cfalcon
2011-03-18, 01:12 PM
Is there an official way to do this? What do you guys do?
If you are in a mundane dungeon, or a forest, or on the road, or wherever, it's pretty obvious how spell areas work. If you put down a Silent Image with 6 10-foot cubes by the side of the road, it's pretty obvious that it's not going anywhere...
But of course, motion is relative. The best example would be a boat- are effects stationary relative to the boat, or to the ocean, or to the underlying world, or what? Boats at least are slow- airships, trains, cars, and spacecraft can be much faster.
Do I just need to come up with it based on what makes the most sense? Keep in mind that while it's silly not to be able to make a permanent image of a closed door in a hallway in your pirate ship, it's far more devastating to have a ballista that shoots prismatic spheres. I'm hoping for an interpretation that allows the first and disallows the second, and I can just tell my players that.
If you are in a mundane dungeon, or a forest, or on the road, or wherever, it's pretty obvious how spell areas work. If you put down a Silent Image with 6 10-foot cubes by the side of the road, it's pretty obvious that it's not going anywhere...
But of course, motion is relative. The best example would be a boat- are effects stationary relative to the boat, or to the ocean, or to the underlying world, or what? Boats at least are slow- airships, trains, cars, and spacecraft can be much faster.
Do I just need to come up with it based on what makes the most sense? Keep in mind that while it's silly not to be able to make a permanent image of a closed door in a hallway in your pirate ship, it's far more devastating to have a ballista that shoots prismatic spheres. I'm hoping for an interpretation that allows the first and disallows the second, and I can just tell my players that.