View Full Version : [Savage Worlds] L4D Zombies: The Hunter and Oscar

2011-03-23, 02:40 AM
I've been working on my "special infected" for my Zombie Run game and I think I pretty effectively created the Hunter, with the help of the Supers book.

The Hunter (http://www.myth-weavers.com/sheetview.php?sheetid=285006)

I'm looking for some opinions as to how I could improve him without going past the Novice Level. I could probably do something with the two hindrance points that were used on Fleet Footed, but I'm just not sure.

I'm also looking for ideas for CONCEPTS for new infected. I mostly built this because one of my players practically told me this was his greatest fear. When he asked me what type of zombies were in the game, I told him it was just your typical Dawn of the Dead slow and dumb zombie. So he has know clue. But I don't want to stick to what is now a "stereotype" for a "special zombie", so I'm looking for something unique.

So far, the only original idea I've got is what I call an "Oscar." Oscar is based on the idea of a "trap door spider" and how they hunt. Oscar's find their ways into things like trash cans, dumpsters, ventilation ducts, and other such "subtle" hidey holes and just wait. I figure they'll also have REALLY long arms, in order to be able to reach for and grab their victims, either pulling them into their hiding place or choking them to death, so they're easier to eat. As you can tell, Oscar is a bit of a grouch.

I'm open to concepts, even just stuff to freak my players out and also some constructive criticism, even if you're not an expert on the system.

Kuma Kode
2011-03-27, 12:34 AM
Not Savage Worlds, but you may be able to borrow a concept from one of the zombies (http://www.giantitp.com/forums/showthread.php?p=8248917#post8248917) in my d20 Modern project, Shadow Theory (http://www.giantitp.com/forums/showthread.php?t=147142). Of particular interest are the Harpy (stunning screams), the Wight (sentient), the Haruspex (Sanity-draining touch), and their evolutions. The physical ones are admittedly pretty generic concepts. A big muscular one, a disease spreader, and an agile one.

I would help more if I knew more about Savage Worlds.

2011-03-27, 06:18 AM
Savage Worlds is a REALLY open system, which is why I like it so much for this type of game. You can quite literally do pretty much anything.

I don't quite want to throw zombies that fly at them since they wouldn't have a way to fly themselves. But I like the idea of a "screamer".