rescued the crew. During the battle before the calamity had happened Echo had fought valiantly in defense of the ship but was wounded in the course of the battle. Echo later became a void master for a different cargo ship and learned about the Rouge Traders. soon echo learned the secret language of the traders and began on his search for fortune



Jastilus, Drivesmaster

Spoiler
Career Path: Explorator
Rank: 1 [5000xp/5000xp]
Wounds: 12
Fate Points: 3
Corruption: 5
Insanity: 0

Stats
WS 30
BS 37
S 34
T 32
Ag 42
Int 52
Per 37
WP 36
Fel 35

Trained Skills
Common Lore (Machine Cult) [Int]
Common Lore (Tech) [Int]
Forbidden Lore (Adeptus Mechanicus) [Int]
Forbidden Lore (Archeotech) +10 [Int]
Literacy [Int]
Logic [Int]
Scholastic Lore (Legend) [Int]
Speak Language (Low Gothic) [Int]
Speak Language (Explorator Binary) [Int]
Speak Language (Techna-Lingua) [Int]
Tech Use +10 [Int]
Trade (Technomat) [Int]

Traits
Stranger to the Cult: -10 on knowledge of the Imperial Creed, -5 on fellowship tests to interact with members of the Ecclesiarchy in a formal setting
Against all odds
Ill-starred
Mechanicus Implants

Talents
Spoiler
Technical Knock
Dark Soul
Foresight
Logis Implant

Equipment:
good-Craftsmanship hellgun
good-Craftsmanship power axe
Enforcer light carapace
Multikey
Void suit
Injector
Sacred unguents
Micro-bead
Combi-tool
Dataslate
Servo-skull familiar w/laspistol
Machine Interface Unit (MIU)
Auger Array
2 heavy bolter servitors
2 plasma cannon servitors
1 multi-melta servitor

Origin Path [500xp]

Forge World
Fringe Survivor - Heretek (100xp)
New Horizons - Seeker of the Truth (100xp)
Ship Lorn
Knowledge - Knowledge is Power (300xp)



Leftennan’ Gorskab Urtyfang Da ORK, Chief Boatswain

Career Path: Ork Freebooter
Rank: 1 (5000/5000 XP)
Wounds: 14
Fate Points: 2
Insanity: 0
Corruption: 0 (orks don't gain kurrupshun)

Characteristics
WS 44 (Basic Training)
BS 19
Str 50
T 50 (Basic Training)
Agi 30
Int 22
Per 30
WP 27
Fel 25

Trained Skills
Awareness (Per)
Barter (Fel)
Carouse (T)
Intimidate (Str) +10 (iron gob)
Common Lore: Orks, War (Int)
Sleight of Hand (Agi)
Speak Language: Low Gothic, Ork (Int)
Tech-Use +10 (Int)


Talents

* Furious Assault: successful hit with All-Out Attack allows Reaction to be spent making an additional attack with the same bonuses/penalties as original attack
* Iron Jaw: test Toughness to ignore the effects of being Stunned
* Peer (Death Skulls): +10 to Fel Tests with target group
* Runtz (x1): 1 Attack Squig or Gretchin or 2 Snotlings; replenish when on planetary surface
* True Grit: whenever suffering Critical Damage, halve the result (rounding up)
* Weapon Training (Basic: Primitive, SP; Melee: Universal; Pistol: Primitive, SP; Xenos: Orks)
* Quick Draw


Traits

* ’Ard: gain Traits: Unnatural Toughness (x2), Sturdy (+20 to resist grappling and takedown); Medicae tests to treat the Ork gain a +20 bonus
* Make It Work: Ork weapons with the Unreliable quality lose that quality when used by an Ork
* Might Makes Right: use Intimidate as Command, affecting a number of greenskins equal to Str bonus
* Mob Rule: +10 WP to resist Fear/Pinning for each additional Ork within 10m
* Non-Imperial: -10 on all lore tests related to the Imperium of Man
* Speak Not Unto the Alien: Fellowship tests are 2 steps harder when dealing with non-orks unless they trust you. -2 morale on the Rogue Trader's ship.
* Alien Biology [Ork]: some human equipment, especially drugs, bionics, and heavier armors, don't work for an ork.
Ork Klan: Death Skulls
Origin: Mekboy


Equipment:

* Shoota (Common): Dmg 1d10+4 I, RoF S/3/10, Range 60m, Clip 30 (Rld Full); Special: Inaccurate, Unreliable; 4 kg
* Choppa (Best): 1d10+2 R (Pen 2); Special: Unbalanced; 8 kg
* Orky void suit
* Squig-hide Coat and Leggings: AP 3 to Body, Arms, Legs; 4 kg
* 'Ard Hat: AP 2 to Head
* Iron Gob +2 AP to Head, +10 to Intimidate (Acquisition)


XP Spent: 500

* Toughness Simple Advance (100)
* Weapon Skill Simple Advance (100)
* Quick Draw (300)


Vincent d'Alitzere, Warp Guide

Navigator Rank 1 (5000xp/5000xp)
Wounds: 9
Fate Points: 4
Insanity: 3
Corruption: 4
Initiative: +3

Stats:
Weapon Skill: 40
Ballistic Skill: 33
Strength: 31
Toughness: 41
Agility: 37
Intelligence: 36
Perception: 39
Will Power: 48
Fellowship: 40


Origin:
Home World: Battlefleet - Pilot(Spacecraft)
Birthright: Child of the creed - 3WP
Lure of the void: Crusade - Warrior - 5T
Trials and Travails: A Product of Upbringing - Decadent
Motivation: Pride - Reliquary of St. Drusus
Career: Navigator (Renegade House)
Lineage: A Proud Tradition - Heir Apparent - Navigation(The Warp)


Talents & Traits:
Meditation
Navigator
Pistol Weapon Training(Universal)
Ship-Bound Fighter
Talented: Navigation(The Warp)
Unshakable Faith
Void Accustomed
Warp Eye
Renegade
The Fruits of Corrupted Blood: The Lidless Stare,Refresh and Revitalize, The Course Untraveled
Unchecked Mutation
Navigator Mutation: Eyes as Dark as the Void
Navigator Mutation: Strange Vitality
Navigator Power: The Lidless Stare (Master)


Skills:

Awareness 19
Barter 20
Carouse 20
Charm 25
Climb 15
Command 20
Common Lore:
- Imperial Navy 36
- Navis Nobilite 36
Concealment 18
Contortionist 18
Deceive 20
Disguise 20
Dodge 18
Evaluate 18
Forbidden Lore:
- Navigators 36
- the Warp 36
Gamble 18
Inquiry 20
Intimidate 15
Literacy 36
Navigation
- Stellar 36
- The Warp 46
Pilot
- Space Craft 37
Psyniscience 39
Scholastic Lore
- Astromancy 36
Scrutiny 19
Search 19
Silent Move 18
Speak Language:
-High Gothic 36
-Low Gothic 36
-Ship Dialect 36
Swim 15


Equipment

Best-Craftmanship Hellpistol (S/2/- 1d10+4 Pen:7 range:35m Clip:40 Rld: 2 Full)
Best-Craftmanship Metal Staff
Best Quality Xenomesh Armour (4AP Arms/Body/Legs)
Conversion Field (Initial Acquisition) (p.131 - into the storm)
Reliquary of St. Drusus
Emperor's Tarot Deck
Silk Headscarf
Nobilite robes
Charm
Micro-bead


XP
4500 Base
250xp Lure of the Void: Crusade - Warrior
150xp A Product of Upbringing: Decadent
100xp Lineage: A Proud Tradition - Heir Apparent
Total Spent: 5000
Total Unspent: 0



Akshan Rishi, Carto-Artifex
Career Path: Navigator (Renegade House)
Rank 1: [5000xp/5000xp]
Wounds: 9
Fate points: 3
Insanity points: 13
Corruption points: 3
Initiative: +6 (4 Ag + 2 Paranoia)

Characteristics:

WS 28
BS 35
S 30
T 36
Ag 40
Int 40 x2 bonus (g. cotex implant)
Per 56
WP 41
Fel 27 (-5 membranous growths)

Traits:
Renegade House:
The Fruits of Corrupted Blood (+1 power, +10 to three powers, -10 to resist three powers)
Unchecked Mutation (harder to resist mutation)
Renegades (-10 interacting with official bodies of Imperium)
Initial Mutation (two mutations, rolled Pale and Hairless Flesh and Membranous Growths)
Forge World:
Stranger to the Cult (-10 knowledge imperial cult, -5 Fellowship Tests to interact with members of the Ecclesiarchy in formal settings)
Good Cortex Implants: Unnatural Intelligence

Talents:
Enemy (House Rishi and allies)
Navigator
Paranoia (+2 Ini, GM may secretly test Per to notice hidden threats)
Pistol Weapon Training (Universal)
Talented (Awareness)
Technical Knock


Navigator powers:
Lidless Stare (novice)
Stacking the Deck (adept)
Fruits of Corruption: Lidless Stare, Stacking the Deck and Held in My Gaze


Skills:

Awareness (Per) 56+10
Common Lore (Navis Nobilite) (Int) 40+10
Deceive (Fel) 27
Forbidden lore (Navigators) (Int) 40+10
Forbidden Lore (Warp) (Int) 40+10
Literacy (Int) 40+10
Navigation (Stellar) (Int) 40+10
Navigation (Warp) (Int) 40+10
Psyniscience (Per) 56
Scholastic Lore (Astromancy) (Int) 40+10
Scrutiny (Per) 56
Sleight of Hand (Ag) 40
Speak Language (High Gothic) (Int) 40+10
Speak Language (Low Gothic) (Int) 40+10

Common Lore (Tech) (Int) and Common Lore (Machine Cult) (Int) are untrained Basic Skills.


Gear:

Best-Craftsmanship hellpistol,
Best-Craftsmanship metal staff,
best-Craftsmanship xeno-mesh armour,
Emperor’s tarot deck,
silk headscarf,
Nobilite robes,
charm,
micro-bead.
Good Cortex Implants



XP, advancements and origin path:

Forge World
Scapegrace
Hunted (instead of Tainted) 100 xp
Dark Secret (instead of Hand of War) 200 xp
A Long and Glorious History: A Dark Secret 100 xp
Akshan was injected with an arcane cocktail that contained xeno genetic material. He discovered this by accident when he overheard a magos explaining the procedure to his uncle. It changed his body subtly without altering his sperm. (Or at least that was the idea.) He is deeply ashamed that his body has been so polluted. More importantly, the Inquisition would be very interested to find out that a navigator house is creating what could potentially become a new breed of xeno-hybrid navigators. If they did find out the likely reaction would be to purge everyone involved, first and foremost among those the contaminated individual(s). House Rishi wants the evidence destroyed to make sure the secret never gets out.



Fred J. Dukes, Master-At-Arms

Career Path: Arch-militant
Rank: 1 [5000xp/5000xp]
Wounds: 19
Fate Points: 3
Insanity: 0
Corruption: 7
Initiative +4

Stats

WS: [41]
BS: [34]
Str: [46]
T: [47]
Agi:[40]
Int: [31]
Per: [38]
Wil: [36]
Fel: [34]



Trained Skills

Spoiler
Spoiler
Carouse (T)
Common Lore (War)(Int)
Dodge (Ag) (+10 from talented)
Intimidate (S)
Scholastic Lore (Tactica Imperialis)(Int)
Secret Tounge [Military] (Int)
Speak Language (Low Gothic)(Int)
Survival (Int)



Traits
Paranoid [-10 interaction skills in formal surroundings]
Survivor [+10 vs pinning and shock]
Weapon Master Melee [+10 to hit, +2 damage, +2 init]
The Face of the Enemy [Pirates] (-10 Social, Wil test or violence at provocation)


Talents

Basic Weapon Training (SP)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Weapon Training (Thrown Weapons)
Hatred (Pirates)
Peer (Underworld)
Rival (Underworld)
Jaded
Leap up
Sound constitution (x1)
Talented (dodge)


Equipment:

Good Craftsmanship Hell-gun,
Good Craftsmanship Mono-sword,
Enforcer light carapace,
Micro Bead,
Void-Suit,
bolt shell keepsake (charm)
medikit,
manacles,
3 doses of stimm.
Good Thunder Hammer: +5 to hit

Origin Path [500xp]
Death World
Fringe Survivor (Pit fighter); 200xp
Tainted (Mutant); 200xp
The Hand of War
Endurance
Disgraced (Another generation of shame); 100xp


Name: Va'ek Mar, ?ship role?

Career Path: Kroot Mercenary
Kindred: Stalker
Rank: 1 [4950/5000XP]
Wounds: [14]
Fate Points:[2]

Stats:

WS- [37]
BS- [40]
Str- [30](SB 6)
Tgh- [30]
Agi- [60](intermediate training)
Int- [39]
Per- [45]
Wil- [35]
Fel- [25]

Skills:
Awareness, Concealment [+10(kroot)+20 (gear)], Dodge, Silent Move (+10), Speak Language (Kroot, Low Gothic, Tau), Tracking


Traits:

Eaters of the Dead, Fieldcraft, Kroot Beak (1d5+SB R, Primitive), Unnatural Strength, Non-Imperial, Speak Not Unto the Alien, Alien Biology, Stalker


Talents:
Basic Weapon Training (Universal), Exotic Weapon Training (Kroot Rifle), Melee Weapon Training (Universal), Heightened Senses (Sight, Hearing), Mercenary


Equipment:

Kroot Rifle (110m; S/2/-; 1d10+5 E; Pen 1; Clip 6; Rld 2 Full//1d10 R, balanced)
mono-knife (Thrown 5m; 1d5 R; Pen 2)
kroot leathers (Arms, body, legs; 3; primitive)
Kroot-modified void-suit, micro bead
Good craftsmanship Cameleoline Cloak [I would like to re-fluff it so that this are multiple smaller parts of cameleoline fabric that he wraps around his weapon, armor and other gear because he already has chameleon like skin]



Background:
Va'ek was born in a landed warsphere on the planet Teer. He spent the first half of his life like most other Kroot: Hunting. Preying mostly on a local species of bovines with chameleon-like abilities he soon developed the ability to change the coloration of his skin, making him nearly indistinguishable from the background. (And a worrying appetite for vegetation.)
Shortly before he could leave the planet together with his kindred and shaper Teer was attacked by a large group of orks.
As one of the few survivors lived on his on in the local forests until a trading ship landed on the planet. The naive captain of the vessel tried to trade with the greenskins.
Shortly after Va'ek managed to sneak onto the ship just as it was fleeing the planet with a now far smaller crew.
He managed to hide from detection until the ship was attacked by a band of human pirates. Sensing a chance he helped killing the trading crew and revealed himself to the pirates. They did not let him join their crew but offered him a contract as spy and assassin.
After many more of such contracts with different employers Va'ek now works for a rogue trader.


Marchon Omniel de'Aussi, High Factotum

Career Path: Seneschal
Rank: 1 [5000xp/5000xp]

Wounds: 9
Fate Points: 2
Corruption: 0
Insanity: 3

Stats
WS: [28]
BS: [40]
Str: [29]
T: [30]
Agi:[35]
Int: [51]
Per: [45]
Wil: [30]
Fel: [50]


Traits

Etiquette: +10 bonus on Interaction skill tests when dealing with high authority and in formal situations
Legacy of Wealth: +1 Profit Factor
Vendetta: See background.


Talents

Pistol Weapon Training (Pistol)
Basic Weapon Training (Universal)
Peer (Government)
Peer (Nobility)


Skills

Barter (Fel)
Commerce (Fel)
Common Lore (Underworld) (Int)
Deceive (Fel)
Evaluate (Int)
Forbidden Lore (Archeotech) +10 (Int)
Forbidden Lore (Xenos) +20 (Int)
Inquiry (Fel)
Literacy (Int)
Logic (Int)
Speak Language (High Gothic) (Int)
Speak Language (Low Gothic)+10 (Int)
Speak Language (Trader’s Cant) (Int)


Equipment

Best-Craftsmanship hellpistol
Best-Craftsmanship hellgun
Xeno-mesh armour
Autoquill
Dataslate
micro-bead
multikey
two sets of robes
synskin
chrono
cameleoline cloak
Good Quality Refractor Field [30, fails on a 1-5]


Origin Path [500xp]
Noble Born
Savant
New Horizons: Xeno-Arcanist [200xp]
Dark Voyage
Knowledge: Know They Foe [200+100xp]


Background

The galaxy is vast, and old, and mighty. Within the great span of its spiraling arms four hundred billion stars burn with their slow fire. Man is a little things before such splendor, his mind unable to grasp even the fullness of a single world, much less the whole of the Silver River.

The galaxy is old, and there are things in it far older then mankind. When the stars were yet young, and the tempest of the War in Heaven has stilled the Eldar, the first comers, walk the star ways. The might of their science and their gods upheld them and in power they took the very stars into their hand.

Through hubris and deprivation they were cast down, fated to die a slow death of their own making. The time of the second comers has begun. Mankind rose from its ancestral cradle, Holy Terra under Sol, and took their rightful place among the heavens. Yet man is a flawed creature and the Ruinous Powers exploited this. From the heights of their glory mankind was cast down in a torrent of Heresy and War. For ten thousand years the God Emperor has been bound to his Golden Throne and mankind stagnates.

Gone is the hope of science and the wonder of things newly learned. Gone is the unity and purpose working toward the future. Gone is joy and mercy for the galaxy cares not for the lives of man and mankind has made for himself his own sorrow.

Yet still could be kindled a new fire, the strength to again assert dominion over star and planet; the might to endure and thrive. The Imperium of Man is mighty, but it must be made anew. In ignorance we blunder without the light of reason or knowledge to guide us. In foolishness we scorn the lessons of history, our own and other. In desperation we destroy ourselves and by stupidity we bring ruin down on our own heads.

The crystal spires of l’Orbis Terrarum Minoris were my first wonder. Have you seen them? No pictograph can do them true justice. Gleaming as though wrought from silver and pearl, they rise like ivory towers as a sign to all man and nature of mankind and its unbreakable will. It is an easy think in their bright shadow to view the universe as a thing conquered, as though all the galaxy has been delivered into the stewardship of man.

I was so stupid then. Not ignorant, no that would have been much easier; much happier in the end I suspect. The gilded halls of the Imperial University were mine from an early age. A heady mix of doctrine, philosophy, and ahem recreation.

It was during those years I discovered the Eldar; such a sad and beautiful people they are. I knew my whole life that we lived on a Maiden World, created just for their inhabitation. At university I learned about the Great Gift, when the Eldar allowed us to settle our planet. I learned their gods and some of their songs. Even now I grow frustrated trying to force my tongue through what should be a graceful dance. I learned some of the language, but never mastered it. I learned to love them as did everyone there with me.

Is it heresy to say I love the Eldar but still revere the God Emperor? I don’t think so but many would. The Eldar classes at the University were always small, always from families that had raised their children to look at the world in a certain way. We took no notes, met at no set place or time. It was less a formal class then a secret society, but one of the most open ones you can imagine.

We never did anything stupid, never did anything heretical mind you. We were just learning, just trying to understand. But that isn’t always enough. There are houses aligned with the Eccelsiarchy just as much as mine appreciates the Eldar. I didn’t know about that scheming shadowy war as a child. I learned when le Marquis d’Aurent, imbecilic little worm that he is, made it his personal mission to root out the ‘Xenophiles’.

He was the latest in a long line of sniveling planetary governors who couldn’t wait to get themselves deeper into the Eccelsiarchies pocket. He made the University, my home for more than twenty years a place I didn’t recognize. I was one of the faculty who opposed his madness. My dismissal was very public, and my family was eventually forced to vacate our estates. I still remember the look in my little niece’s eyes, half hate and half confusion. The look asked me, “Why are you making us leave our home?”

So we boarded the first Rouge Trader vessel to leave the system. It cost us heavily in bribes and fees. We were seeking after the Corrin family, distant relatives of ours. I had seen a few, when they came to the system to take on water or metal. Nice enough people, if a bit stuffy.

Those of you familiar with l’OrbTer know we had a problem with Ork raiders. It seems the Emperor was not with us as we escaped. Their boarding pods broke through near our quarters. The battle was fierce but we were able to escape to the Warp before they overwhelmed us.

Do you know what it is like to live for a year in a half derelict ship where power, gravity, and preassure are out in half the ship, sometimes more than one at the same time. The greenskins didn’t make it any easier. I saw things then, things I never want to talk about again; those filthy crawling things making their way through the vents, turning a corner only to get into a firefight with one of the hulking brutes. So many shots to take down…

Anyway we made it out alive, just barely and with less than half of the family of two hundred alive. It should have been a quick voyage, but what with the damage the pirates caused, and the all-out warfare between the crew and the invaders it took a year! A year in the Warp! I sometimes think we should have just let them kill us. That place is not meant for man, it isn’t meant for anyone. You go crazy there, after you have lost count of how many times the facets have poured out blood and you had to drink it anyway…

I see that ship still, in my nightmares… you could see the demons around the Geller field, just waiting for it to go down so they could do who knows what… yes death might have been a much better option.

But I live. And while I live I am going to keep fighting, keep learning. Mankind was better than this once. I haven’t lost hope, even after all I have been through, that mankind will be great again. But to do that requires men and women who understand the time and who have learned the lessons of history. I have seen what we face, the horrors and the evils. We must overcome them, there is no choice in that. We will overcome them.

The Last Chance, Rogue Trader Vessel

Name: The Last Chance
Hull: Tempest-class strike frigate
Hull Integrity: 34/34
Morale: 101/101
Crew population: 100/100

Characteristics
Speed: 9
Maneuverability: +15
Detection: +22
Armour: 19
Turret rating: 1
Void shields: 1
Unused power: 0
Unused space: 0


Essential Components
Modified Jovian-pattern Class 2 Plasma Drive
Strelov 1 Warp Engine
Warpsbane Hull
Void Shield
Combat Bridge
Ancient Life Sustainers
Voidsmen Crew Quarters
Deep Void Auger Array


Supplemental Components
Tenebro-Maze
Barracks
Cargo Hold and Lighter Bay
Energistic Conversion Matrix
Librarium Vault
Trophy Room
Observation Dome
Empyrean Mantle


Armaments
Dorsal Mezoa-pattern macrocannons: Str 4, Dam 1d10+3, Crit 5, Range 5
Dorsal Mezoa-pattern macrocannons: Str 4, Dam 1d10+3, Crit 5, Range 5


Crew and Upgrades
Competent crew


Background and Oddities
Adventurous
Emissary of the Imperator
Planet-Bound for Millennia
Note: I've allowed both the chosen history and the rolled histories because I think that it will add more flavor to the ship.


Notes

+15 Intimidation tests made by crew, -5 all other social skills (if the character's ship is known)
+10 Detection when participating in an Endeavor, otherwise -10 Detection
+10 Maneuverability within 6 VU of a planet
+10 Navigation tests to pilot in the Warp, roll twice on Warp Encounters table and Navigator picks result
+10 Command to Hit and Run or Boarding defend, choose C on Crit
+20 Command for all Hit and Run or Boarding actions
Vessel is two degrees harder to detect on Silent Running
+10 all Investigation skills while aboard
+10 Tech-Use to repair while bridge is undamaged
+100 towards Military
+100 towards Exploration
+100 towards Trade
+150 towards Criminal

canjowolf
2011-03-05, 11:44 AM
Post 2: Player Craft(ed)worlds

Planet: Pohl-15

Population: 35 million

Class: Forge World (abandoned)

Climate/Ecology: Phol-15 would have a relatively warm climate, if it weren't for the powerful winds. They are pretty much constant and the locals know to be wary of them, lest a sudden gust would fling careless person from one of the city's high walkways. The planet has little to offer in terms of flora and fauna. There is little surface water, but a lot of it is pumped from deep below ground.

Description: Pophl-15 was a major Forge World, established on the site of ancient human ruins, dating back to the time of Emperor's crusades. It has supplied weapons and equipment to the rest of the fringe systems, importing raw materials and food. The production was handled by an ancient Machine Spirit and required little human labor. That all changed, when an Ork WAAAGH! has invaded and a powerful warp storm has cut off Pohl-15 from the Imperium. When the contact was reestablished the formerly prosperous worlds was in ruins.

The ork army were broken, disintegrating into small bands, that persist to this day. But the damage to the equipment was too great to resume production and worse yet, the surviving parts of the complex were guarded by traps, battle sevitors and potent defense systems. There were no surviving Techpriests left, who knew the right rituals to placate the angered Machine Spirits.

The Imperium's leadership of the sector was too preoccupied with other matters to launch an effort to reclaim the world and soon it got lost in the Administratum's paper work. The surviving inhabitants scavenge for parts to sell, fight off the raiding orks and hope to get a passage away from their dying and forgotten planet.

Main Exports: salvaged machinery and weapons, archeotech (very rarely), immigrants

Main Imports: food, water, necessities


Planet: Corsicus IV "Highland"

Official name: Corsicus IV
Population: Approx. 2 billion
Class: Imperial world

Mass: 1.9 Terrestrial masses
Climate/Ecology: Utterly inhospitible at sea level, owing to extreme atmospheric pressure and toxic/corrosive gasses present in the lower atmosphere. Upper atmosphere comprised of oxygen/nitrogen/argon, composition and pressure well within acceptable human norms. Extensive high plateaus and mountain ranges pierce the lower cloud layers and provide the only acceptable sites for habitation. Ring system contains large quantities of water ice.

Description: While abundant in natural resources, surface conditions render them extremely difficult to exploit. Settlements are exclusively within the upper band of breathable atmosphere, distributed in great cities that sprawl across plateaus and straddle the mountains. Corrosive gasses in the lower atmosphere make construction on the surface prohibitively expensive and challenging. Orbital stations collect and process water-ice from the planet's rings.

Main Exports: Fuel gasses, water-ice, heavy metals

Main Imports: Food, farming equipment, luxury goods.


Name: Harkarion (human name); Grubsnot (ork name)

Population: 6 billion humans; unknown numbers of orks; indigenous Stone/Bronze Age xenos tree and sea-cove dwellers

Classification: Jungle World/Mining World

Climate: Harkarion orbits the Dardanius-Phunbaba binary, on the inner edge of the stars’ habitable zone. Harkarion bears a highly tropical climate and frequent thunderstorms, with most regions having an air humidity percentage of 85 or higher at all times. The numerous inland seas are tinged green with algae, though a few seas churl black and brown from industrial waste runoff.

Description: A verdant green globe now bearing several huge tan dust storms over deforested areas, Harkarion bears deep scars in the form of strip mines. The planet possesses little potable water, and much of the subterranean aquifers are too salty for humans to drink. As a result, several huge desalinization plants poke through the high canopies or among mangrove groves. Despite this, water is a major import from other planets in-system. A flotilla of orbitals processes the raw materials scraped from the planet’s innards, though these systems remain locked in geosynchronous orbit above Harkarion’s spinward side, hidden behind orbital batteries and cruiser broadsides. While Harkarion escaped the worst of the Gothic War, a mixed Waaagh! of Goffs, Death Skulls, Snakebites under Death Skull Warboss Uzuz Gorktoof crashed into the planet in 312.M31. The orks now control roughly 20% of the planet, including two important mega-mine shafts, and seem relatively content to war between the Klans since Gorktook was slain in the late 600s of M31. Underhivers of the three great industrial hives, perched above great mining chasms, sometimes trade with Blood Axe remnants.

Main Exports: promethium, raw ore, smelted metals, rare wood and plants, beasts for gladiatorial matches

Main Imports: workers, industrial equipment, potable water


Name: Ferus

Population: 10 billion

Class: Forge world

Climate/Ecology: A somewhat higher than gravity planet Ferus is a sweltering world. Vast storms of soot cross the planet regularly making life in the open impossible. At the same time the Adeptus Mechanicus rulers of the planet have cracked open its crust using ancient mining equipment. They did this to get ready access to vast amounts of geothermal energy as well as access untapped veins of metal. But the result is a hellish world. Seen from space it is mostly covered in black clouds and where the occasional patch of surface shows through it is almost invariably crisscrossed with the vast chasms from which emanate the fiery glow of the planet's core.

Description: Like all forge worlds Ferus is covered in vast factory complexes. The main difference is that most of its cities and factories are built into the vast cliff faces that lead down into the molten depths. Even for a forge world it is a harsh environment and life near the magma layers is usually short and brutal. Mostly lowest layer is populated by vast armies of specially modified servitors that forge the goods of the Imperium using the heat of the planet itself. Further up a substantial population of humans live and work under the direction of the Tech Priests building the equipment which Ferus is famous for. Unlike many of its sister worlds Ferus does not produce much military equipment. Instead it produces vast quantities of mining equipment and entire pre built factories for shipping to newly established worlds that have been marked for industrial use.

Main Exports: Armaments, Spaceships, Industrial equipment, Mining equipment

Main Imports: Food, water, metals, other raw resources


Planet: Bahaar, forge world.

Population: 600 000 000 (not including mutants and servitors)

Class: Forge World

Climate/Ecology: The gravity on Bahaar is slightly below Terran standard. The climate is varied and the air is technically breathable. Quality air filters are highly recommended, especially to visitors, due to airborne contaminants.

All plant life was wiped out more than five hundred years ago due to a laboratory accident and a bioweapon virus. Most of the animals died shortly after. Despite numerous attempts to eradicate it the virus still lingers. Imported seeds sometimes take hold in the barren soil, upon which a single species of grass or shrub expands exponentially across the landscape. Sooner or later a new plant runs into a remnant of the virus and then they all die off in a matter of days.

Still, pockets of green dot the landscape. Large enclosed habitats provide homes for lifeforms that cannot be properly bred or studied in a cage or a laboratory. Other areas are used to grow food for the planet's human and non-human inhabitants.

The oceans cover roughly half of Bahaar. The biological waste of the planet's factories and laboratories have been pumped into the water for centuries, and microscopic lifeforms from untold alien worlds and questionable experiments compete for resources in the murky, stinking water. Rumors tell of huge amoebic life forms in the deeps.

Description: Bahaar is ruled by the priests of the Adeptus Biologicus, a branch of the Adeptus Mechanicus. It has no shortage of vast machines and factories, but the planet is primarily dedicated to the manufacture of goods that are alive (after a sort), used to be alive, modify the living, or can only be made using life.

Main Exports: Cherubim, drugs, artificial organs, cloned body parts, bioweapons.

Main Imports: Advanced machines, metals, biological samples, certain nutrients.


Planet Teer:
Population: Unknown

Class: xeno world (formerly paradise world)

Climate/Ecology: Teer only has a single continent which takes up nearly 35% of the worlds surface. The continent is mostly covered by temperate forests and large, grassy plains. It only has a small number of native species, of note and interest to the ordo xenos being the species 'bovidae obscura' (Know to the local orks only as "What the 'ell did I just walk into?") a large bovine with a natural ability of near-invisibility.
The gravity is slightly below terran and the climate is nearly constantly temperate.

Description: Once settled by a kroot warsphere Teer now is home only to a medium population of orks. Their settlements are centered near the landed warsphere which they use as central town. They are led by a Big Mek who tries the get the kroot ship to work for him.

Main Exports: WAAAGH!

Main Imports: More dakka.


Greenworld

Population: 5 billion

Class: Agri/Shrine World

Climate/Ecology: As the name suggests Greenworld is a planet with dense forests, rich flora and fauna. While vast swaths of land were converted for production of agricultural products, entire continents are protected by the Church of Life Listeners, a powerful cult of the Emperor.

Description:

The Church of Life Listeners follow the common practices of Emperor worship, but claim, that in order to connect to him spiritually, men must turn to life itself. They seek to preserve planetary flora and fauna and consider the places of natural beauty to be holy sites, where the emperor can be worshiped. Church of Life Listners doesn't oppose the Machine Spirit, but they claim, man must leave it behind in order to find Life Spirit. Any advanced technology must be left in the care of the church, while the person visits planet's holy sites. Pilgrimages must be performed with minimum of inventory and only ''primitive'' weapons are allowed to fight off Greenworld's predators.

The Planetary governor isn't a believer, but he enjoys proceeds from the pilgrims. His attempts to expand agricultural production into the Holy sites was steadily rebuffed by the Church, that enjoys the support of Ministorum, as one of the few outposts of faith in the frontier. The conflict between the two has intensified recently, with the discovery of large deposits of Promethium.

Main Exports: food, religious relics
Main Imports: machinery
Undeveloped Resources: Promethium


Planet Bakul:

System Outline:

[Planet] Bakul II
[System] Bakul System
[Subsector] Delen
[Classification] Hive World
[Population]Approx. 13 Billion
[Appearance] 1.3 Terran Gravity. 60% Landmass, 40% Ocean. High atmospheric pollution creates near permanent cloud cover. High radiation due to destroyed ozone layer. All ocean life extinct except rampant algae growth.
[Background]

[History]
The Bakul system is the governing world of the Delen subsector on the frontier of the Imperium, near the Halo stars. It was the starting ground of the rebellion that spread through the subsector fifty years ago, lead by the Heretek System Lord Adrian Damos, who refused to pay the Tithe to both Administratum and Ecclesiarchy, assassinated loyalist nobility and military personnel in a grand coup, and commandeered three Imperial Navy Vessels through subterfuge. Within months two dozen planets in the region followed suit.

The nearby Calixis sector responded by forming up a Battlefleet, including two Strike Cruisers of the Adeptus Sororitas, four divisions of Imperial Guard and one brigade of Skitarii escorting Heavy Armour on a Adeptus Mechanus vessel. It took over 30 years to fully pacify the subsector, with Bakul being the last stand of the Hereteks, a warzone for nearly three years. The three largest hives were bombarded into submission, though the Gubernatorial Palace mostly survived thanks to heavy Shielding.

[Current Situation]
The Sector Lord of the Calixis sector has decreed that Bakul must pay off it's debt due to three decades of missed Tithes as well as the enormous cost of the Pacification. After the War the only resource the planet has is the swarm of humanity, and thus it decided that every citizen of Bakul must serve in the Imperial Guard for a 10 year tour starting at their 16th birthday, unless they can prove their indispensable value to the Imperium. (Something only the Nobility manages). Those found unfit for duty are given to the Ecclesiarchy, who uses them as menial labour in rebuilding the many Cathedrals, Shrines and Temples to God-Emperor that were defiled or destroyed during the Heresy.

The high local gravity breeds wiry, small, but strong people, and the Imperial Army has set up a grueling training ground in the ruins of the capital. As a result, the Bakul bred divisions of the Imperial Guard have built up a good reputation, despite often being given the most dangerous and lethal positions, as retribution for the many lives lost fighting their rebellious ancestors.

Deprived of their one natural resource, and forced to pay for the armaments of it's tithe of Imperial Guard, the economy of Bakul is in a dire straits. Over 70% of it's population live in poverty, barely able to secure enough food, though the Ecclesiarchy offers nutrients in exchange for daily visits to it's many services in honour of the Emperor. This strategy is paying off, as the Bakuli have become a faithful people. It's former capital turned into a giant military base, the two other bombarded hives have barely seen any reconstruction, and are rife with drug trade and riddled with mutants. They have been walled in, and passage in and out of these zones is heavily restricted. The Adeptes Arbites only enters these zones in heavy gear, either to recruit for the Imperial Guard or to make examples of Crime Lords.

Many citizens who come back from their Tour find themselves with no skills in a devastated economy, and either sign up for a second Tour or try their luck at the private sector, and as a result there is a large contingent of well trained Mercenaries for hire from those with deep enough pockets.

canjowolf
2011-03-05, 11:49 AM
Other Places of Interest

Name: Thorlo 9
Population: 15 billion
Class: hive world
Climate/Ecology: This hive world has normal temperature and gravity. The atmosphere is heavily polluted and acid rain is common, as is mutation in the lower reaches of the hives. There is no forested area left and the dead oceans look black from space.
Description: Produces low quality trade goods and common quality steel knives from its ancient recycling plants. It has few natural resources left to it, but has made ends meet over the last few decades by selling off parts of its excess population to whoever has the coin to pay. Like many hive worlds it has a great amount of lawlessness and gang activity in the lower reaches.
Main Exports: trinkets, common steel knives, slaves
Main Imports: food, water, metals, other raw resources

Syracuse 3
Population: 28 billion
Class: Hive world.
Climate/Ecology: Standard gravity and temperature. The sky is blue, the sun is orange, and this planet still possesses some forests and open spaces. Mutation is less common here than on many other heavily populated imperial worlds.
Description: Produces energy cells for las weapons and is doing quite well for its self. It trades las weapons for slaves from Thorlo 9 to meet its guard tithes and has a generally unsavory reputation in the system for its upper class criminal element. The industrial complex is booming and the planet is run by the notorious governor Fredrick Adler, who’s corruption and debauchery are as legendary as his competence in improving the lot of his fiefdom (he might skim off the top, but he brings in so much extra that it makes little difference).
Main Exports: Energy cells for las technology, criminals, heresy, illicit drugs

canjowolf
2011-03-05, 11:56 AM
Factions (you guys may want to keep personal notes too) - you can make some lore checks about these if you'd like to.

Great Noble Families

House Adler:
House Alogos:
House Aratros:
House Buteos:
House Ensius:
House Kaplan:
House Karhus:
House Nathdrak:
House Pating:
House Renarde:
House Umbrasius:
House Occulous: A Navigator House
House Nidores: A Navigator House
House Saporius: A Navigator House

Imperial Institutions

Adeptus Arbitas
Adeptus Astartes
Adeptus Mechanicus
Administratum
Ecclesiarchy
Ministorm

Great Rogue Traders

Make some lore checks

canjowolf
2011-03-05, 12:31 PM
Food shipments to Thorlo 9 (a non-agricultural hive world) have been hampered, although the exact cause is unknown.

Lord Governor Fredrick Adler has offered you a contract to transport to help limit massive starvation and the political unrest that comes with famine.

Before you stands Lord Governor Fredrick Adler. He is approximately 2 meters tall, has close cut black hair, sharp brown eyes, and is wearing an elaborate military uniform indicative of his station as commander in chief of the local planetary defense force. His skin is slightly greyish, almost as if it is just a coating for a machine hidden beneath. Behind him stand his retainers: a man in enforcer armor with a pair of deactivated power claws, some sort of scribe in formal dress who is plugged into some sort of shield-like data slate on which he glances at every few seconds with his fancy bionic eyes, another man in carapace armor with a longlas strapped over his shoulder, two laspistols at his hips and shining golden palms, and Mr. Tutsi, a man resting in what appears to be heavy bars of metal wielded together into a mobile cage and covered with sheets of ceramics, glassteel and adimanite who stands almost three meters tall in his suit. The suit constantly hums and can be seen to belch steam at times. Mr. Tutsi's lightly holds a deactivated thunder hammer and has a giant suppression shield strapped to his left arm. When he smiles, which is most of the time, he reveals a mouth full of adamanite fangs and a brilliant neon-orange tongue.

Lord Governor Adler has just handed Lord Miles of the Long Name a contract to transport a rather large shipment of corpse starch manufactorum machinery and nutrients to Thorlo 9, which is currently running dangerously low on food. Many of the food transports to Thorlo 9 have dissipated recently, but Lord Governor Adler has offered to pay well and to give you more work if you do well on this mission. He's also given the Captain a letter and an inscribed marble statue to deliver to his brother, Lord Governor Lucas Adler, when you get to Thorlo 9 to commemorate a decade of rulership over that rebellious rock.

You may interact with the Lord Governor or be on your way as you desire. The actual money offered isn't enormous in and of its self, but with the goodwill of the governors and wise investment it could likely be turned into a profit factor or two. Good luck Last Chancer's.

konner09
2011-03-05, 03:04 PM
"So we go to this planet drop off the food and statue and comeback and we get payed. What Happened to your other ships who you sent out?" Echo asks quizzically

canjowolf
2011-03-05, 03:29 PM
The lord governor looks at Echo quizzically and asks "What other ships? I don't normally get this involved in matters of trade, but due to the impending famine and the obvious lack of the mercantile ambition for which their class is so well known I felt that it was my duty to organize an expedition such as this one to alleviate the worst of any political or economic fallout which might transpire in the event of an actualized worldwide famine". He turns to face the lord captain and says "You know how the plebs can be when they don't receive their rations on time, and I wouldn't trust my brother's anniversary present to some common merchant after all. That would be irresponsible, tactless, and demeaning".

The Grue
2011-03-05, 04:01 PM
Captain Miles nodds politely. "Indeed it would, Governor, and let me assure you that both are in good hands. The Last Chance won't disappoint you. And ah...please excuse my crewmember. You know how the void-born can sometimes be."

Adopting a more stern expression, he turns to Echo and barks, "You will address the Lord Governor by his title, Mister Echo, or I'll have you flogged. Is that understood?"

Thelonius
2011-03-05, 04:20 PM
Anton Deva stood slightly behind Captain Miles, in a stiff military posture. He didn't have time to acquire a proper uniform, but he made sure to have cleaned every speck of dust from his clothing, before the meeting. Lord Governor. He never expected to meet someone of such high position in his life. Granted, Rouge Trader, whom he now served was a nobility of the same, if not greater degree of prestige.

He silently grinded his teeth, at Echo's remark. The man look shifty and untrustworthy. On other hand he was human, and that made him better than many others on ''Last Chances''. He felt a sense of satisfaction, when Captain chastised the man.

Anton glanced at an old oathbadge pinned on the Lord Governor's uniform. ''I wonder, what it is for'' he thought to himself. ''And I wonder, where is that grain coming from.'' Syracuse 9 didn't look like an agri-world. Anton didn't voice his questions, but mentally filed them for later consideration.

Kiranvonstrom
2011-03-05, 06:03 PM
Kai didn't seem to register the governor's offer. Throughout most of the meeting, he had been staring, fascinated, at the smoke Mr. Tutsi's cage had been belting out at irregular intervals. Kai grinned. The shapes the smoke made were quite interesting, like some sort of dark cloud. He could have sworn he had seen the image of The Last Chance in one of them. She really was quite a beautiful ship, lean and fast, but deadly too.
He nudged the first mate with his elbow, trying not to be seen by the governor. "What was the governor talking about?" He whispered.

Thelonius
2011-03-05, 06:31 PM
Anton didn't feel like whispering in front of the Governor, but he also didn't want to leave Kai hanging confused. He spoke awkwardly, ''Yes. Our ship's speed is unmatched. We will deliver the foodstuffs to Thorlo 9, before any...'' Anton stumbled for a second, since using the word ''plebs'' wasn't something he could do, ''discontent brews among your brother's subjects''. He slinked back from the attention, his speach brought on him. ''I hope that's enough of the summary for you'', he thought at Kei with slight irritation, but no real malice.

Iku Rex
2011-03-05, 06:42 PM
Akshan stood quietly among the Lord-Captain's advisers. He had covered himself with the traditional navigator robes, and his face was hidden by a silk scarf. He watched the Governor and his retinue intently, alert for what they weren't saying.

"Who hires a rogue trader frigate to haul corpse starch?", thought Akshan. "Something isn't right here."

konner09
2011-03-05, 06:46 PM
"Sorry Captain and I apologize for my rudeness lord govener or Lord General if you prefer" echo says trying to hide his distain for this man

canjowolf
2011-03-05, 07:47 PM
Lord Governor Fredrick Adler seems to ignore Echo's apology and says "Excellent. Is there anything else that you require Lord Captain?"

Whiskeyjack
2011-03-05, 08:04 PM
MEANWHILE, in the loading bay of The Last Chance

"Kome on boyz, put yer lil 'umie backs into it!" Gor cries as the crew attempts to stow and settle the machinery for the yoyage. "I moved da 'evviest stuff already! You, group jus' 'angin' around dere, drag dis ting from 'ere ta over dere! An' you! Work da cargo ellavador more kwikker-like! An' you two, 'urry up wi' dem forkyliftses! Kome on, kome on, we're gonna 'ave Da Lass Chanses ready ta 'eave to when da Kaptin gets 'imself back 'ere an' sez so! Ain't gonna be late on ol' Gor's watch, we ain't!" As he yells, Bosun Gorskab is dragging a huge flatbed piled high with industrial raw materials across the bay, leaving oily blue smears in his wake as his sweat carries paint off with it. Voisdmen scamper about, resentfully going about their tasks in getting the cargo properly stowed for the trip ahead...but they work nonetheless.

Perched high on a gantry is Gorskab's first (and hereto only) Gretchin minion, waving around a bent pipe it got from somewhere like the mad conductor of a sweaty orchestra.

The Grue
2011-03-05, 09:39 PM
Child's play. Where's the adventure in a cargo run? he thinks to himself, though he dared not speak it aloud in the Governor's presence.


Lord Governor Fredrick Adler seems to ignore Echo's apology and says "Excellent. Is there anything else that you require Lord Captain?"

"I don't believe so, Lord Governor. We'll return to the ship at once and begin preparations for departure. Last Chance will be underway as soon as the last of the cargo is loaded." Miles bows courteously. "Please let me know if there's anything else we can do for you before then." He turns in place and motions for the rest of the officers to follow him out.

Once he's certain the party is out of earshot, Miles turns to his first officer beside him. "Anton, vox the ship and find out when the Greenskin will be finished stowing cargo. I'm anxious to leave orbit as soon as we're aboard." Then, to the rest of the party, "Any thoughts on this contract, men? A ship like ours isn't commonly enlisted to haul food processors."

SanderJK
2011-03-05, 10:08 PM
As the party walks out of the meeting, the newly appointed Warp Guide consults the Rogue Trader. "Sir, I'd suggest we ask around a bit about the status of the Warp Lanes between here and Thorlo. It could well be that either some warp disturbance, or some foolhardy pirate, is making travel there more dangerous.... and thus less profitable for those normally involved."

Kiranvonstrom
2011-03-05, 11:12 PM
"Don't know and don't care, captain. As long as we're still flying free, I'm fine," Kai smiles nonchalantly, then pauses for a second, "Wait, what're we doing? The Last Chance isn't a chartist vessel!" He suddenly exclaims, as though he had just realized what was going on.
Intelligence 42 and he acts like a ditz. Really.

Iku Rex
2011-03-06, 12:42 AM
"I did not see any overt signs of deception, Captain. But something does seem a bit off with this whole business." Akshan shrugs. "The contract is signed. We may as well get it over with."

konner09
2011-03-06, 12:48 AM
"Captain We should check the crates to make sure we know what we are hauling. Also we should find out what happened to the other ships and what is happening on the planet." echo says trying to list everything he can think of that might and probably will go wrong

The Grue
2011-03-06, 01:53 AM
Miles nods. "Agreed. Mister Echo, Mister d'Alitzere, let's see what we can find out. The rest of you lot, you've got two hours to do as you like, but then I want everybody back at the gun-cutter ready to lift off. Keep vox channels open in case anything comes up."

konner09
2011-03-07, 07:49 PM
"Captain I wasn.. I didn'.. I don.... nevermind " echo says dreading the thought being planet side longer then needed

The Grue
2011-03-07, 08:56 PM
"Mm." Miles frowns. "On second thought, perhaps we ought to return to orbit. Right." He straightens his coat and gestures emphatically to the gun-cutter in the courtyard landing bay. "Disregard those last instructions, everyone. We're returning to the ship."

Whiskeyjack
2011-03-07, 09:26 PM
Gor voxes the First Mate from the main hold. He screams into the vox, not really understanding that it works just as well when speaking normally or whispering. Or, alternatively, he thinks that if he yells really loud and thinks about his words being the color red, his message will be received even quicker. "'ey! You! Mistah Devva! You dere? Lefftennan' Gorskab da Bosun reportin' in from da hold! We all loaded up down 'ere, we is! All stow'd 'n' snug, a reggalar squig inna...wrappy...thing. Ya know wot I mean, ya do. Doncha? Annyways. Ya. We reddy ta go whenevah da Kaptain sez he wants ta go, unless ya wanna send anodder 'umie down ta see'f ole Gor did errything propa like ya likes it."

Gor looks around at his handiwork proudly and only then sees the blue paint stains, oh, everywhere. His mouth drops open and he yells over to the voidsmen, who are preparing to end shift and take a turn around the bars and entertainment joints of the swelter decks. "'ey! Boyz! No! Lookit dis mess! Lookit all da blue! 's good luck, ya, true, but look! It's a clashin' wit da paint skeme in 'ere! Ya don't mix blue wit...whatevah dat collah is! We gots ta clean it up! 'urry! No beer 'n' brawlin' till all da blue's all wip'd up!"

He didn't turn the vox link off before shouting that, though.

ArcaneStomper
2011-03-08, 11:35 AM
Deep within the heart of the drive systems Jastilus contemplates whether he had made a wise move signing on with this vessel. It certainly meant he didn't stand out, but even he had his limits. Who knew what kind of foul xeno tech was being patched into his sacred machines. And that gretchen. If he caught it sneaking around one more time he was going to see how well it stood up to plasma fire. Potential hull damage or not.

Putting the thought of filthy xenos out of his mind, Jastilus walks out of his private quarters and down to the main drive room trailing his ever present servitor squad. Addressing the enginseers that made up his crew he says,

"Attention, we will likely be departing this world shortly. Begin priming the main drives. I will lead a crew to attend to the warp engine myself."

Pointing out a few enginseers, and of course a dozen servitors, to accompany him he proceeds to do just that, although he keeps the enginseers in view at all times. He never knew when one of them might turn out to be a Mechanicus assassin.

Moranica
2011-03-08, 11:40 AM
Fred J. Dukes has been quiet this whole time. He closely follows the Lord-Captain, but does not seem to respond to any of the business talked about. He knows he isn't the brightest, let alone the best talker. He can get people to do what he wants if needed, but that kind of "negotiation" would hardly be fitting for this kind of deal. Good thing the Lord-Captain can easily handle such meetings by himself.

When departing and hearing the ork, he manages something similar to snickering. The ork might seem tough, but he certainly isn't the smartest one in town. .... Silly orks

Purple for talking, italic for thoughts.

Exthalion
2011-03-08, 12:08 PM
Back on the bridge Marchon was busy collating keeping some sort of order among the crew. Whenever they made berth there was always a riot, or six when the Emperor was not with them, among the lower decks, a few hundred attempted desertions, and a few other miscellaneous problems.

"Monsieur Gates, cut off air to L deck section AX-931 for approximately fifteen seconds. Have the most threatening sounding non greenskin on the crew read the message I left for you at your station.

Monsieurs Davion and Thrush, before you are the reports about the local Hoi polloi. Your aim is one thousand new crew. I have had those with the highest likelihood of competence highlighted. As always, be discrete."

Mental note, public execution for the ringleaders, and flogging for the rest of them. No change in rations, a full belly pacifies many sheep.

Turning to his right he continued with his orders.

"I have the reports on the Orkosystem found on green deck 17. Increase patrols, and issue the gardeners with the contents of Agricultural locker Theta Upsilon Tau. It is a high end herbicide. Use it sparingly, it wasn't cheep. Full use reports each shift end. Their efficient use of it has been entered into their bonus calculations."

Finally, over the Vox he called down to the mutant clearing team.

"Monsieur Dotrision, how goes the mutant purge?"


"Not well sir, they seems to have grown flexible bones, we're having to check more then the usual crawlspaces. We have finished thirty percent of your sweep area. We are picking up though, now that we know how to look."

"Estimated time to completion?" He pinched the bridge of his nose in frustration. He liked approving neither hazard nor overtime pay and this sweep had required far too much of both. At this rate, it would take them another month to finish...

"I know we're behind sir, but I promise its picking up. We don't want to be here almost as much as you wish we weren't. We should finish only a week behind."

Well, that was heartening.

"Very good Monsieur Dotrision. Do so and I will have those ration black marks removed from that unfortunate incident with the dragon. Carry on."

Stretching loudly a chorus of pops rose from his back and neck. He had been sitting in this chair far too long.

"Lord Captain, final reports are in. Our final crew tally will be eighty plus or minus fifteen greater then when we arrived, the rebellions have been put down and projections indicate only a point zero two eight reduction in productivity, lastly I was able to buy up ever bottle of the forty nine and eighty one port on the planet. You should be spared having to endure a lack of suitable drink for quite some time.

Oh, and I need some real assistants. I do not enjoy doing payroll myself. Someone just as talented as me so I don't have to worry about mistakes but lacking that je ne sais quoi of mine that lands me the good job."

The last bit was a common joke between them. Since he was demonstrably better then the Master of Whispers, Purser and the Steward at their jobs he often had to reach down beneath his station to assist them. The Purser especially lived in constant fear that Marchon would find another error in his returns, an event that had only happened once in the past.

canjowolf
2011-03-10, 03:03 PM
Your warp trip was uneventful and took less than a day warp time (about 8 days real time). The trip in to the planet proper takes a few hours. When you arrive you see a planet blazing with light reflected off the industrial smog. Through the few holes in the smog you can see patches of black water and gray buildings. The planet's single moon is rather small and appears uninhabited, although to the psykers it shines with the bright light of an astropathic relay station. The planet has a multitude of other satellites though, including several docking stations for ships such as yours.

The Grue
2011-03-10, 03:53 PM
Miles bounces to his feet from his chair on the bridge and rubs his hands together, grinning. "Good, we're finally here. Helm, bring us in for docking, half speed. Mister Marchon, please be so kind as to clear us with the port authority."

Miles remains for a moment staring out the window at the planet below. When he is satisfied everything is under control, he turns to Anton. "You have the bridge, Anton, I'll be in my cabin."

***

In his spacious cabin below, the good captain positions himself in front of a large screen on the starboard wall, currently showing the view from outside. A few keystrokes on a nearby data terminal connects him to the planetary communications network, where he attempts to reach Lord Governor Lucas Adler.

canjowolf
2011-03-10, 05:41 PM
After being redirected several times and some severe name dropping Lord Miles reaches someone who claims to be Lord Adler's secretary. The secretary informs him that the lord governor is currently occupied and has not informed him of any impending arrivals. He promises to let the lord governor know that you are inbound as soon as he is done with his meeting.

Kiranvonstrom
2011-03-10, 05:51 PM
Kai stared out into the void with a slight smile across his face. "Have you ever seen something as beautiful?" He said, to nobody in particular.
He might have made a poem up on the spot, much to the irritation of the rest of the bridge (and that wouldn't be the first time) if the Lord-Captain had not given him orders.
He sighed. Half speed? He thought to himself.
Briefly checking over his instruments, Kai turned the ship's speed to what might have loosely qualified as half speed for a faster ship and moved The Last Chance into port.

This (creative interpretation of 'speed') is pretty usual behavior for Kai, just so you know, in the event it is important for your character's actions. (if it even factors in)

Whiskeyjack
2011-03-10, 08:39 PM
Gor stares up into the void from the observation deck, idly scratching himself as he looks up at the planet and its moon, growing slowly larger and larger. "Dat's a purty lil dreg, a rite tasty lil crumb, yes it is. Like a big ol' smoky pie an' a cookie, right like. Hum, but where's da beer ta go wit it, I gotz ta wonda? Oi, we 'opes dere's gonna be fightin' 'ere, don't we...?" he mutters, looking down at the gretchin crouching at his foot, devouring something unknowable, unwholesome, and probably salvaged from an open bilge. "Ol' Gor's be gettin' a mite antzy 'bout all dis 'un-vilent' way-a doin' bizness...propah un-orky it is, it is, innit?" He turns and clomps his way to find the Captain, or at least someone who can tell him that this trip will be fun for him.

Iku Rex
2011-03-11, 01:23 AM
Akshan arrives on the bridge after a long shower and change of clothes. Navigating the warp is never easy work, but this time it had been a short trip and Akshan got some rest mid-voyage while the d'Alitzere maintained the course. All warp voyages should be like that.

He walks up to the primary auspex station. "Anything unusual so far?", he asks the auspex officer in command. "No sir. All clear." "Well, stay alert. We don't want any surprises."

After taking formal command of the ship's auspexes Akshan goes to work examining the readings from the auger array. He also starts preparing a short report on the system's defenses with the help of a nearby liutenant. Just in case.


OOC: Basically, I'm on the job if there's a need for Scrutiny rolls. (Skill 56+32 Detection, or 56+12 if this is not an Endeavour.)

The Grue
2011-03-11, 07:18 PM
Grumbling to himself about certain people and pointless fetch-errands, Lord Miles makes his way back to the bridge.

If there's nothing else anybody wants to do, can we jump ahead to the docking approach?

Iku Rex
2011-03-12, 04:48 AM
"I'm getting some odd readings from the other side of the system, Captain", says Akshan. "Looks like a dead ship and an ongoing salvage operation. There's a fair amount of debris in the area."

Thelonius
2011-03-12, 01:31 PM
Anton saluted Captain Mailes, when he entered the bridge and reported in clear voice: ''Everything is in order, sir. The crew didn't report any emergencies''.

The news of the mutants wasn't to his liking, but it wasn't important enough to trouble Captain. He'll provide support to High Factotum later. Anton didn't mind to take part in one of the raids himself, when his attention wasn't required on bridge. It would be good to polish his marksmanship skills on a deserving target.

The news of the wrecked ship troubled Anton and he called on Carto-Artifex Rishi to provide him with the available information. His first concern was to determine the nature of the ship.


Common Lore: Imperial Navy (41): [roll0])

canjowolf
2011-03-12, 02:33 PM
As the ship gets close to the nearest dock large enough to berth it you are hailed by an astropath claiming to speak for Lord Governor Lucius Adler. The astropath is claiming that the Lord Governor just received news that you would be arriving from his brother Fredrick and is inviting you to the governor's palace to discuss the distribution of your goods. He is rather surprised by your quick journey and asks if you will require anything upon your arrival. He also says not to worry about the berthing fees (which are quite small for someone of a Rogue Trader's caliber anyway) and to just dock at whichever station you'd like. He'd also like permission to start unloading the machinery as soon as possible and was wondering who he should have his seneschal communicate with to achieve that goal.

Exthalion
2011-03-12, 02:36 PM
"With your permission mon Capitan I will handle the trivialities. Would you like me to join you on the planet when I have seen to the arrangements, or oversea operations?"

Thelonius
2011-03-12, 02:58 PM
Anton Deva nodded at High Factotum's words. ''Let me just make sure the crew is ready for the operation'' he said matter of factly. ''I'll vox the... xeno personally.'' Anton gritted his teeth a bit, unwilling to actually say a xeno held a rank on the ship.

''Gorskab'' He voxed. ''Get the crew ready to unload our cargo''. Anton tried to put some force into his words and keep the orders simple. The xeno was bound to muddle things up, by his natural stupidity, let alone poor grasp of Gothic. So he turn up the Vox volume, knowing, that shouting made any language twenty percent more understandable.

Whiskeyjack
2011-03-12, 03:07 PM
The response is instantaneous and very enthusiastic. "Aye aye Mistah Deva! Ya ken count on ol' Gor ta gettit done rite 'n' fast-like! I'm on da way down ta da hold, I am! We'll 'ave it all reddy for ya and da Kappin kwikker den you ken split a squib wit a rite propah choppa, I promiz ya dat, waaagh!"

A few minutes later, the hold's vox crackles to life with the typical shouts of the ork. "'ey! Voydzmenz boyz! Mistah Deva sez we gotta 'urry! Getta move on! We gotta get dis stuff reddy for da drop-off! You dere, kwitcha cryin' like a gretchin missin' a foot and putcha back inta it, ya manky git! An' you, ah, you more-den-five, get da ledds outta ya boots, we on a rite tite skeduel, we is!"

konner09
2011-03-12, 10:49 PM
"Its a shame that we have to dock sometimes not being able to fly indefinitely threw the void. lets check the weapons" echo says to one of the crew no one in particular before strolling off to check on them

The Grue
2011-03-12, 11:24 PM
The Lord-Captain nods to Marchon. "Make whatever arangements are necessary, but the cargo is not to be unloaded until I say otherwise. Stall if you have to." He smiles. "You're so very good at it."

Miles folds his arms and paces to the front of the bridge, staring out the viewport into the void. "We should have been in transit for a month real-time, and the Governor hasn't heard of our coming until now? Did anyone think to check the local calendars when we left the Warp? Just how early are we?"

SanderJK
2011-03-13, 04:51 PM
"Our journey was speedy certainly, but not outside the ordinary variations of the Warp. About 8 Terran days have passed since we embarked. If you can call anything related to the Immaterium ordinary. I am surprised they were not informed though, perhaps we should inquire about the status of their Astropathic Choir, with all due caution of course. The imminent arrival of much needed goods ought to have been communicated." Vincent ponders for a while, but is left with wonder how such a situation could arise.

"One more thing, Lord Captain. It might be wise to ... relocate ... the Ork to someplace out of sight before we start transferring these goods. We wouldn't want their guards to get nervous."

Thelonius
2011-03-13, 05:14 PM
''Sir, I propose somebody flies to the ship wreckage and gets visual confirmation on its nature. The salvage from the ship could be valuable, especially if it is the same class as ''Last Chances''. If you could dispense with my services for now, I can handle it'', Anton suggested to Captain Miles.

The Grue
2011-03-13, 08:41 PM
Miles nods. "Once our business here is concluded, we'll take a closer look at the hulk. In the meantime, I'll be leaving you in command while Mister de'Aussi and I conduct business on the surface. Do what you can to study the wreck while in orbit, we'll make some inquiries while planetside as well."

Exthalion
2011-03-15, 01:15 PM
"Mon Capitan, will this be a small hat, or a big hat occasion?"

By which he meant, is this going to be formal, or will there be time to ruthlessly exploit the grounder rubes.

"I have been looking for somewhere to offload those soostones."

The Grue
2011-03-15, 03:51 PM
Miles shrugs. "I leave the matter entirely in your hands."

Kiranvonstrom
2011-03-15, 05:23 PM
Miles shrugs. "I leave the matter entirely in your hands."
"Oh, dear Emperor..." Kai mutters under his breath. The poor grounders would never know what hit them.

konner09
2011-03-15, 08:30 PM
"Oh, dear Emperor..." Kai mutters under his breath. The poor grounders would never know what hit them.

"hey Kai wana take bets on how much ammo they burn through if they get in a fight?" Echo says jokingly

canjowolf
2011-03-15, 09:58 PM
After pulling in to the docking station a young man in a stiff planetary defense uniform welcomes you all to the planet and states that the Lord Governor Lucius Adler has invited Lord-Captain Miles Alexander Tiberius Brittanicus Siegfried Marigold Corrin III and any company he wishes to bring to visit him at the planetary palace below. The Lord Governor would like to discuss the reception of your cargo and asks that you bring along a seneschal to talk discuss payment and other matters upon arrival.

Exthalion
2011-03-15, 10:28 PM
"Ah good, they know they need someone intelligent to handle such matters. Crewman!"

"Yes sir!?"

"Bring me my hat, the blue one. Meet us at the launch bridge launch bay."

"Sir!"

"Well then mon Capitan, I am ready to depart at your convenience."

Moranica
2011-03-16, 05:50 AM
Got your back.... as usual, Lord Captain.

The Grue
2011-03-16, 03:25 PM
"Then I see no reason to keep the Lord Governor waiting any longer. We leave at once."

Assuming no one has any further business on the ship, the landing party shall depart immidiately via gun-cutter or ship's boat and proceeds to the Governor's palace.

Kiranvonstrom
2011-03-16, 09:12 PM
"hey Kai wana take bets on how much ammo they burn through if they get in a fight?" Echo says jokingly

"I disagree with your phrasing. You mean when the firefight starts, right?" Kai says, a grin creeping across his face.
"Don't mind if I tag along, captain, if the Last Chance isn't going anywhere?" Kai calls to the captain.

konner09
2011-03-17, 12:55 AM
"I disagree with your phrasing. You mean when the firefight starts, right?" Kai says, a grin creeping across his face.
"Don't mind if I tag along, captain, if the Last Chance isn't going anywhere?" Kai calls to the captain.

"If kai goes I will go to. Us voidborn have to look out for each other" echo says a lil jokingly but still serious

The Grue
2011-03-17, 01:50 AM
The Captain grins. "I thought you didn't like being planetside, Mister Echo."

konner09
2011-03-17, 12:10 PM
The Captain grins. "I thought you didn't like being planetside, Mister Echo."

"I don't but who will protect kai from his poetically absent mindedness" echo says lightly punching kai in the arm

Thelonius
2011-03-17, 04:51 PM
Leaving orders to contact him without delay, should any emergency arises, Anton Deva walked to the engine room. He met engineseers in Imperial Guard and usually get along with them quite well. It paid off to know that your equipment was well looked after. This techpriest was a bit odd. Anton was surprised to realize they could be as differed as regular people. Perhaps from outside, every Imperial Guardsman looked the same to the regular people as well. Odd thought. He wouldn't thought like that before, but things were different here on the Rouge Trader vessel. ''Last Chance''. The name seemed to fit the crew. Perhaps it drew them in. Why was it Last Chance for techpriest?

''I would like to make an inspection of the engine room'', he voxed the Drivemaster. ''There were reports of mutants squeezing in through tight places, like jelly. We don't want them to get to your domain, through some hole, that was left unsecured, due to its small size.'' Anton improvised the reason for visit. Justilus wouldn't be pleased to be distracted from his tasks, so to give an impression, that he was here to protect the ship's drive should soften Drivemaster's displeasure a bit. Then he could make sense of the man and whether he could be trusted.

ArcaneStomper
2011-03-17, 05:04 PM
Jastilus was surveying the engines when he got Anton's vox. "What mutants! Why was I not informed before now. Nothing must foul the sacred engines." Jastilu's tone grew sharper and more angry as he talked. Then he remembered himself and his next reply was in the dead pan tone of a standard engineseer. "Very well. I will meet you in the main engine vault."

While he waited Jastilus ordered his melta servitor and two plasma cannon servitors to stand guard. After all you couldn't take too many chances with mutants.

Thelonius
2011-03-17, 05:19 PM
''Those blasted things are out of control, ever since poor Jami broke his neck'', said Anton, referring to the late Twistcatcher. ''His replacement is still learning the ropes''. He steeled his nerves to avoid moving his hand on the gun. The engineseers in his company weren't usually accompanied by walking death machines. He could sense the balefulness of their Machine Spirit. ''We can't very well send the regular mutant hunters here'' Anton said, while looking around the vault. The drive section of the ship was one of the sensitive areas. The crew had stories of people disappearing, if the ventured to far inside. Looking at the Drivemaster's company, he suddenly found himself less dismissive of them. ''So I thought I'll attend to such serious matter personally. Hopefully none of them made it here, but it would be good to make sure and seal any ways, they can use to get it.''

Kiranvonstrom
2011-03-17, 06:19 PM
"If kai goes I will go to. Us voidborn have to look out for each other" echo says a lil jokingly but still serious

"You do know I'm not a voider, right?" Kai paused, "I think,"
He leaned back in the helmsan's chair, trying to avoid thinking too hard about his past. That only got him either confused, angry or sad, he wasn't quite sure. These 'emotion' things still bothered him at times, although he didn't think the rest of the crew knew it yet.
"With all due respect, Captain, I don't think anybody likes being planetside. It's too cramped. But it's better than doing nothing, right?" Kai remarked.

ArcaneStomper
2011-03-18, 03:33 PM
Jastilus looks at Anton as they proceed with their survey. "True enough I will order the servitors to begin a sweep. It would not due for a mutant to reach this far. And if they are as flexible as you say imagine what they could do to the engines themselves," Jastilus shudders at the mental image of picking mutant bits out of the inside of the engines.

"Speaking of invasive pests do you know if there is any word on the Ork's. I'd rather not find a squig or gretchen down here either." After he finishes talking Jastilus considers what he had just said and turns to the nearest enginseer. He then lets out a string of binary commanding him to take a servitor crew and inspect the engines for detritus. Just the thought of something small and squishy getting inside something important is making Jastilus even more paranoid than usual.

Whiskeyjack
2011-03-18, 04:16 PM
"Eyyyy Mistah Deva!!!!" a familiar voice shouts into Anton's ear though his earpiece. "Like I sed alreddy, we all reddy down in da holds for da Kaptin to shove off all dis techy stuff to dat lil hivey planny-wanny down dere! But Mistah Deva, Mistah Deva, I 'erd dere wuz mutie-'umies runnin' around, ya? We'll 'ave a turn at 'em, we will! Betta den me jus' hangin' 'round doin' nothing, ya?"

Thelonius
2011-03-18, 06:23 PM
''Are they good at finding prey?'' asked Anton with a hint of doubt. ''And can they recognize the places, from which the freaks can get in?''. The murder servitors could kill, of that Anton was certain. But he wasn't sure of their other abilities. Plus, ''helping'' with mutant problem, would give him an excuse to stay near Jastilus and gauge his persona further.

Drivemaster's mention of Orks coincided with Ork voxing him. ''Sometimes I even half-trust that xeno'', mused Anton. ''And Ork is right. He is manageable, when his energy is directed at some task, but left idle... He could become troublesome. It would be better to have him in my sights.'' Anton put his most earnest expression, and spoke to Drivemaster: ''Perhaps we can make sure of that. I'll vox the Ork to come here, and we'll impress on him, that you don't want any gretching getting in.''

(if Drivemaster Jastilus agrees, Anton voxes Leftenan Gorskab to come and meet them at the vault.)

SanderJK
2011-03-19, 04:33 PM
Vincent accompanies the Lord Captain, eager to learn more about the current situation of the system. Though as always when facing outsiders, he takes great care to dress so that as little of him is visible.

canjowolf
2011-03-21, 05:24 PM
As they fly beneath the smog cover the groups sees a gray landscape made of ancient rock-crete structures discolored from generations of pollution infiltration and acid rain. The palace is a fortress that seems to be carved out of a giant mountain and is easily the tallest structure on the planet. It's peak exists above the high oxygen zone and the land around its base seems to be the only clear land visible from space. On your way down the ship is buffeted by a small flock of smog orbs, a mutated relic of the planet's original life forms, but they are not large or tough enough to adversely affect your descent.

At the planet you are greeted by 20 men wearing PDF insignias and dressed for battle. They are accompanied by a tall, thing man in flowing robes which are pristinely white with untarnished silver trim and a smaller, heavy-set man with a bionic right eye and a steel jaw wearing carapace armor and carrying what looks to be a military grade melta gun. The man in white says "Greetings. I am Edminton Scoulious the Fourth, head seneschal to his highness, Lord Governor Lucius Adler. I welcome you to Thorlo 9 and will escort you to your meeting with his highness, Lord Governor Lucius Adler. If you have any questions about our fair world I would be more than happy to answer them".

Whiskeyjack
2011-03-21, 05:33 PM
"We is on da way down ta da plazz-mah rooms, Mistah Deva, we is! We bringin' da big choppa fa dis job an' all da dakka ya be needin' to get dis done! An' da red paints, jus in case! We gonna squish dose bad lil muties good an' den we gonna do da sella-bray-tin paintin', ya! Be dere soon, boss!"

ArcaneStomper
2011-03-21, 05:38 PM
Jastilus snorts. "Good at finding prey? Of course not, these servitors weren't built for tracking. But with the proper orders and some oversight they are thorough. They will do until I have time to create some proper hunter servitors." Jastilus stops and thinks before muttering, "Hmm have to find the proper test subjects." Trailing off Jastilus stares at the wall for a few moments lost in thought,, before shaking his head and turning back to Anton.

"Very well call the Ork down here. Even it is better than some filthy mutant. And the quicker we ensure that their is no infestation the better." Jastilus is obviously displeased by the intrusions on his domain. But he knew that sometimes it couldn't be avoided.

The Grue
2011-03-22, 06:47 AM
As they fly beneath the smog cover the groups sees a gray landscape made of ancient rock-crete structures discolored from generations of pollution infiltration and acid rain. The palace is a fortress that seems to be carved out of a giant mountain and is easily the tallest structure on the planet. It's peak exists above the high oxygen zone and the land around its base seems to be the only clear land visible from space. On your way down the ship is buffeted by a small flock of smog orbs, a mutated relic of the planet's original life forms, but they are not large or tough enough to adversely affect your descent.

At the planet you are greeted by 20 men wearing PDF insignias and dressed for battle. They are accompanied by a tall, thing man in flowing robes which are pristinely white with untarnished silver trim and a smaller, heavy-set man with a bionic right eye and a steel jaw wearing carapace armor and carrying what looks to be a military grade melta gun. The man in white says "Greetings. I am Edminton Scoulious the Fourth, head seneschal to his highness, Lord Governor Lucius Adler. I welcome you to Thorlo 9 and will escort you to your meeting with his highness, Lord Governor Lucius Adler. If you have any questions about our fair world I would be more than happy to answer them".

"And a good day to you, Edminton Scoulious the Fourth. I am Miles Alexander Tiberius Brittanicus Siegfried Marigold Corrin III, but you may address me as m'Lord Captain. It's easier on the tongue." Miles motions to proceed onward. "Since you ask, I'm curious about the wreckage my ship's augers scried on the far side of this star system, but we'll discuss that as we walk; let's not keep His Lordship waiting, hmm?"

Thelonius
2011-03-22, 07:23 AM
Since First Officer's intent was to observe Drivemaster, he caught on his muttering.

''Monsieur de'Aussi'', Anton voxed the High Factotum, ''Can you inquire from the Governor's seneschal, if he could spare some criminals, preferably those facing capital punishment. We appear to have need for a few here.''

That's why this inspection was necessary, he smiled to himself. Better some criminal scum to face the Emperor early, then somebody from our crew to go mysteriously missing.

Before the Ork arrived, Anton considered, the places, where mutants could infiltrate the engine area. [Voidfarer Check], consulting with Jastilus on this task.

Rolls:

Int 41
Ag 42
Voidfarer check: [roll0]

Exthalion
2011-03-22, 02:53 PM
Putting a finger to his ear Marchon let it down again before raising his voice.

"Mon Capitan, with your permission?" After the captains slight nod.

"Master Scoulious, as the seneschal to the Lord Captain, I will have the privilege of working closely with you in the coming days, and am pleased to make your acquaintance.

If you do not mind a small matter of business, would you have a few condemned prisoners unfit for His Majesty's Imperial Guard you would be willing to part with? We find ourselves in need of some disposable personnel and I am sure you hate wasting resources with actual as opposed to negligible value just as much as I do."

canjowolf
2011-03-22, 07:11 PM
"Ah, yes. The Lord's Wrath. It seems to have suffered a gellar field failure during it's voyage here. When she arrived we could find no life on the ship. The local ecclesiarchs inspected the vessel and determined that the majority of the individual components were untainted, but recommended that the ship be dismantled and that each component receive an independent appraisal by the local expert in such things".

Without turning away from Captain Miles, Mr. Scoulious begins to walk backwards towards the doors leading into the palace. Though he does not take his eyes from the captain he does slightly adjust the angle of his face to point his nose towards Marchon, saying "I am sure that some suitable specimens can be dredged up. If you have more specific requirements it might behoove us to discuss them at length over dinner."

Pointing his nose straight at the Lord Captain again Mr. Scoulious says "His highness Lord Governor Lucius Adler is currently involved in a meeting with delegates of the local guild houses. He regrets being unable to greet you immediately and would like to assure you that he will meet you during dinner. A number of the local merchants and several members of the local guild houses should be at the dinner when we arrive. His highness Lord Governor Lucius Adler hopes that some of them may have something to offer your illustrious person to help compensate you for the time that you are spending away from the Last Chance".


Yes, this man can speak in italics. If you move forward the PDF troops will form a protective circle around you. The guy with the bionics sticks close to the seneschal and his bionic eye is constantly scanning the area.

There are a great number of places where slippery mutants could enter the drive section. Keeping mutants away from the drives has usually been less concerning than keeping them away from food, medical, and military stockpiles. You could attempt to screen off all access to the drive chambers, but mutants are cunning and are capable of breaching metal screens. Traditionally it is more common to set surveillance devices and traps, and many ships give any captured mutants to the mechanicus cult to do with as they wish. Of course many simply execute the mutants, press-gang them, or give them to whichever ship department requests them.

canjowolf
2011-03-25, 04:38 PM
The Away Team

Mr. Scoulous leads the group down a twisting labyrinth of hallways and corridors before coming to a great vaulted dining hall. Within the hall are eight long tables and dozens of people, most of them wearing rather expensive clothing. Servants are milling about the room with appetizers and snacks, and the smell of roasting meat flows in from a nearby kitchen. The honor guard of PDF and the man with the metal jaw left you at the door, but Mr. Scoulous stays behind. He offers to direct you to any group you might like to talk to and says that the Lord Governor should be arriving in about a half hour.

Feel free to chat up whoever you'd like.

Iku Rex
2011-03-25, 06:59 PM
Akshan stays close to the Lord Captain as the group moves through the palace. His eyes move restlessly as he tries to keep a watchful eye on the honor guard and his surroundings while mentally recording every twist and turn in his cortex implants.

"I wonder if it's just an honor guard," thinks Akshan. "Maybe they're having trouble with the rabble and need a large group of armed men to secure the safety of visitors even right outside the Governor's Palace..."

Akshan's musings are interrupted by their arrival in the dining hall. He tires to avoid conversation - something which is rarely a problem for the mutated navigator. He stays in the vicinity of the Lord Captain and starts taking mental notes on the guests. Who is standing where. Who is talking to whom. Appearances. Body language.

OOC he's using Scrutiny (56) on the other guests. Is a certain noblewoman having a hard time keeping her eyes off attractive young men? Is her (presumed) husband not happy about it? Does one of the guests get visibly angry when another guest signals a nearby waiter a second before him? Do members of two noble houses make a point of ignoring each other? Is one of the guest wearing poorly tailored clothing?

That sort of thing. If Akshan notices anything potentially useful he'll use the micro-bead to whisper it to the rogue trader when appropriate. If it's actually useful it could be worth a bonus on an interaction skill test.

Exthalion
2011-03-25, 10:00 PM
"M. Akshan, would you mind relating to moi any interesting tidbits? I know you are a fan of people watching.a"

Marchon began to mingle. Everyone knew he was with the rouge trader party. There were always nobles in need of money or rare objects, and they were always willing to pay for it in rare objects or money far in excess of the real value of their desired item.

Commerce or Barter, whichever is more appropriate (50)

Iku Rex
2011-03-26, 05:16 AM
Akshan turns halfway towards Marchon while still watching the dinner guests.

"Sure, if it seems important," he answers absentmindedly.

SanderJK
2011-03-26, 04:47 PM
Vincent is largely unaccustomed to moving in such high society, and knowing his dubious social status as a sanctioned mutant, he mostly keeps to himself.

He does attempt to strike a conversation with some of the higher end military folk, see if he can get any interesting details about the military situation in the region.

ooc I could roll Inquiry for this? Against my amazing 20, unless circumstance bonuses apply... [roll0]

Iku Rex
2011-03-27, 08:32 AM
After a few minutes Marchon's mico-bead makes a soft squeak and a mumbling voice delivers a short message.

"Akshan to away team. The group over by the gaudy marble statue, next to the painting of a titan, are all showing signs of drug use. Likely slaught. Their judgement could be impaired. Caution is advised."

Nor sure how hard it is to surreptitiously adjust frequencies on those mico-beads. Hopefully we're all experienced enough not to jump, stare blankly into space or look frantically around the room if we get a message. Anyone prone to such behavior is not on the main frequency. :smallsmile:

Also not sure how secure micro-beads are. We probably want to avoid saying anything secret or overly inflammatory, just in case.

Exthalion
2011-03-28, 02:23 AM
Marchon made his way over to the indicated group and very obviously avoided the topic of drug use, rare things they might have in the hold, and anything related. Druggies always needed a fix, they knew he was with the Rouge Trader party, and Emperor damn was he wearing a nice hat...

I think we have private codewords and such.

So what you just said might actually have been,

"Have you seen Carlamesian sculpture? Might be Saturnian marble by the look. I heard that in later years he was known to read the Meditations on the Illuminated Emperor. But that could just be hearsay."

Carlamesian meaning gaudy, marble being obvious, Saturnian relating to the moon of Titan, Meditations on the Illuminated Emperor meaning slaught, and hearsay advising caution.

Incidentally, Commerce Role against 50.

canjowolf
2011-03-28, 08:21 PM
Several of the group members notice him approach, and once it becomes apparent that Marchon is directly approaching them one of the group members wearing a burgundy greatcoat with gold buttons, a giant mustache, and a hat that had been in vogue about two hundred years ago steps forward and says "Greetings void travelers. I would like to personally welcome you to our humble world and place myself at your disposal. I am Angel Kalim, of the Montebank Kalims and I can find what you need". Angel has a small electoo over his right eye that almost looks like it is moving across his face. Such accessories are rare among both the nobility and upper level merchants. Marchon does not recognize his family name, although he could probably get his crew to do some research if he is so inclined. That librarium isn't just there for the romance slates after all.

Exthalion
2011-03-28, 10:00 PM
"Marchon Omniel d'Aussi viscount Ter du Marche d'l'Orb Ter, a pleasure to make your acquaintance. But ah, I am the trader here. In such light may I ask, what may I find that you need?

Oh, excuse me for a moment, a call from the ship.

Oui...l'Albed, Yhkam Suhdapyhg Gymesc... Oui... Tres Bien.

Sorry, they seem to fall apart whenever I leave.

What? Captain? No, too much work for no real benefit, having to deal with the lower crew. I am the High Factotum, its my job to see that things get done, no matter what they may be. Most of my transactions go unrecorded, I have very little oversight so long as I generate a profit..."

I just requested they look into it.

The other end of the conversation was something like,
"This is the Last Chance, who is speaking?... Hello M. d'Aussi, what's the message... okay, got it. Shall I have your staff look into it?... See you soon then."

canjowolf
2011-03-28, 10:47 PM
It will take them a little while to track down the information on Angel, but the Montebank Kalims were a powerful local merchant house a few centuries before, but were nearly destroyed during a sweeping purge which found many of their members to be aiding chaos worshipers. Why someone would be proud to be from such a house is uncertain. The house does not seem to have any major galactic power any more.

Edit: if anyone on the away team wants to talk to someone else, or look for a certain kind of person feel free. If the players still on the ship want to have crazy antics go ahead, just try not to make the other PC's want to kill your character too badly I guess.

The Grue
2011-03-29, 05:23 PM
"Akshan to away team. The group over by the gaudy marble statue, next to the painting of a titan, are all showing signs of drug use. Likely slaught. Their judgement could be impaired. Caution is advised."

Miles discreetly touches a finger to his earbud. "Acknowledged, thank you, Mister Rishi. Your vigilance is always comforting."

As one of the servants passes by him, Miles deftly scoops a drink off the platter and takes a sip. "Mm, a fine vintage." He wanders about for a time, mingling with the assembled guests in search of someone of importance - anyone really, a wealthy baron perhaps, or the lovely wife of the same. The Lord-Captain is courteous, but easily bored, and attempts to excuse himself from conversations that become too dull.

Por favor, a Charm test against 63 Fel?

canjowolf
2011-03-31, 12:18 PM
To Marchon Angel says "Understandable. That is why I trained a good second in command. I used to fret and worry that my business would fall apart the moment I went away on a marketing expedition, but Jordan is doing well so far.

As a traveler between the stars I suppose that you look for unique products on the planets you visit. I have to say that this planet does not produce much that you won't find elsewhere, aside from the bio-distillates and smog orb extracts, but that's more the realm of the bio-magos and medicaes, and the quantities we produce here are not really good for much more than personal medication. Some of those bio-distillates make for some decent juvenants, even if the side effects aren't pleasant. Is there anything you'd like to find on our humble planet, other than the various knic-knacks and knives?"

Lord Miles does not find anyone particularly interesting to speak to.

As they were talking the Lord Governor arrived saying "Greetings everyone, and welcome to the Rock. I hope that you have all been enjoying your appetizers and I'm here to assure you that the rations issue will be solved soon. Now if you would all take your seats, dinner will be served".

Angel says "Here is my information. If you need anything, send me a vox" pressing a mini-dataslate into Marchon's hands"

Akshan notices that the tables are littered with name tags, although there are too many to read properly. Honored guests are usually housed at the head table with the host.

As the big wigs are talking a younger man notices Vincent being standoffish and watchful and comes over saying "Hey I'm Johan. You look bored. Me and some of my friends are going ganger hunting tomorrow. Would you care to join us?" Then Lord Lucius comes out and says his piece and Johan says "If you are interested look for me at the end of the feast".

Kiranvonstrom
2011-03-31, 02:18 PM
Kai wandered around the party, looking slightly lost. It was to be expected, given his odd behaviors on the ship, and even less conventionally-sane behaviors off of it.


As a traveler between the stars I suppose that you look for unique products on the planets you visit. I have to say that this planet does not produce much that you won't find elsewhere, aside from the bio-distillates and smog orb extracts, but that's more the realm of the bio-magos and medicaes, and the quantities we produce here are not really good for much more than personal medication. Some of those bio-distillates make for some decent juvenants, even if the side effects aren't pleasant. Is there anything you'd like to find on our humble planet, other than the various knic-knacks and knives?"

Kai briefly wandered over by Marchon, hoping to catch some interesting conversation.
"Oh, Joy of Joys, you have knic-knacks here? my life is good!" Before anyone had a chance to respond, Kai had continued his wandering throughout the crowd, eventually reaching the captain.

The Grue
2011-03-31, 03:40 PM
Narrowly escaping from yet another discussion on the Ministorium's dwindling subsidies for recycled metal, Miles beats a hasty retreat and bumps into Kai.

"Ah, my trusted helmsman. At last someone interesting to speak to." He smiles. "Enjoying yourself, Mister Yume?"

"Greetings everyone, and welcome to the Rock. I hope that you have all been enjoying your appetizers and I'm here to assure you that the rations issue will be solved soon. Now if you would all take your seats, dinner will be served".

"And just in time," Miles says to Kai. "I was beginning to get hungry. Would you care to keep me company, Mister Yume? I'm sure we can find you a good seat, and if I get dragged into one more debate about planetary economics I think I might go mad."

canjowolf
2011-04-03, 11:22 AM
Behind Lord Governor Lucius came a group of about a dozen men in semi-luxurious clothing. After the short speech the attendees of the feast started milling about and moving towards their assigned seats.

konner09
2011-04-03, 08:21 PM
Echo Sits back planning escape routes in case something goes wrong or if he gets dragged into a conversation about Economics or other such dribble.

canjowolf
2011-04-06, 06:00 PM
As the attendees take their seats, you notice a fairly large bank of empty chairs at the head table.

The Grue
2011-04-06, 09:45 PM
Sorry, was hoping I could get a response out of Kiran.

Lord Miles takes the place of honour at his host's right side, making a deliberate effort to billow his cloak for dramatic effect. He nods respectfully to the Lord-Governor, and exchanges the expected words of gratitude for the Governor's gracious hospitality.

Kiranvonstrom
2011-04-07, 08:28 AM
"And just in time," Miles says to Kai. "I was beginning to get hungry. Would you care to keep me company, Mister Yume? I'm sure we can find you a good seat, and if I get dragged into one more debate about planetary economics I think I might go mad."
"Certainly Captain-man," Kai paused "What're 'Planetary Economics'?"
I'll keep nearby the Captain. Sorry about the long delay.

canjowolf
2011-04-07, 07:06 PM
The dinner is fairly boring with a great deal of small talk and discussion of local families, economies, and politics. After the dinner Lord Governor Miles invites the Lord Captain and anyone that he would like to bring with him, while the seneschal attempts to steal de'Aussi away to drink amasec and discuss the distribution of the goods shipment.

The Grue
2011-04-10, 01:01 PM
Erm...invites to do what exactly?

canjowolf
2011-04-10, 01:18 PM
Ahhh... Invites them to come to a private meeting and discuss the shipment and whatever questions you guys might have for him.

The Grue
2011-04-10, 02:38 PM
In that case...

"My men and I would be delighted to join you, Governor," says Miles.

canjowolf
2011-04-10, 02:58 PM
Everyone is lead to a smaller room and offered some amasec. Lord Governor Lucius asks how his brother is doing and how your trip was.

canjowolf
2011-04-11, 07:51 PM
On board the ship several crewmen have reported seeing increased mutant activity in the ship's bowels and are requesting permission to go mutant hunting.

Thelonius
2011-04-12, 04:25 AM
Anton Deva smiled a predatory smile, when he received the Vox communication about mutants. ''I believe we can secure you a few brains for your servants''. He knew he was getting distracted from his main purpose, but those were mutants. They once hunted him, and he could never forget that. ''Let's go Leftenant Gors-klab'', he probably would have to memorize the creature's crude name at some point. Anton didn't bother to do so in the first place, because he always expected the ork to go out of control and be shot. But it looked like the alien might stick for a while.

''What's the situation? Location? Number of Mutants?'' voxed Anton as he prepared to go.

Whiskeyjack
2011-04-12, 09:48 AM
"Rogah dat, Mistah Deva. Whur we goin'? Oi, gretchy, keep ups, we gonna 'unt sum mutiez, da haw haw haw waaaaagh!"

ArcaneStomper
2011-04-13, 10:18 AM
Jastilus nodded and turned to his enginseers. In the binary language of the Mechancius he gave them orders to continue inspecting the engines while he was gone. Then motioning for his servitors to follow him he strode after Anton.

"I will accompany you. I wish to examine these mutants for myself. And it has been some time since I hunted my own specimens."

canjowolf
2011-04-19, 06:52 PM
Due to time constraints in real life I am not going to be able to continue this game in a timely manner. I am currently trying to hand it off to another person so that everyone doesn't have to go off and try to start or find another rogue trader game. If any of you would like to GM this give me a PM though, in case the person that I am trying to give it too finds that they don't have enough time either. I'll give the notes that I've done so far to anyone who I pass it on to and if they want I'll try to help with a little of the book keeping stuff for them.