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Doomboy911
2011-03-12, 08:34 PM
This is about all the players that prefer just one class playing from 1 to 20 as just that class and given the option will pick it every time. I have to wonder why do you go for them?

For me the bard is the way to go. In my eyes he's the bravest, the fighter prepares himself quietly ready for the battle to come, the barbarian has to send himself into a rage to be able to fight. The bard is different he charges in laughing, ready for whatever will be thrown at him. He knows he's not as strong as the others either magically or physically. Sometimes he's the weakest of all but when the battles come you know he'll be by your side thinking of a rhyme for minotaur.

That's my opinion of bards so when it comes to the other classes why do you play them?

Shademan
2011-03-12, 08:43 PM
because when anybody else DM I feel that I would have done a better job.
despite the fact that I prolly wouldnt...
thats why I mostly play DM

Kilgorath
2011-03-12, 08:53 PM
I almost always play a buffer/healer. The main reason being my party is inept at group planning.

We usually end up with everyone having some crazy build in mind with no synergy.

It works out well though as clerics can fulfill many roles at once.

ClockShock
2011-03-12, 09:43 PM
Clerics.

Who needs to multiclass anyway? Pick a concept and find the god/spells/domains to fit.

Volos
2011-03-12, 09:49 PM
In 3.5... Druids. They don't need to be multiclassed, ever.

In Pathfinder, why wouldn't I? With all of the alternate class features to pick from, not to mention the wonderful capstones for sticking with any given class? I always attempt to play 1-20 through any class I get to play in Pathfinder, though I have yet to do so. Takes a while you know? :smalltongue:

LikeAD6
2011-03-12, 09:50 PM
I play cleric in 3.5 because it is one of the most powerful classes and nearly everyone I play with doesn't want to be a class with heals.

Kylarra
2011-03-12, 09:56 PM
Dragonfire adept because they are awesome. Lack of PrC support "helps" keep you in the 1-20, but the fact that it's still worthwhile to take the levels is great.

Curmudgeon
2011-03-13, 12:23 AM
Rogues, but not to 20; 19 is the end point for that class.


I've got a substantial D&D book collection, and I like to get some value for my money. At levels in the teens I can use 20+ books to develop my Rogue character.
Dovetailing with the above, I don't want to be bored creating the character, and I don't want to dominate the whole campaign. If I played a Tier 1 character I'd fairly frequently take over with other PCs a bunch of sidekicks hanging around, and that would also lack challenge. A Tier 4 character takes quite a bit of work to make them keep up with most Tier 1/Tier 2 PCs, and I enjoy making that feasible. Rogues have lots of options available if you're willing to look far and wide for the sources containing those options.
I also don't want to be bored during the game. Most martial characters just walk along with nothing to do until the fighting starts. Most spellcasting characters just walk along in a dungeon where everything is trapped, or (excepting Bards) when in social situations. Rogues can find something to do pretty much always. They can even be out every night generating a second income while spellcasters are required to spend 9 hours on rest and spell preparation.

Alleran
2011-03-13, 12:31 AM
I play wizards because I like the concept behind them. You know, change the laws of reality, often immortal (or at least long-lived), having vast knowledge of the arcane and esoteric, and so on and so forth.

Of course, the type of wizard I play tends to vary. I like to double up and occasionally have a Wizard who is good in combat, too, not just a stand-back-and-cast type.

Ravens_cry
2011-03-13, 12:44 AM
I like playing Pathfinder Paladins, because I like playing an out and out source of good in the world, or at least to try to, and Pathfinder Paladins get a lot of nice goodies to help them do that.

Xanmyral
2011-03-13, 01:11 AM
I've personally always preferred to play wizards, or other characters that can use magic. Sometimes sorcerer, or so such. Not a fan of clerics though, just don't like playing them... *Shrug*

Wizards I play often wind up being blaster necromancers, or something similar along that line. If necromancy is unplayable, then probably golem making, or a conjurer. Nothing quite like tacking a note with explosive runes onto a zombie, and then ordering said zombie to give the enemy a hug. Although a skeleton would probably work better...

Tvtyrant
2011-03-13, 01:15 AM
I almost always (read: I make a lot of other types of characters, but inevitably) play a Cleric because it can do almost anything any other class can. I could take Trickery and Magic to be a UMD Rogue, I could take Travel and Air to be flight based, I could take a variety of domains and be melee based. Shoot, take Knowledge and your a Bard!

Essentially they make it so I can play anyway that I like, and I can focus on Roleplaying.

fortesama
2011-03-14, 06:21 AM
I usually play mages since i'm rather fond of them in just about anything, usually playing them as disabler/support, so in dnd 3.5 i went either sorc or wiz.

I also love to use wizard when there are newbies in the group so i could show them how wizards are more appropriate as disablers than blasters. A couple of fights is all it takes before they stop complaining on why i use glitterdust, web or grease instead of burning hands or fireball. Keeps the noncasters in the group happy too.

Talyn
2011-03-14, 06:58 AM
I play paladins. A knight in shining armor who takes on the biggest risks so that others might live in peace. A man who stares wickedness in the eye and tells them "thus far, and no further." A hero who, when faced with the temptation to use their powers for personal gain, remembers that the source of their power is something far greater than their own wants.

Sometimes that works out for me mechanically (4e), other times I end up a little underpowered (3.x). So be it - I don't measure success in damage dealt or foes slain, but in the amount of tangible improvement my character can make within the game world.

GoatBoy
2011-03-14, 07:13 AM
Beguilers

You can't wade into the thick of combat and chop your enemies to bits, but there's always someone else who wants to do that.

You can't create room-clearing fireballs or summon powerful creatures from alternate planes of existence, but there's always someone else who wants to do that.

You can't channel the power of your faith to turn yourself into a killing machine, or reduce your enemies to dust, but there's always someone else who wants to do that.

The beguiler is the one who steps in when brute force or flash fails, and the rest of the party is just left to think to themselves, "wish I'd thought of that."

TroubleBrewing
2011-03-14, 09:07 AM
Druid. Because sometimes, you just need two bears.

Veyr
2011-03-14, 10:09 AM
I rarely, if ever, play the same class twice, and the only time I play a class 1-20 is if I've designed it myself. I would get very bored playing the same thing every time.... and I'd get very bored playing the stock-standard character class out of the book. I like to customize my characters, and sometimes spell selection and the like isn't enough (though I've seen people do very impressive, unique things with spell or similar selection, it's just not a skill I'm good at).


Druid. Because sometimes, you just need two bears.
Don't sell yourself short! You should never be satisfied with just two bears!

GoatBoy
2011-03-14, 02:00 PM
Druid. Because sometimes, you just need two bears.

All druids should be bears who ride bears and shoot bears.

erikun
2011-03-14, 02:05 PM
Cleric and Psion are my most common choices. Clerics make good fighters, good buffers, good healers, and good holy warriors in general. Psions are interesting enough that I have plenty of choices even without multiclassing or prestige classing.

When the option is viable, I'll run Paladins as well.

arguskos
2011-03-14, 02:13 PM
Veyr beat me to it. I can't play anything 1-20. I do tend to play theurges of some variety, because I love the options at my fingertips. I am the "I've got a spell for that" guy. But, I've been known to play anything and everything.

flare X2
2011-03-14, 02:45 PM
Sorceror, because i like the idea of a guy facing a minator (or any other monster) and just saying *meh* and blasting out the things mined withought even knowing.

Telonius
2011-03-14, 03:03 PM
Decent from 1-20:

Druid
Knight
Warblade
Beguiler
Artificer

Cleric, Wizard, and Sorcerer can be decent 1-20, but there are usually too many good PrC options that tempt me away. Barbarian is a decent 1-20 class in a low-op setting.

Rogue would have been a good class, if they had ever finished writing it. Too bad they stopped at 19.

Stallion
2011-03-17, 07:04 PM
All druids should be bears who ride bears and shoot bears.

Riding a bear tower.

valadil
2011-03-17, 10:30 PM
I'd never intentionally repeat a character unless I felt the first iteration was too short lived, or the second version was just for a one shot. I gotta have something new going on each time I play.

That said I prefer casters. I like having lots of options in and out of combat. Even in 4e, where available options are balanced, casters are more likely to have ritual magic options.

An Enemy Spy
2011-03-17, 10:32 PM
This is about all the players that prefer just one class playing from 1 to 20 as just that class and given the option will pick it every time. I have to wonder why do you go for them?

For me the bard is the way to go. In my eyes he's the bravest, the fighter prepares himself quietly ready for the battle to come, the barbarian has to send himself into a rage to be able to fight. The bard is different he charges in laughing, ready for whatever will be thrown at him. He knows he's not as strong as the others either magically or physically. Sometimes he's the weakest of all but when the battles come you know he'll be by your side thinking of a rhyme for minotaur.

That's my opinion of bards so when it comes to the other classes why do you play them?

I love the bard! Bards are awesome. All other classes should just postrate themselves before him and let him walk on top of them like a living carpet. Especially wizards. Stuck up bastards. I'd like to see how you do without a big tough fighter to hide behind you sissies.

Stormageddon
2011-03-18, 04:04 PM
Factotum, because I love being able to do anything.

only1doug
2011-03-19, 09:57 AM
Lightning Warrior, because even though it is weak class it has the best RP potential.

I don't really stick to one class for all occasions, I'll play whatever fills the party gap and probably multiclass or Prestige Class for options.

Amnestic
2011-03-19, 10:05 AM
Dragonfire Adept. Simple, elegant, and decently effective at what I do. Never going to have the versatility of a full caster, but I *love* a good DFA every now and again.

Bonus: Works excellent with Tibbits. Fire breathing kitty!

Tyndmyr
2011-03-19, 10:08 AM
I don't play just one class...but wizard is definitely my favored class.

I love the options. Decisions, decisions all the time. What spells to prepare, what spells to cast when...there's a never ending list of possibilities.

Silus
2011-03-19, 10:36 AM
I tend to gravitate towards Warlock and Swashbuckler...

Warlock because of all the nifty abilities (I do not mind at all the Blasts being homebrewed down a bit from touch AC to normal AC). A bit more limiting than a Sorcerer, but hey, I can take Hellfire Warlock a few levels in, and that's always good.

Swashbuckler => Dervish. The goal that was never achieved ;_;

Yora
2011-03-19, 10:44 AM
90% of the time, I play Rangers or something that's a ranger with the name filed off. :smallbiggrin:

Why? I guess because it's a relative self-sufficient warrior in light armor that is not restricted to killing things, but also good at plants and animals, and usually looks out for others by solving problems without beeing to deeply involved in society.
Rangers work very well for the nice guys who kill your monsters, only ask to restok their supplies, and ask you to not go hunting in the sacred forest again. But if you do try to get them angry, they come at night and shot you in the back with an arrow without asking much questions.

If you play a wilderness campaign and have a ranger, what else do you really need? :smallbiggrin:

Eldariel
2011-03-19, 09:15 PM
Well, I don't. If I had to pick one tho, it would be Druid since I can do anything and everything and most importantly, be self-sufficient. I hate relying on others for anything. Druids are fairly competent at everything. Also, I like the naturey feel, and being at home in the wilderness and a more subtle type of power. And on the other hand, turning into a Tyrannosaur Rex is pretty badass, blatant power.

ken-do-nim
2011-03-20, 06:47 PM
Sorceror, because i like the idea of a guy facing a minator (or any other monster) and just saying *meh* and blasting out the things mined withought even knowing.

Sorceror is the #1 class to prestige out of; you get nothing for staying in it.

Um, I haven't played a psychic warrior 1 to 20 but I don't see a compelling reason to prestige or multi- out of it.

Pisha
2011-03-20, 11:59 PM
For me, it's rogues. Not always straight rogues, but I usually have the rogue as a base at least.

I know they're not the most powerful characters, but I love the versatility. I also love the mindset; yes, you could theoretically play most character classes with the archetypal "rogue" personality, but if you've already got a class designed for it, why not run with it?

Plus, to be completely honest... the first character I ever played was a rogue/fighter hybrid, and I know the rules for that build like the back of my hand. I don't enjoy fussing with mechanics, so if I'm in a pinch and want to make something I know I'll like playing, it's a great fallback build.

(To be fair, lately I've been forcing myself to branch out. I'm currently attempting to play a paladin. Wish me luck.)

iElf
2011-03-21, 08:47 AM
Bards.

I LOVE playing bard. or generally jack of all trades characters. I hate being strapped down to one role, and with a Bard, I'm a spellcaster, ranged supporter, buffer, trickster, and social character, all in one package. of course you can always specialise in one direction or another, but you will always be able to do everything