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Fizzban
2011-03-08, 10:36 AM
What if the last 4 characters you played were all in a party together? Would they be well rounded or would they be missing key members from the normal party? Would they kill each other or be of a like mind? 4 barbarians ? 4 wizards? 3 assassins and 1 paladin? I’m interested in seeing if people play the same type of character or personality traits, and I think it could be funny. Just list your last 4 characters and as much or as little you’d like as to how they’d act as a group.

My last 4 characters:

Goblin Cavalier (PF) riding a worg CN: Show boating dare devil, ridiculous ride check, and never left his saddle unless it was absolutely necessary basically the ultimate glory hog not above poaching kills from others.

Human Focused Specialist Conjurer/Tainted Scholar LN: Magic archeologist striving to get tenure teaching at his university. Dug too deep and read too many books about the Great Old Ones and evil ways to power. Classic SCIENCE! KNOWLEDGE! POWER! INSANITY!

Human Cleric using a heavy repeating crossbow hunting enemies of the church LG: Grey guard type personality. A harsh Spanish Inquisitor meets Van Helsing/Solomon Kane.

Elven Swordsage blind iaijtusu focus used a sword cane NG: Zatoichi inspired, Insane listen check, spent most his time either drunk or pretending to be drunk until sh*t hit the fan, seeking revenge for his lost eye sight.

I think my last 4 character might work. The Cleric would end up killing the Tainted Scholar really quick well attempt to kill that is...I could see the Cleric and Tainted Scholar wanting to kill the Goblin Cavalier from the level of danger and attention that he would bring to the party. I feel the blind Swordsage is the odd man out. I’m sure the party would be fine mechanically, but FS Conjurer/Tainted Scholar + Cleric isn’t gonna struggle with much.

Fizz

kamikasei
2011-03-08, 10:52 AM
Oh good lord no. My last four characters are a first-level barbarian, a ninth-level Jedi Knight, a stalker high school girl possessed by an ancient ninja spirit, and an entirely mundane teenager in a postapocalyptic world who pilots a giant robot made of weaponized love in her dreams.

As it happens my three longest-running characters would form a surprisingly functional party, though. The transforming hero hydromancer would be the fighter, the ex-con special forces magical girl would be the rogue/debuffer, and the Nasuverse mage and Master in the Holy Grail War would be the face/caster/healer.

Zuljita
2011-03-08, 10:53 AM
my last 4 characters
4e Paladin/avenger (2 character sheets 1 character, i play him as 1 or the other depending on attendance), kind of an airhead with a love of championing the downtrodden
3.5 Champioin of Gwyn..../barb, hes very self sacrificing for the benefit of others but hates government, seeing it as a way for the strong to oppress the weak.
saga edition sith force focused keldor, very religiously sith, very darwinistic, if you cant take care of yourself, you arent worth his time.
Gurps con man, would prefer not to kill people but will do so if he needs to, is all about talking his way in, stealing lots of stuff and talking his way back out, inspired by neal caffery from white collar (http://www.imdb.com/title/tt1358522/)

The first 2 would get along just fine but fill similar roles, the last 2 might get on okay and fill very different roles.

if i keep it to 3.5 ive got 3 characters i never got to play for more than a session or 2 and one of them was a character i essentially rerolled to get to flesh out (the barb) the above mentioned champion of G, then:
CG VoP Master of many forms, didnt get to play him long enough to really build a personality for him, was a one shot kind of deal on the spur of the moment, for reference, MoMF requires far too much bookkeeping for this sort of game.
CG arcane trickster same as above really (if i had known about beguilers when i made this character thats what he would have been)
CG Barbarian on the path to be the Champion of Gwyn... but never got past level 2
so i guess my last 4 3.5 characters would all get along and have most of a balanced party, assuming that they could all be the same level.

Saph
2011-03-08, 10:55 AM
Well, the Neutral human summoner with his eidolon and the Neutral Good elven illusionist wizard would get on very well.

The Imperial Vindicaire Assassin-in-training and the winged superhero mutant pacifist with healing powers . . . not so much. Though in terms of abilities, the four would actually make a fairly viable party (arcane caster, healer, stealth/ranged attack, and a summoner to produce meatshields).

gbprime
2011-03-08, 10:56 AM
Hmm... Actually... That might work.

Cleric/Contemplative - N - Water/Dreams/Death domains, save or die plus reserve feat blaster
Diviner/Celestial Mystic - LG - debuffer/controller
Swash/Rogue/Acrobat - CG - melee, locks, and trouble magnet
Ranger/Moonsea Sky Sentinel - NG - Fey Heritage feats, some mounted combat, but mostly... Spell Turning!

Serpentine
2011-03-08, 10:57 AM
I think I did this not TOO long ago, actually...

Recovering alcoholic axe-and-bashing shield wielding LG Dwarf Knight from a strictly traditional, xenophobic dwarven homeland (but pretty easy-going, herself).
TN Warforged archer-ranger, pretty much literally born yesterday as a hunting-bot.
CN half-orc Rogue streetrat with a well-developed sense of self-preservation who likes kitties.
1/4 succubus 3/4 elf non-magical TWF Ranger with a bit of a case of PTSD.

Hmm... No magic, but could make a pretty good "mundane" team.

Greymane
2011-03-08, 10:59 AM
CN Human Warlock. Enjoyed being the heir to a noble house until his father was charged with treason. His ability to reason with people and get them to see his side of things was positively occult. (Jacked diplomacy as high as possible)

LE Human Wizard/Incantatrix/Archmage. My most fleshed out character. He sees himself as one of the most powerful people on the plane (and he's not too far off of that) and feels that the Gods, even the good ones, use mortals as pawns. It's his mission to destroy them so that mortals can rule themselves. Enjoys attaching himself to adventuring parties and helping them out though, as he sees it as his duty to do so, being so powerful. He needs to look out for the little guys.

CN Human Cleric to Olidammara. Orphaned at a young age, he ran with a group of Tiefling street urchins led by a young Cambion growing up. He revels in the good things life has to offer, and likes to see to it that others do as well. Mostly. He comes off as a grifter that preys on the greedy, however.

CE Human Warblade/Crusader/Swordsage (houseruled so that Initiator levels all stacked with eachother. Was ridiculous.) A deposed prince from a wealthy and powerful kingdom for a failed attempt at his father's life. This character was basically modeled after Prince Luca Blight of Highland from Suikoden II and was a complete blast to play. He lasted one session and perished in the Tomb of Horrors.

I'd say it's a sound group except we have two faces and no trap-finder. Wizard can handle that with summons though, I guess. Personality wise? The two evil dudes would despise each other, as one hates mortals with a passion and the other wants to save them. The two neutral guys would get along smashingly as well, enjoying the fruits of life and conning bad people out of money.

The Glyphstone
2011-03-08, 11:00 AM
Let's see...ex-characters I remember...

The LN Karnathi Construct-hating Warmage.
The NE Gnome Shadowcraft Mage (ended up a demigod at the end).
The LE Warforged Warlock.
The CG Goliath Swordsage.

Nope, no functionality there. The Warmage would try to kill the Warlock, who would cheerfully reciprocate, unless the SCM just annihilated them both out of boredom, while the Swordsage would hide under a crate and run away out of disgust.


If they somehow managed to get over their alignment conflicts and interparty issues, I can see it working a lot like an all-Striker party in 4E. Absurd damage output, but no resilience or healing.


Oddly, my current characters wouldn't do too badly:
-LG Binder/KotSS of Savnok
-CN Alchemist/Master Chymist
-CG Bard
-LG Cleric
That gives two effective meleers, a healer, and enough collective buffing ability to go absolutely nuts on anything they meet.

comicshorse
2011-03-08, 11:04 AM
Hmm a 5th Generation OWoD Nosferatu merchant and general sleaze
A 17th Level Cleric of Sune and general air head ( the cliches are cliches for a reason)
A NWoD beast kith Changeling with the insane belief he's actaully an Arthurian Knight
An elvish street samurai who only really cares about his reputation and money

Looks like a massacre in the making to me.
The Cleric and the Changeling would probably get along and the Elf would be fine if there's money in it but the Nosferatu is going to probably kill them all

PollyOliver
2011-03-08, 11:04 AM
I think mine would do pretty good.

Amaya, a lawful good lesser tiefling beguiler variant (wilderness campaign, so I got a few ranger and druid spells).

Kvissa, a chaotic good elf warblade going champion of corellon and eternal blade but never got there.

Qareth, a lawful good human warblade/bard specializing in inspire courage, white raven maneuvers, and charging the crap out of things.

Taborlin, nickname Tam, a chaotic good human archivist.

We've got trapfinding and skills, divine casting, limited arcane casting, and two sources of melee damage. Both Kvissa and Quareth had white raven tactics, which means Tam and Amaya might be getting a lot of turns at the beginning of a fight.

The party would be limited from some of the more interesting arcane spells, but Tam managed to scribe a few normally arcane spells from allies over the levels, and got a couple domains later from classing out, so I think they'd be fine.

WarKitty
2011-03-08, 11:07 AM
Last 4?

There's my current, Fionntan, NG druid/Lion of Talsid
Before that you had Kellen, NE druid/fighter

Those two are father-daughter in game. So they'd probably work together for a while. Eventually Kellen would probably try to kill Fionntan.

The others:
Junren, CG bard would get along well with Fionntan, serves as the party face and a skillmonkey
A wereleopard monk usually referred to as "that cat" LN

So, presuming I was using my revamped build for That Cat...would get along for a while. Fionntan and Junren would eventually probably kill Kellen off. Still, this is PF, so we have a controller, a melee, and a trapfinder/party face. The second druid is essentially also melee.

Tyndmyr
2011-03-08, 11:07 AM
Aright, last four characters. Im just counting RL games for simplicity.

Curr char: "Paladin". Abjuration Specialist wizard, focuses on self buffage and beatdown.
Last char: D20 fast char. Lots of skills, focused on spraying down ridiculous amounts of highly accurate shots.
3rd char: Domain Wizard/Incantatrix/Iot7V. Grey Elf. Pretty much the living example of a heavily POed wizard.
4th char: Rogue. Extremely reckless(was eventually sold into slavery by his own party for this), extremely lucky, and party healer via UMD.

Would they all get along? Doubtful. Alignments range from lawful good to chaotic neutral. But it's possible.

Balanced? Hells yeah. There's no unfilled role, all of the characters are flexible, and none of them are bad at what they do. Yeah, they'd decimate.

Edit: Forgot the 7th Sea game. Should probably replace the rogue with a glamor mage. That...oddly enough, doesn't change things at all. The glamor mage can heal, is quite stealthy, and decent with the stabbing.

Hazzardevil
2011-03-08, 11:10 AM
My last 4 charecters would be:
A warforged Soulknife/War Mind
A Valenar elf Psychic Warrior into Bladebearer
A Iron golem/Mystic Ranger who is trying to get one of his crossbows fixed,
and a Gone Witch,)

I see the warforged and the elf would constantly attempt to prove one is better than the other witch their double ended scimitars, (I used the same weapon for both and the Valenar elf is basically another soulknife,)
The Iron Golem and the gnome would get on quite well with their colourful language and usage of magic.

I can actually see it as the warforged winning because he is level 6, as is the Iron Golem and the gnome witch and elf are level 1, it would eventually end up with the elf killing himself because a none elf bested him in single combat with a double bladed scimitar.

Gullintanni
2011-03-08, 11:10 AM
My Last Four characters would be:

1) E6 Cloistered Cleric of Wee Jas/Master of Shrouds focusing on Summoning and Ice spells.
2) Living Greyhawk Cleric of Wee Jas focusing on Zen Archery Ray Debuffs/Necromancy and Buffs.
3) Bard/Virtuoso/Sublime Chord for 9th Level spells, IC/IG buffs and social mastery. Also has a Raven Familiar for UMD cheesiness.
4) Rogue/Swashbuckler/Nightsong Enforcer with Daring Outlaw for maximum SA and skillmonkeying.

Overall alignments - LN, LN, CG, CN

Neither of my clerics would enjoy themselves. Clerics of Wee Jas don't like Chaotic folk one bit. But the party would be pretty effective up to CR 12. E6 disapproves of your CR 12+ gameplay.

Earthwalker
2011-03-08, 11:11 AM
Maybe not a good group to try to work together.
A Wizard (Spec diviner)/thief with a very loose understanding of ownership. (DnD)
A elven weaponsmith with dislike of thiefs and ner’do wells.(Earthdawn)
Street mage detective, good at detection spells and information gathering skills. (Shadowrun)
Former company man / decker willing to do what it takes to keep the company from taking him back. (Shadowrun)
They wouldn’t get on, wouldn’t handle combat well. But if its lost, they can find it and get you it back.

Dr.Epic
2011-03-08, 11:15 AM
All these are level 5 characters:

A dwarf barbarian with a large great hammer; a bard changeling with +20 to bluff; an elven wizard; a gnome druid who only can speak in one word exclamations.

Could be fun.

Caliphbubba
2011-03-08, 11:20 AM
I think that a 2nd edition 14th level half-elven white robe mage,
a 3.5 ed 2/8 dwarven figher/barbarian, an Arete 4 Order of Hermes oWoD mage, and 10th generation obfuscate master Nosferatu would pretty much have all the bases covered.

Binks
2011-03-08, 11:25 AM
Last 4 played? Let's see, that would be,

1. A skilled medic and combat ninja
2. A businessman neimodian with a few minions, lots of money, and some halfway decent combat skills (riding a kaduu, but that's not important right now)
3. A vulcan security officer with terrible luck
4. An alien tank who regenerates ridiculously fast, is effectively immortal, and is near superman (when he's.not going all out) strong

So, medic + combat, face + combat, tactics + combat, and tanking + strength. No skillmonkey, but between my face char and tank they shouldn't really be needed (and of course my face char could get a skillmonkey minion)

GeekGirl
2011-03-08, 11:49 AM
The leader would probably be the CG Xeph Rogue /Swashbuckler. There was a CG Teifling Warlock, these 2 would probably get along they had similar outlooks, and both were fairly merciless with evildoers. Next was a NG Half-Elf Sorceress/Frost Mage She would kinda fit, though not quite as hard on teh bad guys. Last would be the NE Human Ninja assuming the rest of the group didn't find out he was evil, and what ever they were doing something to help him in the end, he may work with them. He would work fine with the character before that which was a Twi'lek Sith warrior

Tvtyrant
2011-03-08, 11:50 AM
Cleric
Cleric
Cleric
Cleric

Seems pretty balanced to me. :P

Gullintanni
2011-03-08, 11:56 AM
Cleric
Cleric
Cleric
Cleric

Seems pretty balanced to me. :P

This. This is the best party ever. AGC knows.

Kiero
2011-03-08, 11:58 AM
In WFRP2e there's the veteran soldier turned revolutionary/peasant hero.

In D&D4e the former mercenary turned fanatical paladin (not the class) of Justice!

In a FATE 40k hack, the ex-PDF black ops shooter.

In Star Wars Saga Edition the Scout/Jedi former explorer.

Aside from the fact that they'd probably not be able to communicate with each other, and exist in different realities, they'd kick a lot of ass.

valadil
2011-03-08, 12:09 PM
I'm excluding non-D&D characters because mixing systems doesn't really work.

Dragonborn Paladin of Tempus, Dwarven Invoker, Eladrin Taclord, Half-Orc Rogue. Sounds like a pretty well balanced party to me. I blame it on my desire to try each role in 4e and having played exactly 4 4e characters, I've played a decent party. As long as they weren't all racist towards each other, this would work.

Dr.Epic
2011-03-08, 12:17 PM
This. This is the best party ever. AGC knows.

But it's not the most...

EXTREME!!!

That'd be...

Barbarian
Barbarian
Barbarian
Barbarian

slaydemons
2011-03-08, 12:18 PM
But it's not the most...

EXTREME!!!

That'd be...

Barbarian
Barbarian
Barbarian
Barbarian

thats alot of RAGEEEE don't you agree?

Dr.Epic
2011-03-08, 12:21 PM
thats alot of RAGEEEE don't you agree?

No such thing bro. Imagine if they all go Bear Warrior. That'd be a team of 4 bears.

slaydemons
2011-03-08, 12:23 PM
No such thing bro. Imagine if they all go Bear Warrior. That'd be a team of 4 bears.

then they must have bear mounts so their can be bears on bears

Dr.Epic
2011-03-08, 12:24 PM
then they must have bear mounts so their can be bears on bears

And they can wield sharks as weapons. Dire bears holding dire sharks. If you know what I'm talking about, you are awesome.

Allanimal
2011-03-08, 12:27 PM
I think it would make a decent party, if the levels were matched up better.

7th level dwarf Barbarian/hellreaver
15th level human sorcerer with spontaneous casting cleric cohort
8th level human drunken master
2nd level halfling spirit shaman

Tvtyrant
2011-03-08, 12:31 PM
Actually the best party would be:

Beholder Mage
Lightning Warrior
Ithiliad Savant
Pun-Pun

Zaydos
2011-03-08, 12:33 PM
Last 4 characters played:
Druid Summoner (3.5, Lv 5); 1 shot, started character creation past midnight. No personality except a slight good guy streak.

Some PbPs that didn't go anywhere

Dwarf Invoker (4e) Lv 1, didn't have a chance to really develop his personality. A good guy though.

Human Fighter-Ranger Hybrid (4e) Lv 1 or 2, glory hound sums him up, a warrior, ready and tough. Capable of kindness but usually brunt and brutish.

Githzerai Shaman (4e) Low level; good aligned, cared deeply about nature, and hated seeing animals die even after they attacked us.

Last 4 characters played enough to have personalities:

Tom a chaotic good wizard/wild mage who had a pixie familiar. Focused in conjuration and dabbled in transmutation using conjuration based blasting and BC and then Draconic Polymorph for battle. A bit of a jerk, but his heart was in the right place and he could be trusted to try his best to save people who were really in danger. Except from his familiar, which put people in danger of total mental breakdown.

Zanar a fey-blooded warlock, made as an NPC with some political connections to open up possibilities to the PCs. Tried to write him out but the party wouldn't allow that. Got to play him when someone else wanted to test out how to DM. Noble-hearted and tried his best to be a good/kind person. CG.

Zantar a wizard/druid/PrCs, made as a PC for a round-robin style campaign, ended up being the NPC fourth member of the party because nobody ever took over DMing except twice. Definitely good but did have certain magpie tendencies about new magic and magic items. Seemed to be willing to let others have the limelight since all he ever did was buff. Campaign epilogue has him experimenting with magic and creating new life forms before (like the rest of the party) ascending to godhood. Zanar and Tom are actually explicitly dirty mirrors of his god and mortal halves respectively (they were in a twisted world made from pieces of his by a crazed mage). NG

I forget his name Adric or something; a proselytizing cleric of Baldur. Converted lizardfolk, originally made for a single adventure because someone finally decided to DM when my character was out of the campaign temporarily. Came back a few times. Kind of happy go lucky when not on duty, and with a strong belief that his god was the right one and the right way. NG.

So with the latter group, if at about the same level I could see them definitely working together. The priest would be a little fed up with them all, and probably look for a group that supported his ideals better, meanwhile the other three would magpie about magic. Tom would be the optimized one who brought big power, but if it went epic Zantar (who was played 12th to 20th) would give him a run for his money once he got double 9s. Zanar would initially be scout but as True Seeing becomes more prevalant he would be more of an artillery while the familiars and the priest served as a strong front line (shapeshift + extra familiar feat = :smallbiggrin:).

kladams707
2011-03-08, 12:33 PM
should we differentiate editions?

Calimehter
2011-03-08, 12:34 PM
Lets see . . .

LG Paladin, based on the Dresden Knights of the Cross. So a bit more tolerant than the 'archetype' paladin, but he will need it, because he'd be on the road with:

CG Half-Dragon Barbarian power-attacker
CN Gnome Illusionist/Rogue (3.0) who was basically devoted to getting into trouble
CG Human Barbarian grappler with a dash of Cleric of Kord in him.

Even after the Paladin got fed up and left (or just got ditched) it is a bit light on casting power and 'focus', but they'd be a lot of fun to have around at a party. :smallsmile:

Gullintanni
2011-03-08, 12:34 PM
Actually the best party would be:

Beholder Mage
Lightning Warrior
Ithiliad Savant
Pun-Pun

Wouldn't the best party then just be Pun-Pun and 3 Simulacra of himself? I mean sure they're all half-HD...but they still have arbitrarily high everything.

Dr.Epic
2011-03-08, 12:36 PM
All these are level 5 characters:

A dwarf barbarian with a large great hammer; a bard changeling with +20 to bluff; an elven wizard; a gnome druid who only can speak in one word exclamations.

Could be fun.

Oh. I forgot my first character: a chaotic stupid halfling fighter. Though he never made it to level 5, it'd still be fun.

Seth62
2011-03-08, 12:38 PM
that would be a great party, a 6th level drow werespider cleric, a 7th level wight dread necromancer, a 9th level draegloth barbarian and a 8th level level bozak sorcerer. Woot that would be great!

Darth Stabber
2011-03-08, 01:05 PM
SWSE Human Jedi/jediknight/duelist/gladiator - Very good at getting opponents to focus on him, and putting himself where he needs to be, a highly mobile tank/puller.

4E Dwarf Battlerage Fighter/Dwarven Defender - Slow, but good at getting things to pay attention to him. Very good at taking a blow. A stationary tank. Has a few healing tricks that work on allies.

OWoD Nuwisha - fills the rogue-ish role i suppose. More of a trap setter than trapfinder. Also lots of debuffs, + good at running away. Playing every trick in every book on the rest of the party, probably not good.

L5R(3rd edition) Bayushi Bushi/Bitter Lies Swordsman - Skilled, but makes it look like luck. Eats bosses for breakfast, bad at fighting mooks. Good party face (even if it's behind a mask with the Kanji for luck on it). Also Fast.

So the Jedi and the Bayushi are not going to see eye to eye, and the Nuisha is going get in alot of trouble "teaching" the Dwarf to lighten up. Infact I think that the Nuisha could really only be a party member if the rest of the party didn't know about it.

Now in combat, so long as they don't kill each other they should to alright. The Bayushi will charge, and will win initiative, and will end the life of the biggest threat. Then he needs to hide, because he is built to fight things stronger than him, and has almost died to mooks a hundred times. The Fighter and the Jedi are very good at holding attention and not dying, so with the big guy gone, they can slow roll the adds. The Nuisha has some skills with his dagger (Coyote's fang), but has very low strength, he relies of debuffs, and running away (Running away is an important skill for Nuisha). So I have 2 tanks, a single target damage dealer and a debuffer. There have been worse parties. And everyone but the Samurai have some abilty to heal. The Jedi and Nuisha can't heal themselves, but Quid Pro Quo.

SleepyShadow
2011-03-08, 01:10 PM
Last four? Oh boy ...

Ja'Aku, LN Wood Elf Favored Soul/Ordained Champion/Hospitaler: Has a level of emo about on par with Vincent Valentine, and has a penchant for sacrificing himself for the betterment of the party.

Saitia, NG Arctic Elf Rogue/Wizard/Arcane Trickster: Timid and quiet until frightened, at which point she will riddle everything around her with about 15 arrows and the occasional Cone of Cold.

Niho, NE Human Fighter/Wizard/Phantom Knight: A complete narcissist who was more than willing to reanimate dead party members and have them river dance for his amusement.

Biorne, LN Warforged Scout Fighter/Rogue/Vigilante/Justicar: A detective on the Stormreach Police Force with hard core "little man syndrome" and whose personality is an amalgamation of Robo-Cop and Judge Dredd.

Well, as far as stats go I've got a decently balanced party, but personality-wise things would melt down pretty quickly ...

Ja'Aku: "My life is meaningless, but I will not allow any of you to die."

Niho: "You're just jealous because of how awesome I am."

Ja'Aku: *sigh*

Niho: "What was that? I couldn't hear you over how awesome and powerful I am. Not to mention good-looking. Yes, yes, it's hard being the smart AND the pretty one, but it's a burden I'm willing to bear."

Saitia: "Poor Ja'Aku ..." *hugs him*

Biorne: "Did I say you could do that?"

Sploosh
2011-03-08, 01:20 PM
AD&D Barbarian
4e Half Orc Slayer
4e Undead Half elf Avenger
4e Human Lazylord

Three angry jocks and one very unpleasant coach. It's not only a workable group but there's enough testostorone there to put chest hair on a baby.

Uhtred
2011-03-08, 01:33 PM
Lvl 11 CG Centaur Fighter/Warblade, high strength and wicked Fullblade plus an arsenal of other weapons and magic toys
Legend 8 Scion of Horus Gallant, focused on Sun and Justice Purviews, with high Epic Perception
Lvl 10 Talortai Mandalorian Soldier, with some, mostly defensive, Force Powers, highly advanced armor and a big, mean concussion rifle
nWoD homebrew Werebear, modern day, big mean abilities all focused on hitting harder and often.

I'm thinking that the Centaur and the Talortai would get on VERY well, both are accomplished tacticians and pragmatic in all their dealings. The Werebear was a bit of a simpleton and would probably be lured in by the others with the promise of free and ample snacks. The Scion would have the hardest time with the others because he was essentially a Private Investigator that liked working alone, but once he was convinced the Centaur, the bird-elephant-lizard thing and the man-bear weren't Titanspawn, they'd grow on him pretty quickly. I think they'd be a fun party to play now, actually. Pretty good spread.

GoodbyeSoberDay
2011-03-08, 01:39 PM
Going with "old" characters, my last four were a mad cultist 4e wizard with a pragmatic streak, a "spirit tamer" in a homebrew fudge thing, a 3e necromancer wizard who hunted other mortal necromancers, and a 3e cloistered cleric/divine oracle... of Erythnul. The Cleric would either try to get the party to slaughter things, or lead them to their own slaughter. The cultist hates necromancers, so they'd probably get into a fight... the one who could cast 3e black tentacles would win. In all likelihood the spirit tamer would GTFO.

Current characters are a PF paladin on these here boards, a neutral 3.5 wizard (yes, I have my type), and a massive chaotic stupid/evil elf-eating 4e barbarian. The barbarian would probably be "attack on sight" for the other two.

EccentricCircle
2011-03-08, 01:45 PM
hmmm
excluding Non D&D characters for continuities sake...

Ariadne Fletcher: quick talking scoundrel (rogue 15)
Nickolas Adelfi: magic Items salesman and retired adventurer (Rogue 2, Bard 3, Swashbuckler 2)
Xander Avelenda: master wizard (Wizard 20)
Kieran Esgalion: huntsman and wilderness expert (Ranger x, depending on the oneshot)

thats not a bad team, though they are somewhat lacking in holyness unless we go back a little further and add in

Aecya: the Health and safety paladin (actually cleric cant remember of the top of my head)
or
Cornelius: the passing priest who ended up saving the world (monk but played more like a commoner.)

and so they don't feel left out :
Sir Edric de Mont (Pathfinder cavalier) and Eglin Darinson (Dwarf)
can come along too.

Xander would hire them all, and Nick would equip them while Eglin and Edric would handle most of the fighting. Ariadne would be the face of the party until Xander told her to shut up. Kieran would scout and Aecya would carefully remove any nasty arrows. Cornelius would hang around yelling at random monsters to leave him alone.

yep the world is pretty much safe whether its just the latest four or all of their forces combined!

Mr.Smashy
2011-03-08, 02:02 PM
(3.5)
1st level Half-orc fighter that had 5 Con, and a bad attitude against other male Half-orcs. Played him like a Beta fish. Attack on sight.

(SLA Industries)
8.0 SCL human operative that wanted to be a sniper but thought a 17mm pump action pistol worked better than a rifle. An amazing shot.

(3.X) Halfling rogue that was one of two people to survive an ambush from an Orc warband. He was captured and held for ransom, but eventually adopted some of their ways. Talked the DM into letting me trade 1st level rogue skills for Rage. He eventually picked up cleric and was going for TRoO. I just dies laghing when he dropped a young green dragon (using the 20,20,20 crit rules). Picture a raging halfling (like a child throwing a tantrum) throwing a skip-rock and toasting a dragon. The DM was pi$$ed.

(Exodus)
3rd level Red-neck named Jim-Bob Joe-Bob Winchester Jr. Could literally fix ANYTHING! had a repair of +35 at level 3. Quick as hell and liked to run up on you with his jury-rigged shotgun.


All in all decent. Not a whole lot of magic, but 17mm bullets make things seem like magic. The Half-Orc would get along fine with everyone. Jim-Bob made a check against eveyone he met to determine if he would like them or not. Sort of a "We don't take kindly to your kind around here. kind. kind." the last two words were placed there intentionally.

Ajadea
2011-03-08, 02:22 PM
Power Imbalance. Lots of that.

Sarah Dalton, Human Archivist//PF Wizard 1 from modern times.
Aderyne Pebblebrook Shadowcaller, Halfling Warlock 1 who literally gained her powers a day ago.
Sessara Corathali, Human Vampire Lord Chameleon Homebrew 26/Epic Hero 3/Epic Infiltrator 1//Factotum 16/LA 14. 300+ year old adventurer who views the entire multiverse as an interesting playground for her to watch and mess with.
Vanalya Jethansen, Human PF Oracle 2. 15 years old and possibly one of the more conventionally sane members of the very large party.

Did I mention the power imbalance?

However, if I substituted Alyazi Shadowscale, Draconic Human Monk 1/Sorcerer 1 for Sessara, we might actually have something here.

We have sniping from Aderyne, Close(r) Combat from Alyazi (her only offensive spell is PW: Pain, she has to get in very close, relatively speaking), in-combat healing and minor crowd control from Vanalya, and Sarah can do utility spells and out of combat healing.

Very low-powered, but considering the highest ECL here is 3, that's to be expected.

Personality wise, we have issues. Alyazi lacks just about anything resembling empathy, and doesn't care about others unless their well-being directly impacts her. Vanalya's a borderline pacifist, and has issues with standing up for herself. Not with protecting others though. Aderyne is reckless, and the other three really are planners. And Sarah thinks in modern terms, in modern rules, and has knowledge of the game system she is in.

Alyazi and Vanalya would clash constantly, due to their almost exactly opposite world views. However, Alyazi is more likely to win. While Vanalya will stand up for others around her, she does not stand up for herself, and Alyazi would boss her around constantly. Sarah would be viewed as insane, and Aderyne would probably be slain in the middle of the night by Alyazi because she would view the halfling as a liability.

Dr.Epic
2011-03-08, 02:23 PM
Let's see what else...

A barbarian that can't control his own strength and aggression
A wizard with a series of powerful gadgets that make him a powerful fighter
A divine caster with a powerful hammer
A soldier with super strength

That'd make an awesome movie (http://en.wikipedia.org/wiki/The_Avengers_%28film_project%29).

Draz74
2011-03-08, 02:25 PM
Huh, I haven't played D&D as much as I'd like for many years, and in my last campaign I was the DM. So I remember my last two characters well, but before that it gets fuzzy. I'll say the last four I remember, though #3 and #4 were in very short-lived campaigns and didn't get detailed all that well.

CG Human Rogue 1 / Transmuter 6 / Loremaster 2 -- an ambitious explorer/tomb raider, a self-educated outcast from a small barbarian tribe. A pacifist who occasionally conflicted with his party when they killed enemies that he thought could have been handled peacefully. Focused on battlefield control and buffing his allies.

NG Dwarf Rogue with a Fighter dip -- an engineer with a particular focus on traps (both disarming and creating them). Fought with a Waraxe and a Spiked Shield. Reasonably typical dwarven personality, including a medium lust for wealth.

CG Human Fighter -- a carefree mercenary type in a low-level, low-optimization Core-only game. Fought with a spiked chain but didn't bother specializing in Tripping.

NG Gnome Cleric -- had a Dexterity score of 3, so he rode his pet donkey everywhere for fear of tripping and hurting himself if he ever tried to move his spherical little body around using his own two feet. Most of his motivation for adventuring was to get drunk.

So these four cover the various party roles remarkably well, and their alignments are almost embarrassingly compatible (I need to try roleplaying some more alignments!), though I can definitely imagine some conflicts coming up between their personalities in spite of similar alignments. There could definitely be some imbalance issues, though; mostly with the Fighter getting left behind all the others power-wise.

A few other characters that I've almost gotten to play, since these four, would be interesting to add to the mix. A LE Tiefling ninja (Rogue/Monk/Assassin, Core-only game again); a cynical, urbane, alcoholic Human Paladin; and an "elderly madame librarian" with a secret passion for martial arts (Factotum with a Swordsage dip).

Yukitsu
2011-03-08, 02:34 PM
Going just with campaigns that went somewhere:

Current is an elven enchanter, who is rich, snooty and lazy. True neutral, but likes helping out when he's not busy being lazy.
Prior to that, same campaign was a lesser kami spirit shaman (outsider half elemental) of lightning. Chaotic neutral. Enjoyed causing general pandemonium. Stole all the NPC money and fled.
Before that, there was an elan dread witch who was chaotic evil. She got along well with goodies because she was basically always pointed at other evil.
And before that was an elven paladin/rogue thingy who was lawful good. He'd get along well with the current character, since they're both really quippy.

It'd be a pretty balanced party. Lacks a truly dedicated "I'm here to get punched in the face and hit people with a stick" member, but honestly I never understood the point in that role anyway.

randomhero00
2011-03-08, 02:35 PM
Hah, they'd be one heavily skewed party.

At the top by far, melee and ranged monster damage dealer + tank + mind controller; a homebrew that got a bit out of hand (everyone else was high powered too) from my DM at the time. Was so b@d@ss he gained divine rank 0.

Next is a DMM Clericzill that was let to have free reign...had over a dozen buffs

A gestalted druid/summoner. one of the strongest classes with extra casting and its own warrior better than its animal companion. Can you say battlefield control + massive damage?

The last would be weak in comparison.

Warlock- A fairly standard one

Rankar
2011-03-08, 03:29 PM
LN human conjurer who takes a book and chair into battle to keep himself occupied. Based him off Kyoya Ootori from Ouran Host Club.
NG VoP human female druid who believes in mercy and wrath (emotional baggage). Got into a fight with the female cleric who killed a surrendered hobgoblin. In character she left the party and declared civilization a plague on the world.
CG whisper gnome swordsage. Optimized character in a game where only one person had heard the term optimization.
LG human paladin from PF. Worst luck ever with that character. Rolled double 1's in a solo game and died. The Dice Gods told me to never play paladin again and I'll listen.

Honestly I think this would be an excellent group if you were to even out their levels (aside from the Paladin. He can burn).

Daftendirekt
2011-03-08, 03:29 PM
Last four 3.5 characters:

Enkidu, Changeling Telflammar Shadowlord -- I purposely got him killed because the DM basically said "**** you" to his whole backstory and goals and had them fulfilled in 2 sessions without any thought or detail or anything.

Tal Rasha, Sun Elf Olin Gisir -- Replaced Enkidu, last 2 sessions before the campaign fell apart.

Audric, Drow Ninja Cleric -- Yes, you read that correctly. No, it's not optimized. He was originally a ninja/master thrower (well, going for it), but in-game RP things happened. He's my current character, once the campaign starts back up again, as it's on hiatus right now.

Fatima, Crane Hengeyokai Monk/Drunken Master/Warshaper -- Combat-wise, super fun to play. She was a 16 year old girl who punched **** to death and drank lots of booze. However, I didn't give her much personality apart from that, and no backstory, so I got bored of her after a while and made Enkidu. I went through a LOT of characters that campaign.

I think that would be a playable party. Got the wizard, the cleric, the tank(ish) monk, and the skill monkey.

Chilingsworth
2011-03-08, 03:43 PM
Let's see:

Savrial: NG 18th level Asimar Healer with a Celestial Couatl healer's companion
(also had access to all Conjuration [Healing] spells in the spell compendium, but lacked access to Gate, which is a banned spell by my DM.) She's the reason I actuallyLikethe healer class. Played her through most of the Savage Tide campagin

Canary: NG Human Bard 12/Lyric Thematurge 3/Siblime Chord 2 designed with buffing/debuffing in mind. My Character in the Age of Worms Campagin.

Kharak: Human LE Wizard 6/Human Paragon 3/Mindbender 1 Has an imp familiar. In theory a battlefield control/slightly batman-ish wizard, died in his first encounter and is very unlikely to be raised due to interparty factions.

Satalqa: Under Consturction: Human LN (with slight evil tendancies) Rogue 2/Warblade 8. Basically a trapmonkey with a few combat tricks. Prsumably Kharak's replacement. Belongs to the "correct" faction. Also, will do the job of trapmonkey properly, since the guy who volunteered for the job built very badly for it. (Satalqa has +30 and +22 in Disable Device and Search, repectively, as opposed to the other guy's +10 or so in each!)

Savrial and Canary would get on just fine, I think. Kharak and Satalqa might get on well enough, though since they're members of conflicting factions, they might not, too. Also, the latter two are part of an isolationist, xenophobic society so they would be unlikely to join forces with my other two characters.
If these four were somehow forced to work together, then they might work out ok. However, Niether Savrial nor Canary are built for combat as they're both support characters. Also, the level descrepancy would probably cause serrious problems.

If they happened to face Undead, Savrial would be able to wreck them with mass cure spells, or even mass heals (she prepares almost all her 8th and 9th level slots as these.) Any of my other characters would then be able to finish the undead off fairly easily. If anyone got close to death, Savrial would bring them back to full health very easily.

Warlawk
2011-03-08, 04:42 PM
Lets see here...

Current: CGish Bard/Warblade, Lesser Assimar. Divine bard variant follower of Lathander who is one of the core members founding a new order to oppose a growing Devil threat. I say Chaotic Goodish because the game has a very heavy inquisition undertone going on. When it comes to going after the enemy, good kind of takes a back seat.

NG Wizard/Incantrix (Domain Wizard/ Elven generalist sub levels), Gold Elf. Kind of a stereotypical elf I guess. Raised within a home of elven wizards descended from the elven high mages of old. Utterly convinced of elven superiority. He does not hold it against the other races that they are so inferior, after all, they can't help it. Has gone out into the world because it's pretty much doomed without elven help, so it's his duty to help save it from itself. Willingly retired because it was causing balance issues as our group does not optimize much, and I don't like blasting.

LG Crusader/Swordsage/Warblade/Mot9 (Sader 13, warblade1, Swordsage1), Dwarven crusader of Moradin. Axe/board stone power tank type. Had a cousin in the group who was our warblade melee damage machine. They spent as much time insulting and fighting each other as anything else. Cousins name was Rlyar and that game has spawned a long standing tradition of Rylar's mum jokes. Dedicated armorsmith and member of the Hammers of Moradin order. Self smithed mithral fullplate that was literally a shrine to the dwarven gods with moradin as the centerpiece, heavily enchanted and embellished with various light producing effects to set off the eyes of the god's faces worked into the armor etc. Mithral chased dragonscale shield similarly crafted and worked, lots of RP and adventuring fun was had to get the materials and enchanting work done on them. Retired when the campaign ended at level 14.

CG paladin of Elistree, lesser drow. All drow party seeking to advance Elistree's cause in the realms and gain further acceptance for her followers on the surface. Certainly of good alignment, but with the drow background and pragmatism regarding treatment of enemies. Wouldn't do things like torture, but mercy and honorable dealing with enemies was certainly out of the question.

A solid party overall, but would be a bit lacking in high end divine magic. A fair bit of lower level utility spells, and healing would be fine with the bard for UMD, crusader using healing strikes and paladin filling any gaps that might be left. Trapfinding obviously would be an issue, but could probably be worked around with a combination of utility divine magics, skills, arcane magic and summons. Also it would be easy enough for one of them to pick up the leadership feat for a trapfinding cohort.

cfalcon
2011-03-08, 04:50 PM
Hrm, a human male wizard, an elven female summoner, a human male wizard, and a human male fighter. It could work. Be a bit light on healing!

RTGoodman
2011-03-08, 05:00 PM
(Gotta count one that's created but hasn't been played yet, or else I can't remember my last four. Being the DM constantly kinda sucks. :smallannoyed:)

1. Sir Keris Darkblade, Level 24 Death Knight (actually a Human Paladin/Questing Knight/Hordemaster). One of Lord Soth's 13 followers doomed by their leader's fall, Darkblade was lost in the Mists when his lord was banished from Krynn to Ravenloft. Before finally escaping, he was tainted by that evil place and can no longer die. He's been adventuring the multiverse for millennia searching for respite or, at the very least, revenge.

2. Ka-Cha, Thri-Kreen Battlemind (from the Dark Sun D&D Encounters). Not much personality, but I love playing Thri-Kreen.

3. Krugg, Half-Orc Barbarian/Fighter/Outcast Champion as a "special guest" in a years-long Greyhawk campaign a friend of mine runs. (He's named after my first D&D character who you see in my avatar). This Krugg has seen his share of racism and is working towards for equality for all (usually with some strategic head-bashing).

4. [Don't Remember the Name] Half-Orc Beastmaster Ranger with a pig animal companion (named, of course, Pig). This was for a one-shot game designed by the Playground's very own Trog at the SE Trogland Meet-Up in 2008. His backstory? He was just a normal half-orc farmer when some rampaging monsters attacked his farm, destroyed his home, and killed his family and all of his animals. His weapon was the last farming implement he found, and Pig was the only other survivor of the attack.

DeathsHands
2011-03-08, 05:13 PM
Alright, lemme think... latest hasn't been played yet, but since I've DMed more than played recently, it's the only way.

Dorian Lisius - 1st Rank Rogue Trader (...Rogue Trader). Fond of aliens and gunslinging.
Shaggadath - LE 15th Level Mind Flayer Sorcerer. ...well, he's a Mind Flayer. Brains.
Sulliman Anders Burke - Scout Courier (Mongoose Traveller). Well, pretty much a mercenary for hire. As opposed to not being for hire.
Dac'ta Va'prak - 4th Rank [Cyber] Kroot Mercenary (Rogue Trader). Fond of killing and eating people. Eventually lost all of his limbs and had them replaced with bionics.

...that's a very dangerous combo, both to others and themselves.

Ravens_cry
2011-03-08, 05:15 PM
Magic averse, nay-theist, rifle toting Human Ranger, A Gnome Holy Warrior of Asmodeus with a taste for justice, brutal and certain, a purple troglodyte (cursed item and a reincarnation) paladin kitted out like a Mongol warrior on the run from assassins from his homeland, something about killing his sisters fiancée, and a Lawful Good Halfling Rogue, who hid her gender and considered herself a paladin of "The Suns Shadow", a cult of Sarenrae who fought evil with the minimum of violence and bloodshed by the use of stealth and subterfuge.
Oh, and they are all from the same campaign.

Nix Nihila
2011-03-08, 05:20 PM
Let's see... It's been ages since I've been a player, rather than a DM, but I think I remember my last 4 characters.

1. Kassandra - A human wizard in a high homebrew campaign who focused on spells to do with paper and writing, as well as animating origami. She wasn't very effective, but she was a LOT of fun to play.

2. This one didn't have a permanent name, but s/he went as Isayi for most of the campaign. S/he was a NE changeling factotum/chameleon that I played in a short campaign.

3. Kelyk, a LG human warblade who used mostly diamond mind maneuvers. I don't remember much other than that, since this was quite a while ago. Of course, I was at least good enough at roleplaying not to play him as a Miko LG type character.

4. The last one was a Vanara Shaman from an oriental adventures game. I don't remember this one too well either, but I think her name was Akira or something like that.

I could definitely make a reasonable team out of these characters, although none of them are particularly optimized. I also doubt that any of them would work together in a million years, except maybe Akira and Kassandra.

EDIT: I think I actually played an ur-priest somewhere in there, but I don't remember the specifics.

Beelzebub1111
2011-03-08, 05:23 PM
A 9th level Dwarf Cleric of Kord
A 12th level Human Bard that worships Murlynd
A 13th level Werebat Transmuter
and...a Malkavian Psychiatrist?

Psyborg
2011-03-08, 05:32 PM
I'm sure I'm missing some, but here's what I remember. Practically all homebrew classes, and one homebrew race...nice. Most recent to least:

4th-level Thorn Sagittarius with Vow of Poverty, riding a Greenbound Velociraptor shrubbery topiary Wild Cohort. Accurate and effective archer; sky-high AC for his level but about two hit points and a crummy Fort save. Neutral with a slight Lawful tendency (unusual in fey, I know, but Thorns are basically the enforcers of the faerie courts, so it makes sense.)

5th-level Elan Rogue 2 / Heart Shaper 3 (Tome of Battle Soulknife remake). Entirely optimized for survival. Better than useless at actually killing things, but obnoxiously hard to kill. His real value besides trapfinding was his Hewards Handy Haversack with a list of goodies a page and a half long...so very, very useful. Eberron campaign; he was a middle-aged archaeologist sponsored by one of the big universities...his knack for survival had been honed by half a millenium of poking his nose into ancient ruins, and the DM let me trade out Trap Sense for the Archivist's Dark Knowledge class feature to reflect the benefit of my years of study and experience. Wore a top hat. Alignment weakly Good- he was more interested in studying and mapping everything.

7th-ish-level (I forget exactly) Water Orc Serpent Totem Barbarian / Warblade (gestalt), focusing on the Cthonic Serpent discipline and using a daggerwhip for reach and tripping. Neutral Good, smart enough for an Orc but simple-hearted- practically good enough to be Exalted, looking back on it; he had a definite streak of selfless nobility.

3rd-level Halfling Bard. Generally just buffed and Cure Light Wounds'd people, but in the solo boss fight he used optimized Inspire Courage, small size, and Halfling racial bonuses to throw a sacks of 15 flasks of oil and 1 alchemist's fire and laugh at the improvised weapon penalties, ending the encounter in one round. Didn't get played long enough to develop an alignment or a really strong personality, but he Disguise'd as a human child on occasion to avoid notice in the city.

Well...let's see, we've got a buffer/backup healer, a trip/AoO controller, and a thoroughly competent archer. The Heart Shaper's not a huge contributor in combat- flanking and aid another bonuses for the tripper, probably- but his haversack would be incredibly useful for puzzle and out-of-combat stuff. A caster of some kind and a better healer couldn't hurt, but I think they'd manage okay. The power levels aren't quite balanced, but they could be worse. And hey, experience is a river, right? XDD

druid91
2011-03-08, 05:37 PM
Ishida Jiru. Epic level druid. Mildly lacking in morals.

Isaac blackwater. Psychotic tiefling 13th level gestalt psi warrior and xenotheurgist.

Shoca nicarn. weakest of all and most good. 1st level sorcerer/psion.

And finally Malrar. Mad scientist cat burglar and evil conspirator.

NichG
2011-03-08, 05:42 PM
That would be very strange just because of relative power levels. It looks like I've got all the roles covered, but one of the characters totally ruins the power curve for the others. The last four characters I played have been:

Mardyr the Wise, an ECL "26" (ECL non-indicative) character in a super-high-power game where every party member can pretty much solo anything in the Epic book. Effectively a full-progression cleric/swordsage with a metric ton of homebrew thrown in. He is pretty versatile role-wise, so honestly he'd probably end up dominating this party. He can tank very well (he can contingently return from the dead at least three times per fight usually and can full-heal himself with a quickened spell almost ad-infinitum), hit very well (Time Stands Still + Inferno Blade + Giant Size + Haste + Belt of Battle = 15 attacks dealing about 120-150 damage apiece), heal and buff very well (can pretty much choose to affect the entire party with any spell level 6 or lower for free), cast almost any spell in the game (Miracle for cheap), create almost any form of matter, energy, or spiritual being spontaneously in exchange for xp (homebrew 'Divine Creation' feat chain with Craft Soul, Craft Lifeform, Craft Physics, etc for weirdness), and so on. Its that kind of game.

A bus driver ghost from 1940s earth in a weird oneshot modern game. Effectively level 7 or so, but no real combat ability whatsoever. Could be the rogue I guess? I think he had a few ranks of repair.

Peren Sarmalas, a Shaman/Wizard-like fellow from a Slayers d20 game. Slayers d20 casters are like D&D wizards that the designers thought were way too weak and needed much more power. He had three sort of main tricks: Burst Flare, a spell that did about 40d8 damage in an 80ft radius, Polymorph Any Object as a combat super-utility spell (I change the air into griffons!), and the use of Limited Wish basically at will to cast any other spell he might've otherwise forgotten (which included, at one point, using it to emulate Message). Peren was basically a mad scientist type, and at one point got himself two random templates by combining a plane-scale magical effect with an Energy Transformation Field and PaO pointed at himself, so by the end of the campaign he was a pink half-fire elemental magma elemental creature (two great templates that go horrible together, since 1/2 fire elemental strips off almost all of the good parts of the magma elemental creature template)

Tsuruyoji, an L5R Crane Samurai with the 'cannot lie' flaw. He's a legendary swordsmith, and can use Iaijutsu for anything, but he's really squishy by D&D standards. He's probably basically a level 13 or so Samurai or Kensai or something with a gimmick if you converted him to D&D.

Edit: Given the personalities and power-levels, I expect that Mardyr would probably create monstrously powerful gear for the rest of the party, and then would set himself up as a faux villain to oppose the party just to make them strong enough to adventure with seriously. Peren would probably be mildly annoyed by Tsuruyoji, who would likely dedicate his existence to protecting the universe from Peren's experiments. The bus driver would get a resurrection first chance he got and would subsequently retire.

The Cat Goddess
2011-03-08, 06:17 PM
Well...

Ellenda, a LN Monk/Rogue/Master Thrower. She was a Tiefling with the Evil Exception (from the Hellbred race). Over the course of the campaign she became snarky and bitter towards everyone but the Half-Giant Barbarian, because he was the only one who never cared about her race or "aura of evil".

Crunch, a LN Unarmed Swordsage/Warblade, Trip-build. He was a Half-Ogre who was very serious about protecting others. Feats like Combat Reflexes, Stand Still & EWP: Rope-Dart (an exotic monk weapon with a normal reach of 15'!) enabled him to control the battlefield. He carried Adamantine Bolas to deal with flying threats and for breaking down doors at range.

Gloria Mourning (aka Mourning Glory). A CN Abjuration Specialist Wizard/Warlock/Swordsage/Tefflamar Shadowlord. She was a Primordial Half-Giant. With a rediculous number of ways to teleport short/long distances, Eldritch Glaive & Shadowpounce, my record number of attacks was at level 18 I ended up getting 3 full attacks and 1 attack of opportunity on the same guy.

Angelsyn Whitewings. A CG(N) Ranger. One of my least optimised characters ever. I'd picked up the FR feat that gave you Arcane casting instead of Divine and was going to go into Arcane Archer... but Arcane Archer was too terrible a PrC even for that character. I might try rebuilding the character if I can convince the DM to allow the Pathfinder version though.


No healing/Divine power in this group (beyond the rogue's UMD), but a very high damage output selection...

Grendus
2011-03-08, 07:01 PM
Hmm. Let's see:

Grek, a 6th level LN cleric/ordained champion. Can cover tanking and healing pretty well.

Malachai, a 7th level archivist. Took a lot of druid spells, a pretty good blaster equivalent, favoring spells like Spiritjaws and summons.

Tal, a 3rd level pathfinder summoner. A decent support caster, his eidolon is a pretty good skirmisher.

Salem, a 5th level wizard going into Malconvoker. Focused conjurer, with a lot of firepower. His summons would probably fill out the tanking role.



Soooooo... I think I like spellcasters a little too much. But they would make a pretty good group - divine gish, divine blaster, arcane support w/ built in skirmisher, and arcane summoner. Fairly consistent outlooks too, one's a cleric who wants to conquer Droaam, one's a lesser tiefling who wants to find out who his father is, one's an absentminded mercenary, and one's a formerly retired absentminded mercenary. They'd get along great.

Zaq
2011-03-08, 07:20 PM
Hmm. Do characters that get rebooted count as one or as two? My level 16 spirit shaman got hit with a world-spanning E6 spell (that is, someone cast an epic spell to convert the universe to E6) and came out as a level 4 incarnate. Same character, very strong nudge-wink that they were always kinda like that, all that good stuff. Keeping it within one system and assuming that that character only counts once, we have:

-The LN dwarf incarnate who's a delightful (read: unholy) mixture of The Chrysanthemum Vow (http://en.wikipedia.org/wiki/Tales_of_Moonlight_and_Rain) and Boatmurdered (http://tvtropes.org/pmwiki/pmwiki.php/Main/Boatmurdered) (warning: TV Tropes)

-The LG warforged DFA who's a direct ripoff of Inspector Gadget

-The TN illumian truenamer who's sort of a D&D version of Enjirō from Santō Kyōden's "Grilled and Basted Edo-Born Playboy" (OK, so I like basing characters on Edo-period literature. Is that so wrong?)

-The NE human spellthief who's a cowardly, hypocritical, and greedy bastard who only bothers with other people so far as they can help him profit in some way

Mechanically, the party roles are reasonably well-covered outside of direct damage: the incarnate can be tanky and skillmonkeyish, the DFA is a great debuffer and party radar, the truenamer is the party encyclopedia and is as good at buffing as a truenamer can be, and the spellthief is pretty generically sneaky and skill-focused. Roleplaying-wise, most of them would get along reasonably well if they found a way to keep the spellthief interested. The first three would work pretty well together, actually, even if the incarnate would probably roll his eyes at the truenamer a lot. Fun times.

jseah
2011-03-08, 07:34 PM
My last four characters would gel very well together. They're quite nearly the same person after all.

StP Erudite
- All the recharge and psionic goodness, applied to spells
- Zero attack power, utility all over -social spells
- Archaeologist, the "spends a week digging up a fossil" type, not the indiana jones type

Archivist
- Bookish, not much to say, didn't last long enough

Wizard/Malconvoker/Loremaster/Archmage
- Alot of extraplanar knowledge, lots of summoning
- Functionally, works as the tank in a party by making alot of monsters get in the way

Truenamer
- Alot of skill optimization, able to boost anyone's skill check into the high 40s for any arbitrary skill
- Still nearly useless


I tend to gravitate towards the more passive gatherer-of-knowledge types.

And I *never* play melee characters. In all my games of D&D, my characters have held a melee weapon as a main purpose in combat exactly one time.

Zephyros
2011-03-08, 08:02 PM
Hmmmm... I don't think they would work together

They were:
a N human Warlock hitman for the Church of the Silver flame (however unknowingly powered by a Rajah Lord)
a LN human Warblade executioner of the Zhentarim regime (until adventure dragged him away)
a NG elven Jade Phoenix Mage (really really really old dude, living a continuous circle of dutiful lives... Youthful nonetheless )
a N Tiefling Thieves' Guild Wizard/Rogue/Unseen Seer (all-for-me dude)

They would make a very powerful group (lacking a bit on the divine side - although the 'lock could use his trinkets) but motivations/characters would be all over the place..

Lord.Sorasen
2011-03-08, 08:20 PM
My party would be... Oh god. First off, I have only ever played 4 characters, one was in 2e. So let's see...


- A human rogue, with a focus on stealing things and opening locks and such. It's been too long, I don't know its real levels or even if that's really what my build did.
- A monk 1/Sorcerer 2 who primarily used magic missile as a damage spell, truly the greatest of builds.
- A half orc cleric 2, actually pretty fun to play. I was a healer most of the time, but I was ready to buff and such. It was player's handbook only, so half-orc was my only option for +2 str, and I liked the flavor a lot. Because the rest of the party was a gnome bard 2, a half-elf druid (who didn't have an animal companion because everyone forgot), a halfling rogue (who didn't know how to sneak attack), and a human monk who rolled badly, I was the primary melee.
- A psion 1/bard 1, a "pied Piper" sort of thing, though also a pacifist with vow of nonviolence fluffed to use instrument for psion powers. Super awesome, actually

My team would ultra suck.

Indon
2011-03-08, 08:28 PM
Level 6 Pathfinder Hospitalier (read: Healier) Paladin
Level 3 Pathfinder Beast Master (Houseruled variant - swap effective levels for favored enemy and animal companion) Ranger
Level 11 Pathfinder Monk
Level 19 4E Fighter of some damage-oriented persuasion. Battlerager?

Damage-heavy, but viable if everyone's the same level.

Lord Vampyre
2011-03-08, 08:54 PM
Half-Dragon Grey Elf Wiz 1/Archivist 3/Elf-Paragon 3/Swashbucker 6

Tiefling Wiz 3/Druid 3/Arcane Heirophant 4

Sun Elf Wiz 1/Fighter 4/Bladesinger 2


Unfortunately, none of my character's would probably get along that well. They all had a tendency to think they we're always right, and that everyone else should simply follow their lead.

Honestly, if you stripped away their class and race, they we're all the same character. My live-action character's tend to be far more diversified than my tabletop characters.

Denomar
2011-03-08, 09:03 PM
*scratches head*


uhh.

1. Mordrent the Walking Death. A Lawful Evil Necropolitan gestalt Crusader 11//Dungeoncrasher Fighter 6/Ebon Initiate 5. A somewhat dour figure with great strength and multiple personality disorder.

2. Connal the Siegebreaker, son of Kamnaroth of the land of the Linnorms. A Chaotic Good Jotunbrud Human Dungeoncrasher fighter 4. A classic drunken brawler who spends more time smashing down walls than actually fighting.

3. Ruavel Iriat A Neutral Good gestalt high elf Evoker 5/Incantatrix 10//Expert 10/Exemplar 5. A pleasant calm researcher of forgotten lore.

and well... Athranos Savarin. A Lawful Neutral gestalt Kalashtar Rogue 11/Crinti Shadow Marauder 5/swashbuckler 3/Invoker 11//Soulknife 10/Atavist 10/epic hero 3/swordsage 9. An, um. Kalashtar demi-diety. (Invoker is a house ruled warlock refluffed as lawful).

Mechanically speaking the soulknife is practically a party in itself.

dragonfan6490
2011-03-08, 09:53 PM
My last four characters were: a Human Swordsage that was samurai themed, a Human Con-based Generic Spellcaster using homebrewed feats, an Aasimar Sorcerer/Cleric/Mystic Theurge/Druid of Paranor, and an Elf Druid. I think my party is pretty set. :smallbiggrin:

They *should* get along, the Generic Spellcaster is a grumpy old man, the Sorcerer is a mixture between Allanon and Walker Boh-type character, the Druid was a survivor-type character, he survived an undead invasion of his home town and then survived a recon mission into a Demon infested city that went awry, and the Swordsage was very Samurai.

Vknight
2011-03-08, 09:57 PM
My Last four characters.

-A Dragon-Blooded Flame Exalt that wanted to conquer the realm and succeded.
-A Rouge/Ranger, Elan that fought using speed and cunning
-A Human Wizard with the dream of becoming a Lich to guard the world from evil forever
-A Grey Jedi, Zabarak with primitive weapons from knives to bows combining them with force powers to be the most versatile member of the group.

-Edit-
Forgot to put how'd they get along.
-The Wizard would more then likely ask the Dragon-Blooded for teachings in his magic to become a Lich and cause problems.
-The Rouge would silently follow killing people they fight.
-The Dragon-Blooded bostireous and happy would tell of his stories and adventures constantly being happy and helpful
-The Zabarak would follow to learn and softly give advice and help guide the party with a caring hand and a gentle voice

Lunix Vandal
2011-03-08, 10:05 PM
LG Dwarf Cleric (healer/ranged support and party "face" ... also a technical pacifist (http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnicalPacifist))
LG Half-Orc Fighter (in-your-face hard-to-kill attention-grabbing whirling death machine)
U Human Avenger (that I didn't really get a chance to develop since the game died)
U Dragonborn Barbarian (more whirling death machine-y fun, good at singlehandedly demoralizing small armies)

... Hmm. Given that these were all 4e chars, this doesn't look too bad in terms of party balance, though if levels are taken into account I'd want to add a "characters you've used with your RL groups" restriction -- it'd drop the (Level 1) Avenger for a (Level 30) U Tiefling Warlock. Dude killed an overdeity that was about to eat the entire multiverse. :smalltongue:

Silus
2011-03-08, 10:25 PM
Let's see if I can remember the last four...

Grace "Crazy Wench" Greene, a Chaotic neutral Half-elf lvl 6 Alchemist. Very mad scientist. Is not opposed to sacrificing whole scores of people for the furthering of alchemical research.

Amalee Piks, a Neutral Tiefling lvl 5 (ECL 6) Swashbuckler. Her grandpa is Bel, who wants the child she's going to give birth to (conceived when she slept with then murdered a pirate captain). A no-nonsense lady, she is mostly concerned about turning a profit for herself and her crew.

Michael, a Chaotic Good (A**hole tendencies) Human Bard. Charisma out the yin-yang, but sucks in combat. Married to a Warlock with whom he fights with in a very "The Honeymooners" style. Also co-owns a bar with his wife. Favorite quote is "*Gestures to himself* I'm a Bard".

Jillian, a Lawful Good (Previously LN) Human lvl 6 Paladin. She is...violent. She started out at age 12 and by the end of the campaign, she had the highest kill count on the team.

TheCountAlucard
2011-03-08, 10:39 PM
Arch Whitman, an 8th-generation Malkavian... crazy-ambitious, oracular, and Obfuscates himself at the drop of a hat.

Shichirou, the Fist of Heaven, a Dawn Caste Solar... a powerful brawler, decked head-to-toe in artifacts, commands a team of regenerating magitech supermen, seeking to make the world a better place by inspiring others to heroism.

Lenny, a dwarf Rigger... motivated by money, highly skilled in almost every aspect of cyber-crime, has a veritable fleet of drones, and all at only sixteen years old.

Sebastian von Lamprecht, a Cleric/Church Inquisitor/Divine Oracle/Radiant Servant of Pelor... a holy man, bestows others with the blessings of his god, seeks to gain powerful allies to help defend his people from the might of an evil empire.

Well, it'd certainly be interesting... :smalltongue: Especially depending on exactly which of the four universes they ended up in. :smallamused:

Telasi
2011-03-08, 10:44 PM
Let's see, recent retired characters...

Gromnir "Shaggy" Dornal - Male LE Longtooth Shifter Arena Fighter 10 (4e). Suspended city guard sergeant with perpetual alcoholism issues and a stubborn streak a mile wide. He was a temporary character who died pretty quickly, but fun. The only character I've ever seen wield a kusari gama.

Liraefein Valir - Female NE Drow Dread Fang/Cunning Sneak Rogue 14 (4e). Originally dispatched to the surface to recover a drow child who was supposed to be an avatar of Lolth. Fell in with an adventuring company looking for the lich who was planning to exploit said child's divinity for her own ends. That went badly, ending in a fight or die situation and forcing her to stay on the surface to avoid being killed. She went on to become the only member of the party to survive the Tomb of Horrors, emerging with the bound souls of the paladin, other rogue, and ardent... and then the campaign died. One of the most fun characters I've played, mostly because her manipulation of the paladin was solid gold RP.

Tinian - Female CG Human Adroit Explorer/Artificer 11 (4e).
Tinian was the character I came up with on the spot when one of my friends and I had to switch games. It didn't last long, given the fluid nature of groups at my school. Tinian was a fairly successful tinkerer, a noble family's daughter on the run from an arranged marriage. She was also harboring a fair bit of guilt over the botched resurrection attempt that caused the Revenant fighter's creation.

Sir Halyndliam Arunsun, Knight of the Sword - Male LG Human Paladin//Ranger 10 (4e). Hal was a character for a Planescape Tomb of Horrors campaign. Since we could make characters from whatever Prime we wanted, I elected to be a Knight of Solamnia from Krynn. This being the Tomb of Horrors, Hal died pretty quickly, so I didn't have much time to establish him as a character.

So that's a defender, a leader, a striker, and a striker/defender. Not too bad.

veven
2011-03-08, 10:48 PM
Rory Greenholm: N (leaning good) SH halfling Rogue/Conjurer/Unseen Seer:
Skills, Battlefield control, Moderately batman-esque
Calinar Duskfeather: NG Raptoran Archivist:
Knowledge, Buffs, Summons
Elijah Dellwood: CG Raptoran Battle Sorcerer
Decent fighting due to uber Con, Debuffs
Argus Maxwell: NG Human Dragonborn Bard/Crusader
Party Face, Tanking, Dragonfire Inspiration, White Raven tactics, Silver Lucerne Hammer


Oh man, this would be suuuuch a fun party. I need to convince my friends to play them with me!

Re'ozul
2011-03-08, 10:49 PM
The characters I am currently playing (that are D&D).

Azzarti: Luminous Purifier (Healer) Level 4

Enzari: Luminous Purifier//Field-Medic (Ultra healer) Level 11

Arcania Slightwing: Pixie Warlock Gestalt (Mind trick specialist) Level 13

He who guards the Gates: Entropic Reaper Ebon Initiate (Thinks he is an aspect of Death) Level 8

Now that I look at them, aside from the overly strong healing aspect, not as dysfunctional as I initially believed.

Golden-Esque
2011-03-08, 10:51 PM
Level 14 Human Sorcerer, Level 5 Halfling Cleric, Level 5 Human Fighter, Level 6 Half-Vampire Bard. Alignments CN, NG, N, and CN respectively.

Huh .... The level range is skewered, but maybe, just maybe they could hold their own? Maybe?

ghost_warlock
2011-03-08, 10:55 PM
Hm.

Unaligned thri-kreen ranger|monk.
Unaligned dragonborn hexblade.
Good-aligned human thief.
Unaligned thri-kreen battlemind.

Very bursty. =|

big teej
2011-03-08, 11:36 PM
oh bugger....

what are the last 4 character's I've played?
lets see......
....
okay so I can only account for my most recent character (too many solo campaigns that never went anywhere

now, if we count PC's of mine I've used as NPCs to add some extra muscle to the party
that I can do.
Gideon - a LG Knight, slightly arrogant. too gung-ho for his own good.
Cog Skulltaker - TN/NE Barbarian - willing to work as part of a group, but he's still going to do things his way (messy)
Valek Knifebeard - CN Dwarf rogue, sneaky guy, big axe, in it for the money
Sohn Riverheart- a CG bard, out to make a name for himself and learn about the world.

I'd actually call that a balanced party giving my class preferences.
TN Cog would get along just fine
NE Cog would probably get along fine too, he's smart enough to realize that the others can help him, and can do thing's he can't. probably would rub the knight the wrong way quite a bit though.

Gideon would naturally try to take charge, and given the party make up, probably would, Cog would have little interest in "leading" if somebody else would take it up (given Cog's personality though, it's entirely plausible that they'd constantly butt heads over how to accomplish things)

Valek would slip right in easy peasy, the group needs a sneak, and he won't steal from the party (much)

Sohn might be a little offput by Cog's demeanor, but Cog would be nice to him (guy write's songs after all)

followed by my 4 longest running characters
Cog Skulltaker
Roche Smoulderbeard
Gideon
Teej

hmmm.....
well, all of these characters play to certain aspects of my personality (with the last being a self-insert in a solo campaign)

I actually think this party would tear itself apart, merely from personality conflicts.

TN Cog is very level-headed (absolutely lethargic for a Khornate, but hey)
NE Cog is rather self interested and forceful about his wants. (which are to smite things with his axe, messily)

Roche is a LG dwarf knight, surly as a hungover slayer. probably would attack cog immedietly upon finding out he worships an evil diety (hair trigger about demons)

Gideon is a much mellower version of Roche, but as I said before, probably a bit to gung-ho for his own good.

leaving my self insert, given the personality I developed with him (frusteratingly off the mark of what I wanted) he'd probably split as soon as he saw conflict brewing in the party, baring that, he'd be kind of a blank and follow orders like the good lil soldier he was.

DSCrankshaw
2011-03-08, 11:37 PM
Let's see, my last 4 characters would be:

4e Half-elf prescient bard -- dumb as a rock, but awfully good with a bow, moonlights as a ranger

4e Dwarf Resilient Battlemind -- tough and kind of fat, but knows how to throw his weight around

3.5e human wizard -- brilliant but absent minded--knows a little of everything

4e dwarf pursuit avenger of Moradin -- carries a big axe, and is happy to use it; especially hates vandals

So, aside from some version crossover (I could make the human wizard 4e easily enough--either mage or tome, I think), it looks like I cover all the roles with them. I think they'd get along well enough.

T.G. Oskar
2011-03-09, 01:10 AM
Hmm, did I do this before? It should be fun to do. Anyways, let's start in order of latest to earliest, shall we?

So, the first would be Khorm Fellwarder, LN Dwarven Cleric 8 of Wee Jas. He was used only for a one-shot, but his resilience (against a green dragon, to boot) was spectacular. Had he more time to play, he would have been the kind of "nice death-priest" that usually would be LG. He would use Undead like nobody's business, but not form an army; if they were largely unnecessary, they would return to the earth turned into ashes. Mostly following the idea of a LG/LN Jasite cleric that death is something to be respected, not feared, and that much can be learned by delving into death. Of course, he usually enters the fray of battle by also working with self-buffs, only very rarely using death-related magic. Chose Death and Magic for his domains, so he could have a solid magic item-related support.

The second comer would be Cho'kk Borris LN Githzerai Monk 5 (no LA, so ECL 7th). Odd in that he's a weak hitter but has a huge AC bonus because of his pretty much spectacular Wisdom and Dexterity scores (22 Dex, 20 Wis), which coupled with Weapon Finesse meant he could actually hit well for his level. His only trouble lies within his damage output, which is virtually non-existent. He was gearing for either Psionic Fist/of Zuoken (the DM had arranged to neglect the need for Wild Talent) or Zerth Cenobite, so he would have some significant psionic abilities (self healing, even greater AC, Hustle to use Flurry without much trouble, etc.) Every now and then, he would unleash a Stunning Fist or Fiery Fist to do something else with his hits, while depending on his daily uses of Inertial Armor to remain pretty much unhittable while at it. He was also gearing towards defeating undead, going straight for Stygian Disruption whenever available, but he was generally good whenever his damage output wasn't needed. Again, didn't have much use for him, but he was pals with another monk and pretty solitary.

The third is Pureward, a LG Paladin 5 of the Silver Flame (not using the PHB paladin, tho). His story was much more fleshed, being a larger campaign than usual: he was looking for a Cardinal whom was essentially his mentor and friend (odd in Thrane, where warforged are indentured to service), and traveled to Sharn as part of the last clue with an old and withered Silver Flame priest. However, during part of the campaign, he met a village which was crushed in the heels of a group of veteran warriors of the Last War, and despite being pretty much the last beacon of hope, he failed in his mission (because the priest offered as a sacrifice, and made him swear an oath that he wouldn't go back for him). When he saw the town razed to the ground because of his inability to do so (which didn't make him lose his powers, BTW), he swore never to look back again. He pulled up some pretty spectacular stuff, such as throwing a longsword and pulling a nat. 20 critical out of it (which defeated an escaping creature before it could alert the enemy group), but he was mostly resilient rather than aggressive.

The fourth would be Jingo Ningel Jabberwock Zen'kei-Jingles, a CN gnome bard 6-7. The story behind him is a bit more complex, because he's a chronicler seeking the next great story, and he reunited with a group of odd people (sorcerer MCing into warblade and then JPM, a TWF dwarven fighter with Mror Stalwart, then later best pals with a Valenar ranger/revenant blade) to chronicle their efforts and publish the book in hopes of being a successful author. Usually, he remained in the sidelines, inspiring courage and later on providing some necessary Haste boosting. He attacked once or twice, going with Sound Burst or using a whip for cheap shots.

So...how they would actually meet? Probably in a tavern (as always), with the warforged paladin and the death-priest probably finding themselves in opposed grounds, the bard looking at the two meaty guys and trying to negotiate between both of them, then all three hearing something odd and getting out of the tavern only to see a "frog-man" being attacked by xenophobic guards. The paladin would be willing to help, the bard sensing adventure would leap in, and the cleric would remain on the sidelines, probably offering a heal afterwards.

Party cohesion, though? Probably none, considering the cleric uses undead, the paladin would find that odd and oppose the cleric in the grounds of undead being evil, the monk trying not to step in but butting heads with the paladin insisting that he offers a valuable resource and telling the cleric he doesn't like undead as well (but holding back because of the utility of such resource), and the bard probably dissing them out of boredom by having three Lawful people standing in.

Oh, one more mention: this is mostly D&D characters. Otherwise, Jingo would have had to give his spot to Topaz Soul Guardian, Dawn Caste Solar Exalted who wields two huge daiklaves and pretty much owns anything in his path. So it would be a cleric, a paladin, a monk and a warrior demigod, but probably the cohesion would be closer (though impossible for the cleric to summon undead with the Solar's aura pretty much destroying them in the spot, if not his combat technique.

Leon
2011-03-09, 01:23 AM
From assorted real life games that have stopped.

3.5 DarkSun: Razak Na'jzur - Hunter Avenger Druid 6/Spirit Incarnate 2

Defiler Hunter who fights with a Mix of Spell, Unarmed and Glaive. So un-druid like that conventional druids don't know what he is until revealed to the truth - all the better to slay defilers with surprise

2e: Mikael of Torm - Cleric 11

Co-Captain of a Eberron Style Elemental Airship in Forgotten realms, last seen over the south pole looking for a Great White Wyrm. Fights with a Holy Flail and Spells.

WHFRP: Kargun Imrakson - Rune Bearer (Ex Shield Breaker, Miner)

Insane (you live through capture and torture by Skaven and see how you turn out) Toughness 5, Movement 5, Full Plate Wearing, Magic Sword Wielding Dwarf from Karak Kadrin

Dark Heresy: Drake - Tech Priest

Last Seen burning a Fate point in a disastrous party mishap involving a Valkyrie. Prior to that was a Semi decent shot with a assorted array of Las Weaponry and the groups Medic and All-round tech problem solver.

Fhaolan
2011-03-09, 02:12 AM
My last four characters.... aren't even the in the same genre, to tell the truth, and I end up GMing mostly so I have to dive deep to find cases where I actually get to be just a player.

A far-flung future government assayer/geologist involuntarily assigned to an asteroid mining vessel.
A modern twenty-something superhero: computer tech during the day, winged archer at night.
A full-blooded orc ranger travelling with an adventuring party to avoid the responsibilities he has as the son of his tribe's chief.
A near-future pop musician who has been brainwashed so many times to create the 'perfect' entertainer, that he is now completely unstable and is being used by revolutionaries against the corporate governement now running the nation.

I'm not sure any of these characters would even *understand* the others.

Incorrect
2011-03-09, 03:39 AM
A nobleborne warblade with a custom weapon of legacy
A sneeky factotum inspired by Megamind
A western themed wizard often throwing dynamit (fireball), inspired by the ugly from The good, the bad and the ugly.
And a warlock with a magical illness

They do need som divine casting, but otherwise it could work. Im surprised that there are so few strong melee types, as that is my favorite role.

Shyftir
2011-03-09, 04:50 AM
And they can wield sharks as weapons. Dire bears holding dire sharks. If you know what I'm talking about, you are awesome.

You just scared the Cheat out of me...

Last 4 characters hmm...
Going with IRL

1) Ng Human Spirit Shaman/Holt Warden, "Speaks-to-Trees" kind-hearted
2) cn Cat-Hengokai (fluffed as a folk-lore changeling) Barbarian/Warblade, "Sheamus Manx" hot-blooded
3) CG Maenad Monk/Psychic Warrior/Pyrokinetist, "Arash 'Azar' Zarius" philosophical
4) CG Half-Elf Duskblade/Swordsage/Jade Pheonix Mage, "Rhynn Saalem" glory-hound

No skill monkey. Limited Arcane casting, Full divine caster, Psionic Melee, and TOB Melee.

The group would work okay mechanically a bit short on the arcane but the full caster has druid spells. Personality-wise they'd get along okay, but the Tree-Hugger and the Flame-Worshiping Psychic might have some issues.

potatocubed
2011-03-09, 04:51 AM
My last four characters:

Indefatigable Righteousness Engine, a near-indestructible alchemical exalted (Exalted, obv.). Just, compassionate, and a leader of men.

Baru, goblin psion. (Planescape, using a variant Mage system.) Anarchic, power-hungry, and waaaay more powerful than anyone imagines.

Grimthar, barbarian warlord IN SPAAAACE (Traveller). My natural response to playing a scifi game was, of course, to roll up a primitive barbarian with a huge sword (which was some kind of world-cracking alien artefact, it turned out).

Sten Treefeller, lumberjack-turned-druid (3.5). Believed in sustainable forestry. Was drafted into the army to fight some Red Wizards.

The four could form a coherent adventuring party, I think, assuming the boundaries of reality could be sufficiently blurred and the power levels could be lined up (Sten was level 3; Baru spent last session riding a dominated pit fiend about the place). Baru might clash with the more altruistic Engine, but the other two are pretty easy-going.

Bobikus
2011-03-09, 05:02 AM
The last 4 campaigns I've played in were in "Pokemon Tabletop Adventures" so this would likely be a disaster:

A refined professional capturing specialist that managed to gain the loyalty of the first 3 BBEGs of the campaign.

An sociopath breeder that created an army of pokemon with unnatural moves (ie: Draco Meteor in everything).

A lightning and wind controlling amnesiac psychic who had destroyed cities and terrorized the world for a decade, and his alcoholic Gardevoir assistant.

A traveling martial-artist guitarist that could control Auras and elemental images through his guitar.

John Campbell
2011-03-09, 05:20 AM
Uh... my last character blamed my last-but-one character and his party in large part for the death of his mother. I'm thinking that things would not go smoothly.

At least if we're talking just D&D characters. Bring in other gaming systems, and... yeah, so a half-orc barbarian from the plains of Faerûn, an undead mad scientist from Boston c. 1870, a mercenary mechwarrior captain from the Lyran Commonwealth c. 3025, and a giant's-blooded sell-sword from the North of Westeros walk into a bar. The bartender says, "What is this, a joke?"

(I can't even begin to imagine how they'd get along. But I'm pretty sure that the guy with the assault mech wins. Unless the mad scientist gets a really, really good hand.)

Andry
2011-03-09, 05:47 AM
Kitrye, LE Half-Drow Paladin of Tyranny/Drow Judicator of Selvetarm. Converting or Killing one infidel at a time

Jevan, CN Deep Wyrm Half-Drow Dusklblade/ Wizard/Abjurant Champion/Spellsword. Undercover worshipper of Mystara amd Elistraee in a fanatical party of Lolth worshippers. He tried to turn the evil group into a weapon against other greater evils. It worked temarkably well until the male noble rogue found out then it all went downhill from there.

Andrev D'Orien LE HumanWizard/War Weaver Dragon Marked Heir/Powerbroker/Negotiater always seeking power for his house and himself in that order.

Jalen Swiftwind NG Valenar Swift Hunter/Whirling Frenzy Lion Totem Barbarian/Revenant Blade. Currently seeking ancestral blade in some giant ruins in Xen'Drik.

Well we have the beat stick, a gish a primary caster and a damage dealing skill monkey. All we are missing is the divine casting well can't have everything.

As far as operating in character it would be a bloody mess.

Shyftir
2011-03-09, 05:51 AM
Pretty sure the Lyran, the half-orc and the Wildling will get along just fine. I mean we got an oversized warrior from a gritty fantasy world, a monstrous barbarian from a high fantasy world and a guy from a millitary/sci-fi universe that hails from the heavily German-influenced nation with an addiction for over-sized weaponry. Instant Drinking Buddies.
The mad scientist... not so much.

This was a response to John Campbell.

Jamini
2011-03-09, 06:06 AM
Hum, my last four Characers?

Not counting the god...

Cadoc Brynmore - Human Barbarian-Noble (Chuck-wagon), enslaved by minotaurs

Alessa Amadea - Elegant Assimar Bardadin of Freedom looking for her long-lost tifling lover.

Richard Tiff - Werewolf The Forsaken - Pragmatic Politician who only really caers about himself, his pack, and his position. In that order. Diplomatic specialist, tough as nails.

Zilotz - Kobold Cleric, exiled shaman of an ancient tribe. Cares less about causing trouble than he does about keeping his warren running.

Cadoc and Alessa would get along swimmingly. The former doesn't talk much and is fairly introverted, despite his more noble than most upbringing. Richard would probably respect Zilotz and get along reasonably well with Cadoc (Both of them are very loyal, although Richard is much more ruthless. The ends justify the means in WoD!) and Zilotz, but Alessa would almost certainly refuse to travel with either of them.

Mechcanically this party would be very tough (One main healer/buffer, A Reasonably strong Gish, A potent ranged striker, and a tank.) and have all-around excellent interpersonal skills. However, they would lack some damage and magic utlility.

Rasman
2011-03-09, 06:42 AM
Hmm...why not?

True Neutral Human Druid/Planar Shepherd named Ash Namflee: Hates People and REALLY hates Wizards, but is set on returning the world to its natural balance, but tends to not do too much due to the fact that he has tools to do it for him. i.e. his party members. I'll give you props if you can tell me what two different references I used to come up with his name.

Lawful Good Rokugani Human Warblade named Tatsuyoshi: Name means "Beautiful Dragon". Has a secret so terrible that it forced him to leave his homeland and travel abroad. Has a strong sense of honor and compels himself into a natural leadership position.

True Neutral Human Rogue Sniper named Gordon Shughart: Named after the two snipers from the incident in Mogudishu that was made well known by the book and movie Black Hawk Down. He's particularly cautious and his only real concern is freeing himself from boredom, which just so happened to lead him into a Fey infested forest that will probably end up killing him.

True Neutral Drow Noble Gunslinger Jhaelvyr Del'umbrada, formerly of the House Do'iryn: Cocky son of a bitch that doesn't particularly care for "typical" Drow society. Married into the house Del'umbrada and is a HIGHLY mobile fighter that sees combat as a sort of game and his enemies his playthings. Although it's not particularly his style, he also has a silver tongue and could volunteer himself to be the party face whether they like it or not.

In terms of well roundedness, Ash could be a healer with enough scrolls or wands of Vigor, he refuses to prepare "healer" spells unless he's got down time to have scrolls made. Tatsuyoshi would be the Primary fighter and damage soaker and Gordon and Ash would be the "DPS" of the party since they're all about dealing BIG hits but not really optimized for soaking up hits, although Jhaelvyr has been known to rush in to where it would be considered "fool hardy" to do so to defend members of his family, so he could act as an "off tank" if needed.

Ash wouldn't have any issues with partying with any of them since he sees other people as a means to an end. Tatsuyoshi only bears hatred towards himself. Gordon is so young that the only person he might "fear" or not want to party with is Jhaelvyr since he would PROBABLY think he was some sort of Fey. Jhaelvyr doesn't really care for slavery and tends to treat slaves as more equal than as a piece of property and shows hints of believing males to be superior over females in the way he behaves, but he wouldn't have qualms with working with humans considering his attitude.

Callista
2011-03-09, 08:48 AM
In D&D... yes. My characters would work pretty well together...

Halfling favored soul of Yondalla, NG, ex-slave and on the run; misses his family; a bit of a momma's boy, but tends to get pretty violent in the presence of oppression of any sort
LG paladin of Wee Jas, more than a little disillusioned about her own church, absolutely unafraid of death; member of the city guard; investigator, tasked with bringing heretics to justice, but not exactly happy about those orders.
LN wizard, loves children and recently saw nearly a hundred of them killed; still traumatized; you do NOT want to hurt a child anywhere near her. Absolutely refuses to worship any of the gods; actively rejects the idea that mortals should naturally worship anything.
NG cloistered cleric of Chauntea; middle-aged and spent her life as the town healer/teacher/priest for a small town until a vision forced her to leave. Currently trying to stay sane when faced with insanity of a sort for which her life as a healer has not prepared her (horror campaign, can you tell?).

Levels are 3, 5, 7, and 8; not a huge power difference. We've got arcane and divine magic, plus at least one front-liner; the halfling can do ranged combat but is equally good at spamming buffs. Personality-wise, there might be some interesting dynamics there; I can see there being a great deal of friction between the favored soul and the paladin, since the pally takes life pretty seriously and has high standards for both herself and others, and the favored soul tends to be annoyed at anyone who tries to order him around, having had much too much of that in his history. The wizard is still too shaken up by her experiences to do much; but she and the halfling would get along very well because they both have a strong drive to protect the innocent. I can definitely see the cleric becoming a sort of team mom; she's built to support primarily, and has good scores in the social skills, and she has a very level-headed, easygoing personality and a lot of experience that most likely will cause the paladin to respect her (which is a good thing, because the paladin's somewhat driven personality would otherwise cause problems). Fortunately my "atheist" wizard is used to dealing with devout types, and will not look down on them too much, though she may get into philosophical debates on a regular basis. She may actually find that the paladin of Wee Jas (who is not, at the moment, very happy with her church) agrees with her on some points.

So... strong tendency towards Law and Good; strong tendency toward divine characters; strong tendency toward healers. Almost all of my characters, even the non-Good ones, will actively protect innocents.

Project_Mayhem
2011-03-09, 09:13 AM
Hmmmm. Due to a mix of systems, we've got:

Khalid: A 350 year old Vampire Pirate, capable of moving six times the speed of a skilled human warrior, bending iron bars, and making his blood horribly acidic. (Vampire Dark Ages)

Ellis: A nice young mechanic from 1880s South USA who accidentally made a pact with the devil and can now cast magic by playing poker with it. (Deadlands)

Bertram Winchester: A Half-Ogre bodyguard who has decided he is a gentleman, and dresses accordingly, top hat and all. He fights with a cane and fists. (4th Ed/ Arcanum)

Byron: An animalistic morally lacking druid, for whom 'become bear' is the answer to any question. He eats people. (3.5)

So erm ... I actually have a striker, caster, tank, and tank/healer!

=D

I'm not sure they'd get on though. Nor are their power levels balanced.

Drascin
2011-03-09, 09:22 AM
Let's see...

Twelve-feet-tall mining android with the toughness of a Tiger tank and a philosophical streak.
Bitchy and ruthless librarian Lunar.
Hotblooded teenager with earth powers and a heavy dose of Toku fanboyism.
Serious demon hunter with a knife and an antiauthoritarian streak.

Well, the party would probably work, more or less. Two tanks, a caster, and a striker. Though the striker could probably suffice against most things, to be honest - that one was a slightly overpowered character.

Darth Stabber
2011-03-09, 11:45 AM
Or since I GM far more Often than I play, the major party aiding GMPCs.

Towgi - CG Half Orc Bard (3.5) - Plays the drums, fights with his drumsticks (TWF clubs). Smart as a brick, a very dumb brick, but with a heart of gold. Was originally half-orc shopkeep #2, but got promoted by the players. Considers himself a Half-Human. Fights with the power of "rock", (his clubs have stone heads).

Master Mitzyk - Verpine jedi - Traveling jedi sabersmith. mostly noncombatant, he was there to move the plot along. His power came from the metric ton of gadgets he carried with him. Excentric scatterbrain genius.

Roland - Human Soldier (SWSE) - Mandalorian, was originally supposed to be the boss of the session, couple of lucky diplomacy check (3 nat 20s in a row), and all of a sudden he's fighting with them. Big burly Mandalorian, heavy armor (with jetpack), repeating blaster rifle, his main job was to lay down supressive fire for the 2 jedi to charge through, while the gunslinger picked individuals off. He was actually great at melee, but it rarely came up.

Hiruma Kai - Hida Wrestler(L5R) - Cocky, unrefined, and short tempered. Could wrestle an oni to the ground and rip it's head off (and did so a time or two). He started out as one of the ringers in the topaz championship. ended up as a companion to the party through fast talk and roleplaying. Ended up tainted in the Rain of Blood. Became a repentent, pious berzerker, desperate to die fighting the shadowlands before the taint took over.

Can you tell that my players like diplomacy. They hate political intrigue campains, but they love talking npcs into joining them. I think I just need to make every NPC hate them irrationally.

Assuming this happens before Kai becomes tainted, there is an interesting party hear. Not super strong on the magics, but we have with one force user and one bard, we have some, and they can both heal.

bokodasu
2011-03-09, 11:46 AM
If you evened out their levels, they'd totally work as a party.

Princess Sunflower the half-giant psywar, master of the trip-poke and not really otherwise useful, but hey, at least she's got a sack full of weapons. Chaotic neutral, would fit the party least as far as personality goes, but as long as they paid her she'd be happy.

Lora the shaper psion, good for battlefield control and summoning glowing ectoplasmic flying wolves. Chaotic good, traveling the world writing a book on natural philosophy, righting wrongs as she goes along. Also the younger sister of Holly, so if she was my 4th character they'd probably have some disagreements as to method but be pretty aligned in their ultimate goals.

Orchid the half-orc druid and Tundro, her trusty lightning-shooting triceratops companion, both fans of trampling everything in their way. Handles fighting, divine spellcasting, and trapfinding (aka "Summon Nature's Ally I") True neutral, although she was shading towards NG by the end of that campaign. Could really help out Lora on the habits and anatomy of magical creatures.

and... well, it depends on how you define "last". Either an unnamed one-shot cleric, a GURPS hippy herbalist healer whose name I don't remember, or Holly the Holy Warrior (from a homebrew Fudge game; her powers included being able to resurrect fallen allies as a standard action and blast enemies with holy fire, plus she rode around on a hyperintelligent flying horse). Any one of them would fill the healer role, and two would be able to fill in as backup fighters as well.

Thinking about my daughter's party is cracking me up - a pseudodragon bard who uses wands to pretend to have breath weapons/magic powers but doesn't directly engage in battle, a kick-in-the-door swordsage, a half-ghost who has to constantly eat salt to keep from becoming a ghost-ghost and can infect people with half-ghostism with her bite (GURPS) and a were-mermaid who can cast elemental spells only while in mermaid form (FUDGE). THAT would be an odd group.

Chilingsworth
2011-03-09, 11:49 AM
I can't help but wonder how the parties formed of characters from incompatible systems could possibly function. Are there any formulae to convert between systems?

Dr paradox
2011-03-09, 11:50 AM
hunh... let's see...

(Pathfinder) Harrack Byreson (age 19) lvl 2 LG Fighter. Has delusions of grandeur about being a knight, and while zealous and a pretty good guy, he doesn't have the experience or knowlede of the world to back him up. weapon of choice: semiterrified semblance of valor.

(D20 Modern) Stephen Bax, LN smart hero. Abrasive but brilliant mechanic, with a general distaste for anything that isn't him and a tendency to ignore people's actual names and use rude-ish knicknames. weapon of choice: car.

(4e) Gideon Stone, Lvl 1 CG Rogue. Heist rogue, not pickpocket rogue, who would frankly rather be working on his own rather than with a bunch of apes wrapped in clanging metal cans. weapon of choice: hand upside an ally's stupid FACE.

(4e) Kharsur Godron, Lvl 1 NG Wizard. Hedge wizard survivor of a supernatural blizzard, a quietly speculative type supremely protective of his party. some measure of survivors guilt. Weapon of choice: quarterstaff of decapitation (don't ask me how it worked)


I think Gideon and Kharsur would get along just find, since Kharsur is smart enough to leave the sneaking to the thief, and is also the only party member wearing less armor than Gideon. as far as party balance goes, I think "Rookie" suits all of them pretty well. Especially Harrack. It' a shame that there's no healer or tracker, though...

Kharsur would be quietly patient with Harrack's attempt at valor, while Bax would mock him mercilessly, which Harrack probably wouldn't pick up on.

Bax: Hey, Quixote, get out of the way, I'll have this thing started before you can say "Crusades."

Harrack: ...What's a Quixote?

Kharsur: Don't worry about it, it's nothing. Gideon, could you help me with this door? I think there might be some sort of security device on it.

Gideon: Give me a minute with this crate, This could be what we're looking for.

*Crash!*

All: Harrack!

Harrack: Sorry! Sorry! I just thought It would be easier for Gid if it were on the ground!

Bax: You idiot, that'll have alerted the guards! Can you people buy me a minute, I need more time to fix this thing, then we can just ride out.

Harrack (aghast): what, over the guards?

Gideon: Thay're guards. trying to kill or capture us. We have no chance of sneaking out now that YOU dropped the box. what do you suggest?

Harrack: ...uhm...

Khasur: Harrack! Gideon! the're coming from the main hall!

Yeah, I think the party dynamic would go something like that. Harrack doesn't like killing people. he's not stupid, just... low wisdom. does anyone else have simulated exchanges like this between their characters? I'd love to see them.

Kyouhen
2011-03-09, 11:54 AM
Tor, a 4th level Warforged Artificer - "I'm made of adamantium" pretty much describes his entire personality, with a horribly low wisdom and a massive hatred for anyone who uses any mind-affecting spells.

Dogen, a 6th level Awakened Squirrel StP Erudite - Massively egotistical. Was going to be a Thrallherd if he survived another level or two.

Din, an 8th level Human Cleric/Fiendbinder - Likes to experiment on traps/magic anomolies/etc by having her demons wander through them. Also likes collecting things that end the world. No reason for it, just likes keeping them around in case they end up being handy.

Jerald, a 3rd level Human Wizard - Pacifist. Massively pacifist. Wouldn't hurt anyone, wouldn't prepare spells that would hurt anyone. He was also really old and somewhat senile, and obsessed over every useful aspect of everything he ever found.

Dogen and Tor would be at each other's throats in seconds, Din might be too. Dogen and Din liked to think of themselves as being the leader (they aren't) and Tor just doesn't really care what anyone else thinks. Dogen and Tor's egos would fire off pretty fast, and gods forbid Dogen attempts to use any form of mind control on Tor. Jerald would likely try to play the peacekeeper, which would only make things worse. I'd give this party about 5 rounds before they all die. :smalltongue:

Thiyr
2011-03-09, 12:17 PM
Interesting idea. It would go one of two ways for me.

If we include short-term character swaps and recently introduced characters, there would be

Alexi Alligheri 8th level tibbit beguiler/mindbender, who is an 18 year old girl and paranoid as hell due to being an enemy of the state by accident

Tidus Felladay 5th level Dragon Shaman (http://www.giantitp.com/forums/showthread.php?t=147604)/2nd level dungeoncrasher fighter, one of a tag team of team built characters, the overzealous shortminded protector. Shield basher, layer of smack, giver of chestbumps.

Grimalken Wyrmeye 11th level wizard/master conjurer goblin mad scientist cripple, riding on the back of his cohort/buddy Crunch, the 9th level ogre barbarian/suel archanamach

and Christopher, the 9th level monk1/barbarian (whirling frenzy/spirit bear)1/totemist3/warblade1/warshaper4 changeling, a quiet, four-armed feral grappler with a tendency not to put up with silliness and some decided issues working with the world

otherwise, it'd be the goblin, the changeling, the dragon shaman, and...either Rian, the were-jackal rogue/swordsage/bloodclaw master or Jack, the LE aasimar warlock that singlehandedly managed to define much of our playgroup's definition of both being LE and being evil in general, while still being a PC (and not just killing everything).

Alexi would, to be honest, play nice until ti looked like somebody was going to sell out the group, then cut and run. Tidus would probably work well with everyone but Jack, Rian and Chris would pretty much be long lost brothers, but otherwise stay mostly quiet(it's one of my skeleton personalities that gets fleshed out by build and backstory), Jack would work with all of them so long as it suited his plans (and generally, having people indebted to you makes for a good long-term reward in exchange for doing stuff you'd do anyway), and Grim would...well, crack sarcastinc and/or overenergetic jokes, become everyone's favorite shopkeep, while Crunch would act as the unexpectedly calm voice of reason...until you threaten Grim.

This is, however, skipping over Tobias, the one session wonder who I dropped due to somewhat severe feat starvation, MAD, and his primary driving backstory point/conflict point being unexpectedly used by another character for laughs, during both their intro sessions. Sadly, the droid who thought he was alive and due to strange sith intervention became capable of using "the force", as well as other various tricks, did not last long. (personality: Mixture of DeathSpank and harkness from fallout 3. Warforged wildshape mystic ranger/swordsage, eventually going for daggerspell shaper, with sword of the arcane order. Dual weilded shoto. Amused people with his overly-dramatic yet silly nicknames. Couldn't quite get a solid grasp on what was -actually- right or wrong, but tried anyway, with a distinctive tendency to paint himself with overly-dramatic heroics)

SurlySeraph
2011-03-09, 12:27 PM
Last four I've actually had a chance to play? Uh, let me think.

Grace Columbra, LG lesser aasimar Rogue/ Cleric/ Shadowbane Stalker, fluffed as a Slayer of Domiel. Bubbly and cheerful, merciful and compassionate even to the people that it's her job to assassinate, deeply faithful. Also, it's implied that her visions of angels telling her who to kill are hallucinations. What, you think a young women who loves life and spends her nights killing evil people while apologizing for not being able to redeem them is going to be well-adjusted?

Keldred Baneshield, LE human Paladin of Tyranny. Formerly a normal paladin, but got desperate and made a deal with Glasya to save a village. It worked out a lot better than he expected, he's extremely grateful to his diabolical patroness, and he's starting to get the hang of this whole "not being nice to your inferiors" thing. Rolled ridiculously well on stats. Probably the self-appointed party leader, and the rest would probably follow him pretty closely - except when they could sneak away from him, which isn't too hard. He would, of course, have massive UST with Grace.

Ryu Agpalo, LN-ish bureaucratic but sneaky guy in a Bleach d20 game. I didn't really flesh out his personality much. He'd hang around the fight sighing, rolling his eyes at the lovebirds, and insulting his enemies, and occasionally bust out overwhelming power and stomp all over the encounter. Likely to quietly interpret Keldred's orders in whichever way is most convenient, and then convince Keldred that that's what he actually wanted him to do.

Turin Temarev, LN human wizard. Partly modeled on Raskolnikov from Crime and Punishment in that he's a rather brilliant but extremely impoverished student, often charitable, often lacking common sense. Oh, and in that he killed some people. "I built that "Fell drain magic missile at 1st level" trick into his backstory; he worked basically as a contractor for the Zhentarim, using magic to instantly kill minor annoyances, but resisted the pressure to actually join out of resentment for how awful his life growing up in Zhentil Keep was. He eventually fled, converted to worshipping Ilmater, and is all mopy and penitent and self-doubting. He'd probably split his time between discussing magical theory with Ryu, angsting about whether he should follow Keldred, and falling in unrequited love with Grace.

Two sneaky types, two healy types, two frontliners, and one and a half arcane casters. Relying on the assassin and Paladin of Tyranny (he has Healing Devotion) for healing seems a bit dubious, and the arcane casters are more focused on debuffs and blasting than is optimal, but it'd work.

Aharon
2011-03-09, 12:30 PM
Let's see:
Grey Elf Artificer 10
Changeling Bard 8/Recaster 1/War Weaver 1/Sublime Chord 1/War Weaver 4
Illumnian Wizard 1/Psion 3/Mind Mage 10/Cerebremancer 2
Homebrew Race Homebrew Spellfire Channeler Variant 10

I guess it would work out ok, powerwise - they have enough magic between them to be effective. They wouldn't get along well, though. The Artificer is CG, the War Weaver chaotic neutral, while the Illumnian is neutral evil and and the Spellfire channeler CG. They had very different goals, too.
(Fun, Entropy, Conquest, Revenge)

navar100
2011-03-09, 04:21 PM
Previous three characters are high level at campaign end, current character at level 2 for new campaign, so I'll just ignore levels and that the third character is the son of the second.

1. LG Cleric/Church Inquisitor, mainly a buff others cleric, known for Family Domain ability and dispels magic a lot.

2. LG Cleric/Sacred Exorcist, major warrior cleric with Divine Metamagic Persistent Spell, but also likes to summon creatures a lot, especially celestial elephants

3. LG Crusader/Swordsage/Master of Nine, master of making the whole party fight better with Iron Guard's Glare, White Raven Tactics, Tactics of the Wolf, and Order Forged From Chaos. A major attack threat with Greater Insightful Strike, Ancient Mountain Hammer, and White Raven Hammer.

4. NG Pathfinder Sorcerer, Arcane Bloodline with Bonded Item, chooses his spells based upon a colors theme.

2 & 3 are the front-line warriors, 1 is the party buffer and healer, 4 is the magic attack. Anyone can be the party face, but 4 tends not to take up that role. 3 can be a troublemaker, so 1 & 2 will have to keep him in line from time to time, but 3 does try not to be so troublesome.

Weakness: Vulnerable to surprise/ambush attacks due to lack of good perception skill. Traps can be an obstacle.

Zeru the Dark
2011-03-09, 07:12 PM
Artemis Whitemple(CG Human Rogue/Swashbuckler)-A daredevil adrenaline junky captain of an airship in my friend's homebrew campaign setting. Artemis is very devoted to his friends and despises tyrants(though he has been known to decide a faction is tyrannous just because they're opposing him), he also is a generally nice guy who strives to leave every place he's been better for his being there. Artemis wants, ultimately, to be remembered as a true hero.

Oben Il-Vec(CG Kobold Sorcerer)-A kindly and helpful individual, Oben just wants to gain enough power to help his tribe escape the clutches of their evil red dragon master. He deals with problems in two ways; diplomacy or overwhelming force, with very little in-between.

Jameson Torchwood(LN Human Warblade/Fighter)-An elderly but stalwart gunslinger, Jameson is a war veteran who still believes strongly in serving his Queen, and expects everyone he meets to have similar loyalties; he distrusts those who don't respect some higher authority than themselves, seeing them as potentially traitorous. Though he's old, he's still one of the fastest guns around.

Hamish Algoath(LG Human Ranger/Knight)-A wanderer far from his home, Hamish is a Faerunian character from the Northern Sword Coast who wandered all the way to Battledale; he more or less hunts goblins and other menaces along the roads, paths, and villages as he wanders, striking down anything that might threaten locals, seldom even bothering to let the people know that he is providing this service. Hamish has a good heart but tends to take matters very seriously when anyone around him is endangered, as well as being very superstitious, especially concerning arcane magic, which he considers unnatural at best.

Well, this party would be able to dish out a fair amount of damage pretty fast, and at least Hamish and Artemis can take a hit, but without a real healer they'd get into trouble fast. Not to mention that Hamish would be unnerved by Oben, and Jameson would have no respect whatsoever for Artemis, though they all might still be able to work together, albeit begrudgingly.

Enterti
2011-03-09, 07:54 PM
Lets see, the last 4 characters I have ran are

Krogdar the CG Orc Barbarian/bear warrior/warhulk

Scruffy McClean TN Dark Template Stronghold Halfling Factotum/Carmedine Monk

Timnos De'Acla (AKA Tim the Enchanter) LE Grey Elf Wizard/Beguiler/Elf Paragon/Mindbender/Ultimate Magus(with early entry shenanigans

And Trinidad Bandeclese LE Pixie (with the Major Derangement Paranoid from WoD) Wizard/Mindbender/Geometer/Initiate of the Sevenfold Veil

My belief is that if they ever joined forces it would be for a rather brief moment. Scruffy would be immediately offed due to his alignment and intellect. Krogdar would become a puppet to the other two so long as they are able to keep a good supply of shiny objects on-hand. Trinidad and Timnos would eventually come to odds with each other as each sets up their own Xanatos Gambits and when the pileup occurs only one will escape alive(my money is on Timnos)

mobdrazhar
2011-03-09, 09:08 PM
Zakatai a Lvl 14 evil (4e) Shardmind Orbizard\Shardmind PP who is leauge with Dispater
Gorthak a lvl 11 unaligned (4e) Goliath Barbarian built around using Polearms. He had a phobia towards chests due to being sucked into one that took him to an extra-dimensional space.
Alton a lvl 16 CE (3.5) Halfling Warlock or would do anything to gain daemonic powers and thus was planshifting to get it. Also made it on to the ruling council for Sigil.
Dracor a lvl 6 unaligned (4e) Longtooth Shifter Fighter who would listen to his primal instinct more than the party leader and was very alpha male and would step inbetween the females in the party and any other males.

Balance wise i could see it working nicely as there is a battlefield controller, sticky tank, heavy damage dealer and heals. Alton would be able to fill the heals and skillmonkey role. Unfortunately Gorthak and Dracor would most likely come to blows and it wouldn't end until one or the other was dead.

Arakneo
2011-03-10, 12:04 AM
Would be awesome, but somewhat messy. and due to system mixing maybe some of them would die easely :P

(Pathfinder) Saren Wingfield NG Oracle of lore 5/ Cavalier of the star 1

pro(s): Buffer, healer, Party's Face, somwhat tanky

con(s): Oblivious, Naive, short sighted, not agile

the very oblivious (7 wis) nephew of a feudal lord cursed with a strange power that makes him knows everything the world has to offer. He's obsessed with being a knight because his old father wnated him to carry the nobility in his genes. Was exiled from his country when he was young because of his cousin muderous intent. he's not a zealot, but tries really hard to.

(Marvel RPG) The Black Belt TNish (somwhat)

pro(s): DPS, Bulky, Magic attack

con(s): He's unstable, like to thrash stuff(disregarding alignement)

He's nuts. Basiclly he's a Oblivious and stupid guy granted with the ability to run at great speeds and bend the mystical darkforce energy. He's the world best martial artist because of his innate ability to incorporate fighting move to his style. He does not have a problem with laws, he just never knew there was some. From his stats, he will never tire and every time he hits something, it's like the target got hit by a train.

(Rogue Trader) Xenophilius Astropath Transandent TN

Pro(s): Magic attack, Tool Box

con(s): Has high insanity, is a mutant, is obssessed with wrecks.

Seriously, he's the generic Astropath transandent. his eyes melted out of his skull when he bonded with the empror. he's a middle aged void born with a knack for wrecks. he's too concerned with the demons thing to care about the universe he lives in. He also posseses a Force staff he found in a ship wreck

(Star Wars RPG)Taskar Yoss LN Jedi 7/Jedi knight 1

Pro(s): Jedi

con(s): Tends toward dark side.

This Gungan is the first gungan to be found with enough talent to be a jedi(in our setting). even if he sustained all the training, he does not feel too attached to the jedi temple, beacause of war, he lost his friends and never was the same again. He's now trying to train secretly force user not to fall to the dark side but not completely shut their mind from their ways.

well i think my team would be "balanced" but i would need a ranged character, none of those carry a ranged weapon. Black Belt and Taskar can do the tanking and DPS job while Saren and Xenophilius take care of the spell casting. Maybe i would need a skill monkey , but seriously, who needs disable device when you can bash the door at 150 M/PH?

THe Black belt and Saren would understand each other since they are pretty much on the same obliviousness levels. it goes to say that taskar would probably be a spiritual guide for Saren since he knews what right and what's not, black belt on the other hand would see him a as valid target for pranks and disregard his autority. Xenophilius would wait for orders while those tree would do something, but would prefer to follow black belts direction because he often destroy things that Xenophilius can scanvange.

Ormur
2011-03-10, 10:00 PM
I've only played three characters and one of them was pre-made for me, I also have one waiting for a campaign to start. They might actually be a pretty balanced group in terms of power (for equivalent level) but there's a lot of overlap and a few roles are under-represented.

-A gestalt Factotum//Beguiler. Pre made one-shot, tried to play him as gruff and competent to differentiate him from my very similar other gestalt character...
-A social climbing dishonest bastard Daring Outlaw//Beguiler. He's a social skill monkey (plus forgery, knowledges and spellcraft) and illusionist that can fight in melee by feinting as a swift action. He doesn't bother with stuff like traps really.
-Then there is another gestalt character of a very convoluted build, Bard/Sublime Chord/Daggerspell Mage//Barbarian/Figther/Swift Hunter. He can basically fulfil every role by himself but he was concived as the group's skillmonkey. He fights by getting skirmish and full attacks with magically charged daggers every round and adding charisma to everything. He's a traumatised wandering halfling.
-My longest played character is a straight evocation focused Wizard/Archmage that has branched more into conjurations and transmutations to become a batman wizard as I got better at optimization and as the challenges became more world-threateningly powerful. Despite being the only non-gestalt character I think he'd hold his own against the others, at least on the higher levels. He's a jovial absent-minded professor type elf that's been forced to save the world and has taken on a lot of responsibility, including a whole barony.

They'd be pretty bad against things immune to sneak attacks and would have to rely on UMD for a healer. Also pretty much incapable of tanking if that would ever prove necessary, but that would also mean they'd have already failed. They might work as a group socially but none of them would be very good friends with the other, except maybe the halfling and the Factotum//Beguiler.

Doktor Per
2011-03-13, 01:17 PM
Some lay by the wayside... settling dust. I'll keep this strictly DnD.

1. Dwayne Snuff, a Lawful Neutral Gnome. Wizard // Ex-Barbarian / Warblade, Gestalt. An insane accountant, with serious anger issues who finds himself drawn into a bubbling world war. He has no loyalties except to coin and contracts, and aspires to create a paradise, worthy of Ayn Rand. His favored methods of attack are enlarged, maximized Lightning Bolts and eating people, while in the body of a Remorhaz. Morally reprehensible.

2. Sven Strong-in-the-Head, a Lawful Good Dwarf. Diviner (Focused Specialist) / Master of Masks // Rogue Gestalt. An officer of the law, with a dark past and a golden tongue. Entirely dedicated to his job, and fueled by guilt. Needs to be doing the right thing. Master of tracking people down, finding evidence or extracting information. He has a Merciful Crossbow and a sap, which he uses exclusively in combat. His spell list has no room for combat oriented spells, except for Sniper Shot.

3. Xanatos, a Chaotic Evil abomination of template pile ups Changeling. Barbarian / Ranger / Duskblade / Hexblade / Gladiator / Ghost Faced Killer. A self titled ninja addicted to devil weed, with every single Drow in the land gunning after him, a wronged Dragon and the Dwarves too. Things that start with D just don't seem to like him. He relies on power attacks, cleaves, trips and his very shiny Drow Scorpion Chain. Imagine Roger from American Dad, only he leaves greater destruction in his wake.

4. Klavdiya, a Lawful Neutral Half-Elf. Kundala from BoEF. Band manager, diva, politician, adventurer. A more than capable monk/face type, with a few tricks up her sleeve. Shortly after meeting the party, which was sort of disheveled, she took charge with her wiles. Morally flexible, though she tends to err on the good side. She has limited polymorph, bound to humanoids, and a knack for wrecking people's equipment, or other objects.


The only real sort of Team they could make up, would have to be within some sort of Agency. You know, like the Agency. And it would be a lot like Burn Notice. Klavdiya is the Sam Ax of the Outfit. She knows a guy, and if she doesn't know a guy, her ear is close to the grapevine. Sven would be the Michael Weston of the Outfit, the conflicted heart that just wants to do good. Dwayne's the Fiona (BOOM!) and Xanatos is still Roger from American Dad.

Narren
2011-03-13, 01:26 PM
LG Halfling Rogue/Paladin with Gray Guard prestige class. Scary little dude.

LG Knight of the Crown from Dragonlance. Big jolly oaf of a fighter.

Malkavian serial killer. no comment.

Sleazy corrupt police officer in Call of Cthulu. His death was quite awful.


These guys probably wouldn't function well together.

Set
2011-03-13, 01:31 PM
A druid, two summoners and a verrik wood witch (from Arcana Unearthed).

It would be a funky group, that's for sure. The 'tanking' role would be filled by a dinosaur and a pair of eidolons.

The four before that would be two druids and two clerics (one of the LG Golarion goddess of chivalry and justice, one of the NE Scarred Lands goddess of death, magic and madness). The clerics would try to kill each other. The druids would probably end up finishing off any survivors, as both of the clerics were wild-eyed extremists...

Tytalus
2011-03-13, 02:48 PM
It would work very well indeed (if I disregard non-DnD characters):


A slightly naive but very inspirational bardic commander (Marshal/Bard/SublimeChord), NG
"Io's Chosen", a kobold druid (draconic wildshape) with delusions of grandeur, N
A short-tempered Hammer of Moradin (dwarven Cleric/OrdainedChampion/SacredExorcist) on a mission to prove his worth, CG
A brilliant master strategist (Beguiler/Wizard/HumanParagon/UltimateMagus), mostly concerend with helping the common man, NG


Excellent mix of abilities, all bases covered, good synergy. Character-wise, they would work together, actually resulting in very interesting interactions (although the headstrong kobold and the emotional dwarf would occasionally drive the rather cerebral magus crazy).

Nerocite
2011-03-13, 03:20 PM
-A Good dwarf Paladin
-An Evil eladrin Psion
-A Unaligned half-orc Barabarian
-A Unaligned elf Seeker|Ranger

Seems pretty good, has all the party roles covered. However, the Psion would definitely get on the rest of the party's nerves.

Shadowleaf
2011-03-13, 03:55 PM
Oh man, let's see.

A level 4 Neutral Good Human Crusader, focusing on damage dealing.

A level 9 Half-Red Dragon Human Warlock/Sorcerer/Eldritch Theurge.

A LARP Human Paladin of Justice.

A level 15 Lawful Evil Human Cleric of Vecna.


Incidently, they're all named William. :smallbiggrin:

Hawk7915
2011-03-13, 04:38 PM
Hm. I think my party would be okay if there levels got equalized out. They lack a real divine caster, but they have all the other bases covered.

Tyler Dean, CG-ish Human Rogue 9. Good natured worshipper of Olidammara, comes from a family of means but loves to steal and give to the poor (or to himself, or to no one...depends on the day, really).

Beg'nirrah, LN Lizardfolk (homebrewed) Warblade 6. Violent, judgemental proud warrior race guy (http://tvtropes.org/pmwiki/pmwiki.php/Main/ProudWarriorRaceGuy) with a somewhat overblown sense of duty.

Gabdalf the Off-white, TN Elf Wizard 4. A self-avatar for an incredibly silly campaign. A master wizard who, for attempting to use Epic Spell: Genesis, was blasted back to level 2 by Gygax, God of Gaming, and forced to escort a bunch of new adventurers around. Typical Batman wizard with maximum ranks in Knowledge: Metagaming.

John Constantine, LG Human Ranger 9. No resemblance at all to the actual John Constantine. Lots of ranks and skill tricks and homebrew feats to heal made him the team doctor, but he was pretty good with his gun too (vaguely Steampunk/Wild West campaign).

paddyfool
2011-03-13, 06:33 PM
Hmmm.... most recent characters are :

Fantasy Craft Human Burglar 4 / Deadshot 2 in an Eberron campaign; very sneaky, very good with his bow. Generally a nice enough guy as well unless you mess with his family etc.

Fantasy Craft Fire Brave Ogre (basically an Oni) Assassin 2. Lives in disguise as a heroic human warrior, trying to transcend a history where he basically grew up in hiding. (Abilities refluffed as demonic family taint.)

d100 Call of Cthulhu WW1 veteran and explorer. Quite tough, good with guns and wilderness skills, but not so hot on sanity, especially after recent experiences.

And, um... if one-shots count, and disregarding a one-shot from a system that I can't even recall the name of, a Warhammer Fantasy Trollslayer.

Not a terribly balanced party, but at they've got recon (1 and 3), a face (2), and plenty of combat ability. Plus, they should all get along fine until number 2's disguise drops, meaning that 3 and 4 try to kill him with gunfire and big axes.

RndmNumGen
2011-03-13, 06:46 PM
Let's see... I would have:

3rd Level 3.5 NG Human Cleric
2nd Level 4e LG Dragonborn Cleric
5th Level 3.5 CG Elven Bard
3rd Level 3.5 LG Human Monk

I was actually thinking about playing either a NE Mystic Theurge next campaign, just for a change of pace... Get the divine casting from Ur-Priest, just to completely reject the divine aspect.

Erith
2011-03-14, 02:36 PM
Let's see...

Level 30 wizard mage of the arcane order, he ended up running most of the order near the end.

An essence 4 lunar who was the head of a cult near the bordermarches. He ended up going a little insane from paranoia about siderials.

In gurps there was a doctor of a mining colony on one of jupiters moons. He developed drug treatments that could induce psionic abilities in some people.

My latest is a wod hunter priest who mostly acts as the party face.

I think the wizard and lunar would be constantly fighting over who gets to take lead, assuming you could ever get them to work together in the first place. The doctor and the priest would probably just cower in the corner and hope the wizard and lunar don't notice them.

Sims
2011-03-16, 02:40 PM
They were all diffrent alignments and Gestalt haha but nonetheless, they would be able to down a Tarrasque. I don't feel like typing it all up now, but they were known as "The 4 Extremes"

L/G
C/G
L/E
C/E

Seerow
2011-03-16, 03:30 PM
last 4 characters, not including current character:

1) A social adept face (Shadowrun 4e)
2) A hybrid class Paladin/Warlord with a focus on healing with some burst damage (D&D 4e)
3) A Dwarf Warden (D&D 4e)
4) A magically active gnome with a heavy focus on defensive magic (Shadowrun 3e)


Actually looking at it, there's a pretty good mix there, despite my tendency to play characters who can take a beating, the Hybrid could fall back to a more supportive healing/buffing role (he was originally made for a mini campaign where we were playing with just 2 players so needed to be a jack of all trades), with the Gnome focusing on buffing others' defenses more than his own, the Warden takes the primary tank position, and has a good bit of self healing in of himself (dwarf second wind is just awesome), the face brings some much needed social grace to the group, though leaves me wishing I had invested some into stealth skill.

Now, two shadowrun characters meet two D&D characters, and somehow form a cohesive party, that's far more interesting than if they have any roles left needing to be filled.

The Big Dice
2011-03-17, 11:15 AM
Having completely skimmed the rest of the thread, my last four characters are:

The Emerald Champion. An L5R character, began as a Scorpion, anded up as a Unicorn as was probably the most ridiculous duellist I've ever seen for 3rd edition L5R.

The Ranger. CG human, 21st level, two shortswords of speed, energy bow and the Spell Compendium.

The Dark One. NE Drow Wizard 13. Exactly like he sounds, but with insanely silly magic items.

The Gun Bunny. 2020 Cyberpunk Solo named Max Killrate. No job too small, no paycheck too large. Mono-Optic, boosted reflexes, skinweave and a smartgun link.

Making a party out of them could be interesting. Just explaining how four characters from three different game systems came to be in a bar at the same time might be convoluted.

boj0
2011-03-17, 04:19 PM
Hmmm lets see here...

M.U.R.Z.: Level 4 soldier/3 scoundrel/2 assassin Droid sniper from SWSE
Mongoose: 400 PB ex-Lone Star gunslinger Elf from Shadowrun 4e
Tau: Level 14 Warblade Goliath from D&D 3.5
Jack: Level 15 Human Artificer from D&D 3.5

Alignment wise they would all get along (Chaotic Awesome), but the first three would all get upset with each other for kill-stealing and begging Jack for weapon upgrades.

Grizzy
2011-03-17, 06:18 PM
Tosh-R-OOO-1, Red-level Troubleshooter with Machine Empathy from Paranoia
Yossarian, 3.5 Elf Ranger/11, ranged with a pet unicorn and some PTSD issues
Darius, 3.5 Drow Cleric of Set/11, weapon focus: khopesh, with awesome sunglasses
Marduk, generic half-orc barbarian

I don't know who I'd put my money on in a fight, the guy with lasers or the evil cleric... probably the cleric. Troubleshooters are inept.

Odin the Ignoble
2011-03-17, 06:37 PM
Hmmmm....

If it's IRL games it'd be

An acrobat and knife master.

An aging, senile wizard, based on Professor Farnsworth.

A pycholocial war specialist in a tank like armored suit.

and a Pirate Captain with crew and no boat.


The pirate and the acrobat'd probably get along.

PhallicWarrior
2011-03-17, 08:46 PM
Well, lesse.

My last four characters, in order, were:

A NWoD blogger with a shotgun (That he's incidentally too weak to use properly. Running gag is the recoil blows him backwards into something amusing every time he fires.)

A street-level superhero given strength and endurance by an ancient, indestructible grey jacket.

An incompetent tech-priest who often forgot his own role and whose augmetic legs didn't bend at the knees.

A noble, slavery-hating Fire Aspect Dragonblooded who made a habit of killing twice as many mortals as the rest of the party combined. While backflipping. (The party, I hasten to add, was made up of myself, an Eclipse Solar, a Changing-Moon Lunar, and a Dusk Abyssal.)

The Grey Jacket would try his darndest to be the party tank, but would be totally outclassed by Kaneyama Hinjo. Olaf Tarneg would do nothing worth noting unless the enemy had the blessed technology of Terra on them, in which case he would cause them to detonate violently enough to bring a building down. Quinton "Squirrel" Alveron would be confused, and write a blog post about the weird people he keeps running into.

TheFallenOne
2011-03-17, 08:53 PM
hm... if we count my Arena characters, they'd make a workable party(mainly because as PvP each individually is geared towards massive asskicking). I think I'd have

Cinder, a Kelgores Firebolt nuker. Level 2
NPC #354, a surprisingly competent commoner. With 20 feet melee reach and tentacles. Aberration Blood feats are awesome. Level 2
Barberration, a nasty charger. Level 1
and a non-Arena character, dwarfen tunnelrunner(underground-themed Scout4/Warblade1) Grimmgang Thunderbreaker

well, I lack a healer, but I have a caster, a skill monkey and a lot of melee beatstickery. Could decently work

If we discount PvP, I'd have

again Grimmgang
Raimund Helmbrow, cloistered cleric of Olidammara pretending to be a bard. Skill monkey with lots of charm. Not the adventuring type. He prefers to lodge in the towns best inn in exchange for regular performances of his music
Unit #743A, a Warforged with a lacking grasp of free will or self(particularly because he spent the last years guarding an underground corridor on his own where he was simply forgotten, so he missed the threaty of Thronehold and what it entailed). Played him in a oneshot, his literalmindedness was very entertaining to roleplay
and finally Cavendish Santoro, my Iron Kingdoms character in the Witchfire campaign. Rogue/Urban ranger skill monkey, Ordic bastard child of a Llaelese nobel and secretly working as spy for Llael

Hm... I knew I very rarely play arcane casters, but it hadn't occured to me that my last characters were mostly skill monkeys. Interesting

Ursus the Grim
2011-03-17, 09:42 PM
My most current character?

Vhirek Ornmolik, a lizardfolk unarmed brawler who shuns the trappings of steel and armor to prove the superior strength of his race.

The other three are all from about the same time.

Krodoke Ornmolik, Vhirek's famous druid ancestor. Wild shaper, auxiliary healer, with a badass megaraptor companion.
Kyrn Sivellos, a homicidal evil elf ranger with arrows for every occasion.
Vash d'Deneith, an Eberron force missile mage who basically had his own version of the 'spirit gun' of Yu Yu Hakusho fame. Point finger, seven missiles streak out and hit without error.

Krodoke and Kyrn are besties, so Vhirek would be more or less safe. Kyrn would undoubtedly sink six arrows into Vash's back the first chance he got, though. They'd probably run around fighting aberrations and evil wizards.

Dr.Gunsforhands
2011-03-17, 10:08 PM
Blarg, I have been playing 4th edition way too much lately. All at low levels, too.

I've got the dwarven druid who thinks he's a tank, the half-elf ardent who thinks she's a rogue, the elf artificer who thinks he's Iron Man, and the elf ranger who knew danged well what she was but managed to get herself killed by stirges anyway.

This party is not that bad. They would all eat healing spells like they're M&Ms, but the dead girl has a shtick that basically makes them impossible to ambush while they recover.

Now, not counting 4e, things get more interesting. There's a girl with weird sensory abilities that are usually more of a liability than anything, a tentacle monster chef, a mad scientist/psychologist/magician who summons the spirits of classic videogame characters, and Dr. Gunsforhands, pictured at left.

That party is actually pretty awful, but surprisingly well-balanced. Mr. Science is basically a Batman wizard, the monster can wield a frying pan, a rolling pin AND a meat cleaver at the same time, and my namesake does count as a healer when given the proper context. They would all get along pretty well, too, though Shelley would probably end up as their equivalent to Princess Peach.

Velaryon
2011-03-18, 04:20 AM
This is a pretty cool idea for a topic, got to say.

My last four characters (we'll keep it to D&D and relatively compatible systems, just because), are:

Jandar Lycurgan - human Warblade 20 / Swordsage 1 - He can dish out pretty good melee damage and mostly take care of himself in terms of defense, as much as a melee warrior can anyway.

Duncan Mathonwy - human Bard 5 / Druid 1 - Someday he'll be a Fochlucan Lyrist, but that's a long way off. In the meantime he gives awesome Inspire Courage and a tiny splash of druidic magic.

P37-R - custom droid Soldier 7 / Independent Droid 4 (SW Saga) - essentially a one-man (er... droid) artillery platform built out of a waiter droid, with reinforced arms to help him dual-wield the biggest guns he can find, programming patched together from 3 or 4 kinds of droids (giving him a wide variety of skills and a really bizarre outlook on the galaxy), and an energy shield to boot.

Esteban - human Dedicated Hero 9 / Road Warrior 7 (d20 Modern set in the Terminator universe, post-Judgment Day) - skillmonkey, reasonably competent sniper, and hotshot driver with a souped-up armored Subaru Outback that runs off of captured Terminator power cores. He's a bit of a loose cannon but generally dependable (at least for people he actually likes and/or respects, which are few and far between).


I think Esteban and P37-R might get along well enough; Esteban is already used to working with robots since there's a reprogrammed Terminator in his group, and they can support each other fairly well. Really, everyone but the bard could get along just fine together. Unfortunately they lack much of any capacity at healing, except for CLW from the bard and the very minimum of basic first aid training from Esteban. The huge level disparity would mess things up though, especially for Duncan.

Going back a bit farther, I could add in:

Percival - human Abjurer 2 / Swashbuckler 3 / Fighter 1 / Abjurant Champion 2 - He'd make a good secondary melee fighter and is almost as hard to hit as Jandar despite being less than half his level. A lot less versatile though, surprisingly.

Marruc - zeltron Scoundrel 2 / Scoundrel 7 / Gunslinger 3 (SW Saga) - deadly with a blaster pistol, faintly Force-sensitive, and absolutely no impulse control whatsoever. He'd be an asset if he weren't so likely to get the group into trouble all the time. He'd probably get whacked by the Warblade after a couple of encounters.

Konrad - human Cleric of the Lawgiver (a.k.a. Bane) 3 / Church Inquisitor 4 - He's a decent melee guy and a good healer for his level, but being LN bordering on LE, he would absolutely hate just about everybody else listed above (most of whom veer toward some version of chaotic good).

Firith Ussar - gand Jedi Consular 7 / Scout 1 / Findsman 8 / Jedi Master 7 (SW RCR edition) - Master of a bunch of obscure Force techniques and probably the 4th or 5th best duelist in the Jedi order post-KotOR 1. Also a master of Force-based divination - if Firith wants to know where you are or what you're doing, then there is no hiding from him. If paired with the above characters, he'd make most of them utterly superfluous. Might even be able to take Jandar in a straight-up duel.

SilverSheriff
2011-03-19, 04:20 AM
Valde, the Lawful Evil Human Wizard on a Mission to save the World... from itself.
Luc, the Chaotic Neutral Human Rogue on a Path filled with War and Revenge.
De'Don Nedolion, Human (Mandolorian) Grey Jedi, Pilot and Tech-Expert. concerned only with aquiring a Clone Wars Era Droid Control module so that he can become a major power on Nar Shaddaa, he intends to bring the Smuggler's moon into a more legitimate light.
The Mysterious Stranger, Gadgeteer Super-Human. He'll Rob banks one day, and stop a bank robbery another, all the while keeping an eye on the over-all fate of the world. World Threats beware.


I think this team would do quite well together.

Alaris
2011-03-19, 06:00 AM
Hmm, well... the last 4 characters I have (or rather, current 4 I am playing, since I am in about 4 games):

Ivan: Human Monk/Wizard/Fatespinner, Chaotic Good, Lvl 14
Herbert: Half-Giant Soulknife/Soulbow/Duskblade, Chaotic Good, Lvl 11
Alexandra: Human Scout/Wizard/Master Specialist, Neutral Good, Level 7
Gorshak: Half-Orc Psychic Warrior, Neutral, Level 3

Well, I think they would work together pretty well, considering the (almost) blanket "good" theme with the group. If Gorshak starts to act out, well, they have plenty of arsenal to put him back in his place.

Traps would be a problem, but... well... Level 12 Wizard really... really probably won't worry about them. In addition... well, they can just use the wizard as trap bait. He has a Wild Magic Effect currently running on him that makes ANY SAVE THAT HE DOES NOT ROLL A 1 ON AUTOMATICALLY SUCCEED. Top that off with his Fatespinner power to reroll any roll per day, he doesn't have to worry about losing it anytime soon.

Geddoe
2011-03-19, 01:45 PM
Hmm, last 4 characters:

Nanashi: Usagi Bushi operating under a different name as part of his warrior's journey(just started L5r 4th edition) currently Insight rank 1
John Adams: Legend 4 Scion of Susano
Elyssa Renard: level 3 soon to be 4(or corpse) Illusionist in Anima(cliffhanger fight)
Alexander: Level 3ish human fighter in pathfinder.

I think John would be doing a lot of the heavy lifting in this party, with Elyssa a fair bit behind and both being a bit much for a party with the other two.

First casualty would likely be Nanashi, as the rest of the group are foreigners and one is daring to wield a katana(John). So he gets stomped when he tries to fight John.

The Dark Fiddler
2011-03-19, 02:40 PM
Ignoring characters from games that never really got a chance to get established (died after the first session, didn't make it past the first battle, etc.), I get this crew, all from D&D 3.5, and the first three being all from the same campaign:

1. Harlequin, Halfling Rogue 5/Invisible Blade 5/Swordsage 1/Bloodclaw Master 1: An ex circus performer who has taken up adventuring and fighting for justice. He's got a chaotic streak, and can be a bit rude at times for the purpose of perceived humor... he's convinced the rest of the party that it is halfling culture to (attempt to) push over people, though he always does what's best when it gets down to it. Currently considering joining a group using Cuthbert as a front for anti-arcane crusading after his home city was destroyed by an insane wizard. Fights with two daggers.

2. Erythorbys, Human Wizard #/Fatespinner # (exact numbers forgotten): A necromancer originally focused more on the scholarly aspect of magic, now somewhat insane and far more sadistic and violent. Absolutely hated the Cuthbert group, even going so far as to attack the leader during a parade. Retired when he joined the wizard who destroyed Harlequin's city, helping him mutate the entire populous by introducing a mutagen into the city's water supply. Wanted to initiate a wightocalypse, but was kept in check by the insane wizard he helped.

3. Miranda, Human Crusader 6: A strong follower of Pelor, she grew tired of her life living at the local church and wanted to help make the world a better place. Didn't get very far out of her home city, because a few days after she left, she got captured and enslaved. After freeing the slaves, her entire group went back to the cave they were working in and helped a wizard locate an artifact. Besieged by wraiths and a dread wraith (the wizard had a shield up that weakened him as it was hit, our job was to take out the normal wraiths and keep him alive, and hope the dread wraith couldn't do too much damage until he could summon assistance), she sacrificed herself to save everyone else. Rose as a wraith and was promptly slain by her former allies.

4. 13-3-7-4, Warforged Warblade #/Eternal Blade #: A prototype created by the BBEG, the first in a line of models intended to serve as his standing army. Defected from his side and ended up in a fight with him personally, to try and prevent his taking over the entire world. Nearly succeeded in killing him, but fell at the lost moment, buying his ally a way to escape. The story here is actually a really good one, full of betrayal and double crossing. One character went to extreme means to stop the BBEG, we thought he'd turned evil and went to stop him. When it came to the final fight, he was the only one on my side; the other two had joined the evil dude.

Would they work together as a whole? Probably not. Perhaps without the wizard they could work well together, but 13-3-7-4 was level 19, so there'd need to be some restatting to make sure everyone is roughly equivalent. The wizard would be a good reason for Miranda and Harlequin to work together though.

Malevolence
2011-03-21, 10:08 AM
Let's see... Assuming they were all at similar levels, as otherwise they'd be all over the place...

Attec: NG Strongheart Halfling Druid, with Fleshraker and Artificer cohort.
Antonia: LN Cloistered Cleric/Church Inquisitor/Divine Oracle.
Rodion: LN Cloistered Cleric/Church Inquisitor/Divine Oracle.
Lyskel: LN Abjurer/Master Abjurer (Archmage later).

The two Clerics sound very similar, but are actually drastically different. Fluff wise, Antonia is rather sarcastic and morbid, whereas Rodion is more stoic and serious. Antonia follows the Host as a whole, Rodion focuses his worship on Aureon. Crunch wise, Rodion is a CoDzilla. Antonia is save or lose focused with no melee capability. Both have DMM for party support.

Lyskel is the typical sage type, both fluff and crunch wise. He also has an unfortunate problem of his parties, sans himself tending to die. He'd be happy to have competent allies so that that isn't a problem. More buffs and save or loses here.

Attec is very friendly and outgoing unless someone presses one of his few buttons. Then he sics the ubermount on them.

What'd probably happen is the two Clerics would get along great, except when they didn't, and start bickering over their differences. Attec would play peacemaker, while Lyskel facepalms. Aside from that, the party doesn't really have a common goal here, but they don't have any reason to work against each other either, so they'd probably warm up to each other.

In combat, Antonia and Lyskel would nail everything with save or loses and the two CoDzillas would shred them. Rodion can also throw save or loses, but the DC is a little lower, and he mostly focuses on buffs. The Artificer cohort would mainly be in a supporting role, passing out healing better than a Cleric at lower levels, and things like Bane weapons and doing all sorts of nasty tricks at higher levels. The entire party would have very solid saves, so enemy casters wouldn't accomplish too much most of the time. They'd also have everything that's important.

Greenface
2011-03-21, 11:16 AM
NG Gnome Warmage/Rogue, follower of wick barrelstock, gnomish god of heavy artillery

TN Gnome Sorcerer, specializing in illusion and enchantment

NE Half-Orc Ranger, a real darwinist with a horrible mean streak

CG Human Rogue, a homeless resistance fighter against the upper class

If the ranger didn't murder the gnomes, the party would only be missing a healer.

Another_Poet
2011-03-21, 09:45 PM
I think my last four (assuming D&D only) are:

Falco - cleric who tanks (Mul Clr4 of Fire (Dark Sun))
Euklid - wizard who tanks (Human Wiz 7 Abjuration Specialist (Ravenloft))
Lance Lockwood - halfling who tanks (Stongheart Halfling Ftr 9 with pterodactyl mount and wizard cohorts (Eberron))
Ilona - noblewoman on a quest (Human Duskblade 3 with a battle-trained mule and 2 combat dogs)

So in short, it would be the most fun party I've ever played. It would hit hard, but I suspect Euklid would frequently have to save the others.

Natael
2011-03-22, 09:23 AM
As established games go:

Justin Peter Mayorson IV - Son of the mayor of a largish (though definitely not a city) village that accidentally released one of the elemental fates (supposedly the evil one) from a nearby temple, said fate then possessed his little brother, so now he is on a journey to rescue him. Very video gamey world, but Justin applies a heavy dose of common sense to the video game RPG logic that many NPCs apply. GURPS ~80 pts

Krogar - Giant in a more D&D style world. Not quite fluent in common, went to rob a passing human and was awed into following Buddiye, god of Companionship (whose holy symbol is that of a shadow puppet) by a traveling priest. Now follows said priest (much to his horror and mortification) through the world spreading the good news of Buddiye. GURPS ~100 pts, though most of that is in strength.

Wanda San Diego - Daughter of Carmen San Diego and Waldo and I-SWAT agent. Extremely capable of blending into crowds, and being a thief in general and has a good sized amount of extra-dimensional space to store objects in. Team leader, though was killed in a fight against a sentient psionic hedgehog. Very loyal to team, but doesn't put up with dissent. GURPS ~300 pts.

Nicolaus Du Claire - The Daniel Jackson (linguist and some tech skills) of his I-COP team, though somehow wound up inadvertently in all of the most dangerous situations, but managed to get through them based on random skills from his past or tidbits of I-COP training nobody else wound up using. His Crowing Moment of Awesome (http://tvtropes.org/pmwiki/pmwiki.php/SugarWiki/MomentOfAwesome?from=Main.CrowningMomentOfAwesome) was when his team got net gunned by Nazis in the middle of a forest at night, and he had to sneak around a tree and improvise a tree branch as a baton with his basic training shortsword skill to break a Nazi's arm, steal his rifle, and proceed to go commando, saving the team from impending doom. GURPS ~200 pts.

As for working together, based on similar para-military workings Nicolas and Wanda would mesh well, and could probably manage Krogar just fine. Though Justin would most likely be a bit of an arrogant jerk that would not work well taking orders (or strongly worded suggestions even) from others, so he'd probably give a "Screw you guys, I'm going home."

Talya
2011-03-22, 10:58 AM
1) NG Human Ranger/Barbarian/Fist of the Forest (Low Magic w/Vow of Poverty)
2) CN Gnome Warblade
3) NG Mermaid Druid (Aquatic w/Vow of Poverty)
4) CG Human Sorcerer

The biggest problem here is the druid would be a bit of a fish out of water, so-to-speak.

Goober4473
2011-03-22, 04:17 PM
I think they could form a pretty decent team, actually...

In order of most recent to least recent:
1) A dwarven druid (3.5 D&D, Eberron) on a quest to become less lazy. The party divine caster.
2) A cat with one shard of the mind of a master mage/psion (GURPS, homebrew steampunk setting), looking for the other pieces of his former self's mind (contained in other people and objects), with piles of movement/stealth magic. Part arcane caster and part rogue.
3) A spellthief/pocket summoner (like pokemon, but with D&D monsters; D&D 3.5, homebrew setting) that was frozen in time for 400 years. Scientist that created the warforged and helped invent the spellthief class. Support character, party smart guy, and UMD specialist.
4) A reincarnating character that used to rule half the galaxy (GURPS, homebrew setting based on the Cosmic Encounter board game), currently part of a low tech species with ork-like psionic ability to make things work. Master tactician/party leader, party face, and partial tank, plus some backup magic.

[Edit]: I'd guess they'd get along alright too, especially with the leadership of the reincarnator.

herrhauptmann
2011-03-22, 04:55 PM
4 characters, prior and current



Half human minotaur level 7. Terramancer(homebrew class)//Warblade/stoneblessed/deepwarden.
Gestalt, but the other half shouldn't matter much. Minor casting, lots of hard hitting (minimum 6d6+15 at low levels)

Dwarf warrior type. Level 15. Barbarian/ cl.cleric/ deepwarden/ pious templar.
Very minor casting, interesting and possibly broken magic items. Made multiple attacks, minimum of 1d10+14 at higher levels.

Human Gish. Level 6 Ftr/Wiz/Swordsage.
Game is slow getting off the ground, so no idea just how effective he's actually going to be.

Human Saint, level 15 Cleric/RSoP/Sacred Exorcist//Factotum. Buffer/face.
From the Tower of Deadly evil, never got to play because while I was waiting on an answer for leadership, the creator called a halt to new games. Probably shouldn't include him, but given how much time I put into making this guy...

I'd be a bit low on sneaking. But the sheer possible amount of spellcasting in the group probably would've made up for it. They'd probably have worked fairly well together. Though the Gish, due to his backstory was rather anti-religion. Not that he was a bad person, just wasn't religious.
Mancer Class (http://www.giantitp.com/forums/showthread.php?t=177069)

edit for information

Knaight
2011-03-22, 04:56 PM
Sticking within reasonably similar settings, I have:
Mynra: A cautious spy and revolutionary who is dependent on deceit and misdirection to achieve much of anything, with few qualms when it comes to dealing with opposition.
Keso: An idealistic and mostly heroic person, though one willing to use underhanded methods. He's a talented dart sniper, and very dangerous in a fight.
Kaelic: A mage and swordsman with no sense of propriety, closer to his summoned spirit friends than other people. He is reckless, careless, and a veritable magnet for trouble.
Anne: A young woman who isn't particularly intelligent who lucked into power. She is a creature of comfort and veritable glutton with a taste for expensive food, as well as being a hopeless romantic with a streak of naivete that leaves the typical ten year old looking world wise.

Overall, it would be a functional party. For anyone interested in blatantly stealing them as NPCs, pregenerated characters, or some such, more information than those not swiping the characters for use in their games is included below.

Mynra and Keso would get along just fine, though there would be some irritation due to Mynra's desire to gather information on her companions and Keso's desire to keep his assassination of his general and the bounty hunters after him a secret.

Mynra and Kaelic would constantly butt heads. Kaelic would see Mynra as a coward, Mynra would see Kaelic as an idiot, and more importantly a liability. The only reason there would be any cooperation is that Mynra would try to direct Kaelic's power to her ends, and Mynra would get along well with Kaelic's second favorite spirit who also advocates caution.

Mynra and Anne probably wouldn't interact much. Both would appear to be complete non entities to the other, with only mild irritation emerging from Anne's hopelessly romantic stories about figures in her earlier life, and Mynra's insistence that none of them are as good as they are presented, and that Anne needs to grow up.

Keso and Kaelic would get along fine. They are similar enough when it comes to ethic to get along well, both are sociable and like able, and the two of them would probably end up spending a lot of time practicing the arts of war together.

Keso and Anne would also get along fine. Keso views himself as a protector of sorts, and would take Anne under his wing. Anne would find that behavior charming, and probably manage to get Keso into one of her hopelessly romantic stories relatively quickly. That said, if Keso's secret about murdering his commander gets out, all bets are off.

Kaelic and Anne would be fast friends quickly. The two are both heavily interested in magic, and both would try to learn from the other. Moreover Kaelic's incredibly inflated ego and tendency towards bragging would be interpreted as positive traits. Moreover Kaelic is the only person in the group who would actually buy Anne's similarly inflated stories, having small tendencies towards the romantic himself.


Note that competence wasn't really addressed in this, just potential for cooperation. Suffice to say that the group would be capable of handling quite a bit, between Mynra and Keso's guile, and the sort of power that Kaelic and Anne can bring forth.

Ichneumon
2011-03-22, 05:00 PM
Let's see... the last 3 characters I played:

1. Child-like naive Thri-kreen ranger
2. Paranoid doctor of a Star Trek Star Ship
3. Superheroine who can turn into fog
4. Vampire (Ventrue) Carthian and social activist for Green Peace

I can't really see them working together that well.

Aasimar
2011-03-22, 08:15 PM
Ok, I'm skipping characters made for one session games or such.
There's a character I just stopped playing. He's pretty weak because he kept dying, but not terrible in real terms, since most of his power is in his spellcasting. Terrence Kane is a fire-based mage in d&d 4th edition, from the dark sun setting.

He's a human, very lawful good, I basically thought "What if I take a noble knight-type character and make him a wizard instead". He's smart, but not the smartest on the list. He'd wind up playing the controller role though. Has some healing power since he found the last ember of one of the gods of the setting, who was all but completely destroyed eons ago, and after helping the god, was given a special status as his cleric.

We have my current character, Sharae Tymester, an epic level drow storm sorceress from d&d 4th edition. She used to be evil, but had a change of heart after a traumatic death experience. Dumb as a really pretty and charming rock though. Great striker, great damage potential and not terrible at survival either. Terrific party face if needed, even if she might make stupid deals, at least she makes them well. (pretty much needs someone smarter guiding her choices)

Before that, there was Kara Olyn, Jedi Master who eventually became head of the jedi order in slightly post-(our version of)KOTOR era. She's mostly a force wizard with awesome party-boosters, including maxed out battle-meditation. Has great charisma and social skills, and an unparalleled mastery of the force. (was essentially 'the chosen one' in our game) For a time she was a naval officer in the Republic Navy. She's my attempt at making a straight up noble-self sacrificing hero without, mostly to counterbalance my experience of the character I played before that. Since Sharae is an even more skilled party face, she would probably be more of a combat leader who handles the healing and buffing.

Her mother, Jenna Olyn. Intelligence operative that went awol during the mandalorian war after losing her girlfriend in a surprise attack. Eventually created a false identity and rejoined the war effort as a mercenary. Was eventually conscripted into the army in her new identity, grew to be a formiddable soldier/elite trooper before having her force potential awakened. Became a jedi, fell to the dark side, was redeemed, had various flirtations with the dark side over her career, which culminated in her being a somewhat grey epic level weaponmaster for the jedi order before disappearing mysteriously. Genius level intelligence, computer hacking specialist, with powerful lightsaber combat abilities. (this was a 2.5 year epic campaign, we finished a lot of destinies, giving stat bonuses and such, she's probably the most overpowered character I've ever played, despite humble beginnings). In this particular party, would probably wind up playing the role of tank, since there's nobody more suited for it, with great damage output though and tactician + general skill monkey. (had 5 or 6 skill focus feats)


I'd call it a pretty good party.

rayne_dragon
2011-03-22, 08:57 PM
Hmm... this would be rather strange. My last four characters were all 4e: an Eladrin Wizard who focused on status effects and illusions, a human pacifist cleric, a human shaman, and a dwarven warlord/rogue. Far too light on damage and defence, but huge on healing power and status effects. Anything fighting that party would likely be bloody before it could do anything. Given that they're all 4e I think it might actually work, but just have really long, tedius fights. If they were converted to earlier D&D editions I think they would be amazingly powerful as a group, given that two of them would end up being CoDzillas, plus a wizard and something of a rogue to top it off.

dsmiles
2011-03-23, 05:20 AM
Lemme think...last four characters...I'll limit them to a single edition and single system (DnD 3.5 in this case):

LG Elven Gun Mage/Warcaster
NE Human Telepath/Shadowmind (Mind's Eye version)
LN Dark Stalker Rogue/Ranger/Assassin
NG Half-Celestial Anthropomorphic Tiger Ranger/Druid/Lion of Talisid

Three of the four could function together. I don't think the telepath would fit in very well in that group...

Trinoya
2011-03-30, 05:09 PM
My last four characters.

Duskblade Fighter, level 8
Monk Wizard Level 12
Rouge Wizard/Cleric/Theurge 13
Straight Cleric 5

Odds are they'd get along fairly well. They don't seem to have too many issues.. the Theurge is going crazy, and is quick to just murder folks who act hostile around him... but the monk wizard and the duskblade should keep him under control w hile the cleric heals his mind.


They are all human, and neutral or good.

Thrantar
2011-03-30, 07:52 PM
Last four characters... hmm...
Well, headlining the party would be the level 15 or so dedicated shaper, an experiment in the practical optimization of astral constructs. With midnight augmentation, temporal acceleration, and the ability to have multiple constructs summoned at once, all opposition would drown under the weight of endless summonings. Just gratuitous overkill. [Retired, after defeating campaign boss]

Joining him would be his predecessor in that campaign, a level 14 spirit shaman/spellwarp sniper with absurd initiative and a propensity for the battle to start raining zones, although he could permalock opponents with sandblast if needed. Due to an initiative of >25, could set the terms of the engagement. Also ran a suite of utility buffs. [Retired, slowed combats to a crawl]

Of course, the spirit shaman had joined the party to replace the dwarvish incarnate/warlord/ironsoul forgemaster, who served as the party tank. He retired around level 9 after a fruitful haul from a dungeon. Hard to controll, and very resistant to damage.

And the three of them would be joined by a Wildshape Ranger//Totemist from a 6th level gestalt one-shot. Providing excellent mobility and damage, he'll serve as excellent dps once he gets more experience under his belt. Until then, his range of skills will keep him useful.


So, an summoner, debuffer, skill monkey/dps, and tank. They'd beat stuff up in combat, although each is about an order of magnitude more optimized than the next, although the incarnate is no slouch himself. Still, if the shaper or spirit shaman should be able to solo any stock monsters within +5 of the party ECL. Bit lacking in a face, and I hadn't realized just how much I used incarnum.