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View Full Version : If I had 2 Whips strapped to one arm, would I get penalties of Two Weapon Fighting?



Sims
2011-03-05, 04:58 PM
Whips are pretty useless, but I want to use my imagination more.

So just think, if you had 2 spiked whips, strapped to your right forearm, and then attacked someone, would you get to do double damage AND take no penalty AND get to Trip them? While still wielding a Longsword in the other had?

MeeposFire
2011-03-05, 05:02 PM
No. Even if your DM allowed you to strap two whips onto your arms and have it work effectively (highly unrealistic by the way and against the standard rules) you would take two weapon fighting penalties if you make that extra attack from the extra weapon. As an example you can two weapon fight with a greatsword and armor spikes despite the fact that armor spikes do not take up a "hand" and it still takes two weapon fighting penalties.

Sims
2011-03-05, 05:05 PM
So would I have to get MultiWeapon Fighting to use both whips and attack with the longsword?

faceroll
2011-03-05, 05:08 PM
So would I have to get MultiWeapon Fighting to use both whips and attack with the longsword?

What you want to do is outside of the rules and pretty silly.

MeeposFire
2011-03-05, 05:11 PM
Well are we assuming your DM allows you to do this even though it is against the normal rules?

And second you would need to ask your DM to allow you to take multiweapon fighting even though you likely do not fit the prerequisites (you need 3 hands)?

It would probably be easier to homebrew a special weapon called double whip that deals more damage than a regular whip but is more limited (and makes only one attack). Or make up a feat that lets you do this.

Still this makes almost 0% sense and you would likely have trouble passing this through your DM since it kind of has a scent of cheese to it.

golentan
2011-03-05, 05:14 PM
Here's how I would rule it: You have a cat-o-ninetails in a locked gauntlet. You do not get to treat it as multiple weapons because that opens the floor to the double-longsword-gauntlet, and I will not have it. And since it's locked you lose the one major advantage whips have vis-a-vis tripping. I'm not sure what gave you the idea that this was a good idea either.

Dingle
2011-03-05, 05:17 PM
The first thing you need is to actually be able to attack with them, which might not be possible.
Whips strapped to your forearm can no longer be weilded as whips.
You should at least be taking -4 nonproficiency/improvised weapon penalties to use even one of them.
I'd consider this to be equivalent to trying to make a 10 ft pole into a quarterstaff with reach, or claiming that you can attack twice with a ladder.

Shyftir
2011-03-05, 07:03 PM
Oh a ten-foot pole as a quarter staff with reach is waaay more reasonable then this....

shadow_archmagi
2011-03-05, 07:05 PM
Don't make me bring out my famous eight-crossbows-on-a-stick cannon.

Vknight
2011-03-05, 07:11 PM
Or how about 7muskets strapped together as a cannon?

Or a group of daggers tied to the end of a quarterstaff?

What about the Whip Mace. (A mace tied to the end of a whip)

Or the every popular double barreled shotgun with grenade launcher attached to the bottom.

Or the gattling sniper rifle.

I would say no it would not work and you'd take two weapon fighting penalties and -4penalties for improvised weapons.

Shyftir
2011-03-05, 07:16 PM
What about the Whip Mace. (A mace tied to the end of a whip)


Actually that's called a meteor hammer and it's a real world martial arts weapon, except they use a chain whip.

KillianHawkeye
2011-03-05, 07:20 PM
Actually that's called a meteor hammer and it's a real world martial arts weapon, except they use a chain whip.

That's more like a mace head on the end of chain, not an entire mace tied to the end of a whip.

boomwolf
2011-03-05, 07:34 PM
Well, if you tie a SINGLE whip to your arm makes it behave much differently then a whip held in hand, so if you tie two its even WORSE.

Either treat it as an entirely new weapon, or its simply is useless.

OracleofWuffing
2011-03-05, 07:50 PM
It would be easier to cut off a Thri-kreen's arm, sovereign glue it to your body, sovereign glue a whip to the additional arm, and then repeat for the other whip.

But yes, you would still get penalties.

Zaq
2011-03-05, 08:00 PM
Why stop at two? We're already firmly in the "neither Batman nor Jackie Chan could make this look reasonable" zone, so why stop there?

Vknight
2011-03-05, 08:03 PM
Yeah why not add knives to the end of them and weild a bow at the same time!!

Or we can uses chairs and rope for a ballista!

Also no not a Meteor Hammer but an actual mace handle and all tied to a whip.

Worira
2011-03-05, 09:02 PM
Needlebroom

2500d1 damage

Brilliant energy shurikens

overlap them to do all the damage

fistful of sand as thrown weapon

attacks do minimum 1 damage in 3.5

armour spikes

but they're actually diminutive daggers

ffone
2011-03-05, 09:10 PM
Clearly the monstrous centipedes should have 101 natural weapons (102 if each mandible is separate).

If your DM allows the OP's idea, just try to polymorph into a Hecatoncheires and see if he notices.

Vknight
2011-03-05, 10:57 PM
How about shuriken attached to quarterstaves.

Or Spiked Chains with diminutive daggers attached to them.

BallsInABowl
2011-03-05, 11:13 PM
Scare a cat, flesh-to-stone. Now every one of those hairs on its back is a weapon, probably a needle or dart. Line the bottom of your pit trap with petrified scaredy-cats for somewhere around 10,000,000d2 damage.

Vknight
2011-03-05, 11:40 PM
Now thats just mean. Also what happens when some one casts stone to mud then mud to stone then stone to flesh on the cats after being turned to stone.

BallsInABowl
2011-03-06, 12:07 AM
I have no idea. But whatever it was, I don't think it would be able to strap two whips to one arm and use them as two whips without (nor with) the TWF penalties.

Electrohydra
2011-03-06, 12:37 AM
Ah, this reminds me of my first D&D game ever, before even reading 1/10th of the PH... A double axe and a punching dagger in each hand, that's 6 attacks per round right? :smallcool:

TroubleBrewing
2011-03-06, 12:46 AM
I remember the time we used Craft: Tattoo on a guy to make him into an explosive runes bomb. We blinded him and wrote about 20 "explosive runes" all over his body then sent him back into the BBEG's base. Truly, ours was an epic win. Until we learned the rules.

Vknight
2011-03-06, 01:03 AM
Which is sad but is still an awesome idea.

Callista
2011-03-06, 03:36 AM
I think it's just weird.

Serpentine
2011-03-06, 03:56 AM
Scare a cat, flesh-to-stone. Now every one of those hairs on its back is a weapon, probably a needle or dart. Line the bottom of your pit trap with petrified scaredy-cats for somewhere around 10,000,000d2 damage.I... actually kinda wanna try that now :smalleek:
Not with the each-needle=attack bit, obviously :smallwink:

ffone
2011-03-06, 05:19 AM
This reminds me of the Final Fantasy series spell, 1000 Needles, which just always does 1000 damage.

Dr.Epic
2011-03-06, 05:25 AM
Did anyone think Whiplash expy when they read this thread title?

Also, could with monkey grip you just use medium whips as light weapons? Wait, that's be just replacing one -2 penalty for another wouldn't it?

Skaven
2011-03-06, 07:50 AM
As they say 'using a whip is all in the wrist' so i'm unsure its feasable by real standards.

Against game rule standards? I would probably allow it with standard TWF penalties.

Xuc Xac
2011-03-06, 08:24 AM
Or how about 7muskets strapped together as a cannon?


Like the Nock Volley Gun?

http://i22.photobucket.com/albums/b317/sblt/nocks4.jpg




Or a group of daggers tied to the end of a quarterstaff?


It's called a trident.
http://www.pero.org.ua/d/96-2/weapons_ox_horn_trident.jpg



What about the Whip Mace. (A mace tied to the end of a whip)


Meteor Hammer
http://farm3.static.flickr.com/2503/4079217802_32b8f3f44c.jpg



Or the gattling sniper rifle.


http://www.kitsune.addr.com/Firearms/Machine-Guns/GE_XM214_Minigun-2.jpg
:smallbiggrin:

The Glyphstone
2011-03-06, 08:27 AM
There are rules for this sort of thing:

The Whole Bunch of Weapons Duct-Taped Together (http://www.giantitp.com/forums/showthread.php?t=60864)

Qwertystop
2011-03-06, 09:01 AM
Did anyone think Whiplash expy when they read this thread title?

Also, could with monkey grip you just use medium whips as light weapons? Wait, that's be just replacing one -2 penalty for another wouldn't it?

As far as the Monkey Grip to weild the whips as light weapons, why not just buy a whip sized for a creature one size category below you? Wouldn't that work just as well, except for 1 less feat and a bit less gold?

Dr.Epic
2011-03-06, 10:55 AM
As far as the Monkey Grip to weild the whips as light weapons, why not just buy a whip sized for a creature one size category below you? Wouldn't that work just as well, except for 1 less feat and a bit less gold?

Not as intimidating and awesome.

AtomicKitKat
2011-03-06, 09:06 PM
Not as intimidating and awesome.

Also no reach.

SurlySeraph
2011-03-06, 09:34 PM
Does instantly thinking of the Uranium Sword (http://replay.waybackmachine.org/20080821062030/http://forums.gleemax.com/wotc_archive/index.php/t-657376.html) thread make me old? Because that's the first thing I always think of with weapon silliness, that and the Orcish Quadruple Axe (http://forum.rpg.net/showthread.php?t=502741) and Hecatoncheires-Chucks (http://img.photobucket.com/albums/v466/Koretsu/DireHecaton.jpg). (This fierce weapon can only be wielded by a Hecatoncheires. It requires two hands to wield, and thus, a Hecatoncheires can wield 50 of them at a time. At each end of the chain is another Hecatoncheires. All Hecatoncheires have all thier normal powers and abilities, including Summon Hecatoncheires. Each summoned Hecatoncheires also wields this weapon).


There are rules for this sort of thing:

The Whole Bunch of Weapons Duct-Taped Together (http://www.giantitp.com/forums/showthread.php?t=60864)

And the best part is that they're actually pretty balanced. :smallsmile:

Vknight
2011-03-06, 09:44 PM
Like the Nock Volley Gun?

http://i22.photobucket.com/albums/b317/sblt/nocks4.jpg

It's called a trident.
http://www.pero.org.ua/d/96-2/weapons_ox_horn_trident.jpg
Meteor Hammer
http://farm3.static.flickr.com/2503/4079217802_32b8f3f44c.jpg
http://www.kitsune.addr.com/Firearms/Machine-Guns/GE_XM214_Minigun-2.jpg
:smallbiggrin:

Yes I know of the Nock Volley I'm mocking it for the absurdity of it justl ike this idea.

No not a trident. Get some knives and wrap them together then stick a quartstaff on it with knives struck directly into the wood of the staff. A trident makes sense.

No again as stated earlier a mace handle and all tied to a whip. Not just the head which is a Meteor Hammer.

No that is a gattling gun. I mean a group of sniper rifles strapped together with duct tape

SurlySeraph
2011-03-06, 10:20 PM
Gah, I couldn't resist. It's modeled after the Whip Dagger and the Braid Blade. Enjoy it.

Uranium Forearm-Strap Spiked Whip

2,035 gp, 1d6 damage, 19-20/x2, 15 ft. reach, 5 lb.

A character who takes an Exotic Weapon Proficiency in the whip is also proficient in the forearm whip. (You do not need to take a separate feat to use the forearm whip if you already have a feat for the whip).

You can attack with a forearm whip as a regular weapon, leaving both hands free for other pursuits. When you make a full-attack action, you may make one additional attack with your forearm whip, although you suffer a -5 penalty on the attack roll unless you also have at least 5 ranks in Tumble, in which case the penalty is reduced to -2. When wielding a forearm whip, you take a -4 penalty on all Diplomacy, Intimidate, and Bluff checks, except those made to convince someone that you are not very intelligent.

The forearm whip is heavier than a standard whip and deals normal damage due to the jagged uranium spikes that run along its length. Unlike standard whips, armor bonuses and natural armor bonuses do not hinder its ability to deal damage. Although you keep it strapped to your arm, treat it as a ranged weapon with a maximum range of 15 feet and no range penalties.
Because the forearm whip can wrap around an enemy's leg or other limb, you can make trip attacks with it. If you are tripped during your own trip attempt, you can drop the forearm whip to avoid being tripped sucks to be you.
You get a +2 bonus on your opposed attack roll when attempting to disarm an opponent (including the roll to keep from being disarmed yourself if you fail to disarm your opponent).

A successful hit with a forearm whip imbues the target with uranium, forcing them to make a DC 13 Fort save or take 1d2 Con damage, much as if they were struck with a weapon made of Sickstone (http://132.209.40.23/w4/campagne/Downloads/Downloads_WotC/The%20Far%20Corners%20of%20the%20World%20-%20The%20Hidden%20Depths%20Below%20Magic%20Items%2 0of%20the%20Deep%20Underdark.htm). Every hour that you carry a forearm whip, you must make a DC 13 Fortitude save or take 1d2 Con damage.

You may buy a forearm whip that is not spiked; it deals 1d3 damage and has a 20/x2 crit, like a normal whip. You may not buy a forearm whip that is not made of uranium.

Now I'm trying to resist the temptation to homebrew an entire race to explain why someone ever thought they were a good idea.

dgnslyr
2011-03-06, 10:24 PM
If something exists, humans must have thought it was a good idea at the time. This includes both absurd "exotic" weapons and various half-breed races.

Vknight
2011-03-06, 10:28 PM
So how about a species created by halflings and elves breeding.

OracleofWuffing
2011-03-06, 10:49 PM
If you are tripped during your own trip attempt, you can drop the forearm whip to avoid being tripped.
I mean, I know Melee should get some nice things every now and then, but how does one drop something that's strapped to your wrist?

Also, while we're talking about... Creative... custom-made weapons, here's one I "made" a while back...
http://img140.imageshack.us/img140/6247/fooflailposter.jpg
See? It's a sniper rifle, but the guitars spin above your head so nobody sneaks up behind you and also it has fire.

SurlySeraph
2011-03-06, 11:12 PM
Good catch. Edited.


If something exists, humans must have thought it was a good idea at the time. This includes both absurd "exotic" weapons and various half-breed races.


So how about a species created by halflings and elves breeding.

Not dumb enough. I'm thinking some kind of short-lived highly dexterous Space Gnomes.

Xanmyral
2011-03-06, 11:31 PM
If we're looking at improbable, makeshift weapons that are dangerous to both the user and everyone in a good ten foot radius, I'm rather appalled that no one has given mention to the rather infamous "Stick with five and up wands tied to it, all with the same activation word." I mean, if you want to go out in a morbid mixture of laughable absurdity and awesome, look no further then the SWFAUWTTI. (Stick with five and up wands tied to it, all with the same activation word.)

Scarlet-Devil
2011-03-07, 12:00 AM
Kind've off topic, but does anyone know if meteor hammers are actually officially statted up anywhere, or what weapon might be best refluffed as one?

Also, there already is an elf/halfling mix, called elflings I think, from the Midnight campaign setting.

Lhurgyof
2011-03-07, 12:23 AM
Kind've off topic, but does anyone know if meteor hammers are actually officially statted up anywhere, or what weapon might be best refluffed as one?

Also, there already is an elf/halfling mix, called elflings I think, from the Midnight campaign setting.

I'd say the best place to look is Oriental Adventures. They have the Kau-Sin-Ke and Kusari-Gama.