sankai
2011-03-11, 10:48 AM
B.E.R.P.G.
Blank Empty Role Playing Game
I was brainstorming some RPG ideas the other day, and I came up with the idea of having an RPG that was collaboratively created by the players as it's played. B.E.R.P.G. was the result. I would appreciate critique. It's still in its rough stages right now.
Character Creation-Everyone starts as the Character Class of Adventurer, being a general class. At the beginning of the game, each player receives 10 attribute points and 20 reality points. Attribute points are used to increase a player's score in the Body and Mind Attributes. These can go up to 100. 1-20 gives a plus 1 to all attribute uses, 20-40 gives +2, 40-60 +3, 60-80 +4, 80-100 +5
Reality Points- at the start of the game and upon leveling up, a player can use his or her Reality Points to make alterations to the game, by the following methods:
10 points-make a new core mechanic rule (this includes adding a new type of die, adding in new character attributes, etc.)
5 points-add a new item to the game (this could be a magical item, a weapon or other piece of equipment)
15 points-add a new monster to the game (this is any enemy)
10 points-make a new class
Upon leveling up, the GM duties are given to a new player. The player still keeps track of their experience and levels up normally, but they don't play as a character.
The GM receives 50 reality points upon entering the position. These must be spent while the player is in the GM position, as they disappear when a new GM is chosen.
Leveling up-by defeating enemies and completing quests, a character gains experience. They level up upon gaining 20 experience, unless the game rules change. Upon reaching a new level, they become the next GM and their character gains 5 attribute points, and 20 reality points
The Rulebook-Upon adding new rules, the players are required to keep a rulebook. This can be hand written or typed.
Dice-upon encountering an action that has some degree of failure, roll a d12. 6 or higher is a success, 5 or lower is a failure.
Combat- When entering into combat, a player uses their body attribute as their hit points. Roll the d12 to see who goes first. Play progresses, with a 6 or higher indicating a successful hit on the enemy. If you make a successful hit, roll d12 (or other die if rules have been added) for damage.
Monsters- A list of the monsters is below:
Blank White Cube
Hit Points-10
XP-5
Description: These are the generic foes of this featureless land. More colorful enemies can be added later.
Weapons-A list of weapons is below:
Featureless Stick
Bonus-+0
Description:Your average stick. More epic weapons can be added later.
Blank Empty Role Playing Game
I was brainstorming some RPG ideas the other day, and I came up with the idea of having an RPG that was collaboratively created by the players as it's played. B.E.R.P.G. was the result. I would appreciate critique. It's still in its rough stages right now.
Character Creation-Everyone starts as the Character Class of Adventurer, being a general class. At the beginning of the game, each player receives 10 attribute points and 20 reality points. Attribute points are used to increase a player's score in the Body and Mind Attributes. These can go up to 100. 1-20 gives a plus 1 to all attribute uses, 20-40 gives +2, 40-60 +3, 60-80 +4, 80-100 +5
Reality Points- at the start of the game and upon leveling up, a player can use his or her Reality Points to make alterations to the game, by the following methods:
10 points-make a new core mechanic rule (this includes adding a new type of die, adding in new character attributes, etc.)
5 points-add a new item to the game (this could be a magical item, a weapon or other piece of equipment)
15 points-add a new monster to the game (this is any enemy)
10 points-make a new class
Upon leveling up, the GM duties are given to a new player. The player still keeps track of their experience and levels up normally, but they don't play as a character.
The GM receives 50 reality points upon entering the position. These must be spent while the player is in the GM position, as they disappear when a new GM is chosen.
Leveling up-by defeating enemies and completing quests, a character gains experience. They level up upon gaining 20 experience, unless the game rules change. Upon reaching a new level, they become the next GM and their character gains 5 attribute points, and 20 reality points
The Rulebook-Upon adding new rules, the players are required to keep a rulebook. This can be hand written or typed.
Dice-upon encountering an action that has some degree of failure, roll a d12. 6 or higher is a success, 5 or lower is a failure.
Combat- When entering into combat, a player uses their body attribute as their hit points. Roll the d12 to see who goes first. Play progresses, with a 6 or higher indicating a successful hit on the enemy. If you make a successful hit, roll d12 (or other die if rules have been added) for damage.
Monsters- A list of the monsters is below:
Blank White Cube
Hit Points-10
XP-5
Description: These are the generic foes of this featureless land. More colorful enemies can be added later.
Weapons-A list of weapons is below:
Featureless Stick
Bonus-+0
Description:Your average stick. More epic weapons can be added later.