Uhtred
2011-03-17, 12:23 PM
So my friend is setting up a new campaign and I've decided to play something a bit different. I traditionally play big strong heavy-handed fighters, either chargers or power-attackers or a combination thereof (The Shock Trooper feat is a particular favorite) so, having been challenged NOT to built something that relies on heavy armor and a fullblade (again, a particular favorite combo) I've decided to build a heavily mobile character with no armor. We have access to some monster races and any feats or classes we can lay hands on. After some rumination, I've decided that a Centaur Ranger 2/Scout 3 would be pretty awesome, especially to then prestige into Cavestalker and dual-wield large-sized spiked chains.
The question being, should I replace the levels of Scout with levels of Rogue? Or Fighter, for the feats? I think that Skirmish and the Scout's movement bonus are killer, but understand well the virtues and deadliness of Sneak Attack.
Also, is Monstrous Humanoid one of those races that can sub out hit dice for class levels? Or is that a Fey thing? I never really understood.
The question being, should I replace the levels of Scout with levels of Rogue? Or Fighter, for the feats? I think that Skirmish and the Scout's movement bonus are killer, but understand well the virtues and deadliness of Sneak Attack.
Also, is Monstrous Humanoid one of those races that can sub out hit dice for class levels? Or is that a Fey thing? I never really understood.