LOTRfan
2011-03-06, 07:34 PM
Okay, so Sandstorm introduced a new type of Inevitable, the Anhydrut. I was excited, as I love the Inevitables. The concept used, however..... look, an ordinary construct roaming around and protecting the wastes sounds interesting, but why would the Inevitables do it? I liked the overall idea though. What if there was an Inevitable that protected the natural state of the planes?
So, I took the basic of the idea of the Anhydrut, and made it into a creature that hunted down and stopped creatures who call extraplanar creatures and open gates. So, it is their job to ensure all planes develop into their own unique forms, without the "corruption" of outside sources messing up their inevitable progression.
Diasput comes from the Greek word dias, meaning dimension. I think the Seal Portal special ability might need a better mechanic. Any ideas?
Diasut
Large Construct (Lawful, Extraplanar)
Hit Points: 8d10+30 (74 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 28 (-1 size, +11 natural, +8 plate barding), touch 9, flat footed 28
Base Attack/Grapple: +6/+18
Attack: Pincer Claw +13 melee (2d6+8)
Full Attack: 2 pincer claws +13 melee (2d6+8) and tail sting +11 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Turn Extraplanar Creature, Spell-like Abilities, Seal Portal
Special Qualities: Construct Traits, Damage Reduction 10/Chaos, Fast Healing 5, Darkvision 60 ft., lowlight vision, spell resistance 20
Saves: Fort +4, Ref +2, Will +5
Abilities: Str 26, Dex 11, Con ---, Int 10, Wis 17, Cha 15
Skills: Diplomacy +4, Intimidate +4, Listen +9, Search +9, Sense Motive +12, Spot +9, Survival +3
Feats: Great Fortitude, Improved Overrun, Power Attack, Multiattack(B)
Environment: The Clockwork Nirvana of Mechanus
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always Lawful Neutral
Advancement: 9-16 HD (Large); 17-24 HD (Huge)
Level Adjustment: -----
A large construct rolls towards the dimensional breach. Its scorpion-like body extends as is clasps the rift with its claws. Within seconds, the planar gate closes.
Diasuts are a special type of inevitable, one used to protect the natures of the plane. Specifically, it stops creatures from other planes from altering the inevitable changes all planes eventually undergo. While planehoppers are not worth a Diasut’s time, they go out of their way to stop outsiders from manipulating the natural progress of other planes (such as devils and angels), while also relentlessly tracking down and stopping those who continually call creatures for aid.
For many an outsider, this seems hypocritical, as the Inevitables do just that: change the progress of events to remain within the laws of the universe. If the Diasuts have thought of this, none seem to care. They travel from plane to plane, closing unnatural portals and banishing extraplanar creatures.
Combat
Diasuts rarely engage in melee, preferring to force outsiders away using their spell-like abilities. When forced, they aim for the most powerful target, stabbing and pinching it with its natural attacks.
Seal Portal (Sp): By concentrating on a planar anomaly (such as a gate spell, a Planar Sheppard’s planar bubble, or the like) for one round, the Diasut may make a level check (DC 10 + HD of the anomaly’s creator) to instantly suppress the effect. The Diasut gains a bonus to this check equal to its Hit Dice. Spells and spell-like abilities are treated as though dispelled, while supernatural abilities resume in 2d10 rounds.
Turn Extraplanar Creature (Su): Three times per day, a Diasut may turn/destroy creatures that have the extraplanar subtype as a cleric of equal HD could turn/destroy undead.
Spell-like Abilities: At will- Dimensional Anchor, Dismissal, Dispel Magic. 1/day- Banishment, Dimensional Lock. 1/week- Planeshift.
So, I took the basic of the idea of the Anhydrut, and made it into a creature that hunted down and stopped creatures who call extraplanar creatures and open gates. So, it is their job to ensure all planes develop into their own unique forms, without the "corruption" of outside sources messing up their inevitable progression.
Diasput comes from the Greek word dias, meaning dimension. I think the Seal Portal special ability might need a better mechanic. Any ideas?
Diasut
Large Construct (Lawful, Extraplanar)
Hit Points: 8d10+30 (74 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 28 (-1 size, +11 natural, +8 plate barding), touch 9, flat footed 28
Base Attack/Grapple: +6/+18
Attack: Pincer Claw +13 melee (2d6+8)
Full Attack: 2 pincer claws +13 melee (2d6+8) and tail sting +11 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Turn Extraplanar Creature, Spell-like Abilities, Seal Portal
Special Qualities: Construct Traits, Damage Reduction 10/Chaos, Fast Healing 5, Darkvision 60 ft., lowlight vision, spell resistance 20
Saves: Fort +4, Ref +2, Will +5
Abilities: Str 26, Dex 11, Con ---, Int 10, Wis 17, Cha 15
Skills: Diplomacy +4, Intimidate +4, Listen +9, Search +9, Sense Motive +12, Spot +9, Survival +3
Feats: Great Fortitude, Improved Overrun, Power Attack, Multiattack(B)
Environment: The Clockwork Nirvana of Mechanus
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always Lawful Neutral
Advancement: 9-16 HD (Large); 17-24 HD (Huge)
Level Adjustment: -----
A large construct rolls towards the dimensional breach. Its scorpion-like body extends as is clasps the rift with its claws. Within seconds, the planar gate closes.
Diasuts are a special type of inevitable, one used to protect the natures of the plane. Specifically, it stops creatures from other planes from altering the inevitable changes all planes eventually undergo. While planehoppers are not worth a Diasut’s time, they go out of their way to stop outsiders from manipulating the natural progress of other planes (such as devils and angels), while also relentlessly tracking down and stopping those who continually call creatures for aid.
For many an outsider, this seems hypocritical, as the Inevitables do just that: change the progress of events to remain within the laws of the universe. If the Diasuts have thought of this, none seem to care. They travel from plane to plane, closing unnatural portals and banishing extraplanar creatures.
Combat
Diasuts rarely engage in melee, preferring to force outsiders away using their spell-like abilities. When forced, they aim for the most powerful target, stabbing and pinching it with its natural attacks.
Seal Portal (Sp): By concentrating on a planar anomaly (such as a gate spell, a Planar Sheppard’s planar bubble, or the like) for one round, the Diasut may make a level check (DC 10 + HD of the anomaly’s creator) to instantly suppress the effect. The Diasut gains a bonus to this check equal to its Hit Dice. Spells and spell-like abilities are treated as though dispelled, while supernatural abilities resume in 2d10 rounds.
Turn Extraplanar Creature (Su): Three times per day, a Diasut may turn/destroy creatures that have the extraplanar subtype as a cleric of equal HD could turn/destroy undead.
Spell-like Abilities: At will- Dimensional Anchor, Dismissal, Dispel Magic. 1/day- Banishment, Dimensional Lock. 1/week- Planeshift.