byaku rai
2011-03-18, 12:17 PM
Alright, this is basically just a new type of weapon that i'm making for my DMPC in an upcoming campaign. (yes, i know DMPCs are a terrible idea, I don't care)
The concept is fairly simple: a one-handed warhammer with a chain on the end that grants some flexibility in tactics.
1d10 damage, x3 crit.
Chain: the chain on the end of the hammer grants several abilities which the standard hammer lacks. Note: the chain is attached to a bracer or bracelet, so even when the hammer is not in hand, the weapon is still attached to the wielder.
1. As a move action, the character can drop the hammer and wield the weapon by the chain instead. When used in this manner, the hammer is treated as a reach weapon (10 feet). The hammer can make attacks against enemies 10 feet away, but cannot make standard attacks against adjacent foes. Due to the chain, a character with the Improved Trip or Improved Disarm feats can make those special attacks against adjacent foes. Returning the hammer to hand is a move action.
2. As a full-round action, the character can wrap the chain around their forearm, granting a +1 shield bonus to AC. This requires that the other hand be free. Going from this to wielding the hammer by the chain requires another full-round action, but that does no require a free hand. Wrapping or unwrapping provokes an attack of opportunity.
Sundering the hammer destroys the weapon as normal, but cannot be accomplished while the hammer is being wielded by the chain. Alternatively, while being wielded by the chain, the chain can be sundered. This makes the weapon become a standard warhammer.
So... questions? Comments? Death Threats?
The concept is fairly simple: a one-handed warhammer with a chain on the end that grants some flexibility in tactics.
1d10 damage, x3 crit.
Chain: the chain on the end of the hammer grants several abilities which the standard hammer lacks. Note: the chain is attached to a bracer or bracelet, so even when the hammer is not in hand, the weapon is still attached to the wielder.
1. As a move action, the character can drop the hammer and wield the weapon by the chain instead. When used in this manner, the hammer is treated as a reach weapon (10 feet). The hammer can make attacks against enemies 10 feet away, but cannot make standard attacks against adjacent foes. Due to the chain, a character with the Improved Trip or Improved Disarm feats can make those special attacks against adjacent foes. Returning the hammer to hand is a move action.
2. As a full-round action, the character can wrap the chain around their forearm, granting a +1 shield bonus to AC. This requires that the other hand be free. Going from this to wielding the hammer by the chain requires another full-round action, but that does no require a free hand. Wrapping or unwrapping provokes an attack of opportunity.
Sundering the hammer destroys the weapon as normal, but cannot be accomplished while the hammer is being wielded by the chain. Alternatively, while being wielded by the chain, the chain can be sundered. This makes the weapon become a standard warhammer.
So... questions? Comments? Death Threats?