pwykersotz
2011-03-15, 02:57 PM
First off, Jeff, Brian, or the rest of my group, if you're reading this, go away. No sneak peeks for you. Seriously.
Second, warning. Wall of text ahead.
Now that that's taken care of, I have a couple of high powered level 20's in my world that are the originals of my first two players. These guys are adventuring about doing mostly diplomatic missions, but I want to have a fun challenge for combat as well.
Several starts:
The world is original. One of these two is the Herald of the god of good, the other is one of the heroes of legend.
This is a very high-power campaign. Almost no magic is out of reach (except epic) and their stats are all through the roof. Around 30+ for most.
One is a level 20 Warblade, the other is a level 20 Dragonblooded (homebrew class found on dungeons.wikia)
The Warblade with his double full round attacks and haste and +5 Elven Courtblades with Improved Critical can usually dish out over 600 damage in a single full round attack if he wants. The Dragonblooded has a couple of dragon prestige class elements in his advancement that allow him to use a breath weapon 3/day that does about 500 damage (but it takes a round to charge.
I have made a Herald to the god of Neutrality who I think is capable of challenging both at once and I need ideas for the feats. I have designed her to be level 18.
Here she is:
Sera
Beguiler 3 / Rainbow Servant 10 / Shadowcraft Mage 5
Her third level of beguiler is leveled last, giving the benefit of Advanced Learning late on.
She has the Vow of Poverty, but with the feats expanded to allow any feat (something allowed in general in my game).
Rainbow Servant is being allowed text over table, granting full spellcasting progression and giving the entire cleric spell list to be casted spontaneously at level 10 (due to Beguiler casting their entire spell list).
She's able to take it so early using the heighten trick with the starting feats (2 flaws) being *Flaw (Sacred Vow), Flaw(Vow of Poverty), Standard(Earth Sense), Standard(Earth Spell), Exalted(Heighten Spell)* and with *Exalted(Sanctum Spell) at second level.
Now I'm at kind of a loss. Should I build her with monk based feats to augment her physical damage? Should I go pure spellcasting progression with Mobile Spellcasting and Metamagic? What's a min/maxing gm to do? There are 12 feats left after Spell Focus: Illusion for the Shadowcraft qualifier.
Her strategy is to find a save haven for her body, sanctuary, astral project, buff and challenge them to minimize actual danger to herself. She has 36 Int, so her spells castable from 0-9 are 6/10/9/9/9/9/8/7/6/4.
Second, warning. Wall of text ahead.
Now that that's taken care of, I have a couple of high powered level 20's in my world that are the originals of my first two players. These guys are adventuring about doing mostly diplomatic missions, but I want to have a fun challenge for combat as well.
Several starts:
The world is original. One of these two is the Herald of the god of good, the other is one of the heroes of legend.
This is a very high-power campaign. Almost no magic is out of reach (except epic) and their stats are all through the roof. Around 30+ for most.
One is a level 20 Warblade, the other is a level 20 Dragonblooded (homebrew class found on dungeons.wikia)
The Warblade with his double full round attacks and haste and +5 Elven Courtblades with Improved Critical can usually dish out over 600 damage in a single full round attack if he wants. The Dragonblooded has a couple of dragon prestige class elements in his advancement that allow him to use a breath weapon 3/day that does about 500 damage (but it takes a round to charge.
I have made a Herald to the god of Neutrality who I think is capable of challenging both at once and I need ideas for the feats. I have designed her to be level 18.
Here she is:
Sera
Beguiler 3 / Rainbow Servant 10 / Shadowcraft Mage 5
Her third level of beguiler is leveled last, giving the benefit of Advanced Learning late on.
She has the Vow of Poverty, but with the feats expanded to allow any feat (something allowed in general in my game).
Rainbow Servant is being allowed text over table, granting full spellcasting progression and giving the entire cleric spell list to be casted spontaneously at level 10 (due to Beguiler casting their entire spell list).
She's able to take it so early using the heighten trick with the starting feats (2 flaws) being *Flaw (Sacred Vow), Flaw(Vow of Poverty), Standard(Earth Sense), Standard(Earth Spell), Exalted(Heighten Spell)* and with *Exalted(Sanctum Spell) at second level.
Now I'm at kind of a loss. Should I build her with monk based feats to augment her physical damage? Should I go pure spellcasting progression with Mobile Spellcasting and Metamagic? What's a min/maxing gm to do? There are 12 feats left after Spell Focus: Illusion for the Shadowcraft qualifier.
Her strategy is to find a save haven for her body, sanctuary, astral project, buff and challenge them to minimize actual danger to herself. She has 36 Int, so her spells castable from 0-9 are 6/10/9/9/9/9/8/7/6/4.