Elric VIII
2011-03-09, 05:24 PM
A while back I posted a thread asking about feat advice for a man-bat character, now I have a build and it's going to rely on diving charges that add SA damage, he also wants a bat companion.
The idea is Winged Stringheart Halfling - Ranger 1/Rogue 2/Scout 3/Barbarian 1/Ranger +5/Scout +8. Spirit Lion Totem Barbarian (why is this the best melee dip ever?) and Distracting Strike/Spell-less Ranger.
Feats:
Flaw: Wild Cohort
Racial: Weapon Finesse
Level 1: Diving Charge
Level 3: Craven
Level 6: Swift Ambusher
Level 9: Staggering Strike
Level 12: Swift Hunter
Scout 4(13): Improved Skirmish
Level 15: Greater TWF
Scout 8(17): Iron Will
Level 18: Two Weapon Rend
Level 13 is where everything really kicks in.
At this point he has the following on a charge:
SA: +3d6 +13
Skirmish: +5d6 (+5 AC)
3 Main hand attacks, 2 off hand.
He also has:
A perfect (hopefully with a racial/template +6 Dex) fly speed of 50ft (20 and speed +20 Winged + Ranger ACF Fast Movement).
Complete LA Buyoff.
Many skill points.
The ability to deprive opponents of full attacks.
I have a few questions, just to make sure I'm building this correctly. I would also apreciate any advice on streamlining.
Does Staggering Strike count non-SA damage as part of the DC?
With the Distracting Attack ACF, Pounce, and Staggering Strike will his attack routine look like this?
1 Normal Attack + Skirmish + Diving Charge/
2 Normal Attack + Skirmish + Diving Charge + SA + Staggering Strike/
3 Normal Attack + Skirmish + Diving Charge + SA/
4 Off Hand Attack + Skirmish + Diving charge+ SA/
5 Off Hand Attack + Skirmish + Diving charge + SA
The idea is Winged Stringheart Halfling - Ranger 1/Rogue 2/Scout 3/Barbarian 1/Ranger +5/Scout +8. Spirit Lion Totem Barbarian (why is this the best melee dip ever?) and Distracting Strike/Spell-less Ranger.
Feats:
Flaw: Wild Cohort
Racial: Weapon Finesse
Level 1: Diving Charge
Level 3: Craven
Level 6: Swift Ambusher
Level 9: Staggering Strike
Level 12: Swift Hunter
Scout 4(13): Improved Skirmish
Level 15: Greater TWF
Scout 8(17): Iron Will
Level 18: Two Weapon Rend
Level 13 is where everything really kicks in.
At this point he has the following on a charge:
SA: +3d6 +13
Skirmish: +5d6 (+5 AC)
3 Main hand attacks, 2 off hand.
He also has:
A perfect (hopefully with a racial/template +6 Dex) fly speed of 50ft (20 and speed +20 Winged + Ranger ACF Fast Movement).
Complete LA Buyoff.
Many skill points.
The ability to deprive opponents of full attacks.
I have a few questions, just to make sure I'm building this correctly. I would also apreciate any advice on streamlining.
Does Staggering Strike count non-SA damage as part of the DC?
With the Distracting Attack ACF, Pounce, and Staggering Strike will his attack routine look like this?
1 Normal Attack + Skirmish + Diving Charge/
2 Normal Attack + Skirmish + Diving Charge + SA + Staggering Strike/
3 Normal Attack + Skirmish + Diving Charge + SA/
4 Off Hand Attack + Skirmish + Diving charge+ SA/
5 Off Hand Attack + Skirmish + Diving charge + SA