Temotei
2011-03-14, 01:17 AM
Porcupine Tree
Huge Plant
Hit Dice 12d8+108 (162 hp)
Speed 0 ft. (0 squares)
Initiative: -5
Armor Class 21 (-2 size, -5 Dex, +18 natural), touch 3, flat-footed 21
Base Attack/Grapple +9/+12
Attack —
Full-Attack —
Space 15 ft.; Reach 0 ft.
Special Attacks Quills
Special Qualities Damage reduction 10/slashing, low-light vision, plant traits, porcupine tree, vulnerability to fire
Saves Fort +16 Ref — Will +0
Abilities Str Ø, Dex Ø, Con 27, Int Ø, Wis 2, Cha 1
Skills —
Feats Improved ToughnessB
Environment Temperate forests
Organization Solitary, pair, group (3-40), or forest (41-200)
Challenge Rating 5
Treasure None
Alignment Always neutral
Advancement 13-20 HD (Huge); 21-28 HD (Gargantuan); 29-40 HD (Colossal)
Level Adjustment —
Porcupine trees appear to be normal trees, but upon closer inspection, porcupines hang in the leaves, dropping down periodically on creatures that get too close to the tree.
A porcupine tree is 30 feet tall, 3 feet in diameter, weighing about 6,500 pounds.
Combat
A porcupine tree will drop porcupines on its foes, which attack viciously. If a creature gets close enough, the tree will release a volley of quills, or, if the creature is within melee range, it will instead grow quills from its bark, creating a dangerous shield.
Porcupine Tree (Ex)
A porcupine tree grows porcupines (http://www.giantitp.com/forums/showpost.php?p=9177087&postcount=1) that serve the tree indefinitely. Every day, a porcupine tree produces 1d4 porcupines, up to a maximum of five times its Hit Dice. These porcupines will attack anything that threatens the porcupine tree, and are all released at the same time, swarming enemies. After the danger subsides, the remaining porcupines return to the tree to hang.
Quills (Ex)
As a standard action, the porcupine tree can release quills, shooting them 60 feet in every direction, dealing 4d4 damage to all creatures except porcupines and itself. This can be done only once every 1d4+1 rounds. Alternatively, also as a standard action, the porcupine tree can release quills, but keep them just on the exterior of its bark. Any creature attacking in melee with less than 15 feet of reach takes 2d3 damage plus the attacking creature's Strength modifier (minimum 0) for each attack it makes against the tree. This shield is lost after the porcupine tree takes 25 damage, at which point it must use another standard action to regain its quill shield.
Adventure Hooks
A local villager claims that he's seen his pet porcupine that he buried after its death twenty years ago growing on a tree.
A tree that has been in the center of a city for hundreds of years has suddenly started growing porcupines and dropping them on people's heads when they approach.
A group of woodsmen entered a forest of porcupine trees a few days ago and hasn't returned.
Huge Plant
Hit Dice 12d8+108 (162 hp)
Speed 0 ft. (0 squares)
Initiative: -5
Armor Class 21 (-2 size, -5 Dex, +18 natural), touch 3, flat-footed 21
Base Attack/Grapple +9/+12
Attack —
Full-Attack —
Space 15 ft.; Reach 0 ft.
Special Attacks Quills
Special Qualities Damage reduction 10/slashing, low-light vision, plant traits, porcupine tree, vulnerability to fire
Saves Fort +16 Ref — Will +0
Abilities Str Ø, Dex Ø, Con 27, Int Ø, Wis 2, Cha 1
Skills —
Feats Improved ToughnessB
Environment Temperate forests
Organization Solitary, pair, group (3-40), or forest (41-200)
Challenge Rating 5
Treasure None
Alignment Always neutral
Advancement 13-20 HD (Huge); 21-28 HD (Gargantuan); 29-40 HD (Colossal)
Level Adjustment —
Porcupine trees appear to be normal trees, but upon closer inspection, porcupines hang in the leaves, dropping down periodically on creatures that get too close to the tree.
A porcupine tree is 30 feet tall, 3 feet in diameter, weighing about 6,500 pounds.
Combat
A porcupine tree will drop porcupines on its foes, which attack viciously. If a creature gets close enough, the tree will release a volley of quills, or, if the creature is within melee range, it will instead grow quills from its bark, creating a dangerous shield.
Porcupine Tree (Ex)
A porcupine tree grows porcupines (http://www.giantitp.com/forums/showpost.php?p=9177087&postcount=1) that serve the tree indefinitely. Every day, a porcupine tree produces 1d4 porcupines, up to a maximum of five times its Hit Dice. These porcupines will attack anything that threatens the porcupine tree, and are all released at the same time, swarming enemies. After the danger subsides, the remaining porcupines return to the tree to hang.
Quills (Ex)
As a standard action, the porcupine tree can release quills, shooting them 60 feet in every direction, dealing 4d4 damage to all creatures except porcupines and itself. This can be done only once every 1d4+1 rounds. Alternatively, also as a standard action, the porcupine tree can release quills, but keep them just on the exterior of its bark. Any creature attacking in melee with less than 15 feet of reach takes 2d3 damage plus the attacking creature's Strength modifier (minimum 0) for each attack it makes against the tree. This shield is lost after the porcupine tree takes 25 damage, at which point it must use another standard action to regain its quill shield.
Adventure Hooks
A local villager claims that he's seen his pet porcupine that he buried after its death twenty years ago growing on a tree.
A tree that has been in the center of a city for hundreds of years has suddenly started growing porcupines and dropping them on people's heads when they approach.
A group of woodsmen entered a forest of porcupine trees a few days ago and hasn't returned.