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ArenaManager
2011-03-18, 05:59 PM
Arena Tournament, Round 101: Jim the Slim vs. Deiter Scalekiller

Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png

XP Award: 300 XP
GP Award: 300 GP

Jim the Slim (http://www.myth-weavers.com/sheetview.php?sheetid=255521) - darkillini
Deiter Scalekiller (http://www.myth-weavers.com/sheetview.php?sheetid=233713) - Beelzebud1111

All Combatants, please roll initiative and declare final purchases, if any

darkillini
2011-03-18, 06:11 PM
Initiative [roll0]

Thinking on purcheses

Beelzebub1111
2011-03-20, 03:59 AM
Initiative: [roll0]

Purchaces:
-50 Potion of Fire Resistance
-50 Potion of Acid Resistance
Holding for Reactionaries

darkillini
2011-03-20, 01:19 PM
Purchase a heavy crossbow -50g
10 bolts 1g

Any reactionarys?

Beelzebub1111
2011-03-20, 02:08 PM
Hmmm...
-250gp masterwork Chain Shirt
+12gp 5sp (Sell Studded Leather)
Then I'm done

darkillini
2011-03-20, 02:16 PM
Starting in B11 holding loaded heavy crossbow,
leaving long spear out of arena (total weigyt change+9lbs-9lbs=0)

Beelzebub1111
2011-03-20, 02:20 PM
Starting in Y11, Holding potion of Fire resistance in left hand, option of acid resistance in the right.

darkillini
2011-03-20, 02:29 PM
Jim round 1

Swift activate travel devotion
Standard fire heavy crossbow at held potion of fire resistance
Attack vs listed ac of 13 hardness 1 hp 1
[roll0]
[roll1]

Stats
hp 12/12
ac 14/12/12

Beelzebub1111
2011-03-20, 02:59 PM
I'm pretty sure that ciounts as a sunder attempt, which according to the PHB is a Melee attack with a Slashing or Bludgeoning weapon...though I might be wrong. Also, what would the size modifier to AC be for a potion?

darkillini
2011-03-20, 03:05 PM
It lists potions as having 13 ac. 10+3 from size probably, due to the listed ac, I think its diffrent from a sunder. In the aoo section it mentions attacking the potion as part of a aoo from someone who is trying to drink one, thus I think they are a valid object to attack.

Beelzebub1111
2011-03-20, 03:13 PM
Okay...if that's the case then It's ac 16 for attacking a held object (since you ad the dex bonus of the holder) but I'm not so sure about attacking it with a ranged piercing weapon...I'll need ref confirmation on that one, sorry. because if I don't I'm basically boned.

darkillini
2011-03-20, 03:19 PM
Im fine with getting a ref since this is important.

TheFallenOne
2011-03-20, 05:28 PM
Breaking and Entering (http://www.d20srd.org/srd/exploration.htm)

Relevant passages


Smashing an Object

Smashing a weapon or shield with a slashing or bludgeoning weapon is accomplished by the sunder special attack. Smashing an object is a lot like sundering a weapon or shield, except that your attack roll is opposed by the object’s AC. Generally, you can smash an object only with a bludgeoning or slashing weapon.


Ranged Weapon Damage

Objects take half damage from ranged weapons (unless the weapon is a siege engine or something similar). Divide the damage dealt by 2 before applying the object’s hardness.

So it won't work. I remember it was played wrong here in the past with the glass panes on Scorers Glass destroyed by piercing weapons, though that may be a special clause of the map not listed in the precedents

darkillini
2011-03-20, 05:32 PM
Sigh, so that was an invaild action then? can I change target to dieter and reroll or no?

darkillini
2011-03-21, 02:09 AM
Well let's try this again.
jim round 1 revised

Swift activate travel devotion.
standard fire crossbow at dieter
Attack [roll0]
damage [roll1]

Move to H12
end turn

Stats
hp 12
ac 14/12/12
Travel devotion 10/10

Beelzebub1111
2011-03-21, 04:24 AM
Deiter round 1
Move to T7, Drink potion of acid resistance, Drop bottle.

Stats:

HP:12/12
AC: 16 (FF 13, T 12)
Effects:
Acid Resistance 10: 100 rounds

darkillini
2011-03-21, 11:06 AM
Is your turn done?

Beelzebub1111
2011-03-21, 11:23 AM
ah yes sorry

darkillini
2011-03-21, 11:26 AM
jim round two

Move to P12
jumping river at the bridge [roll0] vs dc10 I believe, meybe 11.
more to come need result

darkillini
2011-03-21, 11:32 AM
Swift: move from P12 to T10.
breath entangling exhalation in straight line at dieter to hit him and his symbiont.

Damage vs dieter [roll0] /2
damage vrs symbiont [roll1]/2
dc 14 reflex for half
if damage taken
entangled and continuing fire damage for [roll2] rounds

Stats
hp 12/12
ac 14/12/12
travel devotion 9/10

darkillini
2011-03-21, 11:35 AM
So your entangled for sure (min 1 dmg) and need rolls for the symbiont.

Turn done.

TheFallenOne
2011-03-21, 02:27 PM
wait guys. When revising a turn the previous dice rolls are still valid. Use the attack and damage rolls you got when attacking the potion

darkillini
2011-03-21, 02:30 PM
Ok so dieter has taken 3 damage from first bolt shot.

Beelzebub1111
2011-03-21, 03:42 PM
Okay then, Three damage off then,

Reflex save for me: [roll0]
I don't think the reflex save matters since it takes a minimum of one anyways, but: [roll1]

EDIT: Of course I make the one that doesn't matter.

Beelzebub1111
2011-03-21, 03:47 PM
Deiter Round 2
Knew I drank the wrong one...
Standard Action: Drink Potion of Fire Resistance.
Done
Stats:

HP: 7/12
Scarab HP: 3/4
AC: 14 (FF:13 T:10)
Ongoing Effects:
Acid Resistance 10: 99 Rounds
Fire Resistance 10: 100 Rounds
Entangled: 4 rounds

darkillini
2011-03-21, 04:08 PM
Jim turn 3
Continuing fire damage to scarab (ignoreing to you since your now immune)
[roll0]

Swift activate air devotion

Double move. To I10
Jump check for river [roll1]

darkillini
2011-03-21, 04:12 PM
Forgot
Turn done

Stats hp 12/12
ac 17/15/15. (+1 airdevotion, +2 tree square)
50% miss chance on projectiles
air devotion 10/10
traavel devotion 8/10

Beelzebub1111
2011-03-21, 04:24 PM
Scarab dies, I loose 2hp (Though, I'm still not sure about the AoEs affecting them separately ECS p299: "Like worn magic items, symbionts are usually unaffected by spells that damage the host, but if the host rolls a 1 on a saving throw the symbiont is one of the "Items" that can be affected"...but whatever, I'll play through.)
Deiter Round 3
Free Action Draw Javelin
Move Action Move to R10
Standard Action:
[roll0]
[roll1]
[roll2]
[roll3]
Stats

HP: 5/10
AC: 14 (FF:13 T:10)
Ongoing Effects:
Acid Resistance 10: 98 Rounds
Fire Resistance 10: 99 Rounds
Entangled: 3 rounds from your turn

darkillini
2011-03-21, 04:29 PM
Q8 is beyond your 15 foot move range I think. Can't move through a pole.
Q6 works if you ment that

Beelzebub1111
2011-03-21, 04:52 PM
I actually meant R10...

darkillini
2011-03-21, 04:55 PM
Still further then 15 feet.

Beelzebub1111
2011-03-21, 05:00 PM
AH! stupid grid dyslexia. S10 then

darkillini
2011-03-21, 05:04 PM
Jim round 4

Full round action reload heavy crossbow.

End
on ranged attacks there's also a 50% miss chance vs jim while air devotion is active.
Stats
hp 12/12
Ac 17/15/15
air d. 9/10
travel d. 7/10

Beelzebub1111
2011-03-21, 05:15 PM
Deiter, Round 4
Move to R11
Free Action Draw Javelin
Standard Action: Attack [roll0]
[roll1]
[roll2]
[roll3]
[roll4]

Done
Stats

HP: 5/10
AC: 16 (FF:15 T:12) (including +2 from tree)
Ongoing Effects:
Acid Resistance 10: 97 Rounds
Fire Resistance 10: 96 Rounds
Entangled: 2 rounds from your turn

darkillini
2011-03-21, 05:22 PM
Jim round 5

Fire crossbow at dieter
[roll0] attack
[roll1] damage

Move draw loaded sling from backpack
free move sling to mouth
end

Stats
hp12
ac 17/15/15
air 8/10
travel 6/10

Beelzebub1111
2011-03-21, 05:26 PM
Deiter Round 5
Free Action, Draw Javelin...I'm running out at this point...
[roll0]
[roll1]
[roll2]
[roll3]

Done
Stats
HP: 5/10
AC: 16 (FF:15 T:12) (including +2 from tree)
Ongoing Effects:
Acid Resistance 10: 95 Rounds
Fire Resistance 10: 94 Rounds
Entangled: 1 round from your turn

darkillini
2011-03-21, 05:35 PM
Jim round 6

Swift move to J2
fullround reload heavy crossbow

End

Stats
hp 12
ac 15/13/13
air 7/10
travel 5/ 10

Beelzebub1111
2011-03-21, 05:42 PM
How did you get from I10 to J2?

darkillini
2011-03-21, 05:46 PM
By compleately forgetting which game plan I was going with and which location I was at, forget the swift move part stay in current location.

Beelzebub1111
2011-03-21, 05:58 PM
Good! because I'm no longer entangled!
Deiter, Round 6
Free Action, Draw Javelin
[roll0]
[roll1]
[roll2]
[roll3]

[roll4]

DONE!
HP: 5/10
AC: 18 (FF:15 T:14) (including +2 from tree)
Ongoing Effects:
Acid Resistance 10: 93 Rounds
Fire Resistance 10: 94 Rounds

EDIT: BOOYAH!

darkillini
2011-03-21, 07:08 PM
Coulda sworn you'd have one more turn entangeled but oh well.
jim round 7

Fire at dieter
[roll0] attack
[roll1] damage

More in a bit gotta eat dinner and think about fleeing.

darkillini
2011-03-21, 08:54 PM
Where was that a turn ago lol.
Move to G14
end turn

Stats
hp 3/12
ac 15/13/13
air 6/10
travel 4/10

Beelzebub1111
2011-03-22, 01:49 PM
I was entangled for 4 rounds, First round I drank the potion, next three I threw javelins. I threw one without penalty
Deiter Round 7
Double Move to I10
[roll0]

Wait for result...

Beelzebub1111
2011-03-22, 01:51 PM
God damn it...
[roll0]

What type of action is it to drop from the ledge into the water?

darkillini
2011-03-22, 02:04 PM
Whys there a reflex save to not fall in? I thought if u failed dc your just in the water? Or if you want to be in the water volentarily fail the reflex save

Beelzebub1111
2011-03-22, 02:32 PM
Whys there a reflex save to not fall in? I thought if u failed dc your just in the water? Or if you want to be in the water volentarily fail the reflex save
If you fail a jump check you get a reflex save to grab the edge, I used both my move actions to get that far so I can't climb up. I want to know the type of action it is to let go of a ledge and drop to the water or if I need my move action to do so.

darkillini
2011-03-22, 02:43 PM
Actually there's an easy solution for this, you started in R11, you didn't get a 20 foot straight line movement before you jumped thus dc goes from 10 to 20, you failed by more then 5 thus you don't get the reflex save to cath the edge, thus you just end in the water.

Beelzebub1111
2011-03-22, 06:15 PM
Actually there's an easy solution for this, you started in R11, you didn't get a 20 foot straight line movement before you jumped thus dc goes from 10 to 20, you failed by more then 5 thus you don't get the reflex save to cath the edge, thus you just end in the water.

I started in R11, but...damn should have been more clear on that. in that case I fall in the water at N11 and still have a standard action left since I fell on my first move.

I'll move to M8, Swim DC10: [roll0]

Beelzebub1111
2011-03-22, 06:17 PM
Okay then, done.

Stats
HP: 5/10
AC: 24 (FF:21 T:20) (including +8 from improved cover)
Ongoing Effects:
Acid Resistance 10: 92 Rounds
Fire Resistance 10: 93 Rounds

darkillini
2011-03-22, 06:44 PM
Jim round 8

Full round reload heavy crossbow.

Swift move to H15

End
stats
hp 3/12
Ac 15/13/13
air 5/10
travel 3/10

darkillini
2011-03-24, 07:09 PM
Just remember it's your turn. I'm aware of you saying posting will be delayed a bit, just reminding you since its coming up on 2 days and we had such a good pace goin for a bit there :smallbiggrin:

Beelzebub1111
2011-03-25, 04:31 AM
Deiter, Round 8
Move: Swim to J7 [roll0]

Beelzebub1111
2011-03-25, 04:33 AM
So I fail to move, but I still tread water.

Ready action
Dive underwater if I am attacked
Done

Stats

HP: 5/10
AC: 24 (FF:21 T:20) (including +8 from improved cover)
Ongoing Effects:
Acid Resistance 10: 91 Rounds
Fire Resistance 10: 92 Rounds

darkillini
2011-03-25, 01:46 PM
Hmm shoulda gone for the dq win yesterday.:smallamused:

Jim round 9

Move+swift from H15 to D4

Ready action
attack if he tries to climb out of the water (while dex is denied)

Done

Stats
hp 3/12
ac 17/15/15
air 4/10
travel 2/10

Beelzebub1111
2011-03-25, 03:01 PM
Deiter round 9
Move to K6 [roll0]

Beelzebub1111
2011-03-25, 03:03 PM
Move to H6 [roll0]

"Come on in, the water's fine!"
Done.

Stats

HP: 5/10
AC: 24 (FF:21 T:20) (including +8 from improved cover)
Ongoing Effects:
Acid Resistance 10: 90 Rounds
Fire Resistance 10: 91 Rounds

darkillini
2011-03-25, 04:17 PM
Jim round 10

Move+ swift to R10
Free shift sling from mouth to hand im good I hear little kids pee in this river and shift sling back to mouth

Ready action
shootim if he climbs out, (denied dex)

Done *edit*
stats
Hp 3/10
ac 17/15/15
air 3/10
travel last round

Beelzebub1111
2011-03-25, 05:45 PM
How did you get from D4 to R10 and still ready an action? I'm counting well over 80ft

darkillini
2011-03-25, 05:47 PM
Jims got 40 foot land speed.

darkillini
2011-03-25, 05:59 PM
You are correct sir, make it D4-> O4 same readied.

Beelzebub1111
2011-03-25, 06:15 PM
Scalekiller Round 10
Move to K5 [roll0] (http://www.youtube.com/watch?v=EjiI1sWXD6k)
Done.

Stats

HP: 5/10
AC: 24 (FF:21 T:20) (including +8 from improved cover)
Ongoing Effects:
Acid Resistance 10: 89 Rounds
Fire Resistance 10: 90 Rounds

darkillini
2011-03-25, 06:51 PM
wait? are you underwater? is that the point of the link?

Beelzebub1111
2011-03-25, 07:01 PM
wait? are you underwater? is that the point of the link?
Nah, just felt like spicing up my post with a little music.

darkillini
2011-03-25, 07:23 PM
alright lets try something different since you seem to not want to get outa the water unless your next to me...

Jim round 11
free move sling from mouth to hands
standard: Spit acid at scalekiller [roll0]
damage[roll1]
free move sling back to mouth
move to R3

done
stats
hp3/12
ac 17/15/15
air devotion 2/10
travel expired

Kyeudo
2011-03-28, 06:49 PM
GM Kyeudo

Deiter Scalekiller is disqualified from this match.

Jim the Slim is the Winner!