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Surrealistik
2011-03-20, 09:45 PM
Figured the Psion could use more powers with the Illusion keyword.

Level 1 At-Will Psion Powers:

Illusory Assault - Psion Attack 1
You besiege your foe with illusory sounds and images, confusing and perplexing it, even making friend seem as foe.
At-Will ✦ Psionic, Illusion, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d4 + Intelligence modifier psychic damage. The target grants combat advantage and cannot take immediate or opportunity actions until the end of your next turn.
Augment 1:
Hit: As above, and the target also flanks enemies with you and your allies, and does not flank with its allies until the end of your next turn.
Augment 2:
Attack Type: Area 1 burst within 10 squares
Target: Each enemy in the burst
Hit: As above, and the target also makes opportunity attacks against your enemies instead of you and your allies. It can take opportunity actions to make opportunity attacks in this way, and must make opportunity attacks whenever able. These effects last until the end of your next turn.


Level 3 At-Will Psion Powers:

Mind Shroud - Psion Attack 3
Tapping into the target's mind, you reshape the appearance of his surroundings
At-Will ✦ Psionic, Illusion, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d4 + Intelligence modifier psychic damage. All squares count as difficult terrain and lightly obscured to the target, and the target cannot charge until the end of your next turn.
Augment 1:
Hit: As above, and all squares more than 3 squares away from the target count as heavily obscured to the target until the end of your next turn.
Augment 2:
Attack Type: Area 1 burst within 10 squares
Target: Each enemy in the burst
Hit: As Augment 1.


Level 7 At-Will Psion Powers:

False Image - Psion Attack 7
Your psychic duress disguises friend as foe and foe as friend, conjuring a flurry of false images.
At-Will ✦ Psionic, Illusion, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: Intelligence modifier psychic damage. The next time the target makes an attack, it makes a saving throw. If it fails, you choose new targets for the attack, or you can change the location of the attack's area of effect if any. All choices and changes made in this way must be legal. You cannot force the target to attack itself in this way.
Augment 1:
Hit: As above, and the next time the target takes a move action, it makes a saving throw. If it fails, it loses the action and you slide it its speed.
Augment 2:
Hit: As above, and the target takes a penalty to all saving throws against this power equal to your Charisma modifier (minimum 2).


Level 13 At-Will Psion Powers:
Sensory Overload - Psion Attack 13
You overload your foe's mind with illusions of deafening sound, and blinding dazzling lights.
At-Will ✦ Psionic, Illusion, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d4 + Intelligence modifier psychic damage. The target takes a penalty to Perception and Insight checks equal to your Charisma bonus.
Augment 1:
Hit: As above, and the target grants combat advantage and each creature has concealment from the target until the end of your next turn.
Augment 4:
Attack Type: Area 1 burst within 10 squares
Target: Each enemy in the burst
Hit: 1d4 + Intelligence modifier psychic damage. The target takes a penalty to Perception and Insight checks equal to your Charisma bonus, and is blinded and deafened until the end of your next turn.


Level 17 At-Will Psion Powers:
Phantasmal Foe - Psion Attack 17
You impress the false sight of a warrior upon your foe that sunders the mind of any foolish enough to disregard it.
At-Will ✦ Psionic, Conjuration, Illusion, Psychic
Minor Action - Ranged 10
Effect: You conjure the illusion of a creature up to Medium size in an unoccupied square within range. It can be attacked, has phasing and 1 hit point. Enemies cannot enter the illusion's space, but allies can, and the illusory warrior is considered an ally for the purpose of flanking. When you take a move action, you can also move the illusion a number of squares equal to your speed. The illusion can make the following attack. The illusion lasts until the end of your next turn.
An Insight check (DC 15 + one-half your level + your Intelligence modifier) allows a creature to determine that the image is an illusion.

Standard Action - Melee 1
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier psychic damage, and the target takes a -2 penalty to attack rolls against creatures other than the illusion until the end of your next turn.
Augment 1:
Effect: As above, and if a creature hit by the illusion makes an attack that does not include the illusion as a target, the illusion teleports to a square adjacent to that creature and makes the above attack against it as an immediate interrupt.
Augment 4:
Effect: As above, and if the illusion hits a creature with the above attack as an immediate interrupt, that creature is dazed and slowed until the end of its next turn.


Level 23 At-Will Psion Powers:

Spectral Solitude - Psion Attack 23
You wipe your victim's sensory input clean, concealing all from its sight.
At-Will ✦ Psionic, Illusion, Psychic
Standard Action - Melee 1
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier psychic damage, and zones, traps, conjurations, non-terrain objects, and the target's allies are invisible to the target until the end of your next turn.
Augment 2: As above, and all creatures are invisible to the target until the end of your next turn.
Augment 6:
Attack Type: Area 1 burst within 10 squares
Target: Each enemy in the burst
2d8 + Intelligence modifier psychic damage, and zones, traps, conjurations, non-terrain objects, and the target's allies are hidden to the target until the end of your next turn.

Level 27 At-Will Psion Powers:

Sunder Senses - Psion Attack 27
You completely disjoin your target's senses, obliterating and overwriting all mental inputs.
At-Will ✦ Psionic, Illusion, Psychic
Standard Action - Ranged 20
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier psychic damage and all squares are lightly obscured to the target.
Augment 2: 1d8 + Intelligence modifier psychic damage, and the target is blinded, deafened, and loses blindsight, tremorsense or truesight until the beginning of your next turn.
Augment 6:
Attack Type: Area 2 burst within 20 squares
Target: Each enemy in the burst
2d8 + Intelligence modifier psychic damage and the target is blinded, deafened and loses blindsight, tremorsense and truesight until the end of your next turn.