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Avaris
2011-03-16, 07:32 AM
Having recently got my hands on Sins of a Solar Empire (http://www.sinsofasolarempire.com/) I have decided to do what I have been thinking of doing for several other games and start a Lets Play series. For those who don't know, Sins is an space based RTS which offers a very interesting mix of both warfare and diplomacy; whenever I've played it I've felt a sense of story inherent in the games, and would like to share this with the playground.

But Avaris, how will you do a Lets Play of an RTS?
Through liberal use of the pause key. My plan is to report on the progress of the game as major events unfold, and wait for feedback from the playground before commiting to actions. Granted this will make the game take a long time (a large game of Sins often takes several hours, and I anticipate seeking input at least once every 15 minutes, and quite likely far more often) but I hope it will be worth it!

It is important to note at this stage that I am a roleplayer, not a strategy gamer. I'm sure there are people out there who have played Sins, and are far better at it than I am. Here however winning is not the point: I am aiming for a good story. If you have strategic tips, feel free to suggest them here, but don't expect them to be followed unless other people following this agree!

So without further ado, here is The Big Damn Plan!

- I will be playing the game using the TEC faction. The TEC are a coalition of merchants forced to millitarise so as to fight off enemy forces (the psychically inclined Advent and the alien Vasari) invading their home worlds. The reason for my using the TEC is a) they are human and fit well into my intentions for this LP, and b) they are the only faction I have any experience with :smalltongue:

- The readers of this LP represent the Trader Council (or whatever other suitably grandiose name we choose to name ourselves). I will be making reports on events in the game as if they were being sent to the Council, and it is then up to said Council to determine policy or response, which will be decided based on a vote in this thread. Any reader can make suggestions; it is up to the Council to decide which of these ideas are implemented, and I will then play through these events in the game.

- The game played will be a Free-for-all, although it is highly likely we will end up with alliances with AI forces. All computer players will be of a random faction and of a Standard difficulty. I am as yet undecided as to how large a game to run, so will be putting this to a vote.

- I will endevour to explain the various choices as much as I can; however if anyone has any queries please ask!


First vote
The first thing that needs deciding is the size of game. We have several options:
- Small: 2 players, 20 planets
- Medium: 4 players, 32 planets
- Medium Large: 6 players, 50 planets
- Large (single): 8 players, 65 planets
- Large (multi): 8 players, 74 planets around three different stars
- Huge (single): 10 players, 88 planets
- Huge (multi): 10 players, 132 planets around 5 stars

Note that there are also quite a lot of pre-planned maps. However for the sake of simplicity I am only giving the option of random maps.

The question here is how large (and long) do we want the game to be? Larger games are certainly more interesting, but towards the end may get a bit dull as one faction (hopefully us) begins to dominate. Also I am unsure how well my computer will run in the late stages of larger games: I have got several hours into a Huge (multi) map without any problems, but there is the possibility that the late game will slow down and become unplayable.

For my money, I think Medium Large or Large (single) would work best, but I'll play whatever is voted for.

Second Vote
We need to define our faction. Thus, we need a name for our ruthless dictatorship benevelant democracy. Please make suggestions, and if you like someone elses idea say so; I'll either select one of the suggestions or take the option with an obvious consensus.

Also, faction icon. We need a colour and a symbol, chosen from those in the screenshot below:
http://i134.photobucket.com/albums/q94/Avaris1/th_ScreenShot_1.jpg (http://s134.photobucket.com/albums/q94/Avaris1/?action=view&current=ScreenShot_1.jpg)
Please vote for your preference describing the icon by row and column.


Right, lets see if this insane undertaking gets anywhere!

Index:
Part 1: First Founding (http://www.giantitp.com/forums/showpost.php?p=10573397&postcount=24)
Part 2: Steps to the Stars (http://www.giantitp.com/forums/showpost.php?p=10580774&postcount=35)
Part 3: First Blood (http://www.giantitp.com/forums/showpost.php?p=10582722&postcount=50)
Part 4: Piracy (http://www.giantitp.com/forums/showpost.php?p=10585948&postcount=57)
Part 5: The Battle for Picon (http://www.giantitp.com/forums/showpost.php?p=10592169&postcount=67)
Part 6: Consolidation (http://www.giantitp.com/forums/showpost.php?p=10597800&postcount=82)
Part 7: War Eternal (http://www.giantitp.com/forums/showpost.php?p=10605861&postcount=94)
Part 8: Dissension (http://www.giantitp.com/forums/showpost.php?p=10621528&postcount=119)
Part 9: Last Gasp (http://www.giantitp.com/forums/showpost.php?p=10636209&postcount=129)
Part 10: Reborn in Fire (http://www.giantitp.com/forums/showpost.php?p=10642705&postcount=138)
Part 11: Baring our teeth (http://www.giantitp.com/forums/showpost.php?p=10687015&postcount=146)
Part 12: Right of Conquest (http://www.giantitp.com/forums/showpost.php?p=10689262&postcount=152)
Part 13: A Prospect for Peace (http://www.giantitp.com/forums/showpost.php?p=10769674&postcount=159)

Eldan
2011-03-16, 07:35 AM
I'd prefer (multi) over single, towards the larger end of the scale. Huge is a bit too big, though, I've never managed to finish a game on that size.

Large (multi) for now, colour dark green.

Shas aia Toriia
2011-03-16, 11:40 AM
Medium Large map, and a purple icon that looks like a bunch of concentric circles, 3 rows down and 4 across.

Tavar
2011-03-16, 12:12 PM
Large Multi for the map.

I vote the name be...The Iron Hoof.

Don't care about the mark.

What expansions are you going to use?

Cieyrin
2011-03-16, 12:59 PM
Large(multi) or Medium Large. Name: Calypso Corp. Symbol: Cyan Column 7, Row 3

Though really, any name with Corp at the end I approve of. :smallwink:

Vauron
2011-03-16, 01:58 PM
For the first vote, I say Large (multi).

For the second, I first need to know if my initial choice fits. Would "Sirius Cybernetics Corporation" be too long? If so, than I vote for that name, light blue for the color, and column 4, 3rd from the top for the symbol.

If Sirius Cybernetics Corporation doesn't fit, than I vote Weyland-Yutani with yellow for the color and column 1, 4th from the top as the symbol.

Avaris
2011-03-16, 02:19 PM
What expansions are you going to use?

I haave both Entrenchment and Diplomacy, and will be using them both.

With regard to name length, the maximum is 20 characters, so Sirius Cybernetics Corporation is too long (alas).

Abemad
2011-03-16, 02:55 PM
I'd also prefer to se a large (multi) map, having multiple stars adds a lot to the game :smallsmile:

As for the name, i vote Demarchists (because coalition for neural purity is too long...:smallfrown:), with the icon in column 4 row 3, in yellow :smallwink:

Eldan
2011-03-16, 03:00 PM
Hmm. Good idea on the Demarchy. My vote.

Would that make the Advent the Conjoined? Doesn't really seem to fit. The pirates are probably Ultras, then.

Lord Loss
2011-03-16, 04:04 PM
Size: Large (multi)

Faction Name: The Playground Privateers

Symbol: Purple, third from the left on the before last row, going with the color orange.

Demon 997
2011-03-16, 09:00 PM
Size: Large (multi)

Faction Name: The Playground Privateers

Symbol: Purple, third from the left on the before last row, going with the color orange.

I'll second this.

arguskos
2011-03-16, 09:02 PM
Size: Large (multi)

Faction Name: The Playground Privateers

Symbol: Purple, third from the left on the before last row, going with the color orange.
Sure why not. I can dig it.

Looking forward to seeing this LP come to fruition, though.

Cieyrin
2011-03-16, 10:21 PM
I'd also prefer to se a large (multi) map, having multiple stars adds a lot to the game :smallsmile:

As for the name, i vote Demarchists (because coalition for neural purity is too long...:smallfrown:), with the icon in column 4 row 3, in yellow :smallwink:

You know, I could get behind that. Better than my suggestion, anyways.

Abemad
2011-03-17, 06:53 AM
Hmm. Good idea on the Demarchy. My vote.

Would that make the Advent the Conjoined? Doesn't really seem to fit. The pirates are probably Ultras, then.

I'd say the Advent as the Conjoined is a reasonable fit, and with a bit of imagination, the Vasari could be the Inhibitors :smallwink:

Gaius Marius
2011-03-17, 08:39 AM
Playgrounder Privateers has my vote.

I like Carriers, so I also vote for our 1st Captial Ship be the available Carrier...

Also, can I be the one in command of it? :smallbiggrin:

Eldan
2011-03-17, 08:44 AM
Carriers really are the greatest ships. I love to make entire fleets which are half carrier.

Gaius Marius
2011-03-17, 08:51 AM
Carriers really are the greatest ships. I love to make entire fleets which are half carrier.

3:1 for me. With the 1s being the bulkiest, hardest capital ship of the bunch, able to endure the highest amount of punishment.

I engage with my destroyers who take care of anti-fighter defenses, then send the bombers and interceptors.

Tavar
2011-03-17, 09:38 AM
I vote that the first one is the colony cap. For me, at least, it really helps the early game.

Gaius Marius
2011-03-17, 09:43 AM
I vote that the first one is the colony cap. For me, at least, it really helps the early game.

But we don't necessarely need to do things the optimal way.

We should do them the Fun (http://df.magmawiki.com/index.php/Fun) way! :smallbiggrin:

Eldan
2011-03-17, 09:43 AM
True, actually. The colony cap ship is very good as the first one, as you don't need extra (fragile) colony ships. Carrier ships are just more fun later.

Gaius Marius
2011-03-17, 09:44 AM
I am ready to make 1 concession for push for a Carrier fleet.

Let's name this first Capital ship the Galactica. :smallbiggrin:

Tavar
2011-03-17, 09:57 AM
The colony cap ship is very good as the first one, as you don't need extra (fragile) colony ships.

Plus, the latter have so little antimatter that often times you'll need to wait for them to recharge after a jump.

Gaius Marius
2011-03-17, 10:14 AM
We shall not send our precious citizens in unexplored, unsecured territory!

I propose the motion that no colony ship or colonies should be settled/located outside the protection of our War Trade Fleet!

Hmm... how about we name the ship the Tradestar Galactica?

Avaris
2011-03-17, 10:23 AM
Well, the votes are in. The map decision is fairly decisive; Large Multi. As for the name, The Playground Privateers just about won, although I have shortened it to PlaygroundPrivateers due to the character limit. So without further ado, here is part 1!

Part 1: First Founding

Colonial Commander's Log: 000000 AFF (After First Founding)
http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_5.jpg
The skys here make me think of war. The light from the star this backwater orbits is tinged with red; harsh and unforgiving. Hell of a place for a first assignment.

Planetfall was easy, and our colonists met little resistence from the locals. The Privateer Council has furnished us with the basics of an economy; resource extractors, orbital ship factories, but now we're on our own. The old records call this world Telesio, but that doesn't exactly roll off the tongue; I'll ask the Council for a naming charter with the first communication package.

http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_6.jpg
Telesio orbits an equally ill-named body; Mothallah. Makes me think of a divine bug. Mothallah is the central body in a trio of stars which I have been ordered to claim for the Playground; Mothallah's twin is called Cynos, while the younger blue star is named Asellus.

Our scouts have identified three nearby bodies within easy reach of Telesio, and I have ordered our two existing frigates to begin exploration in opposite directions along the system's outer ring. I am also commissioning a third Frigate, with orders to explore closer to Mothallah itself.

http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_7.jpg
Unfortunately we are not alone in this sector. Monitoring of communications has indicated seven rival bodies with designs on the Mothallah system. For the most part these seem to be rival trade houses, although there are also two groups of Advent deviants at large. The Vasari don't seem to have any interest though; do they know something I don't?

Well, there we go. Its almost an all TEC game... should be interesting.

The Council of Playground Privateers have a number of issues to decide upon;

Capital Ship
People are already talking about our first Capital Ship, so its time to turn those words into a vote! We have a choice of five different classes for this, which can be summed up as a Carrier, a Battleship, a Colony ship, a Support cruiser and a Heavy Assault ship.

We also need to decide on a name for the Capital Ship, or rather a naming theme; I'd like all our ships to have a similar naming convention. For example, we might have the Valkyrie, the Seraphim and the Archangel, or we could have the Greenhilt, the Blackwing and the Starshine. If you suggest a theme make sure it has enough depth to get multiple names out of it!

Planet names
The planets on the other hand are going to be named completly at random. Currently we need a new name for Telesio; suggestions please!

Research Policy
The optimal way to play this game would be to research many different tech trees at once. We are not going to be optimal. There are 4 tech trees in this game, and at any one time we will only be pursuing two of them!

The tech trees to choose from are; Millitary, Civilian, Defense and Diplomacy. Please vote for which two we should focus on initially! We will research the others later of course, but only once the Playground Privateer Council commands as such.

Exploration Policy
Equally, I need a policy on how far from our worlds we explore. As far as I am concerned our options are thus;
- Isolationist: we only explore the worlds immediately adjacent to the worlds we own.
- Cautious: We limit ourselves to worlds 2 phase jumps away from our worlds.
- Expansionist: We limit ourselves to worlds 5 phase jumps away from our worlds.
- Exploratory: We attempt to explore the entire star system as quickly as possible.

Well, thats quite a bit to keep people going. Hopefully as we go on there'll be less difficult decisions and more action!

Gaius Marius
2011-03-17, 10:29 AM
Capital ship: - Carrier

Capital ship names: Tradestar Galactica, Tradestar Pegasus, Tradestar [?]

Planet names: Caprica, Sagitterion, Scorpio, Leo, Pyco, etc...

Research policy: Civilian/Defense

Explorationary Policies: Cautious.

I'd like to add a twist: you can only go explore when an opponent's dangerous ships came this way. In short, we aren't interested in being actively aggressive, but we shall use pre-emptive measures to stop further attacks at the source.

We shall not wage wars of aggression.

Eldan
2011-03-17, 10:33 AM
Well, I like the convention of naming capital ships after OoTS characters, if we are going with the Playground. Go for the Greenhilt colony ship first.

Apart from that: exploratory Exploration. Get out there and see.

Tavar
2011-03-17, 10:36 AM
Capital ship: - Colony

Research policy: Civilian/Diplomacy

Explorationary Policies: Exploratory, using the scout frigates.

Shas aia Toriia
2011-03-17, 10:43 AM
Capital - Carrier
Naming Conventin - OotS characters
Expansion Policy - Cautious
Tech research - Military/Defense

Cieyrin
2011-03-17, 11:46 AM
Capital: Colony
Naming Convention: OotS characters (we need an O-Chul, stat!)
Expansion: Cautious
Name: Planet Bob (http://en.wikipedia.org/wiki/Titan_A.E.), obviously :smalltongue:
Tech: Civilian/Defense

Abemad
2011-03-17, 01:02 PM
Well, I was going to vote for a combat capital, but I'll go with the flow and say a Colonizer... OOtS names sounds fitting, considering the empire name :smallsmile:
As for research, I vote Civilian/Defense, with a cautious exploration policy

Gaius Marius
2011-03-17, 01:05 PM
I'll switch my vote for the theme naming with OotS characters.

But I'll stick with my vote for the Capital Ship. :smallmad:



:smalltongue:

houlio
2011-03-17, 02:44 PM
Capital: Heavy Assault/Dreadnought/Whatever the Marza is
Name: Oots naming theme (although if the Marza is chosen, I would hope that its namesake is Belkar or Vaarsuvius)
Planets: Tyrinaria for the homeworld
Exploration policy: Exploratory
Research: Civilian and Diplomacy

Can I recommend that we put everything towards finding as many artifacts (on as many planets) as possible?

arguskos
2011-03-17, 03:08 PM
Capital Ship: Colony. Saves time and money early.
Naming: Not OotS. :smallyuk:
Planet Name: Coruscant.
Expansion: Exploratory, using scout ships with their "go places" feature (they have some ability to automatically just jump to a new planet all the time, make like 4 scout ships and use that constantly). The idea is that you get data without actually having to pay attention. 'swhat I always do.
Tech: Military/Civilian. Gotta get the LRM and the Hochiko (the repair cruiser) ASAP. Also, gotta get the Trade Depot and the mining depot (the one that is like a trade depot, but for non-credits, I forget the name, it's been awhile) ASAP. With those, your money is well in hand.

puppyavenger
2011-03-17, 08:19 PM
Capital Ship: Carrier
Naming Theme: OoTS characters
Tech: Civilian/diplomacy

Avaris
2011-03-18, 12:00 PM
Vote results:

Capital Ship
Carrier: 3
Colony: 5
Heavy Assault: 1

Name
Oots: 7
Other: 1

Planet name suggestions
I've gone with the Caprica, Sagitterion etc progression, mainly as Tyrinaria risks too much OotS :smalltongue:

Technology:
Civilian: 7
Millitary: 2
Diplomacy: 3
Defence: 4

Exploration Policy:
Cautious: 4
Exploratory: 4
I've chosen to go with the more conservative option by default; I see exploration as requiring a resolution in order to travel further, so the lower choice wins.

Part 2: Steps to the Stars

Colonial Commander's Log: 000855 AFF
Recent days have given great cause for celebration; the maiden voyage of the Akkan Class Battlecruiser Greenhilt has proved to be a resounding success. Command of the vessel was given to Captain Marius, and permission granted to engage in combat with the defenders of a nearby asteroid.

http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_14.jpg
The Greenhilt performed admirably, resulting in the founding of a colony on the renamed asteroid Sagitterion. Resourse extractors are in the process of construction.

http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_16.jpg
During the battle for Sagitterion monitoring equipment aboard the Greenhilt detected another approaching vessel, believed to belong to the Advent heretic group known as the Voice of Senar. The Greenhilt pursued the vessel, but was unable to destroy it before it escaped Sagitterion's gravity well en route to Caprica. Contact has also been made with a vessel belonging to the Trade Coalition.

http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_11.jpg
Colonisation of the other worlds adjacent to Caprica is likely to prove more problematic. The Ice world Galanthus is heavily defended, while the Volcanic world Belgorod is even more so.

http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_9.jpg
At present colonisation of either of these worlds is impossible, however researchers in the newly established Privateer University are studying data gained during the colonisation of Sagitterion, and hope to present their results soon; it is hoped the insights gained will help comonisation of more hostile environments. However further scouting has uncovered a potential jewel beyond an asteroid belt near Sagitterion.

http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_19.jpg
Klythios is relatively lightly defended, and should present little problem to the Greenhilt. I will petition the council for permission to raise an escort fleet immediately.

http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_20.jpg


And so we start on the road of Galactic conquest. The following motions are tabled before the council:

Fleet Creation
Permission is requested to raise an escort fleet for the Greenhilt. This will comprise 8 Cobalt Light Frigates. Vote aye or nay.

Colonisation Priorities
Currently there are three logical choices for colonisation. Galanthus and Belgorod are both adjacent to our homeworld of Caprica, although Belgorod is far more heavily defended (with 10 defending ships rather than 7). Further afield, Klythios has only 5 defending ships, although one of these is a Kodiak Heavy Cruiser. The council must decide which of these is to be colonised first.

Defences
Due to the risk of enemy incursion into our territory, a defence policy is requested. Currently we have Hanger Bays and Gauss Turrets avaliable for defence; the policy needs to establish how many of these are to be built in orbit around each planet.

Gaius Marius
2011-03-18, 12:16 PM
Here are the names of the 12 colonies of Kobol. You should name your planets after them:

Picon, Caprica, Gemenon, Tauron, Leonis, Virgon, Scorpia, Sagittaron, Libran, Aerilon, Canceron, Aquaria.

Other astronomical objects mentionned (they are all either minor planets, moons or giant gas, you can name asteroids after them):

Icarus, Erebos, Zeus, Persephone, Troy, Ouranos, Hera, Pallas, Thanatos, Acheron, Ophion, Phoebe, Aeolus, Hestia, Styx, Ragnar, Minos, Nike, Hebe, Hibernia, Iris, Eubora, Herse, Pandrossos, Kronos, Rhea.

(phew.. more than I initially thought. That's what happen when you lurks on the BSG wikipedia)

Tavar
2011-03-18, 12:38 PM
Fleet: Yay. You need a fleet in this game, so make one.

Colonisation Priorities: Klythios, because I find Terran type worlds to be very valuable. After upgrading infrastructure so it's not a drag on tax money, take stock of your resources. Unless you're in dire need of metal, take the ice planet. In this game, defense in depth is key, and that planet is connected to other ones. The Volcanic planet is not, so you can reduce it at your leisure.

Defense: Correct me if I'm wrong, but Gauss cannons are still pretty useless, at leas unsupported. I suggest only making one of those, supporting 2 fighter bays. By default, station them nearest the jump line most likely to carry invaders.

arguskos
2011-03-18, 12:41 PM
Raise the Fleet, take Klythios, fortify it (2-3 hanger bays and a few gauss turrets at critical locations, like wherever you put fleet construction buildings).

Also, fortify the homeworld slightly, so you can defend against early aggression (two hanger bays).

Abemad
2011-03-18, 01:02 PM
A big yes for the fleet, and send it to Klythios to colonize it in the name of the glorious PlaygroundPrivateers :smallsmile:

As for defenses, 2 hangar bays, each protected by a gauss turret, should be sufficient, until our newly created fleet can arrive.

I agree that after Klythios has been fortified, Galanthus should be our next target.

Tavar
2011-03-18, 01:09 PM
Note, from what I remember, Enemy fleets will focus on things like Hanger bays and Trade Centers before stuff like Turrets. Better to put the Bays and centers in a cluster, and put the turret near the cluster. that way they won't just bypass it, making it rather useless.

Gaius Marius
2011-03-18, 01:15 PM
Can we capture ships in this game?

If so, I suggest the motion we leave Klythios alone until we can secure the ressource to gain possession of that Kodiak Heavy Cruiser.

Eldan
2011-03-18, 01:30 PM
The Commissariat votes:

Escort Fleet: Aye.

Colonialization: Klythios first, as soon as the escort fleet is ready.

Defences: The commissariat suggests that we defend our homeworld, and otherwise only establish "fortress systems" at chokepoints in the travel network.

arguskos
2011-03-18, 01:41 PM
The Commissariat votes:

Escort Fleet: Aye.

Colonialization: Klythios first, as soon as the escort fleet is ready.

Defences: The commissariat suggests that we defend our homeworld, and otherwise only establish "fortress systems" at chokepoints in the travel network.
That's my idea as well. It appears that this Klythios is a chokepoint system, meaning that locking it down would be wise.

Also, I'm reaaaally tempted to recreate Windows on this machine and install Sins again. I love that game.

Tavar
2011-03-18, 01:57 PM
Can we capture ships in this game?

If so, I suggest the motion we leave Klythios alone until we can secure the ressource to gain possession of that Kodiak Heavy Cruiser.

No. Or, not with our current race, and the races that can...it's so far down the tech tree, it's not going to happen.

Gaius Marius
2011-03-18, 02:15 PM
No. Or, not with our current race, and the races that can...it's so far down the tech tree, it's not going to happen.

In that case, I agree with the majority of the Trade Council so far and vote for an attack.

Also, I vote Aye to the motion of raising a warfleet.


Finally, I suggest renaming Sagitterion to a less high-quality name. We should reserve Kobol Colony names for planets.

puppyavenger
2011-03-18, 03:24 PM
Aye to the Fleet

Colonize Klythios

and I'll leave defense policy to people more qualified then me.

Gaius Marius
2011-03-18, 03:39 PM
Can I make a suggestion to the Chairman of the Trade Council?

Rather than just give us "Defense" "Military" "Civilian" "Diplomacy", can you instead give us a clear objective for each one of them (no matter if it's the 1st thing on the way, or 3 levels higher). But I'd want us to narrow down our decision making process to select clear choice of action rather than vague ideological voting.

So I can pick Number 3, 'cause I was elected to Lead, not to Read. (http://www.youtube.com/watch?v=i-K-YMxy6hU&feature=related)

edit: need to be more explicite, I think.

Like, you wanna reach "trade ships", or "superweapon", or "interstellar travel". Give us a clear technology you want to reach.

I am sure the Council can give you leeway in secondary research projects, but the main focus should be decided by the Council.

houlio
2011-03-18, 03:46 PM
Build a fleet and go for Klythios.

Defense wise, I vote for teching up the turrets and sticking with those. I'm a sucker for those short range missile bursts.

Also what might be a helpful note: you can have your ships auto join your capital ship in a fleet. Make the Greenhilt a fleet leader if you haven't, then set it as the rally point for wherever your building ships, and then they'll fly there and auto join that fleet straight away.

Lord Loss
2011-03-18, 04:28 PM
Fleet!!! (that's a yes). Also, head for Galanthus and build two hangar bays and however many gauss turrets you think you need (I don't play many RTS games).

Avaris
2011-03-18, 05:38 PM
First, to answer a couple of points:

- I will not rename Sagittaron again. I feel that as it is our first colony it deserves a higher class of name, despite being only a rock.
- Given that most technology takes a few seconds to research, I won't be reducing the decision further beyond Millitary/Defense etc, as it would require too much micromanagement from the council. Consider it as the researchers being given free rein within the areas of focus and coming up with all sorts of new technology.

Part 3: First Blood
Colonial Commander's Log: 001917 AFF

http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_22.jpg
The escort fleet mandated by the Council was completed with admirable speed, but no sooner had their orders been issued did a new problem present itself.

http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_21.jpg
A distress signal from the scout vessel stationed in the asteroid field outside of Sagittaron has alerted the Privateer Council to an attack by vessels belonging to the Voice of Senar. Though the scout vessel managed to escape it was pursued to Sagittaron; the Greenhilt and it's accompanying fleet were dispatched with orders to intercept the invaders.

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When the Voice of Senar reached Sagittaron they found only the vengeful guns of the Greenhilt and it's fleet. Despite attempting retreat they were caught within the asteroid field and both vessels were destroyed. With this success the Greenhilt was free to continue with it's original mission; the colonisation of Klythios.

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Upon arrival at Klythios the Greenhilt discovered that it was not alone in this task; Ascencia, a capital ship belonging to the Voice of Senar, was already engaged in battle with the world's defenders. Capitalising upon this distraction, the Greenhilt moved to dispatch settlers to the planet's surface; the new colony has been named Picon.

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It is believed that it was the arrival of the large Playground Privateer fleet that persuaded the Ascencia to disengage, however the Voice of Senar has performed an admirable service for us through the destruction of the Kodiak Heavy Cruiser that was leading the defenders. The remaining vessels should be far easier to remove than first anticipated.

Unfortunately the situation is not so simple. Our scout within the asteroid belt between Galanthus and the newly renamed Picon reports detecting a pirate fleet approaching our territory; it is believed that their target is Caprica itself. Though defences have been constructed it is unknown if they will be sufficient to protect against such a sizeable fleet. Though the Greenhilt's fleet has not yet engaged the enemy at Picon, Captain Marius reports that at least one rebel vessel is capable of bombarding the newly founded colony not to mention the risk still posed by the Ascencia.

Egads! Pirates! Unfortunately I didn't get a screenshot as they passed through (thought I had, but it didn't appear in my folder :smallannoyed:) but I'd estimate they have about 10 ships. Caprica currently has two hanger bays and a Gauss turret in defence, but the Council must now decide upon a course of action in the brief space of time avaliable to us.

The options are;
- Abandon Picon to it's fate. In this scenario the Greenhilt and fleet will return immediately to the homeworld without engaging the surviving enemy. There is every chance that Picon will be lost before the Greenhilt is able to return, but this is by no means certain.
- Construct further defences. We could build several more turrets in the time it takes the pirates to reach Caprica, and these may be enough to ward them off.
- Secure Picon, then return to Caprica. By destroying one or all of the enemy ships Picon can be secured against immediate danger, although this will slow down the assistance provided by the fleet to Caprica.
- Remain at Picon. It is unknown if the Voice of Senar will continue fighting for the world, so having the fleet remain there may prove beneficial. However, this leaves Caprica relient on it's defenses.
- Commision a new fleet. By raising our fleet limit we could create a new fleet at Caprica. Unfortunately many of these will be launched straight into the path of the pirates!
- Any/all of the above, or any other ideas?

arguskos
2011-03-18, 05:48 PM
I'll vote for building a second fleet and making a few more turrets. Hold the line at Picon (if you can snipe that Advent battleship, that'd be excellent, but they'll probably retreat like cowards).

Eldan
2011-03-18, 05:50 PM
What kind of ships do the pirates have? Light?

The voice doesn't have much power left at Picon, it seems. Split the fleet: keep the Greenhilt and one or two ships at Picon to scare off the voice, run the others back to Caprica. Improve your defences at Caprica as well.

Tavar
2011-03-18, 06:07 PM
Pirates have a mix of heavy and light ships(for instance, their own version of the light frigates we're using, and also their own version of the Kodiak). And given that this is Diplomacy, they're actually something of a threat. I'd separate the fleet. Either have the light ships go back to confront the Pirates, or send the Cap back. The other one should remain and defend Picon. Build up some turrets.

When will the research focuses be re-designated.

Avaris
2011-03-18, 06:18 PM
When will the research focuses be re-designated.

When the council tells me to. If anyone wants to propose a change, they should say so; I will then put it to a vote in the next briefing.

Gaius Marius
2011-03-19, 01:06 AM
(time to roleplay)

First and foremost, I would like to respectfully petition the Privateer Senate for the right to a triumph, as I have succesfully conquered the lands of Pyco, a mighty world for our Privateers Federation.

As it was the fact during ancient civilized time of the Republic, I believe our great military leaders should be honored :smallbiggrin:

I also ask for the right to come back to Caprica and command the defense against the Pirates. I believe we should bolster out defenses with either a new Capital Carrier or some fighter base bays. I respecfully petition this Senate to command this new arm of our military.

I am aware I lost the vote over the initial capital ship, that might have made a few political ennemies for me among this august assembly. So I wish to have the honor of leaving political life to dedicate myself as a Privateer Praetor, Commodore of a Fleet.

Kurgan
2011-03-19, 06:52 AM
Caprica is our center of power in this region, and we cannot let it fall. Therefore I say a show of force is necessary for this matter. I suggest we commission a second fleet and recall the Greenhilt to lead it against this pirate scum. Better to crush them completely now than to let them build their forces right on our doorstep.

Also, nice lp, glad I stumbled upon this. Haven't played Sins in years.

Avaris
2011-03-19, 08:26 AM
Part 4: Piracy
Colonial Commander's Log: 002527 AFF

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At the personal request of Captain Marius, Greenhilt and half it's accompanying fleet have been recalled to Caprica so as to combat the marauding pirates. Additionally, further defenses were commissioned for our home world, as well as a charter for Basic Provisioning to be provided to all millitary vessels, allowing for support of a larger fleet.

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The four vessels remaining at Picon immediately set to the task of destroying the members of the orbiting rebel fleet. With Ascensia disengaged, the enemy immediately turned their attention to the colonists of Picon. Although some citizens were lost to an attempt to bombard the planet, the acting commander of the Pyco fleet has reported few difficulties in dealing with the surviving vessels.

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More worryingly, as soon as Greenhilt left Picon our newly installed long range scanners detected the inbound pirate fleet approaching Caprica; they travelled faster than had been anticipated. It was immediately apparent that the citizens of Caprica would be alone for the first stages of the battle, and although additional vessels had been commissioned from the orbital docks, these would have to be launched into a warzone before their paint had had a chance to dry.

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The arrival of the pirate fleet at Caprica also showed them to be a stronger force than first anticipated; the shadow they cast over the world seemed dark indeed. The planet's only defences were three orbital turrets, with engineers desperately trying to prepare a fourth; and the brave pilots of the First through Fourth Caprica Fighter/Bomber Squadrons (the CFS).

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It is to the credit of the CFS that Caprica did not suffer more than it did. By the time Greenhilt arrived at the battle half of the pirate bombers had already been destroyed, preventing substantial loses on the planet below. However a sizeable fleet still remained engaged in combat with the outlying turrets orbiting Caprica, and it was upon these that Greenhilt brought it's fury to bare. Rendezvousing with six newly launched frigates from Caprica's factories, Captain Marius swiftly exterminated the raiders.

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In accordance with established policy, following the colonisation of Picon our exploratory vessels were dispatched to chart the worlds beyond. As a result of this we have located a heavily fortified pirate base on an asteroid in close orbit around Mothallah; under emergency protocals this has been designated a prohibited zone until a solution can be decided upon.

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During the early stages of the Battle for Caprica, the scout vessel in the Sagittaron/Pyco asteroid belt reported renewed contact with vessels belonging to the Voice of Senar. Initially only a single damaged vessel was encountered, however the captain's latest report indicates at least sixteen vessels located within the asteroid belt. Ordered to withdraw, the scout vessel barely managed to escape the gravity well, and was saved only by it's moderately faster engines. It is currently in orbit around Sagittaron, but is in need of significant repairs.

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Even worse, whilst returning to Privateer Space one of the scouts ordered beyond Picon sighted Ascensia with a small accompanying fleet, seemingly heading directly for our newest colony. It is unknown if the Voice of Senar intend for Ascensia to join forces with the vessels encountered in the asteroid belt, or whether those vessels are destined for Sagittaron instead. Either way, it is not believed the fleet remaining at Picon will be sufficient to defend the world against Ascensia.

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The situation is thus; we have Greenhilt and 10 light frigates mopping up the pirates at Caprica, whilst an additional 4 light frigates defend Picon in conjunction with a couple of turrets. Orders?

houlio
2011-03-19, 09:23 AM
Due to the critical situation facing the Playground Privateers, I'm going make a motion to prioritize research on starbases. Starbases will allow us to expand our glorious empi-... er, glorious ring of influence by providing our fleets with invincible fortress worlds to fall back on.

Here's (http://pcmedia.ign.com/pc/image/article/919/919840/sins-of-a-solar-empire-entrenchment-20081014024646543-000.jpg)an artists rendition of what a starbase might look like while crushing the pitiful warships of the Voice of Senar

For those of you not in the know, starbases are the pinnacle of defense technology in sins.

Tavar
2011-03-19, 11:00 AM
Vote to research the next step in Capital ship deployment.

Also, in my experience, until you get a good economy up and running starbases are a very expensive proposition. I suggest continuing Civilian research until we get Trade Centers. Then we can move on.

I'l upgrade the defenses around Pycon, but focus on the pirates you're fighting.

arguskos
2011-03-19, 11:06 AM
Vote to research the next step in Capital ship deployment.

Also, in my experience, until you get a good economy up and running starbases are a very expensive proposition. I suggest continuing Civilian research until we get Trade Centers. Then we can move on.
I agree with these. Also, I would suggest we acquire both Arctic and Volcanic Colonization and then settle the Volcanic behind us and the Arctic between the homeworld and the pirates. That gives us a second line of defense, and a pair of strong economic boosts (one for metal, one for crystal).

Oh, and, when you can, produce another Capital Ship (let's roll with a Kol-class Battleship here) and get some CFS squads around Picon.

Lord Loss
2011-03-19, 11:10 AM
I'd send the Greenhilt bakc to Picon and build units to finish off the pirates.

0Megabyte
2011-03-19, 02:52 PM
I agree. The Greenhilt and its attendant fleet is needed at Picon.

If the pirate forces are as badly decimated as you say, the defenses should be able to take care of them now.

Furthermore, the first research priority is ice world colonization.

(Am I the only one who wishes there were a few more types of planets? Maybe a type like Venus, so that "volcanic" means just "really hot" and not necessarily volcanically active. Heck, they could just be different skins for the planets, so you have a Venus type for the volcanic, and a red Mars type, maybe for desert. Maybe moons would be good additions, though one could imagine many of the planets being moons of the others.)

I also recommend a second capital ship. The carrier is a good one.

arguskos
2011-03-19, 03:05 PM
I agree. The Greenhilt and its attendant fleet is needed at Picon.

If the pirate forces are as badly decimated as you say, the defenses should be able to take care of them now.

Furthermore, the first research priority is ice world colonization.

(Am I the only one who wishes there were a few more types of planets? Maybe a type like Venus, so that "volcanic" means just "really hot" and not necessarily volcanically active. Heck, they could just be different skins for the planets, so you have a Venus type for the volcanic, and a red Mars type, maybe for desert. Maybe moons would be good additions, though one could imagine many of the planets being moons of the others.)

I also recommend a second capital ship. The carrier is a good one.
You, my friend, want this (http://www.danmangames.com/dmgadv/pc-games/mods/sins-of-a-solar-empire.html), the 7 Deadly Sins mod for Sins of a Solar Empire. It adds dozens of new planets (including Black Holes and colonizable stars :smalleek:), a bunch of new races (including the Kor-Ah and the Galactic Empire), and more. It makes Sins a whole new game. I can't recommend it enough. It is so much awesome, it makes me weep at its beauty.

Gaius Marius
2011-03-19, 03:15 PM
You, my friend, want this (http://www.danmangames.com/dmgadv/pc-games/mods/sins-of-a-solar-empire.html), the 7 Deadly Sins mod for Sins of a Solar Empire. It adds dozens of new planets (including Black Holes and colonizable stars :smalleek:), a bunch of new races (including the Kor-Ah and the Galactic Empire), and more. It makes Sins a whole new game. I can't recommend it enough. It is so much awesome, it makes me weep at its beauty.

Thank you Sir. I know owe you 15% of the fun I will now have of playing Sins :smallwink:

where do I send the check?

Eldan
2011-03-19, 03:28 PM
The Kor-Ah.

Are they mad?

0Megabyte
2011-03-19, 07:02 PM
You, my friend, want this (http://www.danmangames.com/dmgadv/pc-games/mods/sins-of-a-solar-empire.html), the 7 Deadly Sins mod for Sins of a Solar Empire. It adds dozens of new planets (including Black Holes and colonizable stars :smalleek:), a bunch of new races (including the Kor-Ah and the Galactic Empire), and more. It makes Sins a whole new game. I can't recommend it enough. It is so much awesome, it makes me weep at its beauty.

Does it work with the newest patch and all that?

Anyway, looks interesting. I wish the Rebellion expansion that's coming would have some new planet types and whatnot as well. Though oddly enough, I saw mention of "titan" class ships in here. And I see something by the same name being mentioned for the Rebellion expansion, too.

Avaris
2011-03-20, 11:09 AM
I don’t think it supports the latest patch... which is a shame, as I’d like to take a look at it as well! More than likely though I’ll just wait for Rebellion...

Anyway, back to the show!
Part 5: The Battle for Picon
Colonial Commander’s Log: 003828 AFF
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The situation at Picon looked dire indeed. The Voice of Senar had dispatched two separate fleets to invade our world, totalling as twenty small ‘Disciple Vessels’ led by Ascensia.

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Arrayed against them were four frigates, who would fight alongside three hastily constructed turrets in close orbit around Picon. At the order of their acting commander, the frigates diverted all power away from their engines, so as to make a final stand and defend Picon.

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Faced by the full might of the Voice fleet, the frigates were outmanned and outgunned. No vessel could have survived long against such a maelstrom of firepower, but the sacrifice of the frigate commander diverted attention away from our main resource at Picon; the turrets. These focussed all their firepower upon Ascensia.

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Puzzlingly, we subsequently received a diplomatic message from the second Advent group within this sector of space, the Psi Order Zealots, seeking to reward us for the destruction of vessels belonging to the Voice. It seems they and the Trade Coalition are united in wishing the Voice harm, as a similar message arrived from said coalition soon after. Naturally, I was only too happy to oblige.

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By the time Greenhilt and its attendant fleet arrived the Picon turrets had also fallen. Due to the number of vessels deployed by the Voice, emergency protocols had been enacted to commission ten new frigates to accompany Greenhilt, although due to the urgency of the mission some of these lagged behind the ten members of the original fleet.

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Like the frigates before them, the sacrifice of the turret crews quickly bore fruit. With its shields disabled and superstructure heavily damaged, Ascensia was quickly destroyed, although not without the loss of several frigates.

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However even this small victory was quickly soured. Since the deployment of Greenhilt our forces had been evenly matched with those of the Voice, but now our enemy deployed a further twelve vessels to the system. Against this it was clear that our fleet could not prevail, and as reinforcements from Caprica would take too long to arrive desperate measures were called for. Standing their ground, the frigates bought time for the construction of three new turrets alongside Greenhilt.

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From Greenhilt’s bridge Captain Marius assumed control of the turrets, directing quick volleys of focussed destruction. The tide began to turn.

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Unwilling to brave the heavy firepower provided by the turrets, the Voice of Senar began to withdraw its fleet, hotly pursued by Greenhilt. Of the 32 frigates that the Voice had deployed to Picon’s gravity well only 12 managed to escape. However our victory has cost us our fleet, and the losses suffered will take time to replace. It is suggested that Greenhilt be allowed to pursue the attackers and extract further vengeance, though the risks involved ensure this is a matter for the council. Additionally both the Trade Coalition and the Psi Order Zealots have requested the destruction of Voice of Senar civilian structures, although as yet it is unknown which worlds have been claimed by the faction.

In honour of the Battle of Picon and the vessels lost construction has begun upon a new orbital factory, as well as new and stronger defences. It is testament to the sacrifices made that not a single bomb was dropped upon the fledging colony during the engagement, nor was a single civilian structure lost. Picon is now well on its way to becoming a secure and prosperous world, though it is anticipated that this is not the last time it will come under attack. Preparations are also underway for the launch of a new capital ship.

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So, a few points.
Vengeance
Should Greenhilt pursue the enemy for a mission of vengeance? The ship is relatively undamaged, and will withdraw if facing heavy resistance. Aye or Nay?

New Fleet
We need to replace our ships, but how large should the replacement fleet be? 10? 15? 20? More? Bear in mind that any resources spent on this will divert from other objectives, namely...

New Capital Ship
The same types of capital ships are available as before, so we need to decide which is next. Equally, due to our limited resources and a need to rebuild, should we even build one?

Lord Loss
2011-03-20, 11:38 AM
I say nay to the new capital ship and instead build a very large fleet (15-20 vessels, I guess? I don't know much about Sins of a Solar Empire). Yay to vengeance. For the blood of the fallen.

Tavar
2011-03-20, 12:31 PM
Vengeance; Yay. Might allow us to get an idea of what's out there as well.

Capital ship; Carrier.

Fleet:10 ships to go support Picon, but not offensively, yet. At the same time, another 10 ships to go, with the Col ship after it returns, to the ice planet, then the volcanic. More resources + a buffer.

Eldan
2011-03-20, 12:48 PM
Just saying: 15-20 light frigates is not a large fleet in sins. You can get hundreds of those.

Tavar
2011-03-20, 01:27 PM
Later on, yes. But right now we don't have that high of a fleet cap.

Eldan
2011-03-20, 01:37 PM
That comment was mostly meant for Lord Loss. But yes, currently, 20 ships is plenty.

I say for now, we should focus on economical output, it's what the TEC does best. Later, we can get a few new ship types.

Tavar
2011-03-20, 01:42 PM
Yeah. Hence getting the other planets. With 4 spaces, we'll really start to rack in taxes and trade income, not to mention more crystal and metal.

arguskos
2011-03-20, 02:45 PM
Fleet:10 ships to go support Picon, but not offensively, yet. At the same time, another 10 ships to go, with the Col ship after it returns, to the ice planet, then the volcanic. More resources + a buffer.
I agree with this, but I don't support a vengeance mission just yet, nor the carrier capital. I'm throwing my vote at the Kol-class battlecruiser, personally, and I still think we absolutely need to colonize the local Ice and Volcanic planets. Been saying that for awhile now.

Tavar
2011-03-20, 02:47 PM
True...

I'd like to renew a motion. Considering how dangerous and expansive some foes seem to be, I'd like to return the issue of exploration to the table. We need to figure out where these enemies are, so that appropriate defenses can be laid.

Obviously, I'm voting for heavy exploration.

Abemad
2011-03-20, 02:48 PM
Nay on the vengeance, we should focus on rebuilding a small fleet (10-15 frigates) and a new capital ship (a Kol Battelship), and let the greenhilt begin securing the Volcanic world.

arguskos
2011-03-20, 03:42 PM
True...

I'd like to renew a motion. Considering how dangerous and expansive some foes seem to be, I'd like to return the issue of exploration to the table. We need to figure out where these enemies are, so that appropriate defenses can be laid.

Obviously, I'm voting for heavy exploration.
Definitely going to agree with this idea. I was a big fan of setting a small horde of scouts on the explore feature and just sending them off in random directions.

Kurgan
2011-03-20, 04:14 PM
I say no to the vengeance mission. We should instead focus on rebuilding and protecting what we have. We've already been attacked twice, what if another pirate fleet decides to attack Caprica while the Greenhilt is halfway across the system?

In terms of the fleet, I vote in favor of the motion to commission two small fleets of ten warships, one for Picon, the other to forcibly eject the locals from the Ice and Volcanic planets.

For the capital ship, my vote goes towards a carrier.

Lastly, I agree with the plan to expand our exploration. We obviously need to know who is where, considering the multiple attacks on us already. I'd rather us know where the Voice is strongest and weakest before we deploy the fleet to extract vengeance.

Lord Loss
2011-03-20, 04:24 PM
Also, I say we colonize the Ice planet. Just thought I'd throw that out there.

Gaius Marius
2011-03-20, 04:35 PM
Don't think anybody is surprised to hear that I supprt the building of a Carrier capital ship, to be named the Xykon. He shall terrify our ennemies to no end!

I also would like to command it, at the Senate's goodwill, obviously. The Greenhilt command could go to whomever steps up.

As for the vengeance mission, I say nay. We cannot afford to tackle unknown defense base only on an emotive response. However, we should send scouts to identify the systems where the Voice is located, and find the weak link of their powerbase.

Only then should we throw the dagger.

Demon 997
2011-03-20, 07:31 PM
I'd say yes to increasing exploration, a 15 fleet ship. No new flagship until we've secured another world, then build one to commensurates the victory. Send the Greenhilt to put fire and sword among the enemy, we can't let them regroup for yet another attack.

Avaris
2011-03-21, 08:03 AM
Part 6: Consolidation
Colonial Commander's Log: 004306 AFF[/b]
Caution has prevailed in the Privateer Council; Greenhilt has been ordered back to Caprica, there to join with a new fleet and secure the outlying rebel worlds that had been our target before the start of our war with the Voice of Senar. Construction is slow; the need to replace the lost ships quickly is draining our coffers dry almost as quickly as they are filled, but it is hoped that construction of fleets at both Caprica and Picon will continue unimpeded by further war.

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Alas this hope seems ill-concieved. Upon the return of our scout vessels to the Sagittaron-Picon asteroid belt it was observed that the Voice were once again massing their forces, likely for a return to Picon. The defences there are stronger now, and without siege equipment it is unlikely that the world itself will fall, but any fight may yet cost us dearly.

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Worse still, news of an impending pirate raid has led to a price being put on our head. With the costs of our fleet we are ill-placed to spend money to avert this threat, although placing a bounty upon the Voice may reduce pressure upon Picon. Our considerable Crystal reserves should command a good price on the Black Market, but we have defeated the pirates before and can do so again, especially with Greenhilt in attendance at Caprica.

Underhanded dealings galore! One of the things I dislike about this game is that the computer only ever puts bountys on the human player, never other computer players, but we'll have to live with this quirk I guess.

We must decide if we wish to spend precious resources on averting the pirate threat and redirecting it upon our enemies. If we do so, it is likely that a short bidding war will ensue, and we'll end up spending maybe 1000 credits or more to avert this attack. Worse still, the bounty will remain on our head until collected, so we'll need to pay again each time pirate raids are prepared (although general combat also decreases the bounty). On the flip side, pirate raids prevent us from further expansion by distracting and damaging our fleet.

The question of exploration has also been raised. I present the following options to the Council;
- Isolationist: we only explore the worlds immediately adjacent to the worlds we own.
- Cautious: We limit ourselves to worlds 2 phase jumps away from our worlds. Current policy
- Targetted: We seek to discover the world scontrolled by the Voice of Senar, to determine the strength and extent of their empire. Otherwise we remain at Cautious exploration.
- Expansionist: We limit ourselves to worlds 5 phase jumps away from our worlds.
- Exploratory: We attempt to explore the entire star system as quickly as possible.

Tavar
2011-03-21, 10:46 AM
My vote is for Exploratory.

For the Pirates, do nothing. With the new fleet of frigates, plus the new capital ship, we should be fine.

Do try and colonize the Ice and fire planets soon.

Gaius Marius
2011-03-21, 12:01 PM
My vote is Targetted.

Aim for the ennemy, let's have fun trying to do this in a suboptimal way. We're not gonna be the ruthless agressors. :smallbiggrin:

arguskos
2011-03-21, 01:15 PM
My vote is for Exploratory.

For the Pirates, do nothing. With the new fleet of frigates, plus the new capital ship, we should be fine.

Do try and colonize the Ice and fire planets soon.
Everything this man says is intelligent. Do all of these things.

Kurgan
2011-03-21, 02:57 PM
My vote is for exploratory: we already stumbled across one faction that wants us dead and a fleet of space pirates. I'd rather know what is out there. Seems better then waiting for whatever threats are out there to come to us.

I also agree on settling the volcanic and ice planets.

On the topic of pirates, let them come. We beat them once, we'll beat them again. There is no need to beg them to attack someone else.

Tavar
2011-03-21, 03:02 PM
Plus, letting them attack is a good way to level up our Capital ships. Always useful.

Demon 997
2011-03-21, 03:12 PM
My vote is for exploratory: we already stumbled across one faction that wants us dead and a fleet of space pirates. I'd rather know what is out there. Seems better then waiting for whatever threats are out there to come to us.

I also agree on settling the volcanic and ice planets.

On the topic of pirates, let them come. We beat them once, we'll beat them again. There is no need to beg them to attack someone else.


This man speaks wisely. I add my voice to his in the Senate.

Gaius Marius
2011-03-21, 03:13 PM
My vote is for exploratory: we already stumbled across one faction that wants us dead and a fleet of space pirates. I'd rather know what is out there. Seems better then waiting for whatever threats are out there to come to us.

I also agree on settling the volcanic and ice planets.

On the topic of pirates, let them come. We beat them once, we'll beat them again. There is no need to beg them to attack someone else.

the more people know us, the more they have reasons to hate us.

The less contact we make, the less we upset them, mesay.

Thorcrest
2011-03-21, 04:56 PM
the more people know us, the more they have reasons to hate us.

The less contact we make, the less we upset them, mesay.

This is wise... but the agression of the Voice must not be tolerated!

We must assemble a fleet and strike at there heart! Let all that hear of our might tremble in fear as we expand across the stars!

I vote that our current Policy should be as follows: Acquire the Ice and Volcano planets in immediate vacinity of Caprica. Use this to bolster out economy and put all resources into building a massive fleet which we can use to attack the Voice.

Thus our Exploration Policy should remain cautious, in all respects except for those ship allocated to finding their bases so that we might destroy them and let all know that to Fight the Council of the Playground Privateers is to merely ask for a Swift Death!

Celesyne
2011-03-21, 05:13 PM
As someone who normally plays Advent Im not sure whether metal or crystal is your more heavily used resource (mine is crystal), but I'd colonize the Ice planet as they tend to be rarer.

Also, Targetted would be the approach I would use, they wanna be aggressive, lets shove it back at'em.

As far as the next capital ship built, the Marza would take the cake, it's simply a capital ship destroying beast. Dibs on captaining your first Marza Dreadnought! :smallbiggrin:

Eldan
2011-03-22, 06:52 AM
What we really need to do now is build up a trade network. We are TEC. We are privateers.

We flourish on making endless amounts of money and resources. So get trade centers ASAP, and colonization for those planets. Build a minimum fleet for defence, for now, but get working on investing for the long term.

Gaius Marius
2011-03-22, 07:24 AM
This is wise... but the agression of the Voice must not be tolerated!

We must assemble a fleet and strike at there heart! Let all that hear of our might tremble in fear as we expand across the stars!


Oh, agreed.

Let's unleash our fury against the Voice. Let's bleed them dry. Let's plunder their world and genocide their population, for they are Deviants.

But let's not antagonise anyone else.. and the best way to prevent antagonisation is simply prevent communication and contact. Let's stay out of our rival's turf, until they get in ours.

But the Voice has to pay. My son was commanding one of the Frigate at Pico.. I've left him behind, and he did me proud by defending the population. But I scream VENGEANCE! :smallfurious:

Avaris
2011-03-22, 10:42 AM
Part 7: War Eternal
Colonial Commander’s Log: 010038 AFF

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Despite our preparations, the Pirate force that attacked Picon proved to be far larger than anticipated. Knowing that they could not defeat this enemy alone, the defending fleet endeavoured to protect the citizens of Picon by destroying the vessels bombarding the planet, before retreating to within range of the orbital turrets so as to allow for a coherent defence. For the most part, the pirates seemed content to prey upon the trading vessels launched from the Picon Trade Post, so damage to the world’s orbital structures has remained limited.

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Suspicions regarding the involvement of the Voice of Senar in the piratical attacks appear to have been confirmed by an attack upon Sagittaron by a previously unrecorded capital ship, Spectra. This move appears to have been timed to occur whilst all of our fleets are occupied, and despite a pair of turrets Sagittaron remained largely undefended, for Greenhilt and its attendant fleet were attacking the ice world of Gallanthus, christening our newly founded colony Gemenon. Once satisfied that the world was secure Greenhilt made for Sagittaron at full speed.

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Despite extensive damage to the defences and to civilian structures, Sagittaron was enduring the assault of the Voice well. Already damaged by orbital turrets, Spectra was quickly destroyed and its accompanying fleet began to retreat. Despite increasing desire for vengeance against the Voice no time could be wasted, and Greenhilt charted a course for Picon.

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Though the battle was long, Greenhilt and its fleet eventually managed to exterminate the piratical raiders. Though many ships were lost to the battle, the factories of Picon have ensued a swift recovery in fleet size. This is perhaps fortunate... no sooner than the Second Battle for Picon had been won word came that a second pirate fleet had been spotted bearing down upon the world.

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Though the new pirate fleet provides cause for concern, victory at Picon seems assured with Greenhilt at the helm. There are however wider concerns over the fate of our newest colony Gemenon, for it is there that a new foe has entered the fray; The Trade Coalition. Soon after the departure of Greenhilt their carrier, TDN Krosus began bombarding the world, although it has since been replaced by a pair of ‘Krosov’ siege frigates in this task. Though the risk to the colony is substantial, it will be some time before the world falls.

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It would appear that ours is not the only economy damaged by our war with the Voice. Acting upon instruction from the council, our scouts have begun charting the wider system. The Voice worlds that have been thus far encountered appear underdeveloped, and no attempt to harvest natural resources upon their outlying worlds seems to have been made.

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Before too long the home world of the Voice was located; the planet Saturna, a mere three phase jumps away from Picon. Scouts report that very few vessels were encountered within Voice space; their penchant for aggression appears to have drawn them into destruction above our worlds, and the wounds are starting to show.

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They are however not alone in their wounded nature. Wider scouting has revealed the full extent of the factions that claim this system, and of the four our expansion appears to have been hindered most. While there is eternal war above our worlds we appear doomed to this slow pace.


One fairly complex decision this time. Our new world Gemenon is under attack, yet our entire fleet is currently at Picon. With the knowledge that a new pirate fleet is about to arrive at Picon, how do we protect Gemenon?

As I see it, our options are thus:
- We don’t. Defend Picon, and abandon Gemenon to its fate until we can spare our fleet.
- Dispatch vessels from Picon. We could split the Picon fleet and send some vessels to see off the aggressors at Gemenon, though this will weaken the Picon defence.
- A new fleet/capital ship. Here is where it gets complicated. We have the resources and more crucially fleet capacity available to build EITHER a new capital ship OR ten new frigates. Both of these can be built at Caprica and dispatched to Gemenon, though the frigates will likely arrive sooner. If you favour the capital ship, we need to decide on which class to build.

skb
2011-03-22, 12:08 PM
Is there a threat imminent to Pycon atm? If not, Send Picon fleet to protect our new colony. Long-term we do need a new fleet, and smaller ships are faster built than capital ships.


Human resources report that a certain captain Montgolfier offers his services to the helm of a Capital Ship. He also humbly requests the name Eli's Blimp for the craft. Obviously he doesn't have priority over earlier applicants.

arguskos
2011-03-22, 12:31 PM
Damn. Getting hammered here. I'm going to say we need to send the Picon fleet to the new colony for as long as Picon is not in direct danger and while that's happening, construct a new fleet and use it to cover the new colony as well.

When we can, we seriously need a new capital.

Gaius Marius
2011-03-22, 12:36 PM
Damn. Getting hammered here. I'm going to say we need to send the Picon fleet to the new colony for as long as Picon is not in direct danger and while that's happening, construct a new fleet and use it to cover the new colony as well.

When we can, we seriously need a new capital.

Agreed. But what kind?

I like the Carrier, 'cause on its own it can draw out engagement for a while, giving us the needed time to reinforce it it as needed.

Avaris
2011-03-22, 12:42 PM
To make it clear, Picon is in immediate danger of a pirate attack; they are about to phase jump in. Unfortunately we had the bad luck to be targetted by one pirate attack through a bounty, and then by the next randomly. Of the four pirate attacks thus far, 3 have been at us...

Gaius Marius
2011-03-22, 12:44 PM
Do we have the fund to divert the bounty against the Voice?

I suggest you save up 2000 credit for such occurance.

Avaris
2011-03-22, 12:47 PM
This pirate fleet has already launched, and cannot be redirected. Future pirate attacks can be directed through bounties however.

Tavar
2011-03-22, 12:47 PM
Again, I suggest researching Defense until we get the starbase Technology. With a couple upgrades and defensive building support, those things can easily stand against a fleet or two. Too bad we aren't Vasari, as their base is actually useful offensively, too.

BladeofOblivion
2011-03-22, 12:50 PM
Again, I suggest researching Defense until we get the starbase Technology. With a couple upgrades and defensive building support, those things can easily stand against a fleet or two. Too bad we aren't Vasari, as their base is actually useful offensively, too.

Yeah, that's one of many reasons I play Vasari. That and Phase Tunneling. And the Carrier's Replication ability.

Tavar
2011-03-22, 12:54 PM
Oh, and I think the bounty idea is, well, it's not good. In a computer game, you're much more likely to end up with multiple computers all putting money on you. Until later, one player just can't keep up. Instead, build some starbases and tactical buildings in the areas that the pirates keep attacking. It should be enough, at least at first. It'll also help against other players attacking.

Thorcrest
2011-03-22, 01:15 PM
The Fleet must hold Picon as it is a more developped world and generates substantial income... however, Gemenon cannot be simply left to it's fate.

I propose the requisitioning of a Capital ship, A dreadnought would be preferable, a carrier accceptable, that can secure the Gemenon gravity well. have the frigates be built as the resources come in and send some in as reinforcements to support the new ship... following the naming convention, I propose the ship be named (Darth :smalltongue:) Vaarsuvius, as it will rain death upon our enemies.

Furthermore, we need to build stronger defenses at our borders, especially Picon and Gemenon... if possible, add at least two more hangars and three point defense turrets to each at the very least.

On the issue of paying bounties... We must not pay to ensure our safety! We will not be known as cowards in this sector of space! Let all who come be greeted by the mouths of our cannons!

Furthermore, I propose that once Picon and Gemenon are secured, the new Capital ship can be used at the head of a small Defensive fleet while the Greenhilt leads an immediate assault on the nearest outerworld planets of the Voice in retribution, and then continues until we have struck at their homeworld of Saturna!

Tavar
2011-03-22, 01:20 PM
I dissent. After securing our borders we should move on to the Volcanic planet. We must improve our industry base!

skb
2011-03-22, 01:33 PM
Yeah, that's one of many reasons I play Vasari. That and Phase Tunneling. And the Carrier's Replication ability.

Nothing for the cool voice (http://tvtropes.org/pmwiki/pmwiki.php/Main/GutturalGrowler)? Planet Lockdown Complete

anyway, what are the odds that 10 frigates will be able to destroy/hold off the enemy (at least until assistance arrives) vs the odds a capital ship will?

IMO, we cannot afford to lose colonies at this point. We are already being outproduced and outconstructed by the other, bigger, factions. We need more territory, and we need more ships.

Thorcrest
2011-03-22, 01:50 PM
I dissent. After securing our borders we should move on to the Volcanic planet. We must improve our industry base!

Fair enough, this can be done while we secure our borders... it is just the natural expansion of that policy. I still stand by everything else I said.

To ammend my earlier suggestion, this would occur immediately after the repulsion of invasion and the resources could be used to secure our borders with the defenses required.

Tavar
2011-03-22, 03:13 PM
Here's a problem; defenses, if enough, can hold off an enemy while you're own ships respond. But without starbases they can't really repel an actual enemy assault. In fact, they won't even deal much damage if the enemy bring along capital class ships. Hence why we need to stay on the defensive for now, getting our economy in order(requiring trade ports), as well as developing the Starbase technology.

arguskos
2011-03-22, 04:00 PM
Agreed with Tavar on this one. DO NOT ENGAGE ON THEIR TERRITORY. The bots in this game are incredibly tenacious, and in the early stages like this, attacking is a nightmare. Stand back, let them figure it out, and just steal planets/kill pirates.

We need that Volcanic really bad, and we need to hold Gemenon against all comers. We need a heavy capital (the Marza is good, but is specialized for bombing; thus I continue to recommend the Kol, which is an all purpose warship; the carrier is a bad plan right now since we're fighting on two fronts in running battles, and rebuilding fighters takes time, meaning the ship will be low on fighters constantly, it's a good third capital ship). We also need another fleet. We can rip out a fleet faster than a capital though, and we must hold Picon and Gemenon if possible. My suggestion remains:

-Build a fleet, send it to Gemenon in a single large group, hold the line if we can.
-Defend Picon. Period. Keep the Greenhilt there.
-I will also throw my voice behind Tavar's suggestion of acquiring Starbase tech. It's tough and stupidly expensive, but critically needed at the moment.

Gaius Marius
2011-03-22, 04:15 PM
So people, we adopt a siege mentality in order to gain ourselves the time to build up our industrial base?

As long as it's temporary, I won't say no.

Thorcrest
2011-03-22, 04:16 PM
Oh I agree that defense should be our priority, that's why it came before the attack in my plan, but we must not allow these aggressions to go unpunished! Once our fleets are ready and defenses established (what I suggested should be enough to hold... then again I have never played this expansion and haven't played in over a year, so I might be wrong. Besides, I didn't think we we're doing things the optimal way...) we must strike at they're very heart! Let all that hear of our wrath tremble in fear at the Playground Privateers!

Celesyne
2011-03-22, 04:18 PM
I'd vote for another Capital sip over a fleet, and at this point I'd go with either the Marza or the Kol. In a flat out gunfight, there is very little that can take down a Marza 1 on 1, even a small fleet plus capital would have a difficult time. However the Kol is a little more versatile if a little less boomy.

Tavar
2011-03-22, 04:22 PM
Pirates have been buffed so that they're actually a threat. Basically, if you have pirates incoming, you either need a starbase+defenses, or a fleet in order to stop them. Now, generally in the early game I rely on my fleets, but currently we have to many fires, so we need something to take the pressure off our fleets. Starbases are ideal for that.

Also, the problem with the aggression thing is that all of our suggestions only really deal with the immediate here and now; by the time we'd be ready to go on the offensive with this plan, we'd have at least 1 or two more votes up.

Demon 997
2011-03-22, 05:31 PM
I'd go for another fleet, then add a Kol when you can afford it. Taking the volcano world and consolidating our defenses seems to be the best plan.

Let us turn Pycon into a fortress world to rival the Cadian Gate!

Tavar
2011-03-22, 06:27 PM
Can't really do that with only single player. If you have multiple people, though, and are allied with some, then you can do some nasty things. Like, having multiple starbases in a system(or, you could last time I played). Even one starbase is murderous if positioned right. Multiple...
Just plain nasty.

BladeofOblivion
2011-03-22, 08:21 PM
Can't really do that with only single player. If you have multiple people, though, and are allied with some, then you can do some nasty things. Like, having multiple starbases in a system(or, you could last time I played). Even one starbase is murderous if positioned right. Multiple...
Just plain nasty.

That reminds me of one multiplayer game on Pandemonium...

The map is set out with 4 homeworlds. Each homeworld connects to the same Dead Asteroid in the middle of the map. The only things you can get without passing the dead asteroid are a normal asteroid and a second homeworld. The Dead asteroid is the gateway to two more homeworlds and the mineral-rich unaligned area. Also, pirates.

The enemy team managed to get two starbases on that Asteroid before I got my industry up. Horror.

Kurgan
2011-03-23, 01:39 AM
Can we commission a new capital ship at Caprica and send a small squadron of frigates from Picon to form a new defensive fleet for the ice world? I don't know the game well enough to say for certain which kind. I love carriers, but from what the others are saying, we might want something that is a bit more sturdy and less dependent on an escort. From there, we can then punch out frigates to reinforce as needed/as we gain the resources to do so.

I also agree that we dig in, for now at least. Once the ice planet and Picon have been fortified and the volcanic world colonized, we can send the fleets out to the Voice.

Avaris
2011-03-23, 05:27 AM
To answer several points on the economic situation;

- We have a set of trade posts now. Granted these keep getting attacked by pirates, but Sagittaron and Caprica (and hopefully soon Gemenon) are helping to booster our economy by providing an actual trade route. Currently, we are producing enough money to fund two light frigates in the time it took to build one (I discovered this whilst building up the fleet at Caprica and Picon)

- Improvements to our resource extractors (yay for civilian research) have also resulted in us bringing these in at a decent rate. Currently, I think we are the second or third strongest economy in the game. The problem is that all our resources are being sunk into our fleets.

- Researching starbases is on the to do list. However this will be expensive; first we need another Millitary Research lab (a priority that hasn't et been built due to the Picon situation), then the research itself. Then we need to buy and build the base itself; we can afford to do this, but it'll be a significant drain for a while. Equally, I'll need to make sure to leave the fleet resource avaliable. As far as I am aware, only the Psi-Order Zealots (the other advent faction on the opposite side of our system) have starbases atm.

Avaris
2011-03-24, 11:04 AM
Hate to double post but it’s time for the next part.

Part 8: Dissension
Colonial Commander’s Log: 012447 AFF

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The long war continues. Picon continues to be under constant assault from pirate raiders, attacks facilitated by back-hand payments from our enemies. With the Second Battle for Picon barely over, a new pirate fleet of 28 vessels entered the planet’s orbit.

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However this time we were prepared. Arrayed against them was Greenhilt and its attendant fleet of 29 frigates, all of them fresh and ready to fight. The Third Battle for Picon was over swiftly, with only two frigates lost from our forces.

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With disagreement in the council failing to secure a consensus, I took the executive decision to commission a new fleet of ten frigates to defend the new colony of Gemenon. Despite each vessel being dispatched as soon as it was completed, they were not in time to save the colony; repeated bombing runs by vessels belonging to the Trade Coalition had left no survivors. With the arrival of the fleet these villains were swiftly dispatched, and the colony re-founded.

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Following the Third Battle for Picon a series of hanger bays were established in the planet’s orbit, intended to harass any foe foolish enough to assault the world. This freed Greenhilt and its fleet to return to Caprica so as to finally colonise the nearby volcanic world. The hope had been that Picon would be safe from attack for a time, however this was not to be; a fresh bounty upon the Playground Privateers signalled the impending arrival of yet another pirate fleet. Acting in accordance with Council policy no payment was made to redirect these forces, however the majority of the fleet accompanying Greenhilt returned to Picon to prepare for battle. Greenhilt itself continued on its mission, resulting in the founding of a new colony, Tauron.

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The pirate fleet involved in the Fourth Battle for Picon was the largest yet, estimated to number almost 40 vessels. Though any threat to the colony itself was quickly destroyed, the battle proved to be significantly longer than previous engagements, with victory only assured upon the return of Greenhilt and its fleet. Extermination of the last remaining stragglers is ongoing; however it is believed that a new pirate fleet is massing with Picon once more in its sights. However with [i]Greenhilt[i/] present victory is assured.

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Weathering this continuing storm may however deprive us of a golden opportunity. Scouts report that the remnants of the Voice are engaged in battle with the Psi-Order Zealots, and that the Voice economy and fleet seem all but spent. Victory followed by swift colonisation by the Psi-Order Zealots seems inevitable... unless we intervene. Our sources report that it is still possible to redirect the pirate fleet, and if Greenhilt and the 27 frigates accompanying it are freed from defending Picon swift conquest may be possible.

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The Gemenon fleet has also reported success. Despite having come under attack by TDN Krosus, the Trade Coalition carrier, they were able to repel the invaders, securing Gemenon and leaving TDN Krosus with significant damage. However a more determined assault may prove more difficult to contain; it is unknown what the Trade Coalition’s wider intentions are.

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However what is known is that the Trade Coalition’s nearby worlds are only lightly defended, and that a powerful artifact has been discovered upon one of them. With our worlds now secure and research into Star Bases progressing swiftly, perhaps now is the time to flex our muscles.

Contact has also been made with factions from beyond the Mothallah system, with Lexmada, the Provians and the Verlin Descendents all requesting Trade Alliances. Entering into these agreements may prove profitable, although as yet we have not developed the technology necessary to reach their worlds.

So, new decisions...

Firstly, do we accept the offered Trade Alliances? This is a fairly obvious answer I feel, but for the sake of the lp I feel they should be put to a vote.

However continuing from the Trade Alliance question is that of whether we should explore the other systems? Currently we have remained isolated in the Mothallah system, and exploring elsewhere will require research of either worm-hole technology of long-range phase jumps; the argument could e made that we should remain focussed on our immediate concerns for now.

Our immediate concerns are of course the wars on our borders. The time seems right to consider expansion, but the first question is whether to wait for the next pirate attack (which will hit us if we don’t pay) or whether to put a bounty on one of our current foes and thus finally allow our fleet to attend to other duties.

Once this decision is made, we need to decide if to expand and if so where we should target. As I see it, our options are thus;
- Attack the Voice. Our old foes appear to be a spent force, and will quickly be overwhelmed by the Psi-Order Zealots. We could quite easily claim any worlds not taken by the Zealots most likely starting with the Ice World on the bottom left of the map and then continuing in the direction of Saturna, the Voice homeworld.
- Attack the Trade Coalition. A surprise attack upon the Trade Coalition could prove profitable, not least as we could claim an artifact. Our first target would likely be the Volcanic World on the bottom right of the map, then the asteroid which has the artifact.
- Attack the Zealots. The volcanic world claimed by the Zealots looks to be a useful choke point, and taking it would allow us to subdue the Voice worlds at our leisure. However it would also draw a new foe into our continuing wars, one which is of an unknown strength.

Also, Starbases. We are close to being able to build one, but where? The best options I can see are Picon, Gemenon or one of the asteroid belts so as to attach Picon to our trade network.

Kurgan
2011-03-24, 02:50 PM
Hmmm...a time like this calls for some backdoor dealings. I say we speak with our connections in the black market, put a price on the Zealots. Hopefully that will distract them from gobbling up the Voice's worlds long enough for us to take a few for ourselves.

The Voice is on the verge of collapse, and we need to capitalize on this. Better to take planets from a weak foe now than a strong foe years down the line.

I have no strong feelings on where to construct the star base, I will leave that to the other council members.

I do not know what effects Trade Agreements have in this game, but I think building up some goodwill with others while fighting a multi-front war is a good idea. That said, I believe we should focus on our own star system for the moment. Once we have subdued this land, we can move on to the next.

arguskos
2011-03-24, 02:58 PM
Trade Agreements are a solid idea, *if* we can hold them.

Nay to exploration just yet. We have our hands full with this star as it stands.

Sabotaging the Voice seems wise now. Extract revenge and prevent a foe from growing ever stronger.

As for the starbase, Gemenon seems wise. It's a strong line of defense to hold off the Trade Coalition.

Eldan
2011-03-24, 03:09 PM
The commissariat thinks the starbase should be built in Picon. It seems to be the primary target for attacks, especially by the pirates.

Gaius Marius
2011-03-24, 03:17 PM
It's not necessarely where we have the highest amount of attack that is important. It's where we are more likely to be on a defensive posture the longer.

Since it's a fixed location, let's pick an area where situating that station won't come back to bite us in the back within the next 5 updates.

skb
2011-03-24, 05:27 PM
Trade agreement is obvously yes. Secondly, bribe the pirates to attack the zealots. Thirdly, attack and take as many planets from the voice as is possible. Fourthly, about the starbase: after the destruction of the Voice, who do we attack first? We should place the starbase at the border where we will not advance yet.

I therefore propose two mutually exclusive acts: the Low Hanging Fruit Act, which stipulates that after the Voice is removed, we shall focus on bringing down the Trade Coalition. As a result, our first starbase shall be founded on a border world with the Zealots.

Or, the Exsurge Domine Act, which stipulates the destruction of the Advent Heresy from the solar system, ordering the removal of the Zealots as a priority. The starbase will be placed on a borderworld with the Trade Coalition

Avaris, could you make a screenshot of the solar system with the planet names visible on your next update? Will make it easier to address locations. I believe the default shortcut is ALT-U. We'll obviously change the names of any taken planets when they return to their rightful owners, but until then we'll have to use the heretic names.

Avaris
2011-03-24, 07:07 PM
Avaris, could you make a screenshot of the solar system with the planet names visible on your next update? Will make it easier to address locations. I believe the default shortcut is ALT-U. We'll obviously change the names of any taken planets when they return to their rightful owners, but until then we'll have to use the heretic names.

Why wait? Now that I know the command, here is the map :smallbiggrin:

http://i134.photobucket.com/albums/q94/Avaris1/ScreenShot_10.jpg

Also, I've had a think about what the date system being used in character is, and have figured out one that makes sense. In this story, each year is subdivided into 60 different units (weeks) which are further subdivided into 6 days. Each day is divided into 10 cycles, each approximately equivilent to 2 hours. Thus there are 60 cycles in a week, and 60 weeks in a year.

Due to the efficiancy of our factories, frigate construction takes 22 cycles, or a little over two days. Capital ships take 68 cycles, so a little over a week. Most battles thus far have lasted a couple of weeks.

Conviniently, each year in narrative time is equivilent to an hour in play time. Thats my story and I'm sticking to it :smalltongue:

skb
2011-03-24, 07:46 PM
I see a potential of 2 planets to place a starbase: Picon, and Gemenon. If we attack the voice, then it seems logical to continue the push into Zealot space, which would make the picon starbase obsolete, save for the odd pirate assault.

I wouldn't place the starbase at inari because we need additonal support structures such as repair stations and fighter bays.

All in all, though, I wonder if it wouldn't be more effective to use the resources in a fleet rather than a starbase? I never got entrenchment, so I don't know their fighting prowess. Also, whatever planets we conquer will form the new frontlines.

I place a cautious vote toward Picon, because of the strategic value of the planet and its 3 potential attack routes. But right now I'm not convinced we have the bottlenecks that'd give us the most use out of a starbase. - Preferably, I'd place one at Landau, while the fleet moves through Voice space, giving us more territory.

Also, do you think the Zealots and Free Traders are slugging it out with each other in the fow? Would that explain the lack of defenses in FT space? Have we researched any new ship types apart from the default starters? (notably planet bombers and long range ships?)

Gaius Marius
2011-03-24, 11:09 PM
I want to know likely extrasolar invasion are likely?

On the long run, Picon is a good stronghold point against potential ennemies coming from the star, no?

Thorcrest
2011-03-25, 05:05 PM
Having examined the map, I believe the most optimal location for the construction of a Starbase would be Picon. It can then withstand assault from any Zealots, Pirates, and even the Trade Corporation may come from there, tus it appears ideal as a border territory.

Once that border is established, we can launch an assault, spearheaded by the Greenhilt, on the hated Voice! Launch the assault on Faerra!

Before the assault is launched, we should move the majority of our frigates to Gemenon so that we can repel any assaults from the Trade Coalition. Keep only a small group with the Greenhilt as the Voice should not put up much resistence.

I suppose if I were to use skb's language, my plan would follow the Low-Hanging Fruit plan.

As to the matter of extrasolar exploration, pass. It would use to many of our resources. Accept the Trade Agreements, but do not move out of the system. We must first unite this Star with our Unstoppable Fleet and then we can consider expansion.

Avaris
2011-03-26, 10:25 AM
And on we go. We’re almost two hours into the game now, and though the Playground Privateers are expanding slower than may have been hoped we are in a far stronger position now than may have been feared a few updates ago...

Part 9: Last Gasp
Colonial Commander’s Log: 015023 AFF

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Though it pains me to stoop so low, the directive from the council to place a bounty upon the Psi-Order Zealots has finally allowed us a moment of peace long enough to finally ensure the safety of Picon. The Starbase Xykon now orbits the world, providing the defenders with considerable firepower and a system of auxiliary government in case of bombing raids against the planet’s surface. It is believed that the Zealots have suffered two pirate raids since my last report, and it is hoped that this has resulted in their withdrawal from Voice space, leaving the worlds open for conquest.

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Freed from defending Picon against attack, Greenhilt and its fleet commenced upon the conquest of Voice worlds. The first world encountered, named in our records as Faerra, was undeveloped and undefended. Greenhilt immediately commenced bombardment, whilst the fleet pressed on to the second world claimed by the Voice, Daedalus.

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It is believed that the vessels encountered at Daedalus had been en route to defend Faerra, however upon realising the size of our fleet they withdrew, abandoning both worlds to our forces. The Voice colony upon Faerra was quickly subdued, and after founding our new colony of Leonis Greenhilt advanced to Daedalus.

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Having destroyed the orbital structures above Daedalus, the main body of our fleet pressed on, and were soon in orbit above the Voice homeworld, Saturna. To have come so far so fast brings joy to the heart; a year ago the Voice threatened our colonies with destruction, now we can repay the favour upon their homeworld.

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The Voice fleet above Saturna was small and initially appeared to retreat. Rather than pursue, our vessels were ordered to destroy the logistical structures controlled by the Voice. By the time our foe recognised this danger and returned to the fray it was too late; both of the orbital factories necessary to rebuild their fleet were destroyed. With the Voice economy already believed to have been crippled by war, this should be a major blow; any vessel lost will prove costly to replace.

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Any hopes that the Voice would pass into history quietly were however misguided. Seemingly freed from their war with the Zealots a capital ship, Sinistra, returned to Saturna accompanied by a sizeable fleet. Without Greenhilt this battle seemed unwinnable, so the command was given to withdraw to Daedalus. Having completed destruction of the Voice colony, Greenhilt has claimed the world in the name of the Playground Privateers, however due to the immediate threat offered by Sinistra our colony may prove short lived, and thus has not yet been named.

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Further contact has been made with the Trade Coalition at Gemenon, where they appear determined to destroy our colony. A series of siege frigates accompanied by an Akkan Battlecruiser have attacked; it is hoped that the frigates stationed there will be able to protect the world, though losses seem inevitable simply due to the power of the siege weaponry available to the Coalition.

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More positively, the Verlin Descendents have approached us to offer a ceasefire. Though we have not yet encountered them in any amount of force, such an offer must be considered by the Council.


So, the first decision that must be made; stand and fight or retreat at Daedalus? The Voice have 33 Disciple Vessels led by Sinistra versus our 29 Light Frigates led by Greenhilt. However the experience of Greenhilt could be decisive; it is level 6 vs the lvl 2 Sinistra. By focussing firepower upon their capital ship first, victory should be possible, though not without significant losses. If we retreat, it is likely that the Voice will first seek to retake Daedalus, allowing us time to regroup.

Equally, what can be done at Gemenon? Currently we have ten frigates and a few orbital defences there, but should they focus on the siege frigates (thus saving our colony) or the capital ship (thus costing the enemy more) first? Losses from our fleet can be replaced from Caprica.

Finally, do we accept the ceasefire with the Descendents?

skb
2011-03-26, 11:24 AM
I don't remember much about the AI, but if we let them to retake daedalus, they'd simply continue to push forward in our territory, I think. We have come too far to flee like cowards in the face of adversity. I say we make a stand at Daedalus, and destroy the Voice* here and now**. Secondly, if possible, Daedalus construction crews should begin the assemblage of defensive structures, either a fighterbay or a repair station to minimise losses (if we have the tech. Do we have the tech?) Thirdly, considering our supply lines, I propose we construct a new shipyard at Picon after the battle of Daedalus is won, or lost.

Re: Gemenon, what is the fleet composition of the enemy? I think it's strange that the enemy would send a single capital ship to harass without backup. One thing to keep in mind, maybe the fleet will withdraw if enough frigates are destroyed? (I don't know, I don't remember much about the AI).

I further propose that the Gemenon task force is increased to 20 frigates, with the possible addition of a capship.

We cannot fight against the entire system at once. I say we accept the ceasefire with the heretics. For now. After we have better control over this system, we will erase their foul teachings from the universe.

Lastly, what are you saving all that money and metal for? If you have a shortage of crystal, perhaps you should buy some on the black market? Provided the quantity is not too excessive.

* unless you think the voice would then push into Landau or similar planets. If so, we should let our enemies weaken eachother while we sneak behind the Voice fleet's back and reconquer Daedalus.
** obviously retreat if defeat is inevitable. We are traders, we know when to cut our losses.

Guancyto
2011-03-26, 11:45 AM
What's our level of military research? Is it enough to get Javelis prototypes?

If so, research that now and replace Cobalts lost in battle with missile frigates. Reports indicate that missiles should be able to cut through their Disciple vessels much more effectively than the weapons we have now.

Consider also getting a Hoshiko prototype; repair ships would be incredibly useful.

Accept a ceasefire with the Descendents. We have more pressing problems on our hands.

Tavar
2011-03-26, 12:42 PM
Accept Ceasefire.

Make a stand at Daedalus. Focus on building Tactical structures for now. Also, since battles without trade ships tend to be set piece affairs, building Gauss cannons could be decisive. Especially since they're both faster than hangers to build, and are effective sooner.

Also, new resolution; switch from Defense/Civilian Research to Military/Civilian.

At Gemenon, focus on the siege frigate first, while also reinforcing the ships stationed there. Oh, and we should think about making a Starbase there as well, though that should wait until it's no longer under attack.

Avaris
2011-03-26, 02:25 PM
Secondly, if possible, Daedalus construction crews should begin the assemblage of defensive structures, either a fighterbay or a repair station to minimise losses (if we have the tech. Do we have the tech?) Thirdly, considering our supply lines, I propose we construct a new shipyard at Picon after the battle of Daedalus is won, or lost.
Due to government policy, we have not yet researched any millitary technology. We do however have a frigate factory at Picon already.


Re: Gemenon, what is the fleet composition of the enemy? I think it's strange that the enemy would send a single capital ship to harass without backup. One thing to keep in mind, maybe the fleet will withdraw if enough frigates are destroyed? (I don't know, I don't remember much about the AI).
Akkan Battlecruiser, 3 or so Krosov siege frigates, 2 light frigates, 2 missile frigates and 1 or 2 flak frigates I think.



We cannot fight against the entire system at once. I say we accept the ceasefire with the heretics. For now. After we have better control over this system, we will erase their foul teachings from the universe.
Note that the Descendents are in fact a TEC faction :smalltongue:


Lastly, what are you saving all that money and metal for? If you have a shortage of crystal, perhaps you should buy some on the black market? Provided the quantity is not too excessive.
Nothing in particular; we have the strongest economy in the game now, it builds up quickly.

Tavar
2011-03-26, 02:27 PM
Hmm...then I suggest we stop researching civillian technology along with defense, and focus only on military tech. We need to close the gap.

Guancyto
2011-03-26, 03:04 PM
Seconded. If the Trade Federation's military tech is already that far ahead of ours, our Light Frigates will be obsolete very soon.

arguskos
2011-03-26, 03:21 PM
Screw technology, POWER HARD MILITARY! GOGOGO! We need repair cruisers and LRMs, stat!

Also, accept the ceasefire.

Exterminate the Voice and hold Gemenon by any means necessary. I suggest building a quick capship (we've been calling for a second capship for quite awhile, and we keep getting ignored, why is that?).

Avaris
2011-03-26, 03:46 PM
Exterminate the Voice and hold Gemenon by any means necessary. I suggest building a quick capship (we've been calling for a second capship for quite awhile, and we keep getting ignored, why is that?).

Not been ignored per se... its been put to the vote several times, but getting more frigates has taken precedence each time. Atm we haven't got the fleet capacity to build a second cap ship, although the crew has been avaliable for a while. Now that our resources have stabilised, I'll likely get us a carrier or a kol in the next update, once I have increased our fleet cap.

Avaris
2011-03-27, 12:14 PM
And double post again... I really should stop doing this, but its difficult to update without doing so :smallbiggrin:

Part 10: Reborn in Fire
Colonial Commander's Log: 020112 AFF

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The threat presented by the Trade Coalition has rapidly escalated. Though our frigates destroyed the 'Krosov' siege frigates threatening Gemenon, the Coalition has also deployed several other new classes of vessel; long range missile frigates, light carriers and flak frigates. These have been accompanied by no less than three capital ships; TDN Logonis, an Akkan Battlecruiser; TDN Achronus, a Kol Battleship; and TDN Krovus, a Sova carrier. Fearing the loss of Gemenon, a policy of 'deny to the enemy' was enacted, with the Gemenon fleet and orbital defences all focussing their firepower upon TDN Logonis.

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Elsewhere, Greenhilt prepared to stand its ground against the Voice fleet above Daedalus, now renamed as Virgon. Declaring a temporary Armistice, Greenhilt bought time for the construction of defensive turrets above the world, and supported by this new firepower our fleet was able to quickly destroy Sinistra; the rest of the Voice fleet retreated soon after.

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Enacting emergency protocals, all Civilian and Defensive research has been suspended in favour of reverse-engineering the vessels encountered under the command of the Trade Coalition. Combined with improvements to fleet supply, this has allowed for the creation of a new battlefleet led by the Kol-class battleship Bitterleaf. This fleet was dispatched to Gemenon as soon as it was fully assembled.

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The sight and size of our new fleet was sufficient to force the Trade Coalition to withdraw from Gemenon, though not before the destruction of TDN Logonis. This victory, combined with that in Voice space, has begun a new era in the annals of the Playground Privateers; no more shall our enemies threaten our colonies. Construction has begun on the vessels necessary to complete our Grand Fleets, and with Greenhilt and Bitterleaf at their heads conquest can begin in earnest!

As mentioned, construction has begun on a pair of fleets, one to accompany each capital ship. The composition of these fleets are pending council approval, and are currently planned as follows:
- 10 Light Frigates (to evenly distribute those we have left)
- 15 Long-range missile Frigates
- 5 Flak frigates
- 5 Robotics cruisers

Research to create these classes of ships is ongoing, however the council must decide on our research once these emergency measures are over. As before, we shall be exclusively pursuing two tech trees; vote for two from Civilian, Military, Defence or Diplomacy.

We also need a goal for once we complete the fleets. Currently there are wars on two fronts (which remain where they were in the previous update); we can advance along one or both of these, as determined by the council.

Tavar
2011-03-27, 03:46 PM
I vote Military and Diplomacy as our tech focuses. Perhaps we can get a stronger alliance out of it.

Also, I suggest we immediately deploy a starbase to Gemenon. Have it be built so that it covers the incoming phase lane from hostile space. Also, have the turrets set so that they back it up, with several hangers defending the place as well. Also, upgrade the starbase so that it has at least 1 hanger, defense, and offense upgrade, preferably 3 defense and 2 Offense. That should hold any fleet for the time being, and even late game fleets with have significant trouble breaking through.

Then focus on subjugating the Voice. We've pushed them hard, but if they survive it could be bad. Erase their abomination from the universe, before turning to our wayward brethren.

skb
2011-03-27, 04:28 PM
We already have a strong economy. I propose we focus on Military and Defense.

What were our casualties during the last bttles?

As for our goals, if feasable, we take Praexedis, and hold there with a defensive fleet. Taking Praexedis will show that we are not to be trifled with. Later, we can expand into Coalition space, but our first priority should be the Advent factions, if necessary we can bribe pirate fleets to harass the Trade Coalition and the Zealots.

Thorcrest
2011-03-28, 11:24 AM
Time to develop the Military Tree and Defense Tree, let's make our fleet the mightiest in this entire quadrant of the Galaxy!

Set up a solid defense around Gemenon, a Starbase, as Tavar suggested would be a good idea.

Have our offensive be a massive push to erradicate the hated Voice! They will know our wrath!

NotAEvilToaster
2011-03-29, 02:07 PM
We can defend ourselves with a military, while it is much more important to have resources.

Military and Diplomacy

Thanatos 51-50
2011-03-29, 02:45 PM
Is is the belief of The Committee for Moar Dakka that the PlayGround Privateers have spent far too long at War with the Voice to leaving them still drawing breath. Whatever Resources they command are our, by rights, and we shall have them.

The Committee for Moar Dakka also posits that, while we have been at war since approximately the First Founding, we have spent far too little time developing ships capable of interplanetary travel and combat, and therefore vote that we focus all available research manpower in the Military and raising our citizenry to have a zeal to combat the foes encroaching on our territory.
As War is often fought in Picon's territory, we suggest that their children shall fight for the Privateers.

Zenos
2011-03-29, 06:15 PM
I vote for military and diplomacy.

Demon 997
2011-04-02, 12:16 AM
I'd vote for Military and Civilian, with a heavy focus on Military. Is this still going?

Avaris
2011-04-02, 09:30 AM
This is continuing, I just got attacked by an archive binge of a webcomic over the last couple of days.

Part 11: Baring our teeth
Colonial Commander’s Log: 021628 AFF

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Construction of our fleets was completed without delay, aided by the construction of additional factories above Virgon. Acting upon a suggestion from the council, a new starbase has also been constructed in orbit around Gemenon, designated Redcloak. It is positioned so as to intercept any attackers hailing from the Trade Coalition, although since their retreat they have been unusually silent. Upon the order of the council research is now focussed upon Military and Diplomacy; the time of expansion is upon us!

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Surprisingly the first true battle our fleets became involved in was against neither the Trade Coalition nor our old enemy the Voice of Senar. A small fleet controlled by the Psi-Order Zealots approached Virgon led by a pair of sister ships; the Radiance Battleships Pyranea and Malorophea. This proved to be a deadly mistake.

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Spurred on by the potential to claim a valuable scalp the Virgon fleet directed all its firepower against Pyranea, the captain of which had sensed danger and called for a retreat. Though Malorophea escaped our clutches, Greenhilt made good use of her Ion Cannon and prevented Pyranea from using her phase engines, allowing the time necessary to tear the ship apart with our firepower. It is hoped that this will have sent a message to the Psi-Order Zealots that we are no longer a dormant force in this star system.

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The defences of Picon seem to have proved themselves as an effective deterrent; the most recent pirate raid made course for Gemenon instead, not realising that Bitterleaf and her fleet were still in orbit above the world. Due to the number of siege vessels within the prate fleet Gemenon’s government was evacuated to Redcloak, but it is hoped that victory over these raiders will be accomplished without too much difficulty.

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Spurred on by the victory at Virgon Greenhilt and her fleet pressed on to Saturna, homeworld of the Voice. Initially little resistance was encountered; the inexperienced crew of Vorascant, a Radiance battleship, proved no match for the experience of Greenhilt and the thirst for vengeance felt by many within the fleet. However sensors soon detected a dark cloud approaching.

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The Voice has been busy indeed. Though the action has likely crippled their economy, they now field the largest fleet we have ever encountered. Analysts report a total of 65 Disciple vessels within the Saturna system, but although they have vastly superior numbers we have superior technology. I have dispatched an urgent message to the council; either we stand here, or we retreat and return in greater force.

Yeah... that is a big fleet. We are currently relatively unscathed at Saturna, having 10 light frigates, 15 long range missile frigates, 4 garda flak frigates and 3 robotics cruisers, plus of course Greenhilt, which can use the Armistice ability if need be. Do we fight or flee?

arguskos
2011-04-02, 09:34 AM
Stand and fight. That fleet is a joke. We have a high-end capship and the tech advantage. Crush them without mercy.

skb
2011-04-02, 12:14 PM
Are you insane? No war is won without casualties. Our ranged missile frigates will make mincemeat of these heretics. Take their land and blow these blocks of scrap metal to smithereens!


P.S.: what do our spies say about our military capacity re: the other factions? (graphs)

Tavar
2011-04-02, 12:33 PM
I agree, we must stay and fight!

Demon 997
2011-04-02, 01:15 PM
Hit them with the missile frigates, then use armistice once they can start firing. Rush in any reinforcements you can.

BladeofOblivion
2011-04-02, 01:38 PM
Stand and fight. That fleet is a joke. We have a high-end capship and the tech advantage. Crush them without mercy.

Seconded. They have no unit diversity, and Disciple Vessels are weak anyway. Not to mention that you can build way faster than they can. That's probably what they've been spending on since the last Attack on Picon.

Avaris
2011-04-02, 04:52 PM
Part 12: Right of Conquest
Colonial Commander’s Log: 024210 AFF

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Two years and eighteen weeks after the first founding of Caprica we received word of the unconditional surrender of our oldest foe; the Voice of Senar. Though battle still raged over their home world of Saturna, the news that their government had withdrawn from the sector brought great celebration throughout the empire of the Playground Privateers.

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Either unbelieving or unaccepting of the news, the Voice vessels at Saturna continued to present a problem for our fleet, albeit one that could be rapidly solved through judicious application of firepower. It is estimated that over four thousand Voice warriors died with their ships, and before long Greenhilt commenced bombardment of Saturna. Each warhead was inscribed with the name of a Playground citizen killed by the Voice, that they may know our vengeance.

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With Saturna secure, the fleet accompanying Greenhilt moved to the world Achaemenides so as to establish a forward perimeter. There they found vessels belonging to the Psi-Order Zealots attacking a Voice colony, including the Battleship Maloraphea. Perhaps remembering the fate of her sister Maloraphea attempted to withdraw, however she too quickly succumbed to our firepower.

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Eradicating all traces of the Voice from the worlds they once claimed is expected to take some time, however the resulting expansion of our empire should herald the start of a new age of prosperity. As our first act, Saturna has been renamed Victoran. Perhaps recognising the power we now wield, diplomats from the Provians and Lexmada have approached us offering ceasefire; following past council policy, I have accepted.

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For the most part these new accords should be beneficial; however we have also found reason to be wary. The Provians have deployed several vessels to the Picon gravity well (incuding at least three capital ships), the majority of which have stationed themselves above Xykon. As our foremost fortress world, it is expected that Picon would survive any revocation of the ceasefire long enough for support to arrive. For now the Provians provide the world with an extra line of defence, however the council must decide if we wish to strike first...

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Decision time: where do we advance next? I won’t offer any suggestions; Greenhilt is preparing to attack Achaemenides, whilst the asteroid Durkheim remains behind our lines and will likely be its next target unless suggested otherwise. However, where should we go from there?

Longer term, we are pursuing the Diplomacy tree, opening up new options to us. Should we raise a diplomatic fleet, and if so where should we send it? Equally, should we begin offering other factions (or even the pirates) missions, and if so what should we focus upon?

Finally, what do we do about the Provian fleet at Picon? They seem to be using it as a staging post at the moment before moving ships elsewhere, however there could be trickery afoot.

Tavar
2011-04-02, 05:08 PM
Finishing off Achaemenides sounds like a good plan.

Can you please post what our relations to each empire is?

skb
2011-04-02, 07:55 PM
You can already see it in the first screen (I think:

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edit: ignore the above, our spy turned out to be an incompetent moron. The information is false, and should never have been bought. Needless to say, the agents responsible have been court-martialed for incompetence.


As for the future, I'm a big fan of chokepoints. Liia seems like an interesting place to take, but the fight would be excruciatingly difficult, I think. Trader space is too spread-out to conquer efficiently. But if we were to go that way, We'd have to push all the way to varuna before we can get a decent border world. I think we have to go into Zealot space.

(note: I consider the Pirate base a natural blockade against our enemies. Any fleet that tries to force its way through would be decimated, making it easier for us to mop-up).

edit2: the provians are of no concern to us; all that matters is that they do not gain planets that are rightfully ours. We are, however, at a disadvantage. I suggest we research the necessary technology to explore the other starsystems when we have the chance.

Tavar
2011-04-02, 08:01 PM
No, that's the relations Voice of Senar has with everyone. You can tell because the connecting lines are all going to their portrait.

Demon 997
2011-04-03, 01:51 AM
I vote that we finish off the voice worlds, then go for Liaa for the choke point. We have the defenses on our other borders to hold for quite a while, let us conquer on this one.

Thorcrest
2011-04-04, 04:32 PM
With the Hated Voice in submission, the entire quadrant knows of our unforgiving might! Let them see us and Tremble!

I believe that the Voice worlds should be taken by our forces first and then defenses should be built, our advance should seek to create chokepoint worlds so that we can have a minimal split in our fleets.

I further propose that Captain Gaius Marius of the Greenhilt be granted a medal for his services to the Privateers. Due to his excellence, the Greenhilt has proven itself to be the most capable ship around this star!

skb
2011-04-04, 06:50 PM
Build a colony ship. Let it shadow the Provians. If they attack a Zealot world, the colony ship can take it before they have a chance to take it for themselves.

Avaris
2011-04-13, 09:40 AM
As is perhaps appropriate, part 13 has taken me a while to get around to. Updates are likely to be slowed for the foreseeable future, but I’ve not given up on this.

Part 13: A Prospect for Peace
Colonial Commander’s Log: 031236 AFF

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Following the surrender of the Voice of Senar our attention has returned to the border worlds. With Achaemenides subdued and renamed as Scorpia Greenhilt and her fleet made not for Durkheim, the asteroid holdout of the Voice; but for Landau, a volcanic world claimed by the Psi-Order Zealots and protected by the starbase Divinity. The conquest of Landau would allow us to defend half the star system alongside the fortress worlds of Gemenon and Picon, while its resources are also a valuable prize.

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Under Greenhilt’s leadership the fleet was easily able to destroy Divinity without suffering any losses; the superior guidance systems installed upon the bridge by Captain Marius have certainly proved their worth. For their part in the ongoing conflict Greenhilt and her crew have been awarded the highest level of insignia; their experience now places them above all other crews in this sector.

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Unfortunately any hope that Landau would succumb quietly proved to be short lived. A sizeable Zealot fleet has approached the world and engaged in battle with Greenhilt. Despite its size we are confident of an eventual (if likely prolonged) victory.

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Elsewhere, Gemenon once again came under attack by pirate raiders, and was ably defended by Bitterleaf. However heavy losses were suffered; the pirates grow ever bolder, and defence of our worlds increasingly relies upon the presence of our fleets.

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Amid all this conflict come prospects for peace. A ceasefire has been agreed with the Nitheim Rebels, while we have also been approached by an envoy from the Trade Coalition. Though the Gemenon conflict has soured our relations in the past, they have too requested a ceasefire, and have additionally offered a deal to share information about the whereabouts of each other’s fleets (a similar offer has also been received from the Verlin Descendents). Due to the sensitive nature of this information, and the past hostility of the Coalition, this matter has been passed onto the council for consideration.


So, ceasefire; yay or nay? Regardless of the decision, we must also decide whether or not to unite our fleets; Greenhilt is engaged in battle at Landau, and the arrival of Bitterleaf would likely bring the situation to a faster conclusion.

Thorcrest
2011-04-13, 11:34 AM
(Glad to see this is still going! :smallbiggrin:)

Certainly we must accept the Ceasefire with both groups... while it pains me that we should accept the treaty with the Coalition when I have so clearly demonstrated that we should always let our answer be the fire of cannons, however, since our intent for war with the Psi Order Zealots is now clear, for it has begun, we should seek to purge them first and then, when we are clearly the dominant faction in the solar system, we will strike the Coalition when they least expect it. Let them be warned, however, that any hostilities from them will be met by swift retribution and their inevitable collapse.

As to the matter of the Bitterleaf, clearly, we should not commit it anywhere if it would result in it's destruction, however, it would be better to have them both in a single fleet to maximize their destructive potential!

Demon 997
2011-04-13, 11:46 AM
I agree, a ceasefire and information sharing seem very useful as we begin our war with the Zealots. Bring the fleets together to better crush this scum. Perhaps a third Capitol ship and fleet if we can afford it?