Jarian
2011-03-18, 07:10 PM
Draconic Ascendant
http://fc00.deviantart.net/fs70/i/2010/345/4/c/dragon_knights_by_standalone_complex-d34nizf.jpg
Streray and and Stryer Imnal, twin Human Green Draconic Ascendants.
Class Skills
The Draconic Ascendant's class skills (and the key ability for each skill) are Appraise (Int), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (local) (Int), Knowledge (the planes) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Speak Language (none), Spot (Wis), and Swim (Str)
Skills Points at Each Level: 4 + int
Alignment: Any. Despite certain types of dragons having a predilection toward different alignments, their power has no effect on the Ascendant's alignment; an Ascendant with the power of chromatic dragons could easily be a champion of good, while one with the abilities of a gold dragon could be a cold-blooded murderer.
Hit Dice: d8
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spell Level
1st| +1 | +2 | +0 | +2 |Blood of the Ancients| 1
2nd| +2 | +3| +0 | +3 |Breath Weapon (1d6)|1
3rd| +3 | +3 | +1 | +3 |Bonus Feat, Breath Weapon (2d6), Draconic Weapon (Called)|1
4th| +4 | +4 | +1 | +4 |Breath Weapon (3d6), Scales of the Ancients, First Awakening|2
5th| +5 | +4 | +1| +4 |Blindsense (30 ft), Energy Resistance| 2
6th| +6/+1 | +5 | +2 | +5 |Breath Weapon (4d6), Wings of the Ancestor (30 ft., poor)|2
7th| +7/+2 | +5 | +2 | +5 |Breath Weapon (5d6), Draconic Weapon (Energy), Keen Senses|3
8th| +8/+3 | +6 | +2 | +6 |Breath Weapon (6d6), Wings of the Ancestor (60 ft., Wing Attack), Second Awakening |3
9th| +9/+4 | +6 | +3 | +6 |Blindsense (60ft), Frightful Presence|3
10th| +10/+5 | +7 | +3 | +7 |Breath Weapon (7d6), Wings of the Ancestor (80 ft.)| 4
11th| +11/+6/+1 | +7 | +3 | +7 |Breath Weapon (8d6), Bonus Feat, Draconic Weapon (Burst), Spell Resistance|4
12th| +12/+7/+2 | +8 | +4 | +8 |Breath Weapon (9d6), Wings of the Ancestor (100 ft.), Third Awakening |4
13th| +13/+8/+3 | +8 | +4 | +8 |Immunities, Tail Slap|5
14th| +14/+9/+4 | +9 | +4 | +9 |Breath Weapon (10d6), Wings of the Ancestor (120 ft.)|5
15th| +15/+10/+5 | +9 | +5 | +9 |Breath Weapon (11d6), Draconic Weapon (Spellstrike), Dragon Form|5
16th| +16/+11/+6/+1 | +10 | +5 | +10 |Breath Weapon (12d6), Wings of the Ancestor (140 ft.), Fourth Awakening |6
17th| +17/+12/+7/+2 | +10 | +5 | +10 |Hoard Magic|6
18th| +18/+13/+8/+3 | +11 | +6 | +11 |Breath Weapon (13d6), Tail Sweep, Wings of the Ancestor (160 ft.)|6
19th| +19/+14/+9/+4 | +11 | +6 | +11 |Breath Weapon (14d6), Bonus Feat, Draconic Weapon (Bane)|7
20th| +20/+15/+10/+5 | +12 | +6 | +12 |Breath Weapon (15d6), True Awakening, Fivefold Breath, Wings of the Ancestor (200 ft.)| 7[/table]
Weapon and Armor Proficiency: Draconic Ascendants are proficient with all simple and martial weapons, with all forms of armor, and with light and heavy shields (but not tower shields).
Spell-Like Abilities: Throughout a Draconic Ascendant's journey to true awakening, he gains a number of spell-like abilities. At each level, the Draconic Ascendant gains a single spell-like ability from either the sorcerer spell list or the cleric spell list, usable once per day. The list the Ascendant draws from is determined by his Blood of the Ancients ability. The spell level of the chosen spell-like ability cannot exceed the maximum spell level available to him, as shown on the table above.
The Draconic Ascendant may select the same spell-like ability multiple times, gaining an additional daily use of that ability each time. If he selects a spell of a level lower than his maximum, he instead gains two daily uses of that spell-like ability. If he selects a spell of two or more levels lower than his maximum, he instead gains three daily uses of that spell-like ability.
To use a given spell-like ability, the Ascendant must have a Charisma (for chromatic) or Wisdom (for metallic) score of 10 + the effective spell level of the spell-like ability. The saving throw, if any, for a Draconic Ascendant's spell-like abilities are 10 + effective spell level + his relevant ability modifier.
The Draconic Ascendant may ignore any materials or foci normally required for the spells he selects as spell-like abilities, provided they cost no more than 100 gp each. If the material or focal component for a spell exceeds this price, he must supply it or lose experience points equal to one-fifth the total gp cost of the missing foci and components to use the spell-like ability. The Draconic Ascendant must pay any experience point cost a selected spell would normally have to use it as a spell-like ability.
Blood of the Ancients (Ex): At 1st level, the latent draconic power in the Ascendant's blood activates, granting him some measure of insight into the Great Prophecies. When and how an Ascendant's draconic heritage manifests varies wildly; for some, it occurs at asolescence. Others could live decades of their lives without knowing of their heritage before finally discovering the strange knowledge of the Prophecies in their dreams. Regardless, once the power awakens, its effects are immediate.
When this ability is obtained, the Draconic Ascendant chooses a type of dragon (chromatic or metallic), and a specific member of that type (black, blue, green, red, or white for chromatic, brass, bronze, copper, gold, or silver for metallic). At the DM's discretion, other types of dragons (such as planar dragons, from the Draconomicon) may become available; consult with him to determine how such a dragon would alter the Ascendant's abilities.
If the Ascendant already has a predetermined heritage (such as by being a Silverbrow Human, or a Sorcerer who has taken Draconic Heritage feats), his Blood of the Ancients ability is automatically keyed to that dragon type.
At 1st level, the Draconic Ascendant gains the Dragontouched (Dragon Magic, p. 18)) feat, even if he does not meet the normal requirements. In addition to the normal effects, this ability allows the Ascendant to fuel Draconic Heritage feats with his spell-like abilities, even if they would be cleric spells rather than sorcerer spells, and grants him the knowledge of the Draconic language.
At 5th level, the Ascendant's evolving knowledge of the Prophecies allows him to better predict future events. Once per day, he may use augury as a spell-like ability. In addition, once per week he may use commune as a spell-like ability to answer one question; however, this answer is drawn from the Prophecies, not any divine knowledge. The question may only be answered accurately insofar as living dragons native to the plane most involved with the question are aware. If a question involves a plane without dragons, or a matter transcending mortal matters, the Ascendant gleans no information from this ability.
At 10th level, the Ascendant has become important enough to the workings of the Prophecies that they will make rare special exceptions for him. Once per month, when the Draconic Ascendant would take lethal damage, he may sacrifice a daily use of a spell-like ability to generate a shield that absorbs some of the damage. Generating the shield is a nonaction; the Ascendant may form it even when he is helpless or unconscious. The shield absorbs an amount of damage taken from the time it is activated until the end of the Ascendant's turn (if formed on his turn) or the start of his next turn (if formed on another creature's turn) equal to half his class level times the level of the sacrificed spell-like ability. This shield does not generate temporary hitpoints, but pulls at the workings of the world to lessen damage done - a sword thrust may suddenly catch on one of the Ascendant's scales, a fireball may create an unexpected gap in its area of effect, and so on. Effects that do not deal hitpoint damage are unafftected by this shield of altered chance.
At 15th level, the Prophecies grant the Ascendant sudden bursts of preternatural clarity at seemingly random moments. Once per day, the Ascendant may either reroll a single attack roll or saving throw, or force an enemy within line of sight to do the same. The Ascendant may use this ability even after the outcome of the roll has been determined, but must alter attack rolls before damage is determined.
At 20th level, the Prophecies make a permanent exception for the Ascendant, refusing to allow such an important figure in their future die without a chance. The Ascendant can never be caught flat-footed except by creatures with twenty or more hit dice than himself or ten or more class levels, and he may always act in surprise rounds.
Breath Weapon (Su): At 2nd level, the Draconic Ascendant gains a breath weapon that may be used as a standard action every 1d4 rounds. At first, this breath weapon deals 1d6 damage of the appropriate type, but this damage increases steadily as the Ascendant gains levels, as seen on the class table. A Reflex save, DC 10 + 1/2 Draconic Ascendant level + Con modifier halves the damage of the breath weapon.
The type of damage done and the shape of the breath weapon are based on the Ascendant's Blood of the Ancients ability, as seen on the table below. Line breath weapons have a range of 20 feet plus 5 feet for every Draconic Ascendant class level, while cone breath weapons have half this range.
{table=head]Heritage | Damage Type | Shape
Black | Acid | Line
Blue | Electric | Line
Green | Acid | Cone
Red | Fire | Cone
White | Cold | Cone
Brass | Fire | Line
Bronze | Electric | Line
Copper | Acid | Line
Gold | Fire | Cone
Silver | Cold | Cone[/table]
Bonus Feat: At 3rd level, and again at 11th and 19th, the Draconic Ascendant gains a bonus feat for which he meets the prerequisites. These bonus feats must come from the Fighter bonus feat list, or be a feat with the [Draconic] tag or a metabreath feat.
Draconic Weapon (Su): Starting at 3rd level, the Draconic Ascendant gains the ability to form a metaphysical link with a melee weapon, granting it additional abilities. To do so, the Ascendant must meditate uninterrupted for eight hours, after which he becomes attuned to the weapon. The longer the weapon is in his possession, the more draconic features it takes on; a blade may become shaped like a claw, a crossguard might take on the appearance of a roaring maw, or a hilt may become covered in scales instead of wrapped in leather and wire. Regardless of the details, the Ascendant can instantly recognize his own weapon at a glance, and even know the difference between his own weapon and an expertly crafted replica.
When he first obtains this ability, a weapon to which the Ascendant is attuned may be called to hand as a move action, regardless of the distance between it and the Ascendant, and even across planes. However, as he gains levels, the Ascendant's attuned weapon gains additional bonus properties. In the hands of anyone but the Ascendant, the attuned weapon is nothing more than the base weapon. The bonuses granted to a weapon are never counted against the normal pre-epic limit of effective enhancement bonuses.
At 7th level, the Draconic Weapon deals additional energy damage of the same type as his breath weapon equal to half his levels in this class.
At 11th level, the Draconic Weapon gains the burst weapon property of the same energy type as his breath weapon.
At 15th level, the Ascendant gains the ability to channel a fraction of his spellcasting ability through his weapon. Whenever he hits with the Draconic Weapon, the Ascendant may sacrifice a daily use of a spell-like ability to deal 1d6 energy damage of the same type as his breath weapon for each spell level sacrificed. The Ascendant may not sacrifice more than one spell-like ability per hit in this fashion.
At 19th level, the Draconic Weapon gains the Bane property, directed at all creatures without the Dragon type or Dragonblooded subtype.
Awakening (Ex): At 4th level, and again every four levels thereafter, the Draconic Ascendant gains a deeper understanding of the Prophecies and how they relate to him.
At 4th level, the Ascendant gains a +2 inherent bonus to Intelligence.
At 8th level, the Ascendant gains a +2 inherent bonus to Charisma (chromatic) or Wisdom (metallic).
At 12th level, the Ascendant gains a +2 inherent bonus to Strength.
At 16th level, the Ascendant gains a +2 inherent bonus to Constitution.
At 20th level, the Ascendant reaches the pinnacle of his awakening, gaining an additional +2 inherent bonus to each of the above ability scores. In addition, he gains the dragon type, and is considered in all respects as if he were a dragon of his heritage, including the ability to access prestige classes designed for true dragons.
Scales of the Ancients (Ex): At 4th level, the Draconic Ascendant gains a +2 enhancement bonus to natural armor. For every two levels beyond 4th, this bonus to natural armor increases by an additional point.
Blindsense (Ex): Starting at 5th level, the Draconic Ascendant gains the Blindsense special ability. The Ascendant can pinpoint creatures at a distance of 30 feet, though opponents the Ascendant can't actually see still have total concealment against him.
At 9th level, the range of the Ascendant's blindsense increases to 60 feet.
Energy Resistance (Ex): Starting at 5th level, the Draconic Ascendant gains resistance 10 to the energy type of his breath weapon.
At 9th level, this improves to energy resistance 20.
Wings of the Ancestor (Ex): Starting at 6th level, the Draconic Ascendant gains the ability to sprout and retract wings resembling those of dragons of his heritage as a swift action. These wings allow the Ascendant to fly with poor maneuverability at a speed of 30 feet while wearing any form of armor and carrying up to a heavy load.
At 8th level, this speed increases to 60 feet, and the Ascendant gains the ability to make a pair of wing attacks, even while flying. These attacks deal 1d4 damage for a medium Ascendant, or 1d3 damage for a small Ascendant, and add half of his strength modifier to the damage roll.
At 10th level, the Ascendant's flight speed increases to 80 feet. At 12th, it increases to 100 feet. At 14th, it increases to 120 feet. At 16th, it increases to 140 feet. At 18th, it increases to 160 feet. At 20th, it increases to 200 feet.
Keen Senses (Ex): Starting at 7th level, a Draconic Ascendant's senses sharpen tenfold. He gains the ability to see four times as well as a human in shadowy illumination, and twice as well in normal light. He also gains darkvision out to 120 feet, or the range of his current darkvision increases by 120 feet.
Frightful Presence (Ex): A Draconic Ascendant of 9th level or higher can unsettle foes with his mere presence. This ability takes effect automatically whenever the Ascendant attacks, charges, or flies overhead. Creatures within a radius of 5 feet per class level are subject to the effect if they have fewer HD than the Ascendant's class level plus his relevant spellcasting abiity modifier. A potentially affected creature that succeeds on a Will save, (DC 10 +1/2 class level + relevant spellcasting modifier) remains immune to the Ascendant's frightful presence for 24 hours. On a failure, affected creatures are shaken for 1d6 rounds. Dragons ignore the frightful presence of the Ascendant, and vice versa.
Spell Resistance (Ex): A Draconic Ascendant of 11th level or higher has spell resistance equal to 10 + class level. Unlike ordinary spell resistance, he may lower and resume his spell resistance as a free action taken out of turn, so as not to interfere with allied spells.
Immunities: A Draconic Ascendant of 13th level or higher gains immunity to sleep and paralysis effects, as well as immunity to energy damage of the same type as his breath weapon.
Tail Slap: At 13th level, a Draconic Ascendant grows a long, powerful tail, with which he can make tail slap attacks. A tail slap deals 1d6 damage for a medium Ascendant, or 1d4 damage for a small Ascendant, and adds 11/2 his Strength modifier to the damage roll.
Dragon Form (Su): A Draconic Ascendant of 15th level or higher can shift between his current form and that of a dragon of his heritage as a standard action. The Ascendant can assume the form of a dragon of his HD or fewer, and gains all of the extraordinary and supernatural abilities of the dragon, but not any spell-like abilities or spellcasting powers, though he does retain the ability to use his own spell-like abilities. The Ascendant also keeps his own breath weapon, rather than that of the dragon form. Any equipment worn by the Ascendant when he shifts into his dragon form that could be used by the new form appears in the appropriate location on his new body, while the rest of his gear melds into his form until he shifts back.
Hoard Magic (Su): Starting at 17th level, the Draconic Ascendant may ignore material components and foci of up to 2,000 gp in value when using his spell-like abilities. In addition, he halves the experience point cost of all of his spell-like abilities, whether they occur naturally from the spell or from using a spell-like ability with a material component more expensive than 2,000 gp.
Tail Sweep (Ex): Starting at 18th level, the Draconic Ascendant can sweep an area with his tail as a standard action. The sweep affects a half circle with a range equal to the Ascendant's natural reach, extending from an intersection on the edge of the Ascendant's space in any direction. Creatures within the swept area are affected if they are the same size category as the Ascendant or smaller. A tail sweep automatically deals 1d8 damage for a medium Ascendant or 1d6 damage for a small Ascendant plus 11/2 his strength modifier to all creatures within the affected area. Creatures within the area can attempt a Reflex save with a DC equal to the Ascendant's breath weapon for half damage.
Fivefold Breath (Su): Once per encounter, instead of his normal breath attack, a Draconic Ascendant of 20th level can instead breathe five types of energy at once. The shape of the Fivefold Breath is the same as his normal breath weapon.
When using Fivefold Breath, the Ascendant rolls his breath weapon damage normally, doubles it, then divides it evenly amongst acid, cold, electric, fire, and sonic damage. Creatures are allowed a single reflex save to halve the total damage, as Fivefold Breath is one breath attack, not five.
http://fc00.deviantart.net/fs70/i/2010/345/4/c/dragon_knights_by_standalone_complex-d34nizf.jpg
Streray and and Stryer Imnal, twin Human Green Draconic Ascendants.
Class Skills
The Draconic Ascendant's class skills (and the key ability for each skill) are Appraise (Int), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (local) (Int), Knowledge (the planes) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Speak Language (none), Spot (Wis), and Swim (Str)
Skills Points at Each Level: 4 + int
Alignment: Any. Despite certain types of dragons having a predilection toward different alignments, their power has no effect on the Ascendant's alignment; an Ascendant with the power of chromatic dragons could easily be a champion of good, while one with the abilities of a gold dragon could be a cold-blooded murderer.
Hit Dice: d8
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spell Level
1st| +1 | +2 | +0 | +2 |Blood of the Ancients| 1
2nd| +2 | +3| +0 | +3 |Breath Weapon (1d6)|1
3rd| +3 | +3 | +1 | +3 |Bonus Feat, Breath Weapon (2d6), Draconic Weapon (Called)|1
4th| +4 | +4 | +1 | +4 |Breath Weapon (3d6), Scales of the Ancients, First Awakening|2
5th| +5 | +4 | +1| +4 |Blindsense (30 ft), Energy Resistance| 2
6th| +6/+1 | +5 | +2 | +5 |Breath Weapon (4d6), Wings of the Ancestor (30 ft., poor)|2
7th| +7/+2 | +5 | +2 | +5 |Breath Weapon (5d6), Draconic Weapon (Energy), Keen Senses|3
8th| +8/+3 | +6 | +2 | +6 |Breath Weapon (6d6), Wings of the Ancestor (60 ft., Wing Attack), Second Awakening |3
9th| +9/+4 | +6 | +3 | +6 |Blindsense (60ft), Frightful Presence|3
10th| +10/+5 | +7 | +3 | +7 |Breath Weapon (7d6), Wings of the Ancestor (80 ft.)| 4
11th| +11/+6/+1 | +7 | +3 | +7 |Breath Weapon (8d6), Bonus Feat, Draconic Weapon (Burst), Spell Resistance|4
12th| +12/+7/+2 | +8 | +4 | +8 |Breath Weapon (9d6), Wings of the Ancestor (100 ft.), Third Awakening |4
13th| +13/+8/+3 | +8 | +4 | +8 |Immunities, Tail Slap|5
14th| +14/+9/+4 | +9 | +4 | +9 |Breath Weapon (10d6), Wings of the Ancestor (120 ft.)|5
15th| +15/+10/+5 | +9 | +5 | +9 |Breath Weapon (11d6), Draconic Weapon (Spellstrike), Dragon Form|5
16th| +16/+11/+6/+1 | +10 | +5 | +10 |Breath Weapon (12d6), Wings of the Ancestor (140 ft.), Fourth Awakening |6
17th| +17/+12/+7/+2 | +10 | +5 | +10 |Hoard Magic|6
18th| +18/+13/+8/+3 | +11 | +6 | +11 |Breath Weapon (13d6), Tail Sweep, Wings of the Ancestor (160 ft.)|6
19th| +19/+14/+9/+4 | +11 | +6 | +11 |Breath Weapon (14d6), Bonus Feat, Draconic Weapon (Bane)|7
20th| +20/+15/+10/+5 | +12 | +6 | +12 |Breath Weapon (15d6), True Awakening, Fivefold Breath, Wings of the Ancestor (200 ft.)| 7[/table]
Weapon and Armor Proficiency: Draconic Ascendants are proficient with all simple and martial weapons, with all forms of armor, and with light and heavy shields (but not tower shields).
Spell-Like Abilities: Throughout a Draconic Ascendant's journey to true awakening, he gains a number of spell-like abilities. At each level, the Draconic Ascendant gains a single spell-like ability from either the sorcerer spell list or the cleric spell list, usable once per day. The list the Ascendant draws from is determined by his Blood of the Ancients ability. The spell level of the chosen spell-like ability cannot exceed the maximum spell level available to him, as shown on the table above.
The Draconic Ascendant may select the same spell-like ability multiple times, gaining an additional daily use of that ability each time. If he selects a spell of a level lower than his maximum, he instead gains two daily uses of that spell-like ability. If he selects a spell of two or more levels lower than his maximum, he instead gains three daily uses of that spell-like ability.
To use a given spell-like ability, the Ascendant must have a Charisma (for chromatic) or Wisdom (for metallic) score of 10 + the effective spell level of the spell-like ability. The saving throw, if any, for a Draconic Ascendant's spell-like abilities are 10 + effective spell level + his relevant ability modifier.
The Draconic Ascendant may ignore any materials or foci normally required for the spells he selects as spell-like abilities, provided they cost no more than 100 gp each. If the material or focal component for a spell exceeds this price, he must supply it or lose experience points equal to one-fifth the total gp cost of the missing foci and components to use the spell-like ability. The Draconic Ascendant must pay any experience point cost a selected spell would normally have to use it as a spell-like ability.
Blood of the Ancients (Ex): At 1st level, the latent draconic power in the Ascendant's blood activates, granting him some measure of insight into the Great Prophecies. When and how an Ascendant's draconic heritage manifests varies wildly; for some, it occurs at asolescence. Others could live decades of their lives without knowing of their heritage before finally discovering the strange knowledge of the Prophecies in their dreams. Regardless, once the power awakens, its effects are immediate.
When this ability is obtained, the Draconic Ascendant chooses a type of dragon (chromatic or metallic), and a specific member of that type (black, blue, green, red, or white for chromatic, brass, bronze, copper, gold, or silver for metallic). At the DM's discretion, other types of dragons (such as planar dragons, from the Draconomicon) may become available; consult with him to determine how such a dragon would alter the Ascendant's abilities.
If the Ascendant already has a predetermined heritage (such as by being a Silverbrow Human, or a Sorcerer who has taken Draconic Heritage feats), his Blood of the Ancients ability is automatically keyed to that dragon type.
At 1st level, the Draconic Ascendant gains the Dragontouched (Dragon Magic, p. 18)) feat, even if he does not meet the normal requirements. In addition to the normal effects, this ability allows the Ascendant to fuel Draconic Heritage feats with his spell-like abilities, even if they would be cleric spells rather than sorcerer spells, and grants him the knowledge of the Draconic language.
At 5th level, the Ascendant's evolving knowledge of the Prophecies allows him to better predict future events. Once per day, he may use augury as a spell-like ability. In addition, once per week he may use commune as a spell-like ability to answer one question; however, this answer is drawn from the Prophecies, not any divine knowledge. The question may only be answered accurately insofar as living dragons native to the plane most involved with the question are aware. If a question involves a plane without dragons, or a matter transcending mortal matters, the Ascendant gleans no information from this ability.
At 10th level, the Ascendant has become important enough to the workings of the Prophecies that they will make rare special exceptions for him. Once per month, when the Draconic Ascendant would take lethal damage, he may sacrifice a daily use of a spell-like ability to generate a shield that absorbs some of the damage. Generating the shield is a nonaction; the Ascendant may form it even when he is helpless or unconscious. The shield absorbs an amount of damage taken from the time it is activated until the end of the Ascendant's turn (if formed on his turn) or the start of his next turn (if formed on another creature's turn) equal to half his class level times the level of the sacrificed spell-like ability. This shield does not generate temporary hitpoints, but pulls at the workings of the world to lessen damage done - a sword thrust may suddenly catch on one of the Ascendant's scales, a fireball may create an unexpected gap in its area of effect, and so on. Effects that do not deal hitpoint damage are unafftected by this shield of altered chance.
At 15th level, the Prophecies grant the Ascendant sudden bursts of preternatural clarity at seemingly random moments. Once per day, the Ascendant may either reroll a single attack roll or saving throw, or force an enemy within line of sight to do the same. The Ascendant may use this ability even after the outcome of the roll has been determined, but must alter attack rolls before damage is determined.
At 20th level, the Prophecies make a permanent exception for the Ascendant, refusing to allow such an important figure in their future die without a chance. The Ascendant can never be caught flat-footed except by creatures with twenty or more hit dice than himself or ten or more class levels, and he may always act in surprise rounds.
Breath Weapon (Su): At 2nd level, the Draconic Ascendant gains a breath weapon that may be used as a standard action every 1d4 rounds. At first, this breath weapon deals 1d6 damage of the appropriate type, but this damage increases steadily as the Ascendant gains levels, as seen on the class table. A Reflex save, DC 10 + 1/2 Draconic Ascendant level + Con modifier halves the damage of the breath weapon.
The type of damage done and the shape of the breath weapon are based on the Ascendant's Blood of the Ancients ability, as seen on the table below. Line breath weapons have a range of 20 feet plus 5 feet for every Draconic Ascendant class level, while cone breath weapons have half this range.
{table=head]Heritage | Damage Type | Shape
Black | Acid | Line
Blue | Electric | Line
Green | Acid | Cone
Red | Fire | Cone
White | Cold | Cone
Brass | Fire | Line
Bronze | Electric | Line
Copper | Acid | Line
Gold | Fire | Cone
Silver | Cold | Cone[/table]
Bonus Feat: At 3rd level, and again at 11th and 19th, the Draconic Ascendant gains a bonus feat for which he meets the prerequisites. These bonus feats must come from the Fighter bonus feat list, or be a feat with the [Draconic] tag or a metabreath feat.
Draconic Weapon (Su): Starting at 3rd level, the Draconic Ascendant gains the ability to form a metaphysical link with a melee weapon, granting it additional abilities. To do so, the Ascendant must meditate uninterrupted for eight hours, after which he becomes attuned to the weapon. The longer the weapon is in his possession, the more draconic features it takes on; a blade may become shaped like a claw, a crossguard might take on the appearance of a roaring maw, or a hilt may become covered in scales instead of wrapped in leather and wire. Regardless of the details, the Ascendant can instantly recognize his own weapon at a glance, and even know the difference between his own weapon and an expertly crafted replica.
When he first obtains this ability, a weapon to which the Ascendant is attuned may be called to hand as a move action, regardless of the distance between it and the Ascendant, and even across planes. However, as he gains levels, the Ascendant's attuned weapon gains additional bonus properties. In the hands of anyone but the Ascendant, the attuned weapon is nothing more than the base weapon. The bonuses granted to a weapon are never counted against the normal pre-epic limit of effective enhancement bonuses.
At 7th level, the Draconic Weapon deals additional energy damage of the same type as his breath weapon equal to half his levels in this class.
At 11th level, the Draconic Weapon gains the burst weapon property of the same energy type as his breath weapon.
At 15th level, the Ascendant gains the ability to channel a fraction of his spellcasting ability through his weapon. Whenever he hits with the Draconic Weapon, the Ascendant may sacrifice a daily use of a spell-like ability to deal 1d6 energy damage of the same type as his breath weapon for each spell level sacrificed. The Ascendant may not sacrifice more than one spell-like ability per hit in this fashion.
At 19th level, the Draconic Weapon gains the Bane property, directed at all creatures without the Dragon type or Dragonblooded subtype.
Awakening (Ex): At 4th level, and again every four levels thereafter, the Draconic Ascendant gains a deeper understanding of the Prophecies and how they relate to him.
At 4th level, the Ascendant gains a +2 inherent bonus to Intelligence.
At 8th level, the Ascendant gains a +2 inherent bonus to Charisma (chromatic) or Wisdom (metallic).
At 12th level, the Ascendant gains a +2 inherent bonus to Strength.
At 16th level, the Ascendant gains a +2 inherent bonus to Constitution.
At 20th level, the Ascendant reaches the pinnacle of his awakening, gaining an additional +2 inherent bonus to each of the above ability scores. In addition, he gains the dragon type, and is considered in all respects as if he were a dragon of his heritage, including the ability to access prestige classes designed for true dragons.
Scales of the Ancients (Ex): At 4th level, the Draconic Ascendant gains a +2 enhancement bonus to natural armor. For every two levels beyond 4th, this bonus to natural armor increases by an additional point.
Blindsense (Ex): Starting at 5th level, the Draconic Ascendant gains the Blindsense special ability. The Ascendant can pinpoint creatures at a distance of 30 feet, though opponents the Ascendant can't actually see still have total concealment against him.
At 9th level, the range of the Ascendant's blindsense increases to 60 feet.
Energy Resistance (Ex): Starting at 5th level, the Draconic Ascendant gains resistance 10 to the energy type of his breath weapon.
At 9th level, this improves to energy resistance 20.
Wings of the Ancestor (Ex): Starting at 6th level, the Draconic Ascendant gains the ability to sprout and retract wings resembling those of dragons of his heritage as a swift action. These wings allow the Ascendant to fly with poor maneuverability at a speed of 30 feet while wearing any form of armor and carrying up to a heavy load.
At 8th level, this speed increases to 60 feet, and the Ascendant gains the ability to make a pair of wing attacks, even while flying. These attacks deal 1d4 damage for a medium Ascendant, or 1d3 damage for a small Ascendant, and add half of his strength modifier to the damage roll.
At 10th level, the Ascendant's flight speed increases to 80 feet. At 12th, it increases to 100 feet. At 14th, it increases to 120 feet. At 16th, it increases to 140 feet. At 18th, it increases to 160 feet. At 20th, it increases to 200 feet.
Keen Senses (Ex): Starting at 7th level, a Draconic Ascendant's senses sharpen tenfold. He gains the ability to see four times as well as a human in shadowy illumination, and twice as well in normal light. He also gains darkvision out to 120 feet, or the range of his current darkvision increases by 120 feet.
Frightful Presence (Ex): A Draconic Ascendant of 9th level or higher can unsettle foes with his mere presence. This ability takes effect automatically whenever the Ascendant attacks, charges, or flies overhead. Creatures within a radius of 5 feet per class level are subject to the effect if they have fewer HD than the Ascendant's class level plus his relevant spellcasting abiity modifier. A potentially affected creature that succeeds on a Will save, (DC 10 +1/2 class level + relevant spellcasting modifier) remains immune to the Ascendant's frightful presence for 24 hours. On a failure, affected creatures are shaken for 1d6 rounds. Dragons ignore the frightful presence of the Ascendant, and vice versa.
Spell Resistance (Ex): A Draconic Ascendant of 11th level or higher has spell resistance equal to 10 + class level. Unlike ordinary spell resistance, he may lower and resume his spell resistance as a free action taken out of turn, so as not to interfere with allied spells.
Immunities: A Draconic Ascendant of 13th level or higher gains immunity to sleep and paralysis effects, as well as immunity to energy damage of the same type as his breath weapon.
Tail Slap: At 13th level, a Draconic Ascendant grows a long, powerful tail, with which he can make tail slap attacks. A tail slap deals 1d6 damage for a medium Ascendant, or 1d4 damage for a small Ascendant, and adds 11/2 his Strength modifier to the damage roll.
Dragon Form (Su): A Draconic Ascendant of 15th level or higher can shift between his current form and that of a dragon of his heritage as a standard action. The Ascendant can assume the form of a dragon of his HD or fewer, and gains all of the extraordinary and supernatural abilities of the dragon, but not any spell-like abilities or spellcasting powers, though he does retain the ability to use his own spell-like abilities. The Ascendant also keeps his own breath weapon, rather than that of the dragon form. Any equipment worn by the Ascendant when he shifts into his dragon form that could be used by the new form appears in the appropriate location on his new body, while the rest of his gear melds into his form until he shifts back.
Hoard Magic (Su): Starting at 17th level, the Draconic Ascendant may ignore material components and foci of up to 2,000 gp in value when using his spell-like abilities. In addition, he halves the experience point cost of all of his spell-like abilities, whether they occur naturally from the spell or from using a spell-like ability with a material component more expensive than 2,000 gp.
Tail Sweep (Ex): Starting at 18th level, the Draconic Ascendant can sweep an area with his tail as a standard action. The sweep affects a half circle with a range equal to the Ascendant's natural reach, extending from an intersection on the edge of the Ascendant's space in any direction. Creatures within the swept area are affected if they are the same size category as the Ascendant or smaller. A tail sweep automatically deals 1d8 damage for a medium Ascendant or 1d6 damage for a small Ascendant plus 11/2 his strength modifier to all creatures within the affected area. Creatures within the area can attempt a Reflex save with a DC equal to the Ascendant's breath weapon for half damage.
Fivefold Breath (Su): Once per encounter, instead of his normal breath attack, a Draconic Ascendant of 20th level can instead breathe five types of energy at once. The shape of the Fivefold Breath is the same as his normal breath weapon.
When using Fivefold Breath, the Ascendant rolls his breath weapon damage normally, doubles it, then divides it evenly amongst acid, cold, electric, fire, and sonic damage. Creatures are allowed a single reflex save to halve the total damage, as Fivefold Breath is one breath attack, not five.