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View Full Version : Let's Play: Deus Ex



Octopus Jack
2011-03-07, 11:54 AM
Now I'm sure you all know what Deus Ex is and now you may witness and assist in my humble attempt to do a screenshot LP of this amazing game.

"Assist?" I hear you cry, and yes pretty much all the choices in this game from my skills and weapon upgrades to how I approach combat will be done under the guidance of my fellow playgrounders as this is a "Let's Play" not a "Watch me play"

Ok now to start:

First choices are what to put my precious skill points in the options are:

Weapons: Heavy- Affects how good I am with big weapons.

Weapons: Pistol- As above but with pistols.

Weapons: Rifle- Once again as above but with Rifles.

Weapons: Low-tech - How good I am at stabbing people and beating them with blunt objects.

Weapons: Demolition- Affects how good I am with explosives.

Computers- Affects how good I am at hacking things which will enable me to read people's emails, steal money from bank accounts and switch off cameras.

Electronics- Affects how good I am at using multitools which shut down electronics.

Enviromental Training- Is how good I am at wearing and keeping on things like Hazmat suits, armour, rebreathers etc.

Lockpicking- Affects how good I am at using lockpicks to open doors.

Medicine- Affects how much healing I get from each medkit

Swimming- Allows me to swim faster and hold my breath for longer.


So those are the skills avaliable, be nice.


Moving on from skills we will be given the choice between three weapons right at the start: A sniper rifle, GEP gun (rocket launcher) and a Crossbow with tranq darts. The choice is yours.

And finally for the last bit I will require guidance on is how to approach combat. Should I attempt to use lethal or nonlethal methods? Tranq and knock out everyone or shoot and stab until they are all dead? Close or Long range? Knives or Sniper rifles? Batons or Bazooka's? The choices are all yours.


(I hope enough people are interested in this so I wont have to make decisions myself :smallsmile: )

Triaxx
2011-03-07, 12:34 PM
One ranking of heavy, and one each of Lockpicking/Hacking/Electronics

Of course you can't have them all naturally, but those are very helpful to have.

And grab the GEP gun. It's far more useful than the other two.

Octopus Jack
2011-03-07, 12:40 PM
One ranking of heavy, and one each of Lockpicking/Hacking/Electronics

Of course you can't have them all naturally, but those are very helpful to have.

And grab the GEP gun. It's far more useful than the other two.

You sir are very nice. I was expecting people to suggest slightly less useful things.

chiasaur11
2011-03-07, 01:11 PM
Heavy weapons and hacking.

Make sure to get super-speed when possible. Always fun times, that.

Domochevsky
2011-03-07, 01:41 PM
Rocket launchers. That is all. :smallcool:

Arbitrarity
2011-03-07, 02:19 PM
....
Untrained pistols
....
At least, I think that's only fixed in Shifter.

Octopus Jack
2011-03-07, 03:38 PM
....
Untrained pistols
....
At least, I think that's only fixed in Shifter.

Untrained pistols eh?

So the general consensus is to grab a big weapon and skills in it along with hacking?

What about combat strategy, should I be as lethal and unsubtle as my gun or be pacifistic, sneak around and only pull out the big gun(s) when I definitly need to?

Cogwheel
2011-03-07, 04:14 PM
Rocket launchers. That is all. :smallcool:

It's called a combat lockpick, Domo.

Miscast_Mage
2011-03-07, 04:35 PM
I was going to suggest a stealthy, as-few-kills-as-possible, espionage and subterfuge pistol run, but a heavy weapons-focused "blow stuff up and then blow up it's ashes" sounds fun too.

Cogwheel
2011-03-07, 04:43 PM
I was going to suggest a stealthy, as-few-kills-as-possible, espionage and subterfuge pistol run, but a heavy weapons-focused "blow stuff up and then blow up it's ashes" sounds fun too.

I suggest a compromise.

Blow them up, sneak past the ashes.

Octopus Jack
2011-03-07, 05:05 PM
Bear in mind that I get quite limited ammunition so I'd like to save the heavy weapons for robots and groups of enemies. This means I will need combat tactics where I can't just blow everything to peices, though combining the suggestions the idea of a stealthy mostly non-lethal espionage style agent who immediatly resorts to overwhelming firepower as soon as more than one person turns up or when he runs out of lockpicks is quite appealing to me.

Combining ideas is fun.

Cogwheel
2011-03-07, 05:07 PM
Bear in mind that I get quite limited ammunition so I'd like to save the heavy weapons for robots and groups of enemies. This means I will need combat tactics where I can't just blow everything to peices, though combining the suggestions the idea of a stealthy mostly non-lethal espionage style agent who immediatly resorts to overwhelming firepower as soon as more than one person turns up or when he runs out of lockpicks is quite appealing to me.

Combining ideas is fun.

I went with stealth, a GEP and various forms of sniping (including a pistol that was modded to the point of being a better sniping weapon than the sniper rifle). It works.

Miscast_Mage
2011-03-07, 05:14 PM
Bear in mind that I get quite limited ammunition so I'd like to save the heavy weapons for robots and groups of enemies. This means I will need combat tactics where I can't just blow everything to peices, though combining the suggestions the idea of a stealthy mostly non-lethal espionage style agent who immediatly resorts to overwhelming firepower as soon as more than one person turns up or when he runs out of lockpicks is quite appealing to me.

Combining ideas is fun.

Best of both worlds. Me likey~ :smallbiggrin:
Mweeheehee! :3

Jahkaivah
2011-03-07, 05:28 PM
I suggest a compromise.

Blow them up, sneak past the ashes.

You've woken up the ashes, and it catches you and eats you.

chiasaur11
2011-03-07, 05:30 PM
You've woken up the ashes, and it catches you and eats you.

He was a good man.

What a rotten way to die.

Cogwheel
2011-03-07, 05:33 PM
He was a good man.

What a rotten way to die.

Yes, what a bomb shame.

dromer
2011-03-07, 05:40 PM
I demand all manner of hilarious antics (http://it-he.org/deus.htm) be performed.

Muz
2011-03-07, 06:31 PM
I say go with the tranq, and focus on lockpicking, pistol weapons, and computer skills.

I would also recommend judicious use of the riot prod, and do NOT combine a silencer with a laser sight on a pistol. (There's a bug that makes the laser sight useless.) Laser sighted stealth-pistol works like a charm, though. :smallwink:

Triaxx
2011-03-07, 06:46 PM
I have to say, I utterly dispise the riot prod. I much prefer to beat them about the head and shoulders and vital organs with the Police Baton.

Definitely grab running speed, and the Microfibral Muscle. There's a little guard house at the airport, that leads into the hangar, that can be nearly completely bypassed with the strength enhancement. Gotta drag crates from a ways off, but it's tons of fun.

As long as you can avoid getting caught. You do miss the room of goodies though.

psilontech
2011-03-07, 08:37 PM
I'm going to have to go against the majority with my vote here:

Pistol. Through 90% of the game, this was the only weapon I really needed.

As for the other skills, concentrate on the utility skills (Electronics, Computers, Lockpicking) because I don't like wasting things.

Hell, from what I remember of my last playthrough, I had nearly max lockpicks, <electronic bypass device>'s, bio-energy things and medpacks. Though, this is the same for nearly every rpg I play - I horde, thinking that I'll need them more later on and by the end of the game, I have more of everything than I could possibly use!

Rifles are a consideration once you have the extra experience, I suppose. Put a silencer on the Assault Rifle and deal with things that you would have a hard time with using the pistol.

Put a SCOPE on the pistol as soon as you can. It's just about a better sniper rifle than the sniper rifle.

Augs? Oh, I do love the strength enhancement aug for use with melee weapons. A few points in melee and this aug makes the Dragon Tooth into an infinite ammo lockpick and camera destroyer.

Starting weapon choice? GEP gun. Simply because the other two weapons are easily found on the first level whereas the GEP gun isn't found until much later.

Muz
2011-03-07, 11:42 PM
Put a SCOPE on the pistol as soon as you can. It's just about a better sniper rifle than the sniper rifle.

Actually, maybe it's the scope you can't pair with a laser sight on a pistol, bug-wise. I'd look it up but I'm feeling lazy and unhelpful.

chiasaur11
2011-03-07, 11:53 PM
Actually, maybe it's the scope you can't pair with a laser sight on a pistol, bug-wise. I'd look it up but I'm feeling lazy and unhelpful.

Correct.

Or rather, it fixes a bug that happens to be useful.

psilontech
2011-03-08, 12:16 AM
What exactly does the laser-sight do? I've never found myself using it.

Arbitrarity
2011-03-08, 12:18 AM
Actually, untrained pistols is because of the bug. You always get trained pistols. If you untrain them in character creation, you get trained pistols and the points for untraining them. :smallbiggrin:

chiasaur11
2011-03-08, 12:40 AM
What exactly does the laser-sight do? I've never found myself using it.

Switches you from unreliable crosshairs to an immobile, deadly accurate dot.

Eldan
2011-03-08, 04:26 AM
I finished the game with the prod and crossbow only, nonlethal. Actually, the crossbow is a fine sniper weapon, and if you use metal bolts, you can distract guards with them: they just stare at the bolts stupidly if you shoot next to them.

Lord Loss
2011-03-08, 05:52 AM
the crossbow with Lockpicking... Release the Ninja!

Miscast_Mage
2011-03-08, 06:17 AM
I finished the game with the prod and crossbow only, nonlethal. Actually, the crossbow is a fine sniper weapon, and if you use metal bolts, you can distract guards with them: they just stare at the bolts stupidly if you shoot next to them.

Huh, I never actually thought to use the metal bolts as a distraction. I always just tried to use them as a poor mans silenced pistol before I actually found a silenced-pistol/silencer. Also, has anyone ever used the flare bolts? I keep them as an emergency 'zero-space' lightsource, though if I'm remembering correctly you could set enemies on fire with them? Either way, they were always thrown in the 'too awesome to ever use' pile. And then I got the Dragon's Tooth sword. :smallfrown:


the crossbow with Lockpicking... Release the Ninja!
pump up melee, go for the speed augment, and grab the Dragon's Tooth sword. You know you want to~

Triaxx
2011-03-08, 10:35 AM
I seem to recall them igniting TNT, and explosive barrels. Don't know for sure though.

Muz
2011-03-08, 11:41 AM
They're good for underwater karkians, too.

Or underwater anything, really....

Octopus Jack
2011-03-08, 12:18 PM
Ok the votes are in and it appears that the majority want the starting upgraded skills as heavy weapons, lockpicking and computers. We also get pistols trained for "free" at the start and I don't really want to untrain them.

The winner of the starting weapon is almost unanimosly the GEP gun. Which is nice as the crossbow and sniper rifle is easy to find.

Strategy seems to be use sneakyness, melee weapons the pistol and when explosions are called for to use the GEP gun.

First chapter should be up tonight.

The Succubus
2011-03-08, 12:24 PM
He was a good man.

What a rotten way to die.

Could have been worse. Could have been a grue.

Octopus Jack
2011-03-08, 03:47 PM
Let's get this show on the road:

Chapter 1: A mostly Nonlethal start.



http://img218.imageshack.us/img218/5813/deusexscreenshot1.jpg (http://img218.imageshack.us/i/deusexscreenshot1.jpg/)

Ah New York City, the hubb of civilisation itself. What a great place for my first mission. So these terrorist known as the NSF have taken over the statue of liberty and for some reason it is up to me, someone who has only just completed training, to dispatch the large amounts of dangerous men from right outside UNATCO's headquaters.

http://img402.imageshack.us/img402/2359/deusexscreenshot2.jpg (http://img402.imageshack.us/i/deusexscreenshot2.jpg/)

Already grabbed the drinks that were just being wasted laying there by the docks, and what's this? A crowbar and some crates just waiting to be smashed. Unlike the drinks I found the binoculars in this crate will actually come in useful.

http://img809.imageshack.us/img809/3282/deusexscreenshot3.jpg (http://img809.imageshack.us/i/deusexscreenshot3.jpg/)

Ah my brother Paul. Right on time. He tells me that one of our agents has been captured so I need to free him, we have an informant on the other dock who I need to find and we have a terrorist leader who I need to capture. Why do I have to do everything? I'm not a one man army.
At least he offers limited help, the choice of one of three weapons. It's not like he is going to be using any of them just standing here so why can't he give me all of them?
None the less, he refuses to be swayed and forces me to only take one, I chose the GEP gun for...obvious reasons. I might come up against somethings that need blowing up, probably many things that need blowing up.
Ok now that I've got my equipment sorted onto the actual mission...

http://img84.imageshack.us/img84/6856/deusexscreenshot4.jpg (http://img84.imageshack.us/i/deusexscreenshot4.jpg/)

First peak at my enemies...and a single man armed with a pistol runs at and attempts to destroy a robot. Yeah that went well, does that count as my kill as I'm meant to be responsible for dealing with the terrorists?
Anyway time to actually move forwards to loo...I mean aquire some more useful equipment from crates and the bodies nearby.

http://img15.imageshack.us/img15/1115/deusexscreenshot5.jpg (http://img15.imageshack.us/i/deusexscreenshot5.jpg/)

There were a couple of UNATCO bodies around there, looks like NSF aren't as useless as I first thought. These corpses yeild ammunition, cigarretes, chocolate, a baton and a knife. Interesting things these guys carry into combat.
Ok so there is a group of them around there, I should wait and try the stealthy approach as I don't want to use GEP ammunition on every pair of NSF guys I see...yet.

http://img545.imageshack.us/img545/7144/deusexscreenshot6.jpg (http://img545.imageshack.us/i/deusexscreenshot6.jpg/)

Ok one of them is coming this way, can't be too hard to sneak up on him, I'll just hide behind this plant with my baton drawn...

http://img43.imageshack.us/img43/6537/deusexscreenshot7.jpg (http://img43.imageshack.us/i/deusexscreenshot7.jpg/)

He completely ignores me, focused on a patrol route. Must be bored out of his mind and half braindead to miss me like that. He walks on past me and turns the corner. I follow him completely silently because...er...crouching does that. And Bamm! One hit immediatly knocks him out. This is better than that stupid shock prod that I got given.
There is another NSF in the distance, could try the same strategy on him: Take advantage of his terrible perception skills and use a small baton to knock him out instantly.

http://img508.imageshack.us/img508/470/deusexscreenshot8.jpg (http://img508.imageshack.us/i/deusexscreenshot8.jpg/)

Just keep sneaking, just keep sneaking.

http://img130.imageshack.us/img130/8484/deusexscreenshot9.jpg (http://img130.imageshack.us/i/deusexscreenshot9.jpg/)

I'm not even sneaking anymore, are these guys both blind and deaf? Ah well time to knock him out, not that it would make much difference to what he is doing.

http://img714.imageshack.us/img714/526/deusexscreenshot10.jpg (http://img714.imageshack.us/i/deusexscreenshot10.jpg/)

Back to sneaking as I don't want him to suddenly grow a pair of ears and hear me. Once again he remains oblivious to his doom as I strike again. This is like shooting fish in a barrel or for a more apt analogy like slapping a sheep with a slab of ham.

Time to move on and take a look at my surroundings:
http://img8.imageshack.us/img8/5963/deusexscreenshot11.jpg (http://img8.imageshack.us/i/deusexscreenshot11.jpg/)

Two guys having a conversation over there. One more quick scan:

http://img851.imageshack.us/img851/6534/deusexscreenshot12.jpg (http://img851.imageshack.us/i/deusexscreenshot12.jpg/)

Another three over there, if I make a loud noise such as a GEP taking a group of them to their messy demise then the other group would be alerted to my location and I would have to waste more ammunition and I might get shot! Nope my GEP ammo should be saved for robots, locked doors and times where it wont involve me being shot back.
Screw it, these guys are probably as blind as the others, I can just stroll down in between the two groups and what's this I've found:

http://img38.imageshack.us/img38/9237/deusexscreenshot13.jpg (http://img38.imageshack.us/i/deusexscreenshot13.jpg/)

A bunker...let's see what is inside it.

http://img5.imageshack.us/img5/8744/deusexscreenshot14.jpg (http://img5.imageshack.us/i/deusexscreenshot14.jpg/)

Of course there has to be a terrorist in the most inconvinient place, I can't sneak up and baton/prod/knife/punch him and I don't have any nonlethal ranged weapons...time to get my first, or second depending on how this is scored, kill.
http://img405.imageshack.us/img405/9055/deusexscreenshot15.jpg (http://img405.imageshack.us/i/deusexscreenshot15.jpg/)

One quick bullet to the head and his life is instantly ended. Ah well now I can see what his was guarding.

http://img16.imageshack.us/img16/9523/deusexscreenshot16.jpg (http://img16.imageshack.us/i/deusexscreenshot16.jpg/)

Crates...guarded by electricity. Why did they even need a man in here at all? I could shut down the electricity but why waste multitools on such a trivial matter? Time for JC Denton, acrobat extrodinaire to show off his jumping skills as he puts his life in danger to traverse the deadly electrical field.

http://img690.imageshack.us/img690/9596/deusexscreenshot17.jpg (http://img690.imageshack.us/i/deusexscreenshot17.jpg/)

Hurray for forklifts. My acrobatic endaevors required a little assistance that this mechanical monster gave me.

I find a clip size weapon mod and a laser sight, what weapons should I put these on I wonder? I'll just leave them in my inventory for now. Time to get back out of this bunker and back to the missions.

http://img641.imageshack.us/img641/494/deusexscreenshot18.jpg (http://img641.imageshack.us/i/deusexscreenshot18.jpg/)

And what do we have here? One more NSF who I managed to walk straight passed when going into the bunker, a swift hit with the baton is enough to knock him out.

http://img163.imageshack.us/img163/7454/deusexscreenshot19.jpg (http://img163.imageshack.us/i/deusexscreenshot19.jpg/)

So this is the statue eh? looks like a long climb to get up to the leader. I've also got to find that guy dressed as a bum to get that code, and rescue our agent. I've got so much to do and I'm tired already. Might just take a short break here just to catch my breath.




So what do you guys think of part one?

Triaxx
2011-03-08, 08:42 PM
Good job. Could use a bit more character in your character, but not bad.

Domochevsky
2011-03-08, 11:02 PM
Needs more brightness. :smallcool:

(And yes, some more character for our protagonist would be nice. Pretty carbon neutral currently.)

Octopus Jack
2011-03-09, 02:03 AM
Yeah, I'll be working on developing our character more as the mission progresses. Also this will be pretty screenshot heavy as that was only about twenty to twenty five minutes of play time with almost twenty screenshots.

The obvious choice for the weapon mods would be my pistol but does anyone want to recommend any other weapons as I should pick up the Sniper Rifle quite soon.

Triaxx
2011-03-09, 09:55 AM
I always end up packing both a pistol, and the shotgun from the sunken boat, along with the GEP and Sniper Rifle. Unless I'm doing stealth, then I substitute the Crossbow for the pistol. But I never turn down the shotgun.

Lord Loss
2011-03-10, 07:36 PM
Very good beginning. And, as previously mentioned,you should turn up the brightness.

Octopus Jack
2011-03-15, 04:47 PM
Been messing around with the brightness settings for the next update and it's a choice between quite dark or a bit brighter but the quality of the graphics is terrible. :smallfrown:

Triaxx
2011-03-16, 06:26 AM
Have you hunted down the enhanced graphics packs? They update the graphics display considerably. I can't find the link off hand, but they bring it up to 32-bit graphics I think.

chiasaur11
2011-03-16, 02:03 PM
Stupid complaint, heck, might not even be a problem at all, but hey, you did ask, and I wouldn't mind getting it off my chest.

Narrative voice doesn't sound like JC Denton.

I mean, it just doesn't have that hilarious deadpan quality that says "What a shame. He was a good man. What a rotten way to die." after murdering a girl's father in front of her.

Just thinking, though. Might be missing something.

scienceguy8
2011-03-25, 09:58 PM
Just made this today, so if you are looking for a new avatar whilst playing one of the greatest games of all time, I've got him in avatar size as well.

Decisions, decisions...
http://www.gilberti-industries.com/miselaneous-images/JCD.png

Octopus Jack
2011-03-26, 11:23 AM
Ooh that is very nice.


Sorry for the large delay on updates, I've gotten a job I havn't had much time to Deus Ex. However I've gotten back ontop of it so expect an update by the end of the weekend.