PDA

View Full Version : Blightworker 3.5e



Torgarn
2011-03-15, 02:45 AM
Blightworker

A Blightworker was a paragon of the natural world before they fell. They felt a great connection with the land and its creatures, then through some strain of madness or corruption changed entirely. Blightworkers destroy because of they believe that in nature the greatest creatures deserve to be above others in hierarchy.

Abilities: Blightworkers rely on Wisdom for their spellcasting abilities.

Races: All races have the potential to become Blightwalkers. Those whose races tend toward evil or chaos are more likely to become Blightworkers.

Alignment: Blightworkers embody destruction and death in nature. They skew towards the Chaotic, but a Lawful Blightworker is not unheard of. The majority of Blightworkers are evil and seek to dominate the world around them.

Hit Die: d8

Requirements:
To qualify as a Blightworker, a character must fulfill the following criteria.
Alignment: Any nongood.
Base Attack Bonus +7
Skills: Knowledge (Nature) 10 Ranks
Special: The character must have the Wild Empathy class feature, and be capable of casting 2rd-level divine spells.


{table=head] Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 |+2 | +0 | +2 | Desecration, Unhallow 1/Day, Fiendish Animal Companion
2nd | +1 | +3 | +0 | +3 | Shrivel, Energy Drain 1/Day
3rd | +2 | +3 | +1 | +3 | Undead Wild Shape 1/day
4th | +3 | +4 | +1 | +4 | Unhallow 2/Day, Wildshape 2/Day
5th | +3 | +4 | +1 | +4 | Large Wild Shape
6th | +4 | +5 | +2 | +5 | Wild Shape 3/Day, Energy Drain 2/Day
7th | +5 | +5 | +2 | +5 | Ghostly Wild Shape
8th | +6 | +6 | +2 | +6 | Wild Shape 4/Day
9th | +6 | +6 | +3 | +6 | Energy Drain 3/Day
10th | +7 | +7 | +3 | +7 | Lifedrinker, Wild Shape 5/Day, Vampiric Wild Shape |[/table]

Spells per Day

{table=head] Class Level | 4th | 5th | 6th | 7th | 8th | 9th
1st | 1 | - | - | - | - | -
2nd | 1 | 0 | - | - | - | -
3rd | 2 | 1 | - | - | - | -
4th | 3 | 1 | 0 | - | - | -
5th | 3 | 2 | 1 | - | - | -
6th | 4 | 2 | 1 | 0 | - | -
7th | 4 | 3 | 2 | 1 | - | -
8th | 4 | 4 | 3 | 2 | 0 | -
9th | 4 | 4 | 3 | 2 | 1 | -
10th | 4 | 4 | 4 | 3 | 2 | 1 [/table]

Class Skills
The Blightworker class skills (And the key ability for each skill) are Concentration (Con), Craft (Any), Diplomacy (Cha), Handle Animal (Cha), Knowledge: Nature (Int), Listen (Wis), Spellcraft (Int), Spot (Wis) and Survival (Wis).
Skill Points at Each Level: 4+ Int modifier

Weapon and Armor Proficiency: Blightworkers gain proficiency with all martial weapons.


Spells per Day:A blightworker has the ability to cast a small number of divine spells, all of 4th level or higher. To cast a Blightworker spell, a character must have a Wisdom score of at least 10 + the spell's level. Bonus spells are based on Wisdom and are listed at the end of the article. A Blightworker's caster level is determined by adding her Blightworker level to the level that they used to qualify for the casting requirement for the class. A Blighworker prepares and casts spells as a druid does (although a Blightworker cannot spontaneously cast summon spells).

A Blightworker has a unique way of preparing her spells called Desecration. If she goes more than 24 hours without desecrating a site, she cannot cast spells until she does so. A Blightworker's default focus for spellcasting is the bone of another's dead animal companion.

Desecration (Ex) A Blightworker desecrate any kind of terrain to fuel it's spells. A Blightworker must profane a site of at least 5 feet per Blightworker level to gain this bonus. Profaning a site requires that the unhallow spell be cast on an area, which is then marred and scarred physically by the Blightworker herself, all plants and animls in the desecrated area must be killed.

Unhallow (Sp) Starting at first level a Blightworker can cast Unhallow 1/Day as a spell-like ability. This number of times it can used a day increases for every 3 levels in the Blightworker class gained after the first level.

Animal Companion: Starting at first level a Blightworker applies the Fiendish Template to his Animal companion if he already has one. If he does not have an animal companion he gains one that progresses as the druid animal companion with the Fiendish Template Applied. Any levels from classes that grant animal companions stack with a Blightworkers levels to determine benefits gained and alternate animal companions.

Shrivel (Su): Starting at second level a blightworker can draw the life force from the creatures and plants it once swore to protect. Once a day a Blightworker can instantly drain an area of all life from nonally nonsentient plants and animals without more than 3 HD in an area of up to 10 feet per Blightworker level. She gains 5 Temporary Hitpoints per 10 feet drained in the way for 5 minutes per Blightworker level.

At 2nd level a Blightworker can use Energy Drain 1/Day as a Spell-Like ability. This increases to 2/Day at level 6 and 3/Day at level 9.


Undead Wild Shape (Sp): At 3rd level, the Blightworker gains a version of the Wild Shape ability. Undead wild shape functions as the druid ability, except the Blightworker adds the the following changes to any animal form he chooses to transform into. His new animal form resembles a skeletal version of its living counterpart.
-Type changes to undead
-Natural Armor Bonus is +0 (Tiny animal), +1 (Small), +2 (Medium or Large) or +3 (Huge)
-+2 Dexterity, No Constitution Score
-Immunity to cold
-Damage reduction 5/bludgeoning

At 7th level the Blightworker gains the ability to become Ghost like in his Wild Shape forms. The Blightworker's animal form is gains new abilities in addition to the ones gained from undead wildshape as follows.
-Gains the Incorporeal Subtype
-Gains a Fly Speed of twice the animals base speed
-Gains Telekinesis as a Spell-Like Ability as a Standard action
-Gains Turn Resistance +4
-Gains Damage Reduction 10/Silver
-Gains the Ability to attack corporeal creatures while incorporeal

At 10th Level while Wildshaping a Blightworker gains Vampiric qualities in addition to those granted by undead and ghostly Wildshape as follows.
-Gains an increase in damage done by natural weapons belonging to wildshape, all Natural weapons go up one rank in dice used to roll damage and gain double threat range for critical hits.
-Gains the ability to suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. On each such successful attack, the vampire gains 5 temporary hit points.
-Living creatures hit by a vampirc creatures attack gain two negative levels. For each negative level bestowed, the vampiric creature gains 5 temporary hit points. A Blightworker can use its energy drain ability once per round.
-Gains an additional +4 Turn Resistance
-Gains Fast Healing 5
-Adds the following to any creatures ability scores: +6 to Strength, +4 to Dexterity, these bonuses stack with any granted by the undead and ghostlike templates.

The Blightworker gains 1 use of this ability for every 2 level she has in the Blightworker class. At 5th level she can change into a large form, and at 8th level the form of a Huge animal. The number of times she can Wildshape per day stack with any other classes that grant wild shape, forms that can become undead are retained.

At 5th Level a Blightworker gains the ability to use Baleful Polymorph 1/Day as a Spell-like Ability. The number of times this ability can be used are increased by 1 for every 2 levels above 5th.

Lifedrinker: At 10th level a Blightworker has become a Scion of death and gains the Undead Type along with Damage Resistance 10/Good. Fo every point of bonus to constitution lost by gaining the undead Type you gain 15 Hit Points.

Blightworker spell list:
4th Level: animate dead, antiplant spell, blight, death ward, flame strike, greater magic fang, inflict critical wounds, languor, repel vermin, reincarnate, rusting grasp, transmute mud to rock, transmute rock to mud, unhallow, wall of fire
5th Level: animal growth, antilife shell, contagious touch, create undead, harm, forbiddance, repel wood, wall of fire, waves of fatigue
6th Level: acid fog, circle of death, disintegrate, eyebite, finger of death, fireseeds, greater dispel magic, harm, legend lore, shadow walk
7th Level: blashphemy, control undead, contol weather, creeping doom, destruction, discern location, earthquake, firestorm, insanity, miasma, repel metal or stone, repulsion, scourge
8th Level: create greater undead, horrid wilting, maddening scream, mind blank, power word stun, reverse gravity, shambler, waves of exhaustion, whirlwind
9th Level: antipathy, elemental swarm, etherealness, energy drain, foresight, gate, implosion, incendiary cloud, soul bind, storm of vengeance, wail of the banshee

Mangles
2011-03-15, 07:28 AM
This looks pretty cool. Don't know if it is balanced or not though, you'll have to ask someone else. Onto the criticism. Besides you not being consistent with the word (is it meant to be two words) Blightworker

Those whose races tend toward evil or chaos are more likely to become Blighters.

but a Lawful Blightwarder is not unheard of.
I only really have one problem. You do not gain the skeleton or the ghost template from Undead/Ghostly wild shape. Sure you gain something based off them but the templates are already (http://www.d20srd.org/srd/monsters/skeleton.htm) defined (http://www.d20srd.org/srd/monsters/ghost.htm), and if you are using something different you should instead just put that they gain the following bonuses not that they gain the templates. Something like this.

Undead Wild Shape (Sp): At 3rd level, the Blightworker gains a version of the Wild Shape ability. Undead wild shape functions as the druid ability, except the Blightworker adds the the following changes to any animal form he chooses to transform into. His new animal form resembles a skeletal version of its living counterpart.
-Type changes to undead
-Natural Armor Bonus is +0 (Tiny animal), +1 (Small), +2 (Medium or Large) or +3 (Huge)
-+2 Dexterity, No Constitution Score
-Immunity to cold
-Damage reduction 5/bludgeoning

At 7th level the Blightworker gains the ability to become Ghost like in his Wild Shape forms. The Blightworker's animal form is gains new abilities in addition to the ones gained from undead wildshape as follows.
-Gains the Incorporeal Subtype
-Gains a Fly Speed of twice the animals base speed
-Gains Telekinesis as a Spell-Like Ability as a Standard action
-Gains Turn Resistance +4
-Gains Damage Reduction 10/Silver


EDIT: also found another qualm. If the Druid becomes incorporeal in all wildshapes it severally limits his attack abilities as he can no longer target anything with physical attacks. The Ghost template normally adds in attacks that can allow it to attack no incorporeal targets but this Ghost wildshape does not. This basically means it cannot use grapplers or pouncers and a range of other shapes are made moot.

Torgarn
2011-03-15, 02:21 PM
Thanks for the advice:smallsmile: Iv'e implemented some of the changes you suggested.

Mangles
2011-03-16, 05:16 AM
so the way your meant to enter it looks like druid 7 than hit this class. which is good if that's what u were aiming for. The thing is though the druid does not loose anything at all by taking this class.

Venom immunity, A thousand faces and Timeless body are the only features lost by taking this prestige class. None of these are key features at all. Venom immunity rarely comes into play and you still get the effects of Timeless body in the Lifedrinker ability. So all your loosing is a 1st level spell at will. In exchange your gaining Full spell casting progression, although it is given out in an odd way, most PrC's just say +1 to divine spell casting or something. Admittedly your spell list is more restrictive. Your animal companion gets a slight bonus and continues to scale and the big one, you become an absolute beast with your wildshape.

I don't mean to tear this apart but this PrC is overpowered. Its very cool and I would love to play one. But man is it overpowered. The druid is already a powerful class. Even just core it is a very powerful option. This class just increases the difference. I guess when i was viewing this late last night it didn't really tick just how abuseable this would be.

Torgarn
2011-03-16, 07:30 AM
The class can actually be taken by any divine spellcaster with a dip of druid. But I see what your saying, I think I'll change the requirements a bit

Garryl
2011-03-16, 02:44 PM
Are you sure about that +8 BaB requirement? With it, the entry requirements can only easily be met by a Ranger. All other classes need a few levels' dip in full BaB classes to enter before 11th. I suspect its a type, though, as the version on BG only requires BaB +5 (which is in line with the standard divine spellcaster progression for entry after 7 class levels).

Torgarn
2011-03-16, 04:07 PM
The one on BG being different is simply an oversight, I forgot to update it :smalltongue: I meant to make it so that it could be entered by druids at 11 and Rangers at 7, it's not like 10 levels of Druid is going to gimp you or anything :smallbiggrin: