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Vrythas
2011-03-13, 07:46 AM
In light of the release of the Elder Scrolls V: Skyrim later this year, i thought it would be cool to see which of the Elder Scrolls games were peoples favorites. also, feel free to share favorite moments/ funny glitches. one funny moment for me was in Oblivion. I was north of Bruma (the nord city), and i was coming back to the town through the back gate, when i saw two imperial foresters shooting at each other. i thought what the heck!!! anyways,they were both about to die, when finally, one of them shot the other, killed him, and ran off. after seeing a dead deer between them, i realized what had happened. One of them had shot at the deer, missed and hit the other guy, who then started attacking the forester that had shot him. they then kept fighting until one died. it was pretty funny.... and i also got my first set of good armor since coming out the sewers!:smallbiggrin:

so yeah, now its your turn!

EDIT: Please try not to spoil endings (i haven't finished Morrowind or Oblivion:smallbiggrin:) if you do use the spoiler tags... right. you probably knew that already...

Trekkin
2011-03-13, 11:05 AM
Spoiler tags because it's an Oblivion spoiler. If you've finished the main quest, you've seen it.
I boosted my Acrobatics far above 100 by using a small treasury's worth on setting up spell stacking via Fortify Acrobatics (in addition to skilling up normally). In most areas, this would be pointless, but I used the stack in the version of the Temple District you find at the end of the Main Quest with Mehrunes Dagon in it. Enter much saving and loading, and refining of my trajectory, until I finally fell in front of his face..and landed an unarmed strike.

I punched a Daedra lord. In the face. Sure, Martin gets to actually remove him, but it was still amusing.

KillianHawkeye
2011-03-13, 01:21 PM
I just started playing Oblivion, and it's pretty sweet, but I'd have to say my favorite is Daggerfall. The world was a lot bigger and there was so much more to explore than in the more recent games. I think there were more guilds back then, too. Or at least more churches. The game was a lot more frightening, too, despite the bad graphics. Being a werewolf is awesome. Horse carts FTW!

My favorite thing to do was to walk overland from Privateer's Cove all the way to Daggerfall, exploring any ruins I happened to run into along the way. I remember getting to level 15 and only being halfway there! Yeah, fast travel is for pansies. :smallwink::smallamused:

Dogmantra
2011-03-13, 01:23 PM
Morrowind was the best because it had Uncle Crassius AND Vehk who are clearly two of the greatest characters from anything ever.

As for my favourite Morrowind moment... I dunno, finishing my Pillow House?

Leecros
2011-03-13, 04:13 PM
I've noticed that there is a small tendency for people to like the ES game that they started playing the series with. Like if someones first ES game was Daggerfall they would have a preference for Daggerfall over Morrowind and Oblivion. People who started later with Oblivion have a hard time playing the older games.

It's not a 100%, but i have noticed a trend in that direction.

I fit into that too, i started with playing Morrowind, loved it. Played Oblivion enjoyed it too, but not as much as Morrowind. I have also played the older versions, enjoyed them too, but i still liked Morrowind more.

BladeofOblivion
2011-03-13, 07:44 PM
In light of the release of the Elder Scrolls V: Skyrim later this year, i thought it would be cool to see which of the Elder Scrolls games were peoples favorites. also, feel free to share favorite moments/ funny glitches. one funny moment for me was in Oblivion. I was north of Bruma (the nord city), and i was coming back to the town through the back gate, when i saw two imperial foresters shooting at each other. i thought what the heck!!! anyways,they were both about to die, when finally, one of them shot the other, killed him, and ran off. after seeing a dead deer between them, i realized what had happened. One of them had shot at the deer, missed and hit the other guy, who then started attacking the forester that had shot him. they then kept fighting until one died. it was pretty funny.... and i also got my first set of good armor since coming out the sewers!:smallbiggrin:

so yeah, now its your turn!

EDIT: Please try not to spoil endings (i haven't finished Morrowind or Oblivion:smallbiggrin:) if you do use the spoiler tags... right. you probably knew that already...

This one isn't a random bug. It happens at a set location every single time. The deer scripts to run when you enter the cell, but someone coded the arrow incorrectly, so he misses and hits his friend while his friend oneshots the deer. Then they start killing each other.

Leecros
2011-03-13, 09:01 PM
This one isn't a random bug. It happens at a set location every single time. The deer scripts to run when you enter the cell, but someone coded the arrow incorrectly, so he misses and hits his friend while his friend oneshots the deer. Then they start killing each other.

So....a bug. :smallconfused:

KillianHawkeye
2011-03-13, 10:59 PM
I've noticed that there is a small tendency for people to like the ES game that they started playing the series with. Like if someones first ES game was Daggerfall they would have a preference for Daggerfall over Morrowind and Oblivion. People who started later with Oblivion have a hard time playing the older games.

It's not a 100%, but i have noticed a trend in that direction.

I fit into that too, i started with playing Morrowind, loved it. Played Oblivion enjoyed it too, but not as much as Morrowind. I have also played the older versions, enjoyed them too, but i still liked Morrowind more.

I find this to be true for most video game series, not just The Elder Scrolls. Nostalgia can be a powerful thing.

BladeofOblivion
2011-03-13, 11:07 PM
So....a bug. :smallconfused:

Okay, I can see how that could have been misleading.

The operative word was "random."

bloodlover
2011-03-14, 05:55 AM
Morrowind without question. It has a great lore and atmosphere. I was really excited about every new location and item that I found. Sure, the NPC's are static but you can pass this and I think it's better than the "radiant AI" from Oblivion. Coming close in second place is Daggerfall. The colorful and HUGE world still make it fun to play to this day. I have not played Arena until now *sadpandaface*.

I won't comment on Oblivion much... I think it's the worst from the series and even if you patch the hell out of it, it still gets boring at some point...

Ikialev
2011-03-14, 06:00 AM
Oblivion.
Morrowind was boring as hell and lifeless.

Eldan
2011-03-14, 06:32 AM
Morrowind.
Oblivion was boring as hell and lifeless :smalltongue:


Let me explain. Oblivion had, in the entire game, maybe three things that interested me. The Dark Brotherhood. Mankar Camoran's heresy about Nirn being Lorkhan's plane of Oblivion. A few daedric lord quests.

Oblivion was, for me, ruined by two things, however:

The world wasn't interesting. I spend a lot of time outside at work, and I see forests that look like those in Oblivion (but more varied) for hours every day during the summer. Medieval houses aren't exactly rare either. Morrowind, on the other hand, took influences from all over. East asian, mesopotamian, egyptian, greek, roman, but very few that were medieval. It combined that with an exotic landscape that explicitly featured creatures that do not occur on Earth, but were still fascinating to watch and read about, instead of having deer, bears and trolls of a kind that pops up in every second fantasy game these days. It had tons of books to add more lore, and I love to read books in games.

The second thing was the scaling world. There's two issues with that: first of all, there's less of a sense of excitement if you know that, theoretically, every creature out there is more or less defeatable for you. No more sneaking into a daedric ruin on level 2 and running into a dremora or a horde of skamp that tear you to shreds. This, combined with leveled loot and only two possible kinds of possible environments (caves and Ayleid ruins), meant that the dungeons just felt kinda lifeless. (Granted, Morrowind didn't have much more).

Where Oblivion gets a lot of bonus points is trap design. I admit that it's fun to grab a few weapons and just head into a random elven ruin, not knowing when walls will spring up out of the ground to form a tiny room that fills with gas and spikes.

Edit: another big minus for Oblivion: the fast travel and compass system. Half the fun in Morrowind was walking from Balmora to Tel Vos and not knowing what you'd find there. Or finding your way to a quest point with only a vague description (over the hill, by the two trees).

BladeofOblivion
2011-03-14, 06:34 AM
Morrowind.
Oblivion was boring as hell and lifeless :smalltongue:


Let me explain. Oblivion had, in the entire game, maybe three things that interested me. The Dark Brotherhood. Mankar Camoran's heresy about Nirn being Lorkhan's plane of Oblivion. A few daedric lord quests.

Oblivion was, for me, ruined by two things, however:

The world wasn't interesting. I spend a lot of time outside at work, and I see forests that look like those in Oblivion (but more varied) for hours every day during the summer. Medieval houses aren't exactly rare either. Morrowind, on the other hand, took influences from all over. East asian, mesopotamian, egyptian, greek, roman, but very few that were medieval. It combined that with an exotic landscape that explicitly featured creatures that do not occur on Earth, but were still fascinating to watch and read about, instead of having deer, bears and trolls of a kind that pops up in every second fantasy game these days. It had tons of books to add more lore, and I love to read books in games.

The second thing was the scaling world. There's two issues with that: first of all, there's less of a sense of excitement if you know that, theoretically, every creature out there is more or less defeatable for you. No more sneaking into a daedric ruin on level 2 and running into a dremora or a horde of skamp that tear you to shreds. This, combined with leveled loot and only two possible kinds of possible environments (caves and Ayleid ruins), meant that the dungeons just felt kinda lifeless. (Granted, Morrowind didn't have much more).

Where Oblivion gets a lot of bonus points is trap design. I admit that it's fun to grab a few weapons and just head into a random elven ruin, not knowing when walls will spring up out of the ground to form a tiny room that fills with gas and spikes.

The Ayleid Ruins were the best parts of the game for me, just because the traps were actually somewhat dangerous and unpredictable. I am so glad I played an Argonian.

Triaxx
2011-03-14, 06:54 AM
You didn't have to use the fast travel, and it was possible to turn off the compass pointers/map markers.

I haven't had a chance to play Morrowind, but Daggerfall is fun. The problem being getting out of the first dungeon. Worse than Arena.

Eldan
2011-03-14, 06:57 AM
But without the compass in Oblivion, most quests were, well, almost impossible to do. Few people actually bothered to tell you where quest points where in the quest text. They just told you "go to cave X". They didn't really give any descriptions.

bloodlover
2011-03-14, 07:16 AM
But without the compass in Oblivion, most quests were, well, almost impossible to do. Few people actually bothered to tell you where quest points where in the quest text. They just told you "go to cave X". They didn't really give any descriptions.

Well the fun of exploring. In Morrowind the description was also vague (and the map was kind of useless) but it was a real joy to explore the land.

JediSoth
2011-03-14, 07:23 AM
I liked Morrowind, but I was never able to actually finish the game. One of these days, I'm going to have to go back, mod the heck out of it so that people look like people instead of blocks of mobile wood and beat it.

I enjoy Oblivion, too, and was able to complete the game, twice. I made it much more prettyful than the vanilla version and had to mod the game to fix the leveling, but I did really enjoy it.

Not sure which I prefer, though. I found Oblivion to be full of scenery porn, but Morrowind seemed to be a more creatively constructed world. Both had pretty standard "You are The Chosen One" plots (though Oblivion was more like "You are The Chosen One's Sidekick/Errand Boy), but I felt like Morrowind was a little more open.

Eldan
2011-03-14, 08:47 AM
Note that in Morrowind, at least, it wasn't entirely sure if you were the chosen one and whose chosen one you were. There were so many power blocks moving around you... Azura, the Emperor, the Tribunal, the Sixth House, the other houses, the Ashlanders and, strangely, Tiberius Septim.

Premier
2011-03-14, 09:00 AM
My favourite is Morrowind, no contest. Largely because of the world building: it dared to take a great, daring step into the realm of the exotic and weird, and pulled it off with gusto, with the elements joining together seamlessly. Infinitely better than Ye Olde Mediaevale Europa #103551.

And it just really knows how to set the mood with scenery and music. Even though it's graphically somewhat dated now, you can climb a winding mountain path in the ashlands or walk along a rocky, rain-drenched seashore with numerous skerries out at sea, and it just feels like a place. You think "Wow, it would be really cool to see a place like this in real life", and I don't usually get that with CRPGs.

I actually started TES with Daggerfall, and while it has a special place in my heart, I have to say that all in all, I prefer Morrowind.

Psyren
2011-03-14, 09:25 AM
Oblivion traps were a joke. The triggers and pressure plates were all so obvious that even my bookworm Breton Mage was Indiana Jones in there.

"Gosh, look at all those holes in the ground, what could that signify. Oh, and a very conspicuous smear of blood in the middle of this otherwise pristine floor - wait, aren't there only skeletons in here? They must be fresh. Someone should really take down those spiked balls poised in the ceiling, that could hurt someone. Who left this string covering the width of this hallway at ankle-height?"

Eldan
2011-03-14, 09:40 AM
True, but still better than Morrowind, where all the traps were "touch this and take X energy damage, unless you poke a probe at it three times". Just saying.

Dogmantra
2011-03-14, 09:45 AM
You didn't have to use the fast travel,

Most people's problem with fast travel wasn't that it was there, it was that it was a bit silly and made no sense. Whereas in Morrowind you had a network of boats, Silt Striders and mages just damn teleporting you everywhere, in Oblivion you just sorta went places instantly for no apparent reason. The people who dislike it often just dislike that aspect rather than the whole time saving thing of "I'm here right now".

Cespenar
2011-03-14, 09:49 AM
The "public transportation network" in Morrowind, as I call it that, was IMHO one of the best ideas the game had and really improved the atmosphere. It should have been a no-brainer to keep that system.

Jair Barik
2011-03-14, 09:54 AM
True, but still better than Morrowind, where all the traps were "touch this and take X energy damage, unless you poke a probe at it three times". Just saying.

Effectively the D&D disable traps debate. Is the trap disabled/detected by a simple roll of the dice or can the players be encouraged to say how they go about disabling the trap. I definitely favour the 'traps that work' style of Oblivion as it was fun dancing around them using them to pick of enemies and in general being rewarded that I noticed there was evidence for a trap being there as opposed to punished for not doing a thorough trap search.

Eldan
2011-03-14, 09:56 AM
Not only that, but Morrowind really only had one kind of trap. There was never a trapped floor, really (well, I think Tribunal had some, but that had other traps as well). There were only trapped containers and trapped doors. So as long as you tapped every door and urn with a probe first, everything was peachy.

And yes, the public transport system should have stayed in. How difficult would it have been to include, say, public coaches from Leyawiin to the Imperial city, or a ferry from Lake Rumare to the coast?

Psyren
2011-03-14, 10:49 AM
True, but still better than Morrowind, where all the traps were "touch this and take X energy damage, unless you poke a probe at it three times". Just saying.

I agree, it WAS better than Morrowind. That's the sad part.

In Morrowind, a mage was the greatest thief in the game. Make an unlock spell and then open the box at range with TK -> watch as the megavolt or lotus extract in the latch fizzles harmlessly in the air -> loot.

Compare to Dragon Age - bars slamming behind your rogue to cut him off from the tank; the floor getting filled with grease that presented not only a mobility obstacle, but a fire hazard; a whole boss that was a trap, defeated with levers, etc. Even the bear-traps early game that enhanced the monsters instead of impeding them; nothing spells "oh crap" like all your overzealous tanks getting snapped in place and all the darkspawn filing around them to your squishy mage.

dromer
2011-03-14, 04:20 PM
Edit: another big minus for Oblivion: the fast travel and compass system. Half the fun in Morrowind was walking from Balmora to Tel Vos and not knowing what you'd find there. Or finding your way to a quest point with only a vague description (over the hill, by the two trees).

Fast Travel is almost always a boon. While I agree that Morrowind silt striders/public transport were awesome, the character moved way too slow and walking to and back from a dungeon to not have some form of fast travel. Not to mention I found walking extremely monotonous, and even aggravating if you get mauled by some creature while you're walking back with loot and have to load an earlier save. Same goes for no quest markers. Searching is fun, but not after starting the Thieve's Guild quest line and searching for a house for thirty minutes. Not only that, but when you have to do this for every quest with a vague description of where to go. Eventually it felt like 90% of my play time was uneventful transit (barring the occasional monster or chest) or searching for some random place in a city.

Oblivion doesn't go scot free, either, though. The problem most people see in Oblivion is that exploring isn't rewarding enough. There needed to be more diversity in the ruins and sites, and you almost never came on a quest hook while traveling.

The point I'm trying to make is that if you don't have fast travel/compass points don't be obtuse and confusing about the location of the house, and if you DO have fast travel, make it more rewarding to explore than to just teleport to whatever location. Either way, I want more time spent doing something fun and enjoyable (finding adventure hooks in bushes in Morrowind, or getting to the quests faster in Oblivion) rather than something that feels more like a chore.

Vrythas
2011-03-14, 05:10 PM
I agree that overall, i kind of liked Morrowind more than Oblivion, the one thing in Oblivion that really got me excited was first - i found monsters that i could kill, without losing 4/5 of my health, and second that when you shot something with an arrow, you could see it sticking out, oh, and when you picked locks, it was based on your OWN skill not some random function. yeah. i liked the fact that in Morrowind i felt like i could never fully explore the map, whereas in oblivion, once you find a spot, you can just fast travel - although i did run into a problem once, when i tried to get the bug riders to like me... they ended up hating me and not letting me ride the stupid things :smalltongue:....

Psyren
2011-03-14, 05:17 PM
oh, and when you picked locks, it was based on your OWN skill not some random function

See, I thought it was a bit silly that I could pick grandmaster locks with zero skill simply because I was good at a minigame. But then I felt the same way about Simon in Mass Effect and Pipe Dream in Bioshock. It was optional though so I didn't really raise a fuss over it.

At least it gave me a good backstory for how I ended up in jail :smalltongue:

Eldan
2011-03-14, 05:34 PM
Eventually it felt like 90% of my play time was uneventful transit (barring the occasional monster or chest) or searching for some random place in a city.

See, I never felt that way. I was perfectly content to walk up the coast for ten minutes or half an hour, looking at interesting rock formations and watching the sun move over the sky, until it eventually sets in the sea.

Vrythas
2011-03-14, 06:46 PM
See, I thought it was a bit silly that I could pick grandmaster locks with zero skill simply because I was good at a minigame. But then I felt the same way about Simon in Mass Effect and Pipe Dream in Bioshock. It was optional though so I didn't really raise a fuss over it.

At least it gave me a good backstory for how I ended up in jail :smalltongue:

i dunno, i felt like it wasn't so arbitrary, even if it did make levels in security less important, i just enjoyed the fact that i didn't break 10 lockpicks on an easy lock to find a piece of gold. thats all.

dromer
2011-03-14, 07:57 PM
Actually, Ben Croshaw's (http://www.escapistmagazine.com/videos/view/zero-punctuation/75-Oblivion) (Warning; Yahtzee's known for his excessive cursing and sexual analogies, so don't play it in a crowded room) review of Oblivion said pretty much every gripe I had about the game.

Gwyn chan 'r Gwyll
2011-03-14, 10:37 PM
I've been trying to get into Morrowind. If I can finally get those damn mods to work on it, I expect I'll have tons of fun, but I need mah half-way decent visuals, dammit!

If they kept with the original vision for Cyrodiil...

Roman rice-paddy farmers in a jungle with mayan ruins. I would LOVE to play that game. Oblivion was fun at first, but it was just... disappointing when I learned what the environment SHOULD have been...

DBear
2011-03-14, 11:14 PM
Tried Arena, found it boring. Random dungeons.
Never played Daggerfall.
Morrowind is THE GAME. Lots of factions, many ways to accomplish quests, and a landscape that looked like something off a Yes album cover. Not your typical fantasyland.
Oblivion. Typical fantasyland. Creature leveling just killed the game. What were you thinking, Bethesda?

The Endbringer Xaraphim
2011-03-14, 11:57 PM
I started with Daggerfall but never finished it. Morrowind blew me away, ate countless hours of my life and regurgitated an immeasurable amount of joy down my throat like some loving mother-bird comprised of pure awesome.

Oblivion was the shindiggity for a while, then the novelty sort of started to wear off; a bright and shiny package was no longer able to distract me from its flaws.

Oh, there were several good things implemented in Oblivion: clicking on the sneak button instead of having to hold it, about forty trillion fewer slaughterfish than Morrowind, and pumpkins. Pumpkins are nice, I guess.

Other than that, I prefer Morrowind.

Vrythas
2011-03-15, 01:15 AM
right now, i'm thinking that if Bethesda went back and redid morrowind, using the improvements from oblivion, it would be the most epic game in the entire world! seriously, if they redid the graphics, put in the icon so that you know when your stealing and not free-loading, manual lockpicking, more coherent quest directions, the "forty trillion fewer slaughterfish", and the cooler traps, it would be amazing. i know that i would buy it again. oh, one more thing, while i was playing Oblivion, i missed another thing from Morrowind, customizable armor. in oblivion you can't have non-matching pauldrons, which makes your character too symetrical...

Eldan
2011-03-15, 04:05 AM
There were at least three modding attempts to redo Morrowind in the Oblivion engine. One at least managed to recreate the entire landmass of Vvardenfell at original size, but without any of the quests.

Triaxx
2011-03-15, 06:08 AM
I made a mod, called Rabbit Holes, which gives a little more sense to the rapid traveling. Basically an underground network of stations allowing you to reach Leyawiin from Anvil in a few minutes.

And the thing about Fast Travel, is that it's only instant to the player. It actually accrues game time. Unfortunately, since game time means so little, it's not really that much of a balance.

Eldan
2011-03-15, 06:12 AM
Oh, true, game time elapses.

But that doesn't matter, really. There's no pressure to ever reach any point in a certain time. The head of the mages guild never comes to you and asks "Why did you wait six months before engaging those Necromancers as I told you?"

And, well. Fast travel is too easy. It becomes too tempting to just port from Bruma to Leyawiin instead of walking. Especially since there isn't much to see in between. It takes the scale out of the world, it doesn't feel as big anymore.

If there was a one day (ingame time) hike involved in traveling from the red mountain to Balmora so you could take the Silt Strider to Vivec and from there the ship to Telvannis, the world felt big. If you just could open the map, click on "Telvannis" and just appear there, it was tiny.

Vrythas
2011-03-15, 06:49 PM
Oh, true, game time elapses.

But that doesn't matter, really. There's no pressure to ever reach any point in a certain time. The head of the mages guild never comes to you and asks "Why did you wait six months before engaging those Necromancers as I told you?"

And, well. Fast travel is too easy. It becomes too tempting to just port from Bruma to Leyawiin instead of walking. Especially since there isn't much to see in between. It takes the scale out of the world, it doesn't feel as big anymore.

If there was a one day (ingame time) hike involved in traveling from the red mountain to Balmora so you could take the Silt Strider to Vivec and from there the ship to Telvannis, the world felt big. If you just could open the map, click on "Telvannis" and just appear there, it was tiny.

i agree, while sometimes its really convienient, fast travel does take some of the realism out of the gameplay... the striders were a good idea in morrowind. but of course, you can count on me to try and make friends with the drivers, and have them end up hating me... thats another thing i liked about Oblivion, when you try to make friends with people, it is not arbitrarily decided whether or not you succeed in your attempts. i actually got quite good at convincing people...

Leecros
2011-03-15, 10:18 PM
Oh, true, game time elapses.

But that doesn't matter, really. There's no pressure to ever reach any point in a certain time. The head of the mages guild never comes to you and asks "Why did you wait six months before engaging those Necromancers as I told you?"

And, well. Fast travel is too easy. It becomes too tempting to just port from Bruma to Leyawiin instead of walking. Especially since there isn't much to see in between. It takes the scale out of the world, it doesn't feel as big anymore.

If there was a one day (ingame time) hike involved in traveling from the red mountain to Balmora so you could take the Silt Strider to Vivec and from there the ship to Telvannis, the world felt big. If you just could open the map, click on "Telvannis" and just appear there, it was tiny.

I think probably about a year went past with The Oblivion Crisis in full-swing(gates outside of every city) before i got around to cleaning that mess up...

oops :smallredface:

warty goblin
2011-03-15, 10:44 PM
Oh, true, game time elapses.

But that doesn't matter, really. There's no pressure to ever reach any point in a certain time. The head of the mages guild never comes to you and asks "Why did you wait six months before engaging those Necromancers as I told you?"

And, well. Fast travel is too easy. It becomes too tempting to just port from Bruma to Leyawiin instead of walking. Especially since there isn't much to see in between. It takes the scale out of the world, it doesn't feel as big anymore.

This is a case where I'd rather have a system I could abuse if I choose to, than one that abuses me. I love exploring in games, but I tend not to enjoy excessive backtracking or covering the same ground multiple times. By letting me go anywhere I'd already been, Oblivion made sure I was nearly always doing what I wanted to be doing, not what it felt I should be doing. That's rather the entire point of a sandbox after all.

Sure it might be immersive and make the world feel big to have to walk around for a day before I get to the magical bus stop. The first time that is. The second time it succeeds only in pissing me off. The third time it happens I quit and go play something that has learned to respect my time more than virtual topography. On the off chance that I really do want to go admire the view again, hey, Oblivion lets me do that too.

Fast travel really only ruins the game for you if you let it.

BladeofOblivion
2011-03-15, 10:46 PM
I think probably about a year went past with The Oblivion Crisis in full-swing(gates outside of every city) before i got around to cleaning that mess up...

oops :smallredface:

That's all right. I left the invasion of Bruma going for five years while I did the Fighter's Guild quests and explored some other areas.

Suedars
2011-03-16, 03:40 AM
This is a case where I'd rather have a system I could abuse if I choose to, than one that abuses me. I love exploring in games, but I tend not to enjoy excessive backtracking or covering the same ground multiple times. By letting me go anywhere I'd already been, Oblivion made sure I was nearly always doing what I wanted to be doing, not what it felt I should be doing. That's rather the entire point of a sandbox after all.

Sure it might be immersive and make the world feel big to have to walk around for a day before I get to the magical bus stop. The first time that is. The second time it succeeds only in pissing me off. The third time it happens I quit and go play something that has learned to respect my time more than virtual topography. On the off chance that I really do want to go admire the view again, hey, Oblivion lets me do that too.

Fast travel really only ruins the game for you if you let it.

In Morrowind all you need to do is carry around a scroll of Almsivi Intervention and one of Divine Intervention (or learn the spells yourself, or Mark/Recall, or get them enchanted onto an item) to always be relatively close to transit.

Darklord Bright
2011-03-16, 04:00 AM
I want to say Morrowind, I really do, but I just could never enjoy it. It had a strong story, a few good characters (though there was, like Oblivion, a lot of "I am a clone NPC" syndrome, it just wasn't as noticeable without the voice acting), and it really built on the lore of the titular province.

However, the combat system was absolutely horrible. Like, really abysmal. Story wise? The game was great. Gameplay wise? Preferred Oblivion, to be honest. I can't enjoy Morrowind because it seems determined to suck me out of the story and world with its needlessly punishing combat system.

Glad to hear that Skyrim's making such great choices so far from what I've heard, what with their plan of trying to bring back a lot of Morrowind's strangeness, lore-building, but also fixing the combat system so it's much more intuitive than Oblivion.

This will, hopefully, help my problem some.

Eldan
2011-03-16, 04:08 AM
Yeah, Skyrim, so far, is looking a lot better than I originally thought it would. The only thing that still annoys me is that they said they wouldn't include Mysticism. That's really the only interesting school you have left in the game, Bethesda! Everything else is coloured balls of light.

Darklord Bright
2011-03-16, 04:23 AM
Pretty sure they were integrating Mysticism into the other schools and getting rid of it as it's own school, but I may be wrong.

In any case the only spells I ever really used, were Destruction spells and Paralysis. Mostly to watch the NPCs fall over in Oblivion, which was hilarious. I made slews of troll spells involving Fire, Paralysis, and occasionally Rage.

Oh, and I think I made a hammer that sucked out people's life and gave it to me once.

Eldan
2011-03-16, 04:38 AM
I just loved the club that drained people's social skills :smalltongue:

But yeah, watching them go stiff, fall over, then flail around was hilarious. I loved Midas' Push spell for the same reason.

Vrythas
2011-03-16, 04:53 AM
i remember once, in oblivion, i saved my game, and decided to go on a guard killing rampage in the Imperial City. it was fun. i pulled out a staff that did like 15 points of fire damage in 10 feet on target.... a bunch of guards were running at me, the next moment, they were flying through the air.... good times:smallsmile:. then Heironymous lex decided to come, and i would run backwards peppering him with arrows. a funny thing to do is when he has gotten up from being unconscious (you can't kill quest characters), pull back an arrow all the way, and shoot him with it, there's a glitch where he goes flying forward at an unnatural speed - its hilarious....

MickJay
2011-03-16, 05:48 AM
My favorite is Morrowind as well. And speaking of enchanting weapons, I found a daedric dai-katana with a 55-life-absorbed-per-hit enchantment to be the single most effective weapon in the game (and better than all the super-artifact in-game weapons by far).

Dogmantra
2011-03-16, 12:25 PM
However, the combat system was absolutely horrible. Like, really abysmal.

I liked it.
I am pretty sure I'm yet to meet someone who did.

Eldan
2011-03-16, 01:38 PM
*Holds up hand*

Here. Me. I liked it. It was simple and didn't get in the way. One click, one strike. Simple and logical.

KillianHawkeye
2011-03-16, 03:13 PM
Part of me kinda wishes they still used the Daggerfall style where it the direction of your sword swing was based on the direction you moved your mouse.

BladeofOblivion
2011-03-16, 05:08 PM
Pretty sure they were integrating Mysticism into the other schools and getting rid of it as it's own school, but I may be wrong.

In any case the only spells I ever really used, were Destruction spells and Paralysis. Mostly to watch the NPCs fall over in Oblivion, which was hilarious. I made slews of troll spells involving Fire, Paralysis, and occasionally Rage.

Oh, and I think I made a hammer that sucked out people's life and gave it to me once.

I took this a step further. I made a number of spells, all tailored to kill a specific type of enemy in one hit.

Very, very, fun.



Also, enchanting a Sword with Chameleon 100% and Soul Drain is cheating. It just is. Especially if you have Azura's Star Handy.

Eldan
2011-03-16, 05:24 PM
Chameleon 100 isn't even necessary. You just need that Chameleon 80% amulet you find somewhere on a side quest. It's borken.

Darklord Bright
2011-03-16, 05:43 PM
*Holds up hand*

Here. Me. I liked it. It was simple and didn't get in the way. One click, one strike. Simple and logical.

I just hated the fact that I could watch a weapon clip through a man's face and be told it 'missed'. NO IT DIDN'T, I SAW IT HIT.

But more to the point, being killed by a larva the size of my foot isn't fun, or logical.

Vrythas
2011-03-16, 08:56 PM
I just hated the fact that I could watch a weapon clip through a man's face and be told it 'missed'. NO IT DIDN'T, I SAW IT HIT.

But more to the point, being killed by a larva the size of my foot isn't fun, or logical.

ah yes. i remember the first town (i can't remember what it is called...), one of the first things i did was walk into the water only to be nearly killed by a slaughterfish that started attacking me. it took me about half my health to realize that it was a stupid fish:smallbiggrin:. later, when i decided to go walk on the path out of town leading (if i remember correcly) southeast, only to be attacked by a stupid larva that i spent another half of my health and about 10 5 minutes trying to run away from. good times....

Gwyn chan 'r Gwyll
2011-03-16, 09:19 PM
I just killed 3 mudcrabs and a lot of little bugs in one of those mines, until I ran into a bandit, who killed me.

Still can't get Morrowind Graphics Overhaul thing to work. :smallfurious:

Leecros
2011-03-16, 11:38 PM
The almost first thing i did in Morrowind was find a guy falling from the sky, looted his corpse, saw some really cool scrolls, and yes you all who've played the game know what's next, i used them, jumped and landed....somewhere as a gooey mush of Dark Elf on the ground.

Vrythas
2011-03-17, 02:17 AM
The almost first thing i did in Morrowind was find a guy falling from the sky, looted his corpse, saw some really cool scrolls, and yes you all who've played the game know what's next, i used them, jumped and landed....somewhere as a gooey mush of Dark Elf on the ground.

thank you for the warning.... i guess i'm one of the few who picked up the scrolls and thought you know, i think i'll hold onto these until i really need them. i never ended up using them, although i'm not done with the game yet.

Suedars
2011-03-17, 02:34 AM
You haven't truly played Morrowind until you've cast one of those. Just save beforehand.

Avilan the Grey
2011-03-17, 03:27 AM
I tried playing Morrowind a long long time ago and never got into it. I played Oblivion quite a lot but ultimately gave up due to the auto-leveling system and other things (*cough* Reallybadlylookingpeople *cough*). I simply lost interest due to several things, like re-spawning monsters, highwaymen wearing high end armor and other silliness.

I LOVE the CONCEPT of these games, but the execution is horrible. FO3, based on the Oblivion engine might have stopped the auto-leveling to a degree, but still suffers from the problem it causes: You have this wast open world, that nothing can survive in because when The Hero appears, all monsters gains a Gazillion levels and kills all the wildlife, and all travelers that go from town to town. It's the same in Oblivion; it is pretty clear that the best thing you can do for the world is to die young, because otherwise you will be the catalyst that kills every living thing in the world directly or indirectly.

Again though I still toy with the idea to install Oblivion and play it, because as I said I LOVE the idea of it.

Eldan
2011-03-17, 03:29 AM
Get Morrowind and Morrowind 2011, then. There's no autoleveling, and it looks much prettier than Oblivion.

Anyway, on the scrolls:

Was I the only one who first read the diary, had a hearty laugh and then was extremely careful with the scrolls? I mean, it was so obvious...

Avilan the Grey
2011-03-17, 03:31 AM
Get Morrowind and Morrowind 2011, then. There's no autoleveling, and it looks much prettier than Oblivion.



I might do that if I can squeeze it in my tight gaming schedule. :smallsmile:

Eldan
2011-03-17, 03:35 AM
Be warned, though:

Unless I did something wrong, Morrowind 2011 seems really, really resource intensive. I'm currently playing New Vegas on about medium settings, and I only have a stutter here and there if there's a lot of enemies on the screen. Morrowind 2011 is sloooow very often. I might need to cut out some of the prettiness again.

Suedars
2011-03-17, 03:39 AM
Anyway, on the scrolls:

Was I the only one who first read the diary, had a hearty laugh and then was extremely careful with the scrolls? I mean, it was so obvious...

I read the diary, laughed, then immediately saved my game and tried one out since they sounded hilarious.

Eldan
2011-03-17, 03:43 AM
Well, yeah.

That's what I meant by careful.

I actually made good use of at least two of them in my first play-through. Both in Tribunal, I think.

One was the crazy ordinator in Mournhold. Couldn't take him down no matter what I tried. Potions, scrolls, summons, he'd hack it all to pieces. Eventually, I just jumped on a nearby roof and peppered him with about 300 arrows (literally 300, yes).

The other one was that meatgrinder trap where you can just leap through the end door.

Vrythas
2011-03-17, 07:12 PM
i remember in Morrowind, i had traveled to Mournhold, and i was doing the side-quest where you help replace a sick actor for an acting group. (spoiler for the rest of the quest)
halfway through a guy jumps out onto the stage and starts attacking me. he killed me soo many times - i did and redid the quest at least 10 times, because i could NEVER KILL HIM. anyways, eventually i tried running away, because previously i had picked up the boots of blinding speed from helping escort a merchant to a town. anyways, they give like +300 to acrobatics, the drawback - blindness 100%. the only way to 'see' where your going is to use the minimap... anyways, i tried running a couple of times. then i found out that if the NPC was on a ledge, and you were on a lower ledge, they would not jump down to get you, or run around to the stairs. so while he was running-in-place at me, i shot him with arrows. pretty hilarious glitch. the good thing about playing through the quest so many times was that i didn't get a single line wrong. it was AWESOME!

Triaxx
2011-03-17, 08:26 PM
I wonder if Oblivion would be better, or worse if we simply gave all the people Daedric Helms when they were being talked to?

Cogwheel
2011-03-18, 12:26 AM
So, since this seems to be the best place to ask...

Morrowind's kinda glitched all of a sudden. No idea why. Basically, when I right click, it brings up the menu for spells/activating magic items. Not the minimap, not stats, not inventory. Does anyone know a way to fix this?

Yes, I'm playing vanilla. Trust me, it's better that way. Every time someone tries to talk me into using mods on anything (Morrowind included), it ends in disaster.

Dogmantra
2011-03-18, 12:32 AM
So, since this seems to be the best place to ask...

Morrowind's kinda glitched all of a sudden. No idea why. Basically, when I right click, it brings up the menu for spells/activating magic items. Not the minimap, not stats, not inventory. Does anyone know a way to fix this?

Yes, I'm playing vanilla. Trust me, it's better that way. Every time someone tries to talk me into using mods on anything (Morrowind included), it ends in disaster.

Click the little version of the menu you want to show while right clicking. For example, for the stats screen you click your HP, minimap you click the map, inventory, you click equipped weapon and magic you click equipped spell.

Darklord Bright
2011-03-18, 01:38 AM
First time I played Morrowind, I ran across the guy who fell from the sky, looted his clothes so I could wear his dorky hat, read the journal to figure out why he fell from the sky, and immediately realised I shouldn't cast that spell. :smalltongue:

I mean, honestly, the guy died in front of me. I wasn't about to cast that mysterious spell anyways (Not without saving first at least).

Cogwheel
2011-03-18, 01:45 AM
Click the little version of the menu you want to show while right clicking. For example, for the stats screen you click your HP, minimap you click the map, inventory, you click equipped weapon and magic you click equipped spell.

Thanks! Works now. Was about to do a reinstall, too.



Darklord: It was clear to me back when I first played the game. I was 9 or 10 then. Mind you, there are good joke items in the game too. See: Boots of Blinding Speed.


Also, does anyone have advice for my character? Going with a Nord that has the following skills.

Major: Destruction, Enchant, Block, Heavy Armour, Axe. Block was, in hindsight, a mistake.

Minor: Alchemy, Mysticism, Medium Armour, Long Blade, Restoration. I'm not entirely sure what Long Blade and Medium Armour are doing there. I guess I'm stupid or something.

Destruction is there by request from a friend. Basically, I hit stuff, can heal when necessary, and intend to make potions/fancy gear once I'm at that sort of stage for the game. Thoughts/gear suggestions?

Dogmantra
2011-03-18, 01:50 AM
Thanks! Works now. Was about to do a reinstall, too.

I ran into the same problem a while back and fixed it with mass clicking. It happens when you double click the top bar of a menu. Not documented anywhere, which is just ridiculous.

Eldan
2011-03-18, 03:27 AM
On the boots of blinding speed:

Assign them to a hot key, and another pair of boots to another hot key. Switch every few seconds, and you'll always know where you're going during overland travel.

Hadrian_Emrys
2011-03-18, 04:00 AM
Daggerfall, without a doubt. Arena was boring, Morrowing felt clunky, Oblivion bored me (save for a few segments).

Vrythas
2011-03-18, 04:28 AM
On the boots of blinding speed:

Assign them to a hot key, and another pair of boots to another hot key. Switch every few seconds, and you'll always know where you're going during overland travel.

i remember getting those. i used them once when i accidentally got the balmora guards made at me. i ran on the path north until i came to the crossroads, turned around, AND THE GUARD WAS RIGHT BEHIND ME! scared the crud out of me... anyways, you don't have to constantly switch. first, your minimap doesn't disappear (please note that i have played the Xbox version), and second, sometimes there was a graphics glitch, in which while everything was black, you could see the contours of everything around you in a dark gray, so i could see where i was going. also, the boots work in water - the speed of the swim animation is pretty funny. :smallbiggrin:

Androgeus
2011-03-18, 04:34 AM
On the boots of blinding speed:

Assign them to a hot key, and another pair of boots to another hot key. Switch every few seconds, and you'll always know where you're going during overland travel.

Or just cast Resist Magicka for 1 second and equip boots :smalltongue:

Eldan
2011-03-18, 04:34 AM
And, of course, magic immunity protects you from the effect.

Vrythas
2011-03-18, 04:45 AM
i never really used magic - except for healing myself.... i don't know what kind of guy i was hoping to become... you see, whenever i play games like these i always think yeah, my guy's gonna be all stealthy and silent and shoot at people from a distance! and then that gets old. really old. sure its fun to rob once in a while, but in Morrowind, it was always hard, and i found that i wanted my guy to be more...powerful, i guess you could say. and wear awesome armor - not that the dark brotherhood armor isn't good.

MickJay
2011-03-18, 07:48 AM
There's always glass armour, my personal favourite (good balance between durability, weight and protection). You can always put dark robes over it for that "stealthy" look, if you don't mind a protruding glass spike here and there.

On one playthrough, I ended up with a fully maxed out statistics (including Luck), and level 79. Sadly, there weren't really many challenges left at that point, and being able to do anything and everything gets dull quickly...

Cespenar
2011-03-18, 09:54 AM
On a totally off-tangent note:

"Where's your uniform?"

Eldan
2011-03-18, 10:04 AM
Argh, don't remind me. That was annoying.

There's hopefully a mod for that somewhere.

Gwyn chan 'r Gwyll
2011-03-18, 10:09 AM
So.

I successfuly installed the Morrowind Graphics and Sound Overhaul.
My 5 year old processor and 3 year old graphics card can`t take it.
Pity.
I need a new computer.

Cogwheel
2011-03-18, 04:39 PM
On a totally off-tangent note:

"Where's your uniform?"

When I first played Help I'm Trapped In A Pterodactyl Factory Morrowind, I had an issue that was more "why are you wearing our uniform?"

Indoril, you see.

Vrythas
2011-03-18, 07:56 PM
When I first played Help I'm Trapped In A Pterodactyl Factory Morrowind, I had an issue that was more "why are you wearing our uniform?"

Indoril, you see.

i don't get the joke... probably because it relates to a specific quest that i probably haven't played yet...right?

Cogwheel
2011-03-18, 08:01 PM
i don't get the joke... probably because it relates to a specific quest that i probably haven't played yet...right?

On Indoril: Vivec Ordinators don't look kindly on my wearing it.


Pterodactyl Factory: Cliff racers. Cliff racers.

Triaxx
2011-03-19, 01:20 PM
One of my favorite mods for Oblivion was a retex of the glass armor, making it much darker

Vrythas
2011-03-20, 12:56 AM
One of my favorite mods for Oblivion was a retex of the glass armor, making it much darker

i haven't used that mod, but i agree that the glass armor seems a bit to neon to look really cool, but then sometimes that neon look is kinda cool. one piece of armor that i think looks kind of doofy are the elven boots. they just look weird, not even in a really cool way.

Cogwheel
2011-03-20, 01:02 AM
i haven't used that mod, but i agree that the glass armor seems a bit to neon to look really cool, but then sometimes that neon look is kinda cool. one piece of armor that i think looks kind of doofy are the elven boots. they just look weird, not even in a really cool way.

Look, if you dislike how armour looks, there's a way to fix that.

Or if you have issues with graphics ever at all.

Hint: It's the same way you make first/third person view look the same.

Double hint: Morrowind only.

Bliiiiiiinding speeeeeeed.

Vrythas
2011-03-20, 01:38 AM
Look, if you dislike how armour looks, there's a way to fix that.

Or if you have issues with graphics ever at all.

Hint: It's the same way you make first/third person view look the same.

Double hint: Morrowind only.

Bliiiiiiinding speeeeeeed.

heheheheh :smalltongue:..... i just use mithril boots, elven greaves and gauntlets, and glass cuirass, with the archmage hood in oblivion. in morrowind, i use the dark brotherhood armor, because that's the best stuff i have.

Cogwheel
2011-03-20, 01:44 AM
heheheheh :smalltongue:..... i just use mithril boots, elven greaves and gauntlets, and glass cuirass, with the archmage hood in oblivion. in morrowind, i use the dark brotherhood armor, because that's the best stuff i have.

But, but...

How can you turn down the best boots ever made?


If you can see this message, you're not fast enough.

Vrythas
2011-03-20, 01:47 AM
But, but...

How can you turn down the best boots ever made?


If you can see this message, you're not fast enough.

oh, don't worry, i use those most of the time as my boots, its only when i actually NEED to see that i use the dark brotherhood boots.

Cogwheel
2011-03-20, 01:52 AM
oh, don't worry, i use those most of the time as my boots, its only when i actually NEED to see that i use the dark brotherhood boots.

Oh, good.

Like Eldan said, there are ways to see while using those boots. It's just that, well... that's kinda missing the point, you know?

It's like using an Icarian Flight scroll and not dying horribly gloriously.

Cogwheel
2011-03-20, 06:39 AM
So.

I discovered a merchant who sells ingredients for Fortify Intelligence and Fortify Luck potions. I have lots of money. I have a Summon Golden Saint spell, and Azura's Star.


http://i877.photobucket.com/albums/ab332/Crawlscreens/Avernum/Enchanting.png

Today is a good day for crafting.

Eldan
2011-03-20, 06:40 AM
Ah, Alchemy abuse. Will it ever get old.

Vrythas
2011-03-20, 07:05 AM
Oh, good.

Like Eldan said, there are ways to see while using those boots. It's just that, well... that's kinda missing the point, you know?

It's like using an Icarian Flight scroll and not dying horribly gloriously.

are there any other joke items? i know of one in oblivion, its the staff of the deadra of revelry and partying or something like that...

Eldan
2011-03-20, 07:51 AM
Oblivion has that mace that drains Speechcraft. And of course the Wabbajack.

Morrowind... Clutterbane, maybe? But that's not really part of the game. The BanHammer has an easter egg name, but otherwise is'nt a joke item.

Celesyne
2011-03-20, 07:59 AM
I'm not sure if you would classify it as a Joke item, but Fork of Horripulation anyone?

Cogwheel
2011-03-20, 08:02 AM
I'm not sure if you would classify it as a Joke item, but Fork of Horripulation anyone?

Yes. Very yes.


are there any other joke items? i know of one in oblivion, its the staff of the deadra of revelry and partying or something like that...

Are you suggesting that the scrolls of Icarian Flight and the boots of Blinding Speed are jokes?

Androgeus
2011-03-20, 08:28 AM
This (http://www.uesp.net/wiki/Morrowind:Easter_Eggs) should have quite a few of the joke items. Also don't forget to pick up the fat lute!

Cogwheel
2011-03-20, 08:33 AM
This (http://www.uesp.net/wiki/Morrowind:Easter_Eggs) should have quite a few of the joke items. Also don't forget to pick up the fat lute!

I did. Noticed right away.

Cogwheel
2011-03-20, 09:41 AM
I, uh...

I made some fortify potions while int/luck-buffed.

Like fortify speed.

126092 speed after one potion. Took a step forward, phased into the temple wall. Almsivi Intervention to get outside, followed by a single (walking, not running) step forward.

Loading....

Stopped, hit a wall. The wall of Buckmoth Legion Fort.


The last step I took was from Maar Gan.

Dogmantra
2011-03-20, 09:49 AM
amusing stuffs

One time I was messing with the console and I buffed my acrobatics so high that every time I jumped I went so high the game crashed because it couldn't create new cells of empty space quickly enough.

Cogwheel
2011-03-20, 10:34 AM
One time I was messing with the console and I buffed my acrobatics so high that every time I jumped I went so high the game crashed because it couldn't create new cells of empty space quickly enough.

ZOOOOOOOOOOOOOOOOOOOOOM.

I must now replicate this with a Jump potion.

Cogwheel
2011-03-20, 11:38 AM
First my speed slams me into a wall. Then my strength causes my daedric battle axe to blow apart after one hit, and I have to use Bound Mace as my new weapon.

There is, as I am beginning to learn, times when one can be too awesome.


Edit: While getting Auriel's Bow, I ran into one of those faceless Ash creatures and ohgodwhy.

So wrong.

vegetalss4
2011-03-20, 02:43 PM
Morrowind, for the story and the world which felt huge and amazing.

that said there is one particular dugeon from oblivion I remember.
it is a mix of an aylied ruin and a cave, which have all these old stone tablets over the place telling the story of how the place was destroyed after the summoned some old thing. That was awesome, could have been a morrowind dungeon

Raveypoos
2011-03-20, 02:50 PM
Morrowind is the most awesome, but Oblivion I can easier play again. Morrowind feels too slow (but it's way more rewarding if you're patient)
I like both, but I think Morrowind is just better. Like ME1 and ME2.

Darklord Bright
2011-03-20, 06:03 PM
Playing Morrowind for the first time in years, playing a character with Major combat stats and speech, and minor alchemy and some spell schools, with luck and personality as majors.

Not too bad after I grabbed a sparksword, but at level three I still feel like I'm trying to walk through waist-high mud while swinging a stick that occasionally shoots lightning at people.

Plus I found that the fighters guild, which I only joined to take some time off before doing Caius Cosades first quest, is nearly impossible for me after the egg poacher mission (which I completed through cunning use of ducking in an out of the door right next to them). Next mission? Aveleg, with a normal bow and arrow, is killing me after like, four shots. So I was weaving for a bit, but he never seems to run out of arrows before enough lucky shots kill me, so I went back to Balmora and really just don't know what to do right now.

I can't imagine doing this with a dedicated mage character, but the world really is far more engaging than Oblivion.

Cogwheel
2011-03-20, 08:02 PM
Playing Morrowind for the first time in years, playing a character with Major combat stats and speech, and minor alchemy and some spell schools, with luck and personality as majors.

Not too bad after I grabbed a sparksword, but at level three I still feel like I'm trying to walk through waist-high mud while swinging a stick that occasionally shoots lightning at people.

Plus I found that the fighters guild, which I only joined to take some time off before doing Caius Cosades first quest, is nearly impossible for me after the egg poacher mission (which I completed through cunning use of ducking in an out of the door right next to them). Next mission? Aveleg, with a normal bow and arrow, is killing me after like, four shots. So I was weaving for a bit, but he never seems to run out of arrows before enough lucky shots kill me, so I went back to Balmora and really just don't know what to do right now.

I can't imagine doing this with a dedicated mage character, but the world really is far more engaging than Oblivion.

Try getting some better armour of whatever sort you use. And do you use short blades? If so, go to the repair guy in the fighter's guild, but a Dwemer Jinksword. Paralysis on hit, quite nice to have.


Edit: Finished up the Vivec Informants quest. Really hope the main quest stops being tediously slow at some point.

Darklord Bright
2011-03-20, 08:28 PM
I'm heavy armour proficient, wearing almost full steel. Proficient in long blade, not short, and block, among other less useful things in this specific situation.

Still, beating this guy won't change the fact that I've only had a few successful encounters with humanoid opponents so far - I cleared Addamasartus nearly first thing, and another cave, as well as the egg poachers - but the second cave took four tries, and another cave near that one had a Nord with a warhammer that killed me in two blows.

Every time, I've had to utilize the backpedal-an-swing method, as well, or abuse doors. I'm just having a lot of trouble finding anything in my level range.

Cogwheel
2011-03-20, 08:33 PM
I'm heavy armour proficient, wearing almost full steel. Proficient in long blade, not short, and block, among other less useful things in this specific situation.

Still, beating this guy won't change the fact that I've only had a few successful encounters with humanoid opponents so far - I cleared Addamasartus nearly first thing, and another cave, as well as the egg poachers - but the second cave took four tries, and another cave near that one had a Nord with a warhammer that killed me in two blows.

Every time, I've had to utilize the backpedal-an-swing method, as well, or abuse doors. I'm just having a lot of trouble finding anything in my level range.

See, what you need here is... a few things, really. First off, get a Nordic Trollbone Helm if you can, those are rather good. Second, here, have a better longsword (http://www.uesp.net/wiki/Morrowind:Vassir-Didanat_Ebony_Mine).

Edit: Or pick up a Sword of White Woe at Balmora.

Darklord Bright
2011-03-20, 08:33 PM
Already have said helmet, but will check out that mine if I can find it...

Cogwheel
2011-03-20, 09:13 PM
Already have said helmet, but will check out that mine if I can find it...

And if you do, go in for a second, then run.

Seriously, it's not pretty, at your level. Atronachs everywhere.

Darklord Bright
2011-03-21, 01:33 AM
Well, I found the mine, then went to find Dram.

He's behind a level 50 locked door. I can't get to him.

Eldan
2011-03-21, 04:07 AM
Buy a lock opening scroll. Appropriate ones should be widely available. Totally worth it for such a weapon.

Cespenar
2011-03-21, 04:13 AM
If you got some money, you can enchant an item of Open 50 pts. as well.

Cogwheel
2011-03-21, 04:52 AM
As mentioned above, Ondusi's Unhinging, scroll or spell, will get the job done. Available basically anywhere. I'm surprised you don't already have a scroll or two of it lying around, actually.

Also, Redoran guards are the best pathfinders.

http://i877.photobucket.com/albums/ab332/Crawlscreens/Avernum/Redoran.png

The bestest.

Darklord Bright
2011-03-21, 05:13 AM
Haven't really gone anywhere to find buyable spells yet, though I will likely be going to now. I'd been barely surviving off my major skills, I may as well start seeing how giving myself a magical utility belt might help me...

Eldan
2011-03-21, 05:14 AM
Balmora's shops should have some. You should get a few in any mage's guild as well.

Cogwheel
2011-03-21, 05:51 AM
So I got to the quest where I



Unite the houses and tribes.

Is this going to be as much of a pain as I suspect it is?

Eldan
2011-03-21, 05:53 AM
I think we have invisible posts again.

Cogwheel
2011-03-21, 06:04 AM
I think we have invisible posts again.

Yes, yes we do. Mine's up now, though.

Cogwheel
2011-03-22, 04:33 AM
Wow, the, uh... final boss really, really hams it up for the battle. Rather out of character, that. Also, hilarious.

The second he asked "how can you kill a god?" I one-shotted him with a Bound Mace (I was all out of non-breaky weapons).

Then I slept for 105 days until the Fortify Strength potion wore off. I'd one-shot the Heart of Lorkhan otherwise, you see.


Also, am I the only one who really feels sorry for him after all that happened? Wish there was at least a "talk some sense into him" option. Come to that, I'm sure someone else thinks that

Vivec deserves some sort of punishment for, you know, [I]all this, quite aside from losing his powers.

Eldan
2011-03-22, 04:56 AM
Wow, the, uh... final boss really, really hams it up for the battle. Rather out of character, that. Also, hilarious.

The second he asked "how can you kill a god?" I one-shotted him with a Bound Mace (I was all out of non-breaky weapons).

Then I slept for 105 days until the Fortify Strength potion wore off. I'd one-shot the Heart of Lorkhan otherwise, you see.


Also, am I the only one who really feels sorry for him after all that happened? Wish there was at least a "talk some sense into him" option. Come to that, I'm sure someone else thinks that

Vivec deserves some sort of punishment for, you know, [I]all this, quite aside from losing his powers.

As far as I know, quite a few people opted to kill the pretty boy after that. Also, play Tribunal, the first expansion. You'll feel better after that.
There's a Join the Sixth House mod available, but I haven't tried it.
And finally: you're not supposed to one-shot him with alchemy and enchantment abuse :smalltongue:

I did it the normal way and it was a hard and memorable battle for my level 20 character.


I mean, you are the reborn Nerevar. Three of the five houses have chosen you. The ashlanders follow you. If you play Tribunal... other stuff happens.
Feel free to kill their god. They soon won't object anymore.

Then, feel free to ignore Oblivion's explanation of the canon ending of Morrowind and go on a bloody crusade against the Imperium.

Cogwheel
2011-03-22, 05:20 AM
As far as I know, quite a few people opted to kill the pretty boy after that. Also, play Tribunal, the first expansion. You'll feel better after that.
There's a Join the Sixth House mod available, but I haven't tried it.
And finally: you're not supposed to one-shot him with alchemy and enchantment abuse :smalltongue:

I did it the normal way and it was a hard and memorable battle for my level 20 character.


I mean, you are the reborn Nerevar. Three of the five houses have chosen you. The ashlanders follow you. If you play Tribunal... other stuff happens.
Feel free to kill their god. They soon won't object anymore.

Then, feel free to ignore Oblivion's explanation of the canon ending of Morrowind and go on a bloody crusade against the Imperium.



Sadly, I don't own Tribunal or Bloodmoon. And can no longer afford it because I just bought Morrowind GotY on Steam for someone.

And forget killing him, I'd settle for exposing him. Spreading the truth, that is. Seems like a more fitting punishment than just death.

As for joining the Sixth House? Nah. He's crazy and needs to be stopped, since his means (and eventual ambitions) go a little too far. That said, I wish there was a way to stop him in a non-lethal manner. You know, with words, pacifism and other such things that Morrowind frowns upon.


Edit: And hey, I wasn't even using my enchanted items. The potions...

Look, I didn't have the patience. Those things take months to wear off.


Whenever I do another run, I think it'll be legit, more sidequesty (as I'm now less curious about how the plot turns out) and modded.

Eldan
2011-03-22, 06:45 AM
Heh. It actually took me months to even get to the plot, the first time. It can help, even. Example: you might be a friend of the house.

As for Tribunal: plot spoiler, at your own risk.


In Tribunal, you get drawn into the machinations of the remaining two Tribunal "gods", Almalexia and Sotha Sil, as well as Hlaalu Helseth, the King of Morrowind (some call him a puppet ruler of the Empire). The Dark Brotherhood (you should know them from Oblivion, maybe) is sent after you to kill you.

In the end, well... Morrowind is changed again. A lot.


Bloodmoon, however, is not really connected to the main plot. It's about Daedric princes, werewolves and vikings.

But yeah, for all it's wonderful world and good plot, I would certainly have wished for a few more choices and possible outcomes in the main quest.

Cogwheel
2011-03-22, 06:51 AM
Heh. It actually took me months to even get to the plot, the first time. It can help, even. Example: you might be a friend of the house.

As for Tribunal: plot spoiler, at your own risk.


In Tribunal, you get drawn into the machinations of the remaining two Tribunal "gods", Almalexia and Sotha Sil, as well as Hlaalu Helseth, the King of Morrowind (some call him a puppet ruler of the Empire). The Dark Brotherhood (you should know them from Oblivion, maybe) is sent after you to kill you.

In the end, well... Morrowind is changed again. A lot.


Bloodmoon, however, is not really connected to the main plot. It's about Daedric princes, werewolves and vikings.

But yeah, for all it's wonderful world and good plot, I would certainly have wished for a few more choices and possible outcomes in the main quest.

Funny, I keep hearing about Tribunal being awful. Still want to try it and Bloodmoon (really, werewolves, Daedric princes and vikings, how's this a bad thing?), but I lack the means to buy it. Soon enough, I suppose.

And yes, Morrowind's odd like that. Incredibly open, until you get to the main quest, and suddenly it goes "OKAY RAIL TIME NOW".

I also wish they did more with Speechcraft. Morrowind's speech system is, uh... archaic. Do they change that with Oblivion?

But really, the railroading would bother me so much less if it wasn't for having such a sympathetic villain. That, and Golden McShiny being highly deserving of an eternity of righteous facepunchery.

Eldan
2011-03-22, 06:53 AM
Eh, on Tribunal, really.

The story wasn't bad, honestly. I liked it, and it showed new regions of Morrowind, and quite a bit on imperial politics. How it was actually done, however...

Well, I hope you like sewer levels. And caves. And goblins (at least here, the goblins got some lore to them).

Bloodmoon was awesome, though. Which gives me hope for Skyrim, same desingers. Full of legends, lore, nice locations, great new monsters, interesting quests... plus you get to be a werewolf, which makes overland travel fun.-

The Speechcraft system... I don't really remember Morrowind's really. It was just kinda there. Oblivions had a clicking minigame to raise disposition, which usually was very easy and raised disposition really fast. Usually, NPCs had one speech option (never more than one, AFAIR), which required you to have high speechcraft to get. But it still showed it to you, you just didn't get the answer you wanted. You just always knew which NPCs to get on the good side on. Not a very good system.

Cogwheel
2011-03-22, 06:57 AM
Eh, on Tribunal, really.

The story wasn't bad, honestly. I liked it, and it showed new regions of Morrowind, and quite a bit on imperial politics. How it was actually done, however...

Well, I hope you like sewer levels. And caves. And goblins (at least here, the goblins got some lore to them).

Morrowind has goblins now? I kinda assumed Scamps served as a replacement.

I think I can live with sewer levels. Vanilla Morrowind showed remarkable restraint with them. Less so with caves, but I don't mind the caves so much. Speaking of which...

For some reason, I remember from the first time I played it that the Urshilaku burial cavern was by far the best dungeon of the entire game, and one of the best parts overall. I only got as far as the Hortator quest at that point, but still. When I played through it this time, well, I had no idea why I thought so highly of it before. Fairly average, if atmospheric dungeon, all in all.


Edit: As for the speech system, I hope Skyrim, which I will inevitably lack a suitable computer for, goes for a Fallout 3-esque dialogue tree/speech skill system. Okay, so I don't actually like Fallout one bit, but they can at least learn from their own games, no?

Eldan
2011-03-22, 07:01 AM
Yeah, somehow Morrowind's dungeons just manage to generate atmosphere.

Tribunal introduces, if you look at it, really just one really large location. The city of Mournhold. It's about the size of the Imperial city in Oblivion, from what I remember, also with several districts. And a similar sewer system, full of... things. Undead, goblins, dark brotherhood lairs, caves, monsters and so on.

The goblins, there, are actually explained. They are trained as (stupid and kinda bad, but cheap) soldiers by high elves who are sent after you.

And they have the fun 1-100 damage goblin axe :smallbiggrin:

Vrythas
2011-03-23, 01:13 AM
i don't mean to break up the conversation (seriously - like 12 posts in a row - i counted) but can we try to keep things more open for discussion? having said that, then next time i have ANY questions or problems in Morrowind, forget walkthroughs and faq's, i'll just PM you guys. is there something you're not telling me/us, like, were you on the Morrowind development team!? because you seem to have explored EVERY NOOK AND CRANNY....IN THE ENTIRE GAME.... it's pretty awesome :smallbiggrin:

Cogwheel
2011-03-23, 01:19 AM
i don't mean to break up the conversation (seriously - like 12 posts in a row - i counted) but can we try to keep things more open for discussion? having said that, then next time i have ANY questions or problems in Morrowind, forget walkthroughs and faq's, i'll just PM you guys. is there something you're not telling me/us, like, were you on the Morrowind development team!? because you seem to have explored EVERY NOOK AND CRANNY....IN THE ENTIRE GAME.... it's pretty awesome :smallbiggrin:

I played through it once, just now. And skipped most of the sidequesting and so forth. Eldan's the all-knowing sage you're looking for.

But yes, good point, I'll shut up now. Sorry about that.

Dogmantra
2011-03-23, 01:33 AM
i don't mean to break up the conversation (seriously - like 12 posts in a row - i counted) but can we try to keep things more open for discussion? having said that, then next time i have ANY questions or problems in Morrowind, forget walkthroughs and faq's, i'll just PM you guys. is there something you're not telling me/us, like, were you on the Morrowind development team!? because you seem to have explored EVERY NOOK AND CRANNY....IN THE ENTIRE GAME.... it's pretty awesome :smallbiggrin:

I used to be a moderator on the Unofficial Elder Scrolls Pages forum. Didn't even cite "lack of interest in games" as a reason for quitting either. 's basically how I know a lot about the game. Just hitting "random page" a ton then link surfing gets you really far. Did you know for example, there is a really awesome model for an axe called The Wings of the Queen of Bats that was never implemented in the game but is available via the console/construction set?

Vrythas
2011-03-23, 01:37 AM
wow, that was a fast reply..... i waited like, 3 minutes then refreshed and both of you have already replied.... kinda creepy..... i can just picture you guys sitting there in front of your computer, just WAITING for someone to reply so you can reply....:smallsmile:

edit: ok, that was a very unrealistic statement, as it appears that i didn't reply until 15 minutes later. wierd, time flies... anyways, Dogmantra, are there other weapons/items/armor did they design but never use, and what does the [long-named weapon] even do? it sounds cool...

Eldan
2011-03-23, 03:28 AM
I just refresh the forums every half hour or so while working.

That said... I'm not really an all-knowing sage. True, I played the game for a year or more when it came out, but since then, I've barely touched it (waiting for a new computer to run Morrowind 2011 for Nostalgia, but that will take a few more months).

I've probably forgotten a lot of stuff I once knew, and not explored a lot. I haven't finished any of the guilds save the mages. I have never joined the Tong.

However, I do read the Elder Scrolls Wiki a lot, especially their copies of ingame books. So I know a bit about the Lore and world history.

Cogwheel
2011-03-23, 04:02 AM
edit: ok, that was a very unrealistic statement, as it appears that i didn't reply until 15 minutes later. wierd, time flies... anyways, Dogmantra, are there other weapons/items/armor did they design but never use, and what does the [long-named weapon] even do? it sounds cool...

Actually, I just waited with replying for quite a while. To spite you, after that comment.

No, really. That's actually what happened. I am not a sane person :smalltongue:

Darklord Bright
2011-03-23, 04:16 AM
My biggest problem with Morrowind is still the speed of walking and running. Seriously, it's just plain shameful! I could accept running taking stamina if it weren't for the fact that walking can take several more minutes than necessary to walk across a small city for the dozenth time...

(Cue someone telling me to abuse alchemy)

Eldan
2011-03-23, 04:40 AM
I never had much of a problem with walking speed, as far as I remember. For the first half of the game, I was too busy looking at things, for the other half, I was a werewolf, had maximum speed or the boots.

Vrythas
2011-03-23, 05:22 AM
I just refresh the forums every half hour or so while working.

That said... I'm not really an all-knowing sage. True, I played the game for a year or more when it came out, but since then, I've barely touched it (waiting for a new computer to run Morrowind 2011 for Nostalgia, but that will take a few more months).

I've probably forgotten a lot of stuff I once knew, and not explored a lot. I haven't finished any of the guilds save the mages. I have never joined the Tong.

However, I do read the Elder Scrolls Wiki a lot, especially their copies of ingame books. So I know a bit about the Lore and world history.

you know what would be cool, a whole thread dedicated to the discussion of Morrowind history and lore. in fact, i would make it now, but i don't know what to say to start it. so i guess i could leave it up to you, unless you want ME to start it, in which case i will.... anyways, to the rest of you guys, you can say all you want, but in my mind, you are still some of the foremost people in terms of Morrowind knowledge. and i ask you, can you impart any further wisdom? also any funny glitches? (just so we can stay on topic in the thread)

Eldan
2011-03-23, 05:26 AM
Glitches? Not really any I remember.

As for Lore: sure. Any topics to discuss? Personally, I'm in love with the Dwemer, but almost everything about them is mysterious.

I like how they sometimes use really obvious names for some NPCs.

The Grey Fox? Corvus Umbranox. I.e. Raven Shadownight. :smalltongue:

Also: is it me or are the Eras getting shorter?

The Merethic Era was at least 2500 years.
The first Era lasted for at least 2920 years.
The Second Era had 897 years.
The Third Era (Morrowind and Oblivion) lasted for 433 years.
The Fourth, from what we know, is around the year 200 when Skyrim begins.

Vrythas
2011-03-23, 05:32 AM
Glitches? Not really any I remember.

As for Lore: sure. Any topics to discuss? Personally, I'm in love with the Dwemer, but almost everything about them is mysterious.

I like how they sometimes use really obvious names for some NPCs.

The Grey Fox? Corvus Umbranox. I.e. Raven Shadownight. :smalltongue:

ok, i just created a new thread just for the discussion of Elder Scrolls lore. thats another thread you can add to the list of ones that you refresh every half hour. :smallbiggrin:

Eldan
2011-03-23, 05:33 AM
I just suscribe to them. So I get notifications.

Misery Esquire
2011-03-23, 06:15 AM
(Cue someone telling me to abuse alchemy)

1. Hold down jump button.
2. Stand still long enough to regain stamina as to not get knocked down by a punch before entering a fight
3. ????
4. Profit

Cogwheel
2011-03-23, 07:25 AM
My biggest problem with Morrowind is still the speed of walking and running. Seriously, it's just plain shameful! I could accept running taking stamina if it weren't for the fact that walking can take several more minutes than necessary to walk across a small city for the dozenth time...

(Cue someone telling me to abuse alchemy)

I second the jumping, though it's hell on fatigue.

Also?

Bliiiiiiiiinding speeeeeeeeeeed.

Vrythas
2011-03-23, 07:41 AM
If you can see this message, you're not fast enough.

ah.... the best boots ever.

Cogwheel
2011-03-23, 07:46 AM
ah.... the best boots ever.

Incorrect.

They are the bestest. And easily broken with a quick Resist Magicka 100% spell... but where's the fun in that?


ZOOOOOOOOOOOOOOOOOOOOOOOOM.

And then you hit a tree. Obviously. Or, as often seemed to happen to me regardless of location, regain my sight to a faceful of Conberry.

Vrythas
2011-03-23, 07:56 AM
Incorrect.

They are the bestest. And easily broken with a quick Resist Magicka 100% spell... but where's the fun in that?


ZOOOOOOOOOOOOOOOOOOOOOOOOM.

And then you hit a tree. Obviously. Or, as often seemed to happen to me regardless of location, regain my sight to a faceful of Conberry.

or a facefull of bone-mold-armored-Balmora-Guards-that-followed-you-out-of-town-but-still-managed-to-keep-up-with-you (pant, pant, pant)....i know exactly how you feel. but what's the fun of using boots that give +3000 to acrobatics and still being able to see?

Cogwheel
2011-03-23, 07:57 AM
or a facefull of bone-mold-armored-Balmora-Guards-that-followed-you-out-of-town-but-still-managed-to-keep-up-with-you (pant, pant, pant)....i know exactly how you feel. but what's the fun of using boots that give +3000 to acrobatics and still being able to see?

Technically it's 200 speed. Not even athletics, which are for running/swimming. Acrobatics is for jumping/fall damage.

+3000 would be like a scroll of Icarian Flight, three times over. I shouldn't have to explain the sheer horror this would entail.

Eldan
2011-03-23, 08:00 AM
Crashes, most likely. of both the game-shuts-down and the ow-this-hurts-why-is-there-a-wall-here variety.

Vrythas
2011-03-23, 08:21 AM
Crashes, most likely. of both the game-shuts-down and the ow-this-hurts-why-is-there-a-wall-here variety.

but just think about how fast you could go! you could circumvent Morrowind in like, a second. it would be AWESOME...

it wouldn't be just zooooooooooooooooooooooooooooooooooooom, it would be ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-(to not use up too many lines i will stop there, suffice it to say about 30,000 'O's later -->)OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!

Dogmantra
2011-03-23, 12:39 PM
anyways, Dogmantra, are there other weapons/items/armor did they design but never use, and what does the [long-named weapon] even do? it sounds cool...
I don't think there are any with unique models that were never put in (this thing is so cool, the head of the axe is a giant bat). I think it was 22 points of Absorb Health.


also any funny glitches?

Equip Bow + Ebony Arrows of Slaying.
Left Click to draw the string back.
Right Click, unequip Ebony Arrows of Slaying.
Close inventory.
You will now shoot an Ebony Arrow of Slaying without using one up. Works with every type of ammo. This glitch is also directly responsible for the Arrow Duplication Glitch in Oblivion.

Vrythas
2011-03-23, 09:32 PM
I don't think there are any with unique models that were never put in (this thing is so cool, the head of the axe is a giant bat). I think it was 22 points of Absorb Health.



Equip Bow + Ebony Arrows of Slaying.
Left Click to draw the string back.
Right Click, unequip Ebony Arrows of Slaying.
Close inventory.
You will now shoot an Ebony Arrow of Slaying without using one up. Works with every type of ammo. This glitch is also directly responsible for the Arrow Duplication Glitch in Oblivion.

do you know if the glitch is also in the xbox version - thats the version of Morrowind that i play.

Dogmantra
2011-03-23, 09:38 PM
do you know if the glitch is also in the xbox version - thats the version of Morrowind that i play.

It is indeed, just replace "left click" with "attack" and "right click" with "open inventory".

Cogwheel
2011-03-23, 09:46 PM
but just think about how fast you could go! you could circumvent Morrowind in like, a second. it would be AWESOME...

it wouldn't be just zooooooooooooooooooooooooooooooooooooom, it would be ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-(to not use up too many lines i will stop there, suffice it to say about 30,000 'O's later -->)OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!

Uh.

That one Fortify Speed potion I made. The one with about 120000 speed for a couple months.

Try that some time, but save beforehand. You will move miles in a single step, running uphill will launch you rapidly into the air, and as long as you're outdoors, you will phase through basically everything. Just be ready to get a loading screen every time you take a step.

Gwyn chan 'r Gwyll
2011-03-23, 09:52 PM
Uh.

That one Fortify Speed potion I made. The one with about 120000 speed for a couple months.

Try that some time, but save beforehand. You will move miles in a single step, running uphill will launch you rapidly into the air, and as long as you're outdoors, you will phase through basically everything. Just be ready to get a loading screen every time you take a step.

Could you possibly take a video of this? the couple months bit isn't necessary, but this is so hilarious, I want to see it.

Cogwheel
2011-03-23, 10:09 PM
Could you possibly take a video of this? the couple months bit isn't necessary, but this is so hilarious, I want to see it.

I would, but I lack the necessary software. Maybe I'll livestream it some time, I don't know.

Vrythas
2011-03-23, 10:50 PM
I would, but I lack the necessary software. Maybe I'll livestream it some time, I don't know.

wait, if you're using the computer version, just google "screencast-o-matic" its free online software, so if you launch the game in window mode, you should be able to film your screen, then download whatever you recorded as an mp4, and upload it.


and while i'm at it, how many of you would like to hear about a dream i had recently, concerning the new Elder Scrolls game: Skyrim? its REALLY weird, and yes, i actually dreamed it. let me know if you want to hear about it.

Eldan
2011-03-24, 03:35 AM
Sure. There's a lot to be said about dreams in elder scrolls lore :smallwink:

After reading about CHIM, I had a dream that one of my co-workers was Vivec. It was weird.

Vrythas
2011-03-24, 04:17 AM
ok, this is going to be kind of long.

so it started out with i think three towers, but i only saw 2, one in the middle of a really lame green grass area on literally rolling hills, like cartoon steep and everything, and another on the top of a snow covered hill of the same cartoony style. anyways, somehow i got to the tower on the green hill, and somehow learned that the object was to defend these towers, and once i had secured the gate to one, i would move on to secure the gate to the next. so somehow i ended up IN the tower - or at least i THINK it was in the tower - on the green hill. the inside looked like some sort of cavern out of WOW, except it was just a cavern, no statues or anything. first i saw all the enemies, and there were a LOT of them, they looked like things out of LOTR. then i saw a gate, and knew that the enemies would try to break through this gate to get to the main gate, which i proceeded to see; there was another big cavern, but with a chasm, and a wide wooden bridge spanning it upon which were my troops (it was sort of like an RTS) and across which was the main gate. oh and at this point, i had a 'main character' type of hero unit that i could control individually, with the rest of my troops separated into different melee types and then archers, each mass to be controlled all together, no ability to split up (as far as i can recall). so anyways, while i was figuring all that out, apparently the enemies had already made it through the first gate, and my troops were already going out to engage, while i had my archers fire. then i switched to controlling my hero guy, who was going out to assist the flagging melee units (i guess there had been some sort of time jump, because i don't remember seeing my guys get slaughtered), as i did so - my hero cutting a swath through the enemies - i saw these stone giants that were being hurled out of catapults (kinda like in OOTS during the siege of Azure City, when Titanium elementals were launched), and i knew that to stop those, my hero had to attack the ones manning the catapults, which i did. the rest is kinda hazy, i remember that all my melee units were pretty much decimated, except for my archers, so i took control of those for a while, and somewhere along the way, the leader of the archers died, and was replaced.... it got foggy, and then i remember my hero defeating the giants, and then my dream ended. so yeah, it was really bizarre. to help create a metaphor for the gamestyle, it was kinda like halo: wars (if what i've heard/assumed about it is correct), and if the game is anything like my dream, i will be sorely disappointed - besides the mass of enemies to slaughter.

Celesyne
2011-03-27, 04:34 PM
If any of you are versed in the Construction set, I'm having a bit of an issue. I went to great pains to get the Morrowind 2011 pack to upgrade the graphics to a point I find playable. My problem being, I think its lost a couple of texture. The papers at the beginning of the game appear as an extremely large yellow trapezoid, and the Dwemer Jinksword appears to have lost its Icon and texture, is there anyway of fixing this?

Eldan
2011-03-27, 04:50 PM
I've had that issue before... the only solution I found was getting those mods again and manually extracting the textures in question. Or you could ask someone to mail them to you.

The yellow trapezoid is the (obnoxious) warning sign the game gives you.

ThePhantasm
2011-03-27, 04:56 PM
Morrowind was definitely the best Elder Scrolls game. I've been gladdened by the news stories I've seen where the developers said they were trying to make ES:V more like Morrowind than Oblivion.

Vrythas
2011-03-27, 06:43 PM
Morrowind was definitely the best Elder Scrolls game. I've been gladdened by the news stories I've seen where the developers said they were trying to make ES:V more like Morrowind than Oblivion.

oh, thats good, and from what i've heard they're trying to improve the combat system, so it should be like morrowind, but with better combat! (for those who thought that morrowind combat was lacking in some aspects....) i'm certainly excited about it...although i won't be playing it until 2012... :smallfrown:

it would also appear that no one thought my dream was remotely wierd, even for a dream.... but seriously, if you haven't read it, read it. its wierd.... have a good laugh.