View Full Version : Antimagic ... well, antimagic (3.5)
Adamaro
2011-03-23, 09:30 AM
I would like to re-build some of the monsters for my campaign, the point being that decades ago a great arcane war caused flora and fauna to change significantly. So, things (also monsters) became magic-resistant or magic-immune. I have a few ideas which mechanics to inculde in my campaign, but would appreciate some additional ideas.
So far I have these (in different forms):
- antimagic field
- spell resistance
- spell immunity
- disjunction effect
randomhero00
2011-03-23, 12:10 PM
I would like to re-build some of the monsters for my campaign, the point being that decades ago a great arcane war caused flora and fauna to change significantly. So, things (also monsters) became magic-resistant or magic-immune. I have a few ideas which mechanics to inculde in my campaign, but would appreciate some additional ideas.
So far I have these (in different forms):
- antimagic field
- spell resistance
- spell immunity
- disjunction effect
First don't use disjunction unless you houserule its temporary.
Second, what happens if the players eat the plants? Would they be magic immune?
If you just want a dead zone, just say 2 gods of magic fought in the area eons ago and used up every ounce and scarred it in the process.
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