SurlySeraph
2011-03-17, 04:48 PM
I'm trying to make an excessively badass mortal character as a theoretical exercise, with every supernatural or just silly powerful thing that a mortal can get; XP is no object.
Thus far, he:
*Knows Dim Mak (using an optional suggested rule from Armory Reloaded)
*Will be very good at a number of fighting styles, particularly Kung Fu (so he can multiattack to use Dim Mak on someone four times in one turn, because 14 dice of aggravated damage just isn't enough); Qinna (to increase Dim Mak effectiveness); Frenzied Assault (for more health, intimidation, and hacking off limbs); Modern Army Combatives (for chokeholds and keeping defense against all opponents); Combat Marksmanship; and Sniping.
*Is a Murder Expert (merit from Slashers)
*Carries around a heavy machine gun courtesy of an optional rule in the Armory Errata ((https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B4E22DL0XscIY2M0NzI3YTUtOWI1Ny00NzE5LTg3MTc tYzY2MjVhOGE2NWZj&hl=en).
*Has the Giant merit to aid in carrying said machine gun.
*Has a pistol-sized fully automatic sniper rifle (via the Prototype rules in Armory Reloaded) as his sidearm
*May have said machine gun and sniper rifle be magical, via Enhanced Item. I haven't decided yet.
*Can open Avernian Gates (Gatekeeper, from Book of the Dead)
*Can summon ghosts (Ghost-Calling, from Second Sight)
*Is biokinetic, cryokinetic and pyrokinetic (also Second Sight)
*Is a psychic vampire (because he needs a ton of Willpower to fuel his Dim Mak and psychic powers; Second Sight again)
So here's the question: what have I missed? Surely there are more supernatural/ borderline supernatural powers available to mortals. I'm trying to avoid subtle powers, because this *is* a 7-foot-tall underworld-traveling kung fu master assassin with elemental powers, a silly huge gun and even sillier non-huge gun, and familiarity with the Touch of Death, but anything helps.
Thus far, he:
*Knows Dim Mak (using an optional suggested rule from Armory Reloaded)
*Will be very good at a number of fighting styles, particularly Kung Fu (so he can multiattack to use Dim Mak on someone four times in one turn, because 14 dice of aggravated damage just isn't enough); Qinna (to increase Dim Mak effectiveness); Frenzied Assault (for more health, intimidation, and hacking off limbs); Modern Army Combatives (for chokeholds and keeping defense against all opponents); Combat Marksmanship; and Sniping.
*Is a Murder Expert (merit from Slashers)
*Carries around a heavy machine gun courtesy of an optional rule in the Armory Errata ((https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B4E22DL0XscIY2M0NzI3YTUtOWI1Ny00NzE5LTg3MTc tYzY2MjVhOGE2NWZj&hl=en).
*Has the Giant merit to aid in carrying said machine gun.
*Has a pistol-sized fully automatic sniper rifle (via the Prototype rules in Armory Reloaded) as his sidearm
*May have said machine gun and sniper rifle be magical, via Enhanced Item. I haven't decided yet.
*Can open Avernian Gates (Gatekeeper, from Book of the Dead)
*Can summon ghosts (Ghost-Calling, from Second Sight)
*Is biokinetic, cryokinetic and pyrokinetic (also Second Sight)
*Is a psychic vampire (because he needs a ton of Willpower to fuel his Dim Mak and psychic powers; Second Sight again)
So here's the question: what have I missed? Surely there are more supernatural/ borderline supernatural powers available to mortals. I'm trying to avoid subtle powers, because this *is* a 7-foot-tall underworld-traveling kung fu master assassin with elemental powers, a silly huge gun and even sillier non-huge gun, and familiarity with the Touch of Death, but anything helps.