revquigley
2011-03-15, 06:52 PM
Insomnia Feats
Power Through:
"You can sleep when you're dead."
Benefit: Every time you take this feat, you require two less hours of sleep (one less hour of trance for elves). You can take this feat multiple times; the effects stack. However, you must still sleep a minimum of two hours per night (one hour trance for elves).
Normal: You require eight hours of sleep a night, four hour trance for elves.
Prerequisites: +2 will save
Night Walker
"This is dark for you?"
Benefit: You gain lowlight vision 30 feet and dark vision 5 feet. If you already have these as racial or class features, you add the distance.
Prerequisites: Power Through
Heimdall's Blessing
"What was that?"
Benefit: You gain +2 on all Listen, Spot, Search, and Sense Motive after using Power Through to sleep less than eight hours. The effect lasts only until you sleep the "normal" amount of time again, to be reinstated whenever you Power Through. The bonus stacks for each time you take Power Through as a feat.
Prerequisites: Power Through, Character level 3rd
Notes:
All can be taken as fighter bonus feats. Designed primarily for specialists or NPCs, such as gate guards or watchmen. Flavor ideas include travelling insomniacs keeping watch for halfling caravans, professional lookouts being hired by a PC party, etc.
Power Through:
"You can sleep when you're dead."
Benefit: Every time you take this feat, you require two less hours of sleep (one less hour of trance for elves). You can take this feat multiple times; the effects stack. However, you must still sleep a minimum of two hours per night (one hour trance for elves).
Normal: You require eight hours of sleep a night, four hour trance for elves.
Prerequisites: +2 will save
Night Walker
"This is dark for you?"
Benefit: You gain lowlight vision 30 feet and dark vision 5 feet. If you already have these as racial or class features, you add the distance.
Prerequisites: Power Through
Heimdall's Blessing
"What was that?"
Benefit: You gain +2 on all Listen, Spot, Search, and Sense Motive after using Power Through to sleep less than eight hours. The effect lasts only until you sleep the "normal" amount of time again, to be reinstated whenever you Power Through. The bonus stacks for each time you take Power Through as a feat.
Prerequisites: Power Through, Character level 3rd
Notes:
All can be taken as fighter bonus feats. Designed primarily for specialists or NPCs, such as gate guards or watchmen. Flavor ideas include travelling insomniacs keeping watch for halfling caravans, professional lookouts being hired by a PC party, etc.