Kidemonas
2011-03-19, 07:24 PM
Ok, this is my 1st post, so be nice. :smallwink:
Here's the thing; I've been playing a battle sorcerer (the sorcerer variant from Unearthed Arcana) for some time now in a group of 6 players, but I really consider making a new character now.
I think it's pretty important that everyone really can add something to the group, not out of pragmatism, but for the sake of everyone enjoying the sessions.
Right now the group consists of (each being at about 5th level):
1 drow rogue,
1 catfolk ranger,
1 moon elf duskblade,
1 moon elf cleric,
1 wild elf druid &
1 wild elf battle sorcerer (i.e. me)
(I know, I know, unlikely group)
Now, I'm tired of being a mage, but as you surely have noticed, I'm the only 'real arcanist' in the group. As if that weren't all, the druid (my character's brother) is probably going to be replaced by a barbarian, rendering the group even more melee-oriented.
I might consider some sort of arcane spellcaster, if it's an interesting variant, possibly some prestige class - but most of all I want a character with very clear strengths and weaknesses.
I've been considering some sort of scout build with much focus on speed (I could take the Trait "quick" and so forth) and skills (scouts have as many SP/lvl as the rogue after all). The problem with this is that I wouldn't really fill any gap in the group; we already have a ranger and a rogue.
I love complex characters, but unfortunately, in this group, there is not much focus on actual ROLE-playing, so character depth easily goes unnoticed - meaning it's likely a waste of time (like the ranks I put in perform: flute :smallbiggrin:). At this point, I'm so tired of trying to come up with something interesting that I consider making a halfling gardener or something similarly pointless (but fun), ugh...
Any suggestions?
Here's the thing; I've been playing a battle sorcerer (the sorcerer variant from Unearthed Arcana) for some time now in a group of 6 players, but I really consider making a new character now.
I think it's pretty important that everyone really can add something to the group, not out of pragmatism, but for the sake of everyone enjoying the sessions.
Right now the group consists of (each being at about 5th level):
1 drow rogue,
1 catfolk ranger,
1 moon elf duskblade,
1 moon elf cleric,
1 wild elf druid &
1 wild elf battle sorcerer (i.e. me)
(I know, I know, unlikely group)
Now, I'm tired of being a mage, but as you surely have noticed, I'm the only 'real arcanist' in the group. As if that weren't all, the druid (my character's brother) is probably going to be replaced by a barbarian, rendering the group even more melee-oriented.
I might consider some sort of arcane spellcaster, if it's an interesting variant, possibly some prestige class - but most of all I want a character with very clear strengths and weaknesses.
I've been considering some sort of scout build with much focus on speed (I could take the Trait "quick" and so forth) and skills (scouts have as many SP/lvl as the rogue after all). The problem with this is that I wouldn't really fill any gap in the group; we already have a ranger and a rogue.
I love complex characters, but unfortunately, in this group, there is not much focus on actual ROLE-playing, so character depth easily goes unnoticed - meaning it's likely a waste of time (like the ranks I put in perform: flute :smallbiggrin:). At this point, I'm so tired of trying to come up with something interesting that I consider making a halfling gardener or something similarly pointless (but fun), ugh...
Any suggestions?