Bakkan
2011-03-15, 03:17 PM
So I am playing a game with two other players in which we are three brothers, all Dragonwrought Kobolds. The cheesiest thing we're using the race for is immunity to humanoid-only effects and free +3 Int, Wis, and Cha. The setting is approximately bronze-age European (lots of forests, limited technology, iron is rare and powerful).
Information about the setting is spoilered below for length
About 80 years ago there was a plague that ripped through the Kobold race, killing everyone we knew. We believe that we survived because of the greater concentration of dragon blood in our veins, but as far as we know we are the only Kobolds left in the world. We are currently traveling through lands inhabited by humans, gnomes, and lizardfolk searching for an ancient Kobold city. We have gathered in our travels that in this part of the world the Kobolds were once the dominant empire. We have not yet discovered whether the empire ended because of the plague or not. However, we have discovered that there was one evil Kobold mage that rose to power a Long TimeTM ago, who was only defeated by a powerful good Kobold mage named Truevision. We have found evidence of the Kobold empire all over the place, mainly in the form of archways apparently of Kobold design standing over and beside roads carved in a script we do not recognize.
We (the party) have recently discovered and uncovered a cult of mages operating below a human town in catacombs of Kobold make. We have converted the dragon who was supporting them to join our side, and since then we have established an open government with actual laws and so forth. In short, we have a base of operations from which to operate if we need to. In fact, I as the Wizard have been teleporting back there regularly to work on magic items and spell scribing.
The party is now continuing its journey toward the rumored Kobold city.
Most relevant information: We 3 Kobolds are, as far as we know, the only Kobolds left in the world.
I wish to restore the Kobold race to its "proper" place of dominance in the world, or at least get a population of Kobolds started so that the race doesn't die out with us. All three of us are venerable, so ideally our plan would not take more than about 20 or 30 years. However, I am not averse to finding means of immortality in order to continue the quest if necessary.
How would you do this, or what ideas do you have? I'm interested in both published rules and in stuff we'd have to homebrew, though I'd like to do something more interesting than just research the spell "Create Kobold Race." I would also like to get something that I could accomplish before epic.
The Party Makeup is Below
Eldest Brother (Me):
Dragonwrought Kobold Conjurer 3/Sorcerer 1/Master Conjurer 1/Ultimate Magus 5
I'm primarily acting as buffbot, utility, and crowd control, with a little blasting thrown in since there are only three of us. I have a penchant for teleportation spells and use them often.
Younger Brother:
Dragonwrought Kobold Unarmed Swordsage 11
Deals a lot of damage in melee, uses Assassin's Stance with flanking or the invisibility-granting maneuver to gain sneak attack on his many attacks (TWF + Snap Kick). Needs soem more ranged options, we're working on that.
Youngest Brother:
Dragonwrought Kobold Factotum 11
Rolled exceptionally well for his stats, uses Knowledge Devotion to great effect. Most of his combat damage comes from his bow, though his healing and SLAs have also come in handy.
Information about the setting is spoilered below for length
About 80 years ago there was a plague that ripped through the Kobold race, killing everyone we knew. We believe that we survived because of the greater concentration of dragon blood in our veins, but as far as we know we are the only Kobolds left in the world. We are currently traveling through lands inhabited by humans, gnomes, and lizardfolk searching for an ancient Kobold city. We have gathered in our travels that in this part of the world the Kobolds were once the dominant empire. We have not yet discovered whether the empire ended because of the plague or not. However, we have discovered that there was one evil Kobold mage that rose to power a Long TimeTM ago, who was only defeated by a powerful good Kobold mage named Truevision. We have found evidence of the Kobold empire all over the place, mainly in the form of archways apparently of Kobold design standing over and beside roads carved in a script we do not recognize.
We (the party) have recently discovered and uncovered a cult of mages operating below a human town in catacombs of Kobold make. We have converted the dragon who was supporting them to join our side, and since then we have established an open government with actual laws and so forth. In short, we have a base of operations from which to operate if we need to. In fact, I as the Wizard have been teleporting back there regularly to work on magic items and spell scribing.
The party is now continuing its journey toward the rumored Kobold city.
Most relevant information: We 3 Kobolds are, as far as we know, the only Kobolds left in the world.
I wish to restore the Kobold race to its "proper" place of dominance in the world, or at least get a population of Kobolds started so that the race doesn't die out with us. All three of us are venerable, so ideally our plan would not take more than about 20 or 30 years. However, I am not averse to finding means of immortality in order to continue the quest if necessary.
How would you do this, or what ideas do you have? I'm interested in both published rules and in stuff we'd have to homebrew, though I'd like to do something more interesting than just research the spell "Create Kobold Race." I would also like to get something that I could accomplish before epic.
The Party Makeup is Below
Eldest Brother (Me):
Dragonwrought Kobold Conjurer 3/Sorcerer 1/Master Conjurer 1/Ultimate Magus 5
I'm primarily acting as buffbot, utility, and crowd control, with a little blasting thrown in since there are only three of us. I have a penchant for teleportation spells and use them often.
Younger Brother:
Dragonwrought Kobold Unarmed Swordsage 11
Deals a lot of damage in melee, uses Assassin's Stance with flanking or the invisibility-granting maneuver to gain sneak attack on his many attacks (TWF + Snap Kick). Needs soem more ranged options, we're working on that.
Youngest Brother:
Dragonwrought Kobold Factotum 11
Rolled exceptionally well for his stats, uses Knowledge Devotion to great effect. Most of his combat damage comes from his bow, though his healing and SLAs have also come in handy.