No brains
2011-03-11, 03:23 PM
My friend wants to get into some kind of RP group but hates rules more adamantly than a diamond. As it turns out however, the character is fairly simple in concept and could be made exactly as specified with a 10th level sorcerer or similar class, but I want to trim details down as much as possible so she can start in lower level (less complicated) encounters. Help me find the lowest ECL possible for these specs.
Estimated abilities are pretty average
Str11
Dex15
Con13
Int11
Wis14
Cha11
She is a human of average durability (no higher than d8 I guess). Who has telekinetic powers. They range only out to about 8 feet at first, but are strong enough to 'rip a person cleanly in half' or 'lift a sail boat'. I'm guessing that giving Telekinesis a range of close could knock it down by two spell levels, but it still sounds really strong, so successively more powerful spells or psi powers that work like telekinesis would be better, I think.
What spells/ psi powers work like telekinesis? Creative license is encouraged here, like saying Mage Armor is Telekinetic Defense or Orb of Force is lesser TK punch. Mage Hand is a pretty ubiquitous example of 'lesser telekinesis' but I want to be able to ensure she has a good selection of TK related spells at every level.
A separate sticky wicket is that the character has a magic item that seems to have artifact level powers. It is described as being able to 'grant wishes in exchange for life force'. Wish always sends chills down DMs' spines, but I think I can handle it merely enough as a means of making magic items that can use the vile rules for souls as GP or XP to create items. Any help on this would be greatly appreciated.
Another worthy note on this item is that it was the source of her telekinetic powers, but she doesn't need it to supply her anymore. Another good bonus that can keep its power balanced is that the player is guarding it so nobody else can use it, implying that they most likely won't abuse it.
Recap: Need a class with no higher than d8 HD that has ample access to spells or powers that work like telekinesis, and I need suggestion on how to handle a PC who has acquired an artifact in their backstory.
Thank you all for your help.
Estimated abilities are pretty average
Str11
Dex15
Con13
Int11
Wis14
Cha11
She is a human of average durability (no higher than d8 I guess). Who has telekinetic powers. They range only out to about 8 feet at first, but are strong enough to 'rip a person cleanly in half' or 'lift a sail boat'. I'm guessing that giving Telekinesis a range of close could knock it down by two spell levels, but it still sounds really strong, so successively more powerful spells or psi powers that work like telekinesis would be better, I think.
What spells/ psi powers work like telekinesis? Creative license is encouraged here, like saying Mage Armor is Telekinetic Defense or Orb of Force is lesser TK punch. Mage Hand is a pretty ubiquitous example of 'lesser telekinesis' but I want to be able to ensure she has a good selection of TK related spells at every level.
A separate sticky wicket is that the character has a magic item that seems to have artifact level powers. It is described as being able to 'grant wishes in exchange for life force'. Wish always sends chills down DMs' spines, but I think I can handle it merely enough as a means of making magic items that can use the vile rules for souls as GP or XP to create items. Any help on this would be greatly appreciated.
Another worthy note on this item is that it was the source of her telekinetic powers, but she doesn't need it to supply her anymore. Another good bonus that can keep its power balanced is that the player is guarding it so nobody else can use it, implying that they most likely won't abuse it.
Recap: Need a class with no higher than d8 HD that has ample access to spells or powers that work like telekinesis, and I need suggestion on how to handle a PC who has acquired an artifact in their backstory.
Thank you all for your help.