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Eldan
2011-03-11, 07:36 AM
The Tonal Architect

"Divinity? It is, at its root, an effect of the planes. Mortal thought and belief always induced vibrations and echoes in the astral. From these arose the outer spheres and, of course, the gods. If we find the key to induce these vibrations artificially, we will no longer be dependent on the whims of whatever creatures first exploited these phenomena. No, we will all be like gods."
-Ormeneth Rakhanac, Spheric composer. Fragment of a letter found in the blasted ruins of the gnome city of Shyrothal. Attached to the letter were many pages of strange sketches.

http://images.uesp.net//d/d0/Dwemer_parchments_copy.jpg

That music can be magic is an observation that is almost as old as either of these two forces. And, just as magic can be wrought in steel and chained in crystal, so can music.
The tonal architects are a gnomish tradition, born among a people adept at bough the crafting of magical items and the composition of magical tunes. It is said that, at the height of it's glory, the entire city of Shyrothal hummed with the vibrations of organ pipes, tall as trees and wrought of quartz and mithral, that carried the magical energies that animated the many automatons of the city. Magewrights sang at the forges day and night to the rhythm of their hammers, and the wonders of the city grew ever greater.
It is said, then, that hybris overcame the gnomes of that city. They no longer believed in the gods, believing themselves the equals, for had they not created wonders that were greater than any seen before? It is said that some of them went so far as to invent machines to study the limitations of the gods, while others tried to forge golems with the power of the divine from bronze and crystal.
Their blasphemy could not endure. One day, the entire empire the gnomes had erected started trembling, the crystals shattered and a volcano swallowed the city of Shyrothal. At the same time, every single one of teh Shyrothalian gnomes across the continent vanished from existence.
Some say that this was not punishment from the gods, that the greatest tonal architects had finally perfected the secrets of divinity, and that, when no secret of this multiverse was still beyond them, they took their entire civilization with them and moved on, to spheres beyond even the astral. Whatever happened that day, since then the tradition of the tonal architect has never again reached such heights.

Prerequisites:
Skills: Perform (any) 5 ranks, Craft (metalworking, weaponsmithing or armorsmithing) 8 ranks
Infusions: Ability to use 2nd level infusions
Special: Must have the Craft Homunculus and Inspire Courage class features

The Tonal Architect

Hit Die: d6
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells

1st|
+0|
+0|
+0|
+2|Animalculus, Song of Making, Bardic Music, Craft Reserve|+1 level of existing infusion-using class

2nd|
+1|
+0|
+0|
+3|Arcane Waveform Composition|+1 level of existing infusion-using class

3rd|
+2|
+1|
+1|
+3|Subliminal Vibration|+1 level of existing infusion-using class

4th|
+3|
+1|
+1|
+4|Carrier Wave (1st)|-

5th|
+3|
+1|
+1|
+4|Aural Induction|+1 level of existing infusion-using class

6th|
+4|
+2|
+2|
+5|Destructive Interference|+1 level of existing infusion-using class

7th|
+5|
+2|
+2|
+5|Carrier Wave (2nd)|-

8th|
+6|
+2|
+2|
+6|Spheric Resonance|+1 level of existing infusion-using class

9th|
+6|
+3|
+3|
+6|Symphony of Reversed Obedience|+1 level of existing infusion-using class

10th|
+7|
+3|
+3|
+7|Carrier Wave (3rd), Mythopoeic Quickening|+1 level of existing infusion-using class[/table]

Bardic Music: The Tonal Architect adds his full level to his bard level to determine the number of times per day he can use bardic music, as well as the strength of his Inspire Courage ability. He does, however, not gain any new kinds of bardic music.

Infusions, Craft Reserve: The Tonal Architect gains a craft reserve each level as if he had taken a level of Artificer. He may add his full Tonal Architect level to his Artificer level to determine the size of that craft reserve. At every level except 4 and 9, he also gains new infusions per day and spells or infusions known as if he had also gained a level of Artificer. He does not, however, gain any other benefit an Artificer would have gained.

Animalculus (ex) At first level, the Tonal Architect creates himself a unique construct companion. The Animalculus has the stats of a second levelAstral Construct (http://www.d20srd.org/srd/psionic/monsters/astralConstruct.htm), except that it is made of metal, not ectoplasm, and stays in existence indefinitely. The Tonal Architect can freely choose the special abilities of the appropriate menus. At every even level, the Animalculus becomes stronger, taking on the stats of an astral construct of the next level (a third level construct on level 2, fourth level construct on level 4, and so on, to a maximum construct level of 7 on class level 10).

Arcane Waveform Composition (su): At second level, the Tonal Architect learns to structure his music in a way that subtly influences the magics of created creatures. He can now normally affect constructs with his bardic music, despite them being immune to mind-affecting effects.

Subliminal Vibration (su): At third level, the Tonal Architect learns to replace his normal bardic music with magical, barely audible vibrations. He can choose to make his bardic music completely silent, giving off no sound that could give away his position.

Carrier Wave (sp): At fourth level, the Tonal Architect learns how to use his music as the basis for propagating magical infusions. Whenever he uses his Inspire Courage bardic music, he can choose to cast a single first level infusion into the music. This infusion must be one that could normally target a construct creature. All allies profiting from Inspire Courage bonus also receive the benefit of this infusion for as long as they are under the effect of Inspire Courage. The Tonal Architect can infuse his bardic music with a second level infusion at level seven and with a third level infusion at level ten.

Aural Induction (sp): At fifth level, the tonal architect learns how to use his bardic music to power magical items. Whenever he activates a spell-trigger activated item, such as a wand, he can expend a number of bardic music uses per day equal to the level of the triggered spell instead of expending a charge from the item.

Destructive Inferference (sp): At sixth level, the Tonal Architect learns how to use his music to interrupt the magical energies that power magical items. By expending one use of bardic music and making a perform check, he can use an effect equivalent to that of a targeted Greater Dispel Magic spell against a single object or spell (but not a creature). Instead of making a dispel check, he uses the result of his perform check.

Spheric Resonance: (sp) At eight level, the Tonal Architect learns how to use his bardic music to activate magical items at a distance. He can activate any magical item within 30 feet that is activated by command word by expending a number of uses equal to the highest level of spell used to craft that item, or an item that is activated by spell-trigger or spell-completion by expending a number of bardic music uses equal to the spell to be triggered. Magical items that are held or worn by a creature, or that are intelligent, get a will save (DC 10+the tonal architect's class level+his charisma modifier) to resist the effect.

Symphony of Reversed Obedience (sp): At ninth level, the Tonal Architect learns a new application for his bardic music: he can take control of any construct within thirty feet for one round per class level by expending a single use of his bardic music. The construct gets a will save (DC 10+the tonal architect's calss level + his charisma modifier) to resist the effect. It gains a bonus equal to half its number of hit dice (rounded up) on that save.

Mythopoeic Quickening (ex): At tenth level, the Tonal Architect discovers the power of engineered divinity. His Animalculus companion gains divine rank zero, which gives it the following benefits:

-Maximum hit points for every hit die
-Increased land and fly speed
-A deflection bonus to its armor class equal to it's charisma bonus
-It becomes immune to polymorphing, petrification, or any other attack that alters its form. Any shape-altering powers the animalculus or the architect might have work normally on it.
-The animalculus becomes immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
-The animalculus is not subject to energy drain, ability drain, or ability damage.
-DR 10/epic