wayfare
2011-03-15, 01:46 AM
Hi All:
I was recently thinking about a modification to 3.5 in which each characters round was composed of 2 Standard Actions and 1 Swift Action.
The Standard Actions could be used to:
Move up to your speed
Make a single attack
Cast a spell with a casting time of 1 Action
A few Consequences I see:
What happens to Iterative attacks?
The wouldn't exist. You can spend both of your actions attacking, but this has no associated penalty.
Ok, What happens to TWF or Flurry of Blows or effects that grant multiple attacks, smart guy?
TWF would allow you to make an extra attack as a Swift Action each round at a substantial penalty. Lacking appropriate feats, this penalty would be -10. With the Two-Weapon Fighting you would make you would make your extra attack at -5. Greater Two Weapon Fighting just allows you to make an additional attack without penalty.
You can only make 1 bonus attack each round with your off hand weapon, even if you use both of your actions to attack.
As for Flurry of Blows...I really don't know, but I am up for suggestions!
Doesn't this make Casters even more god-awful powerful? What are you trying to do, bucket-head, unbalance the game even further?
I'm thinking that there would be a 1 spell each round limit.
Furthermore, most spells would take 2 consecutive actions to cast (though these actions need not be in the same round). Only spells that are designed to be use in spell-duels would have a casting time of 1 Action (Most ray spells, Magic Missile, Shocking Grasp, etc).
This Idea Seems Dumb.
Yep, that's why I'm coming to you guys for help! Could this work in d20? What kind of changes do I need to make?
Thanks for any input!
--Wayfare
I was recently thinking about a modification to 3.5 in which each characters round was composed of 2 Standard Actions and 1 Swift Action.
The Standard Actions could be used to:
Move up to your speed
Make a single attack
Cast a spell with a casting time of 1 Action
A few Consequences I see:
What happens to Iterative attacks?
The wouldn't exist. You can spend both of your actions attacking, but this has no associated penalty.
Ok, What happens to TWF or Flurry of Blows or effects that grant multiple attacks, smart guy?
TWF would allow you to make an extra attack as a Swift Action each round at a substantial penalty. Lacking appropriate feats, this penalty would be -10. With the Two-Weapon Fighting you would make you would make your extra attack at -5. Greater Two Weapon Fighting just allows you to make an additional attack without penalty.
You can only make 1 bonus attack each round with your off hand weapon, even if you use both of your actions to attack.
As for Flurry of Blows...I really don't know, but I am up for suggestions!
Doesn't this make Casters even more god-awful powerful? What are you trying to do, bucket-head, unbalance the game even further?
I'm thinking that there would be a 1 spell each round limit.
Furthermore, most spells would take 2 consecutive actions to cast (though these actions need not be in the same round). Only spells that are designed to be use in spell-duels would have a casting time of 1 Action (Most ray spells, Magic Missile, Shocking Grasp, etc).
This Idea Seems Dumb.
Yep, that's why I'm coming to you guys for help! Could this work in d20? What kind of changes do I need to make?
Thanks for any input!
--Wayfare