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steve_the_monk
2011-03-15, 03:42 PM
hey all, this is my first homebrew, pretty self explanatory, it's based on the pathfinder monk.
as far as DPS goes, it seems on par with other melee classes, although i can't figure out how to buff his AC properly.

anyways here it is.

Progression table:
http://img340.imageshack.us/img340/5866/progtable.jpg

class features:
Weapon and armor proficiency: Thunderfist Monk Monks are proficient with the dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shuriken, siangham, sling, and spear.
Thunderfist Monk Monks are not proficient with any armour or shields as it hinders their movement. While wearing armour, a Thunderfist Monk loses her Flurry of Blows ability, movement speed, and AC bonus.
AC bonus (Ex): a Thunderfist Monk adds her acrobatics modifier as dodge bonus to her AC, wearing armour or carrying a medium load negates this effect.
Flurry of Blows (Ex): Starting at 1st level, a Thunderfist Monk can make a flurry of blows as a full-attack action. When doing so she may make one additional attack using any combination of unarmed strikes or attacks with a special Thunderfist Monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the Thunderfist Monk does not meet the prerequisites for the feat). For the purpose of these attacks, the Thunderfist Monkʼs base attack bonus is equal to his Thunderfist Monk level. For all other purposes, such as qualifying for a feat or a prestige class, the Thunderfist Monk uses his normal base attack bonus.
At 8th level, the Thunderfist Monk can make two additional attacks when he uses flurry of blows, as if using Improved Two- Weapon Fighting (even if the Thunderfist Monk does not meet the prerequisites for the feat). At 15th level, the Thunderfist Monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the Thunderfist Monk does not meet the prerequisites for the feat). A Thunderfist Monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A Thunderfist Monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A Thunderfist Monk cannot use any weapon other than an unarmed strike or a special Thunderfist Monk weapon as part of a flurry of blows. A Thunderfist Monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
Unarmed strike: At 1st level, a Thunderfist Monk gains Improved Unarmed Strike as a bonus feat. A Thunderfist Monkʼs attacks may be with fist, elbows, knees, and feet. This means that a Thunderfist Monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a Thunderfist Monk striking unarmed. A Thunderfist Monk may
thus apply his full Strength bonus on damage rolls for all his unarmed strikes. Usually a Thunderfist Monkʼs unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A Thunderfist Monkʼs unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A Thunderfist Monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table: Thunderfist Monk. The unarmed damage values listed on Table: Thunderfist Monk is for Medium monks. A Small Thunderfist Monk deals less damage than the amount given there with his unarmed attacks, while a Large Thunderfist Monk deals more damage.
Bonus feats: At 2nd level, a Thunderfist Monk may select a bonus feat from the following; Catch-Off-Guard, Combat Reflexes, Dodge, Deflect Arrows, Improved Grapple, Scorpion Style. At 8th level, a Thunderfist Monk can select another bonus feat from the following; Gorgonʼs Fist, Improved Bull Rush, improved Disarm, Improved Feint, Improved Trip, mobility, Improvised Weapon Mastery. At 14th level, a Thunderfist Monk may choose another bonus feat from the following; Medusaʼs Wrath, Snatch Arrows and Spring Attack.
Elemental Fist (electricity) (Su): On a successful attack, the Thunderfist Monk deal an additional 1d6 points of electricity damage. You must declare that you are using this feature before you make your attack roll (thus a failed attack roll ruins the attempt). A Thunderfist Monk may use Elemental Fist a number of times per day equal to her Thunderfist Monk level + Wisdom modifier. At level 5 this becomes 2d6 and at level 10 this becomes 3d6.
Evasion (Ex): At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armour or no armour. A helpless monk does not gain the benefit of evasion.
Lightness (Ex): as a move action, you can air walk, as the spell, up to your base movement speed for one round.
Fast Movement (Ex): Beginning at 3rd level, a Thunderfist Monk gains a bonus to her base land speed, a Thunderfist Monk wearing armour or carrying a medium load loses this bonus.
Maneuver training (Ex): at 3rd level, a Thunderfist Monk uses her Thunderfist Monk level instead of her Base Attack Bonus to calculate her Combat Maneuver Bonus.
Ki Pool (Su): At 4th level, a Thunderfist Monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a Thunderfist Monks ki pool is equal to 1/2 her Thunderfist Monk level + her Wisdom modifier. As long as he has at least 1 point in her ki pool, he can make a ki strike. At 4th level, ki strike allows her unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character's Thunderfist Monk level. At 10th level, her unarmed attacks are also treated as chaotic weapons for the purpose of overcoming damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
By spending 1 point from her ki pool, a Thunderfist Monk can make one additional attack at her highest attack bonus when making a flurry of blows attack. In addition, he can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a Thunderfist Monk can spend 1 point from her ki pool to give himself a +4 dodge bonus to AC for 1 round. Each of these powers is activated as a swift action. A Thunderfist Monk gains additional powers that consume points from her ki pool as he gains levels.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
Fast Fall (Ex): a Thunderfist Monk can attempt to drop down on a foe from above, (from a minimum of 10ft.) this is treated as a charge attack, if the Thunderfist Monk succeeds on the attack roll, the damage she would have taken from the fall is transferred to the creature she landed on and a sonic burst effect radiates from the square the creature was in, the distance equal to the height of the fall. The creature is knocked prone by the attack and the Thunderfist Monk can choose to end her turn in any unoccupied adjacent square. If the Thunderfist Monk misses, she treats the fall normally.
High jump (Ex): At 5th level, a Thunderfist Monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.
Thunder and Lightning (Su): At 5th level, a Thunderfist Monk deals an extra 1d6 (electricity) damage with her right hand, and 1d6 (sonic) damage with her left. At level 10 this improves to 2d6, and at level 15 it improves to 1d10.
Lightning Charge (Ex): at 6th level, a Thunderfist Monk learns to move with the speed and grace of lightning. As a full-round action, using her flurry of blows base attack bonus, a Thunderfist Monk can move between foes, striking each one she passes with a single attack., for example, storm, and 8th level Thunderfist Monk monk, could attack 3 foes in one round, the first at +6, then second at +6 and the third at +1. She provokes no attacks of opportunities but cannot exceed her regular base movement speed using this feature.
Overcharge (Su): at 7th level, as a standard action, a Thunderfist Monk can call down a bolt of lightning from the heavens. This bolt hits them and grants 20 temporary hit points and grants a haste effect, as the spell, once per day. Both effects last for 5 rounds.
Improved Evasion (Ex): at 9th level a Thunderfist Monk takes half damage on a failed reflex save. A helpless Thunderfist Monk does not gain the benefit of improved evasion.
Storm Avatar (Su): the Thunderfist Monk can spend 5 ki points to turn into a greater lightning elemental. As the elemental body IV spell. The Thunderfist Monks eyes are now solid blue/white orbs of lightning, they emit light equivalent to that of a light spell, the Thunderfist Monk gains low light vision. If the Thunderfist Monk already has low-light vision, this confers no additional benefit.
Diamond Soul (Ex): At 13th level, a Thunderfist Monk gains spell resistance equal to his current Thunderfist Monk level + 10. In order to affect the Thunderfist Monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Thunderfist Monk's spell resistance.
Timeless Body (Ex): At 17th level, a Thunderfist Monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that he has already taken, however, remain in place. Age bonuses still accrue, and the monk still dies of old age when his time is up.
Tongue of the Sun and Moon (Ex): at 17th level, the Thunderfist Monk can talk to any living creature.
Thunder God (Su): at 20th level, the Thunderfist Monk gains the extraplanar subtype, and can assume the form of any storm elemental at will, he gains Damage Reduction 10/- in his original form, and can cast the spell call lightning storm, call lightning and chain lightning with a caster level equal to half her Thunderfist Monk level.


any advice?

Kilbourne
2011-03-15, 04:34 PM
Have you considered making this an archetype of the class, like the archetypes from the Advanced Player's Guide? This may help to streamline your creation and process.

Overall, I like it as a variant. Perhaps more 'thunder'-based abilities?

steve_the_monk
2011-03-15, 05:11 PM
I didn't make it a monk archtype because a, i don't particularly like playing lawful characters and b, so i could adjust BaB and saves and armour bonus.

i would've added more thunder abilities, but i was worried about making the class too complex. maybe some passive stuff? i was thinking something along the lines of

Electrical Fields (Su): at level 4, the Thunderfist monk can manipulate the electrical fields 10t around his body, stopping metal projectiles in their tracks and slowing down heavily armoured opponents (-1 to opponents dex bonus to AC). at level 8 this increases to 20ft.

and you can't have a lightning master without lightning =P
Thunderlord (Su): at 6th level, A Thunderfist monk can once per day, call lightning (as the spell call lightning storm)

Storms Fury (Ex): at level 8 a Thunderfist monk can Rage (as the spell) at the cost of 1 ki point. during this rage, a thunderfist monk can channel lightning from his hands (as the lightning bolt spell) with a caster level equal to 1/2 her thunderfist level.