Mayhem
2011-03-22, 01:01 PM
... Okay, so I lied. But for the most part it's true.
This is a race for a scandinavian-themed setting. I'm open to suggestions on the name, and I'm also looking for another name to separate the lesser "half-orc" guys from the "half-ogre" guys. I'd be nice to replace all three races in one fell swoop.
Jotunkin
"Jotunkin are those thought to be descended from giants. They have the potential to become great heroes and wicked villains."
Physical description: Young Jotunkin or those of a lesser bloodline can pass for tall, burly half-orcs with long arms and legs, though their skin tends more towards dull yellow and dull brown. Hair colour typically range from dark brown to black, though blonds and reds aren't unheard of especially during their youth. Older Jotunkin of a greater bloodline start to tower above humans, generally up to 8 feet tall.
Personality: Varies widely, some are good natured but crude, others are ignorant and obnoxious. They typically love simple pleasures, such as feasting, drinking, boasting, wresting, drumming and wild dancing. Many of them possess a wild wanderlust that drives them to exploring and adventure which finds many of them an ill-repute.
Relations: Because of their obviously beastial heritage, Jotunkin get a rough time and are poorly greeted by most folk. Jotunkin have an especially tough time getting along with dwarves and gnomes who view them as little better than giants. Each Jotunkin finds a way to gain acceptance from those who hate or fear them, most simply be so tough that tohers have no choice but accept them.
Alignment: Like their monstrous kin, they favour chaotic alignments but they favour neither good nor evil. Raised among monstrous humanoids and giants however turn most towards evil.
Names: Like the halforc, if choosing a name to be intimidating they pick a harsh gutteral name often of orc or giant origin. While fitting in to human lands they typically adopt a name suited to the area, often derived from a previous name modified to fit local colour.
Jotunkin racial traits:
+2str, -2 int, -2 cha
Size: medium
Darkvision: 60 feet
Intimidating stature: +4 bonus to intimidate
Vigor: +2 bonus to fortitude saves against cold weather, poison, and disease. Jotunkin are very tough.
Wyrd: +1 bonus on all saving throws.
Orc blood: For all effects related to race a Jotunkin is treated as humanoid(orc).
Automatic languages: Common. Bonus languages: orc, gnoll, giant, goblin, dwarf, elf, dragonic, abyssal.
Favoured class: Barbarian.
Transitional class:
All class levels are completely voluntary, and may be taken at any time. There is no XP penalty for multiclassing into this monster class.
{table="head;width=800"]Level | CR | Special
1st |
+1 | Str +2, Dex -2, Powerful build
2nd |
+1 | Str +2, Con +2, natural armour +2, Large size, Giant Blood, Speed +10ft
[/table]
Powerful Build: The physical stature of jotunkin lets them function in many ways as if they were one size category larger. Whenever a jotunkin is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the jotunkin is treated as one size larger if doing so is advantageous to him.
A Jotunkin is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A jotunkin can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Large size: Size becomes large(tall), reach increases to 10 feet. This ability replaces powerful build.
Giant blood: Jotunkin are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Speed: Base land speed increases by 10ft.
-------------------------------------
Notes: Optionally, I could make a heritage feat that lets other races multiclass into them.
Edit: I realised giants are not affected by the enlarge person spell, so I made them orc and added the gaint blood after they reached large size.
This is a race for a scandinavian-themed setting. I'm open to suggestions on the name, and I'm also looking for another name to separate the lesser "half-orc" guys from the "half-ogre" guys. I'd be nice to replace all three races in one fell swoop.
Jotunkin
"Jotunkin are those thought to be descended from giants. They have the potential to become great heroes and wicked villains."
Physical description: Young Jotunkin or those of a lesser bloodline can pass for tall, burly half-orcs with long arms and legs, though their skin tends more towards dull yellow and dull brown. Hair colour typically range from dark brown to black, though blonds and reds aren't unheard of especially during their youth. Older Jotunkin of a greater bloodline start to tower above humans, generally up to 8 feet tall.
Personality: Varies widely, some are good natured but crude, others are ignorant and obnoxious. They typically love simple pleasures, such as feasting, drinking, boasting, wresting, drumming and wild dancing. Many of them possess a wild wanderlust that drives them to exploring and adventure which finds many of them an ill-repute.
Relations: Because of their obviously beastial heritage, Jotunkin get a rough time and are poorly greeted by most folk. Jotunkin have an especially tough time getting along with dwarves and gnomes who view them as little better than giants. Each Jotunkin finds a way to gain acceptance from those who hate or fear them, most simply be so tough that tohers have no choice but accept them.
Alignment: Like their monstrous kin, they favour chaotic alignments but they favour neither good nor evil. Raised among monstrous humanoids and giants however turn most towards evil.
Names: Like the halforc, if choosing a name to be intimidating they pick a harsh gutteral name often of orc or giant origin. While fitting in to human lands they typically adopt a name suited to the area, often derived from a previous name modified to fit local colour.
Jotunkin racial traits:
+2str, -2 int, -2 cha
Size: medium
Darkvision: 60 feet
Intimidating stature: +4 bonus to intimidate
Vigor: +2 bonus to fortitude saves against cold weather, poison, and disease. Jotunkin are very tough.
Wyrd: +1 bonus on all saving throws.
Orc blood: For all effects related to race a Jotunkin is treated as humanoid(orc).
Automatic languages: Common. Bonus languages: orc, gnoll, giant, goblin, dwarf, elf, dragonic, abyssal.
Favoured class: Barbarian.
Transitional class:
All class levels are completely voluntary, and may be taken at any time. There is no XP penalty for multiclassing into this monster class.
{table="head;width=800"]Level | CR | Special
1st |
+1 | Str +2, Dex -2, Powerful build
2nd |
+1 | Str +2, Con +2, natural armour +2, Large size, Giant Blood, Speed +10ft
[/table]
Powerful Build: The physical stature of jotunkin lets them function in many ways as if they were one size category larger. Whenever a jotunkin is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the jotunkin is treated as one size larger if doing so is advantageous to him.
A Jotunkin is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A jotunkin can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Large size: Size becomes large(tall), reach increases to 10 feet. This ability replaces powerful build.
Giant blood: Jotunkin are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Speed: Base land speed increases by 10ft.
-------------------------------------
Notes: Optionally, I could make a heritage feat that lets other races multiclass into them.
Edit: I realised giants are not affected by the enlarge person spell, so I made them orc and added the gaint blood after they reached large size.