Seth62
2011-03-09, 10:23 AM
okay, I have an Idea for a character for are ECL 8 campaign and I wanted to see if it's a good idea so opinions, the backstory is he is a escaped experimental super soldier from an evil fortress in the frostburn campaign.
So I started with the Feral Gargun race (RoS p91)
2HD monstrous human Level Adjustment +1
30' Movement, Darkvision 60', Resist Cold 5., +2 Natural Armor, Acclimated (no altitude penalties), Powerful build (Bull rushes, trips, Grapples, ect., as well as uses weapons like a large., Mountain movement (treat jump checks as if at a running start)
+4 str +2 dex +4 con -2 int -2 cha
Then I added the half-troll template (FF p93) like I said super soldier experiment so that makes him
A giant and a large creature
+4 Natural Armor, fast healing 5, scent feat, two 1d6 claws and a 1d8 bite, rend ability
+6 str, +2 dex, +6 con, -2 int, -2 cha
Lvl +4
and finally to make him more battle hardy and even easier to mind control I added the Gheden template (DR313 p63)
+4 to intimidate, Immune to energy drains, fear and confusion, +2 saves vs. fear, poison, disease, paralysis, & spells from the necromancy school, He gained the Endurance, diehard, and toughness feats, when splashed by holy water takes 1d4 damage, when dies there is a 3% per HD chance of rising as a Zombie, has 50% fortification, is detected by detect undead as if it were half its HD, ages at 1/4 the natural rate, Negative Energy damage is negated by a successful save and you take half on a failed save.,Detects mindless undead at will at character level, and is vulnerable to turning as in a failed save you suffer a -4 penalty on attacks, saves, skills, & ability checks and a command or destroy attempt stuns you for 2d4 rounds., dead nerves: immune to massive damage stunning, & non-lethal damage. -8 on skills involving touch but +4 on concentration checks.
+4 str, -2 dex -2 con -2 int -4 cha
Lvl +1
so in summary
+14 str
+2 dex
+8 con
-6 int
-6 cha
He's a large that wields a Huge weapon (plus monkey grip makes gargantuan)
fast healing 5
2HD Monstrous Human
Has 50% fortification
Endurance, diehard, and toughness feats
two 1d6 claws and a 1d8 bite attack
dead nerves: immune to massive damage stunning, & non-lethal damage. -8 on skills involving touch but +4 on concentration checks.
Immune to energy drains, fear and confusion,
+4 to intimidate
+2 saves vs. fear, poison, disease, paralysis, & spells from the necromancy school
Negative Energy damage is negated by a successful save and you take half on a failed save.
+6 Natural Armor
when dies there is a 3% per HD chance of rising as a Zombie
Has a rend ability
Acclimated (no altitude penalties)
Mountain movement (treat jump checks as if at a running start)
Darkvision 60'
a movement of 40'
Detects mindless undead at will at character level.
Barbarian or fighter??? :smallconfused:
So thanks for looking and if you want this as well you can take this idea
So I started with the Feral Gargun race (RoS p91)
2HD monstrous human Level Adjustment +1
30' Movement, Darkvision 60', Resist Cold 5., +2 Natural Armor, Acclimated (no altitude penalties), Powerful build (Bull rushes, trips, Grapples, ect., as well as uses weapons like a large., Mountain movement (treat jump checks as if at a running start)
+4 str +2 dex +4 con -2 int -2 cha
Then I added the half-troll template (FF p93) like I said super soldier experiment so that makes him
A giant and a large creature
+4 Natural Armor, fast healing 5, scent feat, two 1d6 claws and a 1d8 bite, rend ability
+6 str, +2 dex, +6 con, -2 int, -2 cha
Lvl +4
and finally to make him more battle hardy and even easier to mind control I added the Gheden template (DR313 p63)
+4 to intimidate, Immune to energy drains, fear and confusion, +2 saves vs. fear, poison, disease, paralysis, & spells from the necromancy school, He gained the Endurance, diehard, and toughness feats, when splashed by holy water takes 1d4 damage, when dies there is a 3% per HD chance of rising as a Zombie, has 50% fortification, is detected by detect undead as if it were half its HD, ages at 1/4 the natural rate, Negative Energy damage is negated by a successful save and you take half on a failed save.,Detects mindless undead at will at character level, and is vulnerable to turning as in a failed save you suffer a -4 penalty on attacks, saves, skills, & ability checks and a command or destroy attempt stuns you for 2d4 rounds., dead nerves: immune to massive damage stunning, & non-lethal damage. -8 on skills involving touch but +4 on concentration checks.
+4 str, -2 dex -2 con -2 int -4 cha
Lvl +1
so in summary
+14 str
+2 dex
+8 con
-6 int
-6 cha
He's a large that wields a Huge weapon (plus monkey grip makes gargantuan)
fast healing 5
2HD Monstrous Human
Has 50% fortification
Endurance, diehard, and toughness feats
two 1d6 claws and a 1d8 bite attack
dead nerves: immune to massive damage stunning, & non-lethal damage. -8 on skills involving touch but +4 on concentration checks.
Immune to energy drains, fear and confusion,
+4 to intimidate
+2 saves vs. fear, poison, disease, paralysis, & spells from the necromancy school
Negative Energy damage is negated by a successful save and you take half on a failed save.
+6 Natural Armor
when dies there is a 3% per HD chance of rising as a Zombie
Has a rend ability
Acclimated (no altitude penalties)
Mountain movement (treat jump checks as if at a running start)
Darkvision 60'
a movement of 40'
Detects mindless undead at will at character level.
Barbarian or fighter??? :smallconfused:
So thanks for looking and if you want this as well you can take this idea