Seerow
2011-03-18, 11:29 AM
(and please avoid OVER NINE THOUSAND jokes. tia)
So, I was reading some posts from a few people who still play 1e/2e rather than moving on to 3/4, and was interested at the reasoning that was given by one of them. One person made the point that they hate feats because rather than giving you something really cool to do, they restrict what you are able to do, because to accommodate them the rules system must be much more rigid.
Now, in 4e this is less the case, because for the most part the feats are smaller passive bonuses, and all the really cool stuff you wish you could do comes in the form of your powers, rather than feats.
So what I'm wondering is, how huge of a power boost would it be to give a character access to -all- powers of their class, and skills, but limit them to the same number of encouter/daily powers at the appropriate levels? ie take every class from being the Wizard equivalent, with prepared powers, to a sorcerer equivalent who can spontaneously cast powers they have access to.
It would make characters a lot more flexible and unpredictable, but just eyeballing it, it doesn't seem like it would be that huge of a power jump. The biggest problems I'm seeing are Utility powers, which are harder to restrict in that same manner, so may require some fiddling with, and how much more powerful this would make multiclass feats.
The pros and cons as I see it:
Pros:
-A lot more flexibility
-Characters feel like they have more options in combat
Cons:
-Could bog down the game as players look for that perfect power for the situation they're in
-Takes away a large part of character customization. Powers have become the main source of differentiation between two characters, this brings it back to a fighter is a fighter, as opposed to two different fighters having different fighting styles
So, I was reading some posts from a few people who still play 1e/2e rather than moving on to 3/4, and was interested at the reasoning that was given by one of them. One person made the point that they hate feats because rather than giving you something really cool to do, they restrict what you are able to do, because to accommodate them the rules system must be much more rigid.
Now, in 4e this is less the case, because for the most part the feats are smaller passive bonuses, and all the really cool stuff you wish you could do comes in the form of your powers, rather than feats.
So what I'm wondering is, how huge of a power boost would it be to give a character access to -all- powers of their class, and skills, but limit them to the same number of encouter/daily powers at the appropriate levels? ie take every class from being the Wizard equivalent, with prepared powers, to a sorcerer equivalent who can spontaneously cast powers they have access to.
It would make characters a lot more flexible and unpredictable, but just eyeballing it, it doesn't seem like it would be that huge of a power jump. The biggest problems I'm seeing are Utility powers, which are harder to restrict in that same manner, so may require some fiddling with, and how much more powerful this would make multiclass feats.
The pros and cons as I see it:
Pros:
-A lot more flexibility
-Characters feel like they have more options in combat
Cons:
-Could bog down the game as players look for that perfect power for the situation they're in
-Takes away a large part of character customization. Powers have become the main source of differentiation between two characters, this brings it back to a fighter is a fighter, as opposed to two different fighters having different fighting styles