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HeadlessMermaid
2011-03-23, 04:47 PM
[3.5] Greek Mythology Variant: Pantheon, Spell Lists, Base Classes


https://4.bp.blogspot.com/-DBLEkN9SbEY/WM127q_k3II/AAAAAAAAEOo/FtBiv8rWXaMZApWfk_FieVouZhQ8um9bACLcB/s1600/tumblr_nu7or2FwbQ1sazby5o1_1280.jpg


The Scholarly Approach

"The Greeks want their gods beyond good and evil, enjoying life unfettered, eating, drinking, merrymaking, falling in love and - most notably - bursting into laughter at the slightest provocation: what better way is there to show how carefree they are? It is the famous ἄσβεστος γέλως, the undying laughter of the Olympians, when, for example, they see the bowlegged Hephaestus, limping and panting, in the role of the beautiful Ganymedes or the lovely Hebe - that is, serving wine to the other gods. Or when they see the illegitimate couple, Aphrodite and Ares, stark naked in bed and entwined in the invisible net that Hephaestus, the cheated husband, had forged. And Zeus laughs heartily when, from up there on Olympus, he watches the other gods down on earth arguing and bickering and about to fight each other.

A deity, as long as it is a human creation, cannot but embody a human ideal, depending on the nature of the pious. As such, the Olympian religion of the Greeks, instead of projecting morally perfect gods, grants them another kind of perfection: a life unbridled not only by death, but also by any other material or moral restriction - which is exactly what humans would give anything to enjoy, but aren’t allowed to have, submitted as they are to natural and human law."

~ I. Kakridis, “Greek Mythology Vol. II: The Gods”




Contents:


Introduction (http://www.giantitp.com/forums/showpost.php?p=10615584&postcount=2)
New Mechanic: Favored of the Deity (http://www.giantitp.com/forums/showpost.php?p=10615596&postcount=3)
Pantheon and Spell Lists (http://www.giantitp.com/forums/showpost.php?p=10615611&postcount=4)

Zeus
(http://www.giantitp.com/forums/showpost.php?p=10615627&postcount=5) Athena
(http://www.giantitp.com/forums/showpost.php?p=10615639&postcount=6) Poseidon
(http://www.giantitp.com/forums/showpost.php?p=10615649&postcount=7) Demeter
(http://www.giantitp.com/forums/showpost.php?p=10615658&postcount=8) Apollo
(http://www.giantitp.com/forums/showpost.php?p=10615674&postcount=9) Artemis
(http://www.giantitp.com/forums/showpost.php?p=10615723&postcount=10) Hermes
(http://www.giantitp.com/forums/showpost.php?p=10615733&postcount=11) Ares
(http://www.giantitp.com/forums/showpost.php?p=10615743&postcount=12) Aphrodite
(http://www.giantitp.com/forums/showpost.php?p=10615784&postcount=13) Hephaestus
(http://www.giantitp.com/forums/showpost.php?p=10615809&postcount=14) Dionysus
(http://www.giantitp.com/forums/showpost.php?p=10615835&postcount=15) Pan
(http://www.giantitp.com/forums/showpost.php?p=10615848&postcount=16) Universal spells (http://www.giantitp.com/forums/showpost.php?p=10615870&postcount=17)

List of Granted Powers (http://www.giantitp.com/forums/showpost.php?p=10615899&postcount=18)
Player Classes (http://www.giantitp.com/forums/showpost.php?p=10615922&postcount=19)

Full-Casting Class

Generic Spellcaster

Half-Casting Classes

Ranger
Hexblade
Martial Adepts

Crusader
Swordsage
Warblade
Sublime Ranger

Other

Fighter
Barbarian
Rogue
Marshal
Scout
Knight
Brawler
Factotum

HeadlessMermaid
2011-03-23, 04:49 PM
.

I. INTRODUCTION

So, modifying 3.5 for Greek Mythology campaigns.The basic concept here is that all spells, (Sp) and (Su) abilities are granted by the gods - there's no “arcane magic” at all. You can gain the favor of only one god. Each god does not grant domains as a side-dish to an otherwise identical spell list, but an entire specialized spell list. (Among other things.) Non-casters also get goodies if a god favors them - and actually I’m assuming that this is the case for every player character. You can think of the benefits as free LA for all, or perhaps something like semi-gestalt.

I won’t list all the little houserules that are in effect, since I’m focusing only on the gods, the spells and abilities they grant, and Player Classes. But for reference, the world does not include alignment, non-human races (at least for now - if I include Nymphs and the like, I’ll need custom Monster Classes that actually fit the setting), undead, familiars, wands, scrolls and similar magic items, lots of spells, most monsters and the standard D&D cosmology.

I haven’t tried to achieve balance (for one, I couldn’t balance casters to save my life) and I aimed mainly for flavor, so if some gods seem to grant too much and others too little, that’s OK. That said, several things are completely unavailable for mortals (most notably, messing with the Planes and Time), and most spells are available exclusively to a few gods. So upper Tier versatility is probably out of the question even for a normal game. (A more thematically appropriate game would be E6 or E10 or even a harsh “no casters allowed” approach. But it’s not strictly necessary, and I didn’t compile 12 freaking spell lists to never use them.)

Of the Twelve Gods, I’ve omitted Hera because her portfolio is rather unconventional for D&D standards, and I added the lesser deity Pan. Spells were chosen from PHB, Spell Compendium, Frostburn, Sandstorm and Stormwrack. The rationale for picking spells and abilities for each deity was compatibility with their personality and achievements as much as their actual portfolio. My main primary sources were:


Homeric Hymns, by anonymous
The Iliad, by Homer
The Odyssey, by Homer
Theogony, by Hesiodus
Metamorphoses, by Ovid
Plays, by Sophocles and Aeschylus
Classical Lyrical Poetry, by various

The spell lists can also be used in a more conventional Greek Mythology game, or with the Roman Pantheon by simply changing the names.


Zeus = Jupiter
Athena = Minerva
Poseidon = Neptune
Demeter = Ceres
Apollo = Apollo
Artemis = Diana
Hermes = Mercury
Ares = Mars
Aphrodite = Venus
Hephaestus = Vulcan
Dionysus = Liber/Bacchus
Pan = Faunus

HeadlessMermaid
2011-03-23, 04:50 PM
.

II. New Mechanic: FAVORED OF THE DEITY

Gods in this setting are exceptionally active. And personally active, for that matter - there are no avatars. They are immensely interested in mortal affairs, and they are in the habit of favoring mortal heroes for their own (just or nefarious or plain whimsical) reasons. To represent this, we use a new mechanic called Favored of the Deity.

Each character may choose one patron god or goddess from those listed brlow. The Favored character gains a Granted Power, extra class skills, bonus weapon/armor proficiencies and the option to use supernatural abilities, spell-like abilities and spells that derive from classes. (Which is otherwise forbidden.) Each deity grants a different spell list, and the Favored spellcaster has access to the spell list of his patron deity, regardless of class.

Being Favored is much more personal than being a Cleric or Paladin of a D&D deity. A Favored character has seen the deity at least once in a dream or vision - and at high levels, they have probably chatted face to face. It’s also much more loose. Unlike Clerics, Favored characters are not required by their god to be militant about anything, are not considered “champions” of their god or their god’s cause, and will never have to deal with a church hierarchy that dispenses orders. However, it’s still possible to do something grossly inappropriate and fall from favor.

A character may choose to not be Favored, but in that case he cannot take levels in a spellcasting class, neither can he use any supernatural or spell-like ability. The sole exception to this rule is the Factotum (see below).

HeadlessMermaid
2011-03-23, 04:52 PM
.

III. THE PANTHEON

https://3.bp.blogspot.com/-Ct9HNcRIgmw/WM12V0e7qWI/AAAAAAAAEOc/OeXa77i6IyA4oQpJSgy6Fr8lppsrUVUQACLcB/s1600/tumblr_nu7p881V431sazby5o8_r1_1280.jpg

Designer Notes
The Spell Lists of most deities offer a little bit of everything. Some battlefield control, some buffing, some direct damage, some utility, some save or suck/die spells. But no one gets everything - and not only because prepared full casters do not exist (see Player Classes below).

Scrying and powerful divinations are available only to two gods. Illusions are available to three. Healing (restoration stuff, not cure X wounds) is available to two, fear tactics to three, serious melee buffing to three, teleport to one, Polymorph/Shapechange to one, Dominate to one, elemental manipulation to three and so on. And no one has access to all - or even half - of the above.

Also, some big guns have been nerfed. Shapechange, in all but one cases, applies only to animals or plants or an elemental type - assuming they exist in the setting, which precludes anything exotic. Summoning is similarly restricted to specific creatures.

[The monster roster is severely limited. Basically, anything you can’t find in the mythology itself is out. I handwaved elementals and allowed them as a plausible personification of Air (Zeus), Water (Poseidon) or Fire (Hephaestus) - but not Earth. I also allowed some Plant creatures, with a LOT of refluffing.]

Others spells are completely unavailable: Time Stop, Celerity and Contingencies, Gate and Planar anything, most spells that have to do with etherealness, anything undead-related, anything that triggers on alignment, telepathic bonds, oh, and Raising the Dead. If a comrade falls, you do it the old-fashioned way and descend to Hades to make a deal with Pluto.

All of the above were choices made for the sake of flavor and consistency with the setting. Not for balance or to nerf casters or anything. I believe that still, with all these limitations, casters have amazing power and plenty of options. But players should know what they’re getting into: this isn’t vanilla D&D.



Demideities
Aeacus, Aeolus, Amphiaraus, Ariadne, Asclepius, Castor, Chiron, Ganymede, Hercules, Minos, Orion, Phaethon, Polydeuces, Psyche, Rhadamanthys, Theseus


Lesser deities
Bia, Boreas, Ceto, The Charites, Charon, Cratus, Eris, Hebe, Helios, the Horae, Hubris, Hypnus, Nemesis, Nereus, Nike, Oneiri, Peitho, Phobus, Priapus, Proteus, Selene, Silenus, Zephyrus


Intermediary deities
Amphitrite, Britomartis, Eileithyia, the Erinyes, Hecate, Iris, Leto, the Muses, Pan, Persephone, Triton, Tyche

The Titans: Atlas, Cronus, Epimetheus, Hyperion, Iapetus, Metis, Mnemosyne, Prometheus, Rhea, Themis


Greater deities
The Twelve Olympians: Zeus, Hera, Poseidon, Demeter, Athena, Apollo, Artemis, Ares, Aphrodite, Hephaestus, Hermes, Dionysus

Hestia, Hades


Overdeities
The Primeval: Aether, Ananke, Chronus, Erebus, Hemera, Nyx, Oceanus, Pontus, Tartarus, Tethys, Uranus

The First Born: Chaos, Gaia, Eros

The Fates: Clotho, Lachesis, Atropos




How to read the entries

Skills:
All the listed skills are considered Class Skills for the Favored character, for his entire career. The number in brackets shows how many skill points per level the Generic Spellcaster of each deity gets, multiplying by 4 at 1st level as usual. All other classes get the normal amount of skill points per level.

Weapon/Armor Proficiencies:
Each Favored character gains one bonus weapon proficiency, one bonus armor proficiency and one bonus shield proficiency from the listed ones (if any).

Granted Powers:
Each Favored character must choose only one of the available Granted Powers. Once made, this choice cannot be changed.

Granted Powers are based on Character Level for numeric effects that depend on level (if there are any). When SLAs are granted, the DC is 10 + Half Character Level + Intelligence or Wisdom or Charisma modifier (player’s choice), and the Caster Level is equal to Character Level.

Granted Powers are always Supernatural Abilities unless otherwise noted.


Spell List:
Spellcasting Favored characters have access to the Deity’s spell list - and no other spells from any other source - regardless of class.

HeadlessMermaid
2011-03-23, 04:53 PM
Zeus

https://2.bp.blogspot.com/-XNbPsmwt3Fc/WM12T8z01YI/AAAAAAAAENs/LNW0SX0XjuMpeAShdeqUnqPt_8IEQruwwCLcB/s1600/tumblr_nu7or2FwbQ1sazby5o2_250.jpg

I’m only interested in two things.
See if you can guess what they are.

Portfolio: sky, air, thunder, leadership, the status quo
Skills (4): Climb, Diplomacy, Intimidate, Spot
Weapon Proficiencies: all spears, javelin
Armor Proficiencies: light and medium armor, shields
Granted Powers: Frightful Presence - or -
Animal Companion: eagle, lion (lvl 7), dire lion (lvl 10), griffon (lvl 10) - or -
Wild Shape: any bird, lion, dire lion, griffon, giant eagle - or -
Path of Augury

Spell List

0 Level: Create Water, Detect Magic, Electric JoltSpC, Flare, Guidance, Know Direction, Light, Sonic SnapSpC
1st Level: Calm Air Creatures*, Cause Fear, CloudburstSpC, Command, Deafening ClangSpC, Detect Air Creatures*, Doom, Entropic Shield, Feather Fall, Hail of StoneSpC, Lesser Orb of ElectricitySpC, Obscuring Mist, Omen of PerilSpC, Remove Fear, Shocking Grasp, Sonic BlastSpC, Speak with Air Creatures*, Summon Eagle, ThunderheadSpC, Towering OakSpC, True Strike, UpdraftSpC
2nd Level: Augury, Binding WindsSpC, Bird Messenger, Bull’s Strength, Cloud WingsSpC, Eagle’s Splendor, EarthbindSpC, Electric LoopSpC, Fog Cloud, Fox’s Cunning, Gust of Wind, Hold Air Creature*, Iron ThunderSpC, Lesser Energized Electricity ShieldSpC, Levitate, Master AirSpC, Owl’s Wisdom, Protection from Arrows, Reduce Air Creature*, Resist Electricity, Scare, Shatter, Sound Burst, Sonic WeaponSpC, Summon Small Air Elemental, Thin AirFrost, Whirling BladeSpC, Whispering Wind, Wings of AirSpC
3rd Level: Capricious ZephyrSpC, Call Lightning, Clairaudience/Clairvoyance, Dominate Air Creature*, DowndraftSpC, Electricity Energy VortexSpC, Energized Electricity ShieldSpC, Favorable WindStorm, Fly, Great ThunderclapSpC, HailstonesSpC, Lightning Bolt, Primal Form (air)SpC, Protection from Electricity, Resonating BlowSpC, Scintillating SphereSpC, ShatterfloorSpC, Sleet Storm, Sound LanceSpC, Summon Giant Eagle or Lion, Swift Fly, Thunderous RoarSpC, Weapon of Electricity EnergySpC, Weather EyeSpC, Windwall
4th Level: Air Walk, Arc of LightningSpC, Eye of the HurricaneSpC, Fear, Greater Command, Greater Wings of AirSpC, Ice Storm, Lesser Geas, Orb of ElectricitySpC, Rainbow Pattern, Scrying, Solid Fog, Summon Celestial Giant Eagle, Summon Air Elementite SwarmSpC, ThunderlanceSpC
5th Level: Ball LightningSpC, Air Creature Growth*, BlizzardFrost, Boreal WindFrost, Arc of Lightning, Call Lightning Storm, Cloudkill, Commune, Control Winds, Cyclonic BlastSpC, Mark of Justice, Mind Fog, MoonbowSpC, Overland Flight, Sending, Sonic RumbleSpC, Summon Griffon or Dire Lion, Wind TunnelSpC
6th Level: Aura of TerrorSpC, Chain Lightning, Cloudwalker, CometfallSpC, Death HailFrost, Electricity ImmunitySpC, Find the Path, Geas/Quest, Imperious GlareSpC, Legend Lore, Mass Bull’s Strength, Mass Eagle’s Splendor, Mass Fox’s Cunning, Mass Owl’s Wisdom, StormwalkStorm, Summon Huge Air Elemental
7th Level: Cloud-WalkersSpC, Control Weather, Greater Scrying, Storm of Elemental FurySpC, Storm TowerSpC, Summon Greater Air Elemental, True Seeing, Vision, WhiteoutFrost, Wind Walk
8th Level: Bird Shapes, Demand, Discern Location, Lightning RingSpC, Lion’s RoarSpC, Moment of Prescience, Polar Ray, StormrageSpC, Summon Roc, Whirlwind
9th Level: Air Elemental Swarm, CometstrikeFrost, Greater WhirlwindSpC, Meteor Swarm, Shapechange (any air creature* or air elemental) Storm of Vengeance, Summon Air Elemental MonolithSpC, Summon Elder Air Elemental

* Air Creatures are all birds and all winged magical beasts.

HeadlessMermaid
2011-03-23, 04:55 PM
Athena

https://1.bp.blogspot.com/-KR3UHKuOL_U/WM12T6WTRFI/AAAAAAAAENw/CaF-OuxNyIYY_Gmlc7EbHhrTafwWiYgBgCLcB/s1600/tumblr_nu7or2FwbQ1sazby5o3_250.jpg

Come on over to the courthouse,
I’ll be voting right there

Portfolio: war idealized, strategy, wisdom, crafts, justice
Class Skills (6) : Appraise, Craft (all), Knowledge (all), Sense Motive, Spot
Weapon Proficiencies: all martial weapons
Armor Proficiencies: all armors, shields
Granted Powers:

Brains over Brawn (may be wisdom-based) - or -
Craftsman’s Lore - or -
Auras

Spell List

0 Level: AmanuensisSpC, Detect Magic, Guidance, Know Direction, Mending, Message, Open/Close, Prestidigitation, Purify Food and Drink, Resistance
1st Level: Appraising TouchSpC, Bane, Bless, Clear MindSpC, Command, Comprehend Languages, ConvictionSpC, Critical StrikeSpC, Deathwatch, Divine Favor, Entropic Shield, Expeditious Retreat, Erase, Gentle Repose, Hold Portal, Identify, Mage Armor, Magic Stone, Magic Weapon, Master’s TouchSpC, Mount, Remove Fear, Sanctuary, Shield, Shield of Faith, SignSpC, Sleep, Snake’s SwiftnessSpC, Strategic ChargeSpC, Summon Owl, Swift Expeditious RetreatSpC, True Strike, Warning CrySpC
2nd Level: Aid, Bear’s Endurance, BladeweaveSpC, Bull’s Strength, Cat’s Grace, Calm Emotions, Continual Flame, Darkvision, Detect Thoughts, Divine ProtectionSpC, Eagle’s Splendor, Enthrall, Find Traps, Fox’s Cunning, Knock, Make Whole, Mechanus MindSpC, Misdirection, Moment of ClaritySpC, Mountain StanceSpC, Owl’s Wisdom, Protection from Arrows, Quick MarchSpC, RebukeSpC, Resist Energy, See Invisibility, Shield of WardingSpC, Shield Other, Spider Climb, Spiritual Weapon, Status, Summon Celestial Owl, Tactical PrecisionSpC, Whispering Wind, WraithstrikeSpC, ZealSpC, Zone of Truth
3rd Level: Clarity of MindSpC, Dispel Magic, Dolorous BlowSpC, Find the GapSpC, Greater Mage ArmorSpC, Greater Magic Weapon, Haste, Heroism, Hold Person, Invisibility Purge, Keen Edge, Knight’s MoveSpC, Know Greatest EnemySpC, Know OpponentSpC, Know VulnerabilitiesSpC, Lesser Visage of the DeitySpC, Lion’s ChargeSpC, Magic Vestment, Mass ConvictionSpC, Mass Snake’s SwiftnessSpC, Nature’s RampartSpC, Prayer, Slow, SpiderskinSpC, Summon Giant Owl, Tongues, Word of BindingSpC
4th Level: Arcane Eye, Assay Spell ResistanceSpC, Battle HymnSpC, Detect Scrying, Discern Lies, Divine Power, Greater Command, Greater RebukeSpC, Greater ResistanceSpC, Lesser Geas, Loyal VassalSpC, Mass Shield of FaithSpC, Minor Creation, Scrying, Spell Immunity, Summon Celestial Giant Owl, Swift Haste
5th Level: Break Enchantment, Fabricate, Hold Monster, IndomitabilitySpC, Major Creation, Mark of Justice, Mass AidSpC, Mass SanctuarySpC, Owl’s InsightSpC, Prying Eyes, Righteous Might, Righteous Wrath of the FaithfulSpC, Sending, Spell Resistance, Valiant FurySpC, Waves of Fatigue, Summon Flock of Owls
6th Level: Animate Objects, Antilife Shell, Antimagic Field, Find the Path, Geas/Quest, Greater Heroism, Greater Dispel Magic, Guards and Wards, Heroes’ Feast, Legend Lore, Mass Bear’s Endurance, Mass Bull’s Strength, Mass Cat’s Grace, Mass Fox’s Cunning, Mass Owl’s Wisdom, Mass Eagle’s Splendor, Superior ResistanceSpC, Transformation, Visage of the DeitySpC, Wall of Iron, Wall of Stone
7th Level: Aura of VitalitySpC, Final RebukeSpC, Greater Scrying, Hiss of SleepSpC, Mage’s Sword, Mass Hold Person, Spell Turning, Statue, True Seeing, Vision
8th Level: Antipathy, Demand, Discern Location, Greater Prying Eyes, Greater Spell Immunity, Mind Blank, Moment of Prescience, Protection from Spells, True CreationSpC, Word of Recall
9th Level: Foresight, Freedom, Greater Visage of the DeitySpC, HindsightSpC, Mass Hold Monster, Mordenkainen’s Disjunction, Pavillion of GrandeurSpC

HeadlessMermaid
2011-03-23, 04:56 PM
Poseidon

https://3.bp.blogspot.com/-M5k5ZPoYzRs/WM12UPxze8I/AAAAAAAAEN0/s0l69p-6yi0yySLlBo9o8eUl9rnfvPZCwCLcB/s1600/tumblr_nu7or2FwbQ1sazby5o4_250.jpg

And then they splashed into the deep blue sea
Oh, it was a wonderful splash

Portfolio: sea, horses, earthquakes, water
Skills (4) : Knowledge (sea), Ride, Swim
Weapon Proficiencies: all spears, net, trident
Armor Proficiencies: light armor, shields
Granted Power:

Special Mount: horse, warhorse, any aquatic, pegasus (lvl 7) - or -
Path of the Sea - or -
Path of Proteus

Spell List

0 Level: Create Water, Detect Magic, Guidance, Know Direction, Prestidigitation, Purify Food and Drink, Ray of Frost
1st Level: Animate WaterSpC, Calm Aquatic Creatures, Bless, Boyant LiftingSpC, Conjure Ice Object Frost, Deep BreathSpC, Endure Elements, Float Frost, Hide From Aquatic Creatures, Ice DaggerSpC, Ice GauntletSpC, Ice Skate Frost, Ice Slick Frost, Locate Water, Mount, Obscuring Mist, Parching TouchSand, QuickswimStorm, SandblastSpC, Speak with Aquatic Creatures*, Sticky SaddleSpC, Summon Octapus or Porpoise, Traveler’s MountSpC, Wave BlessingStorm, Wings of the SeaSpC
2nd Level: Alter Self, DesiccateSand, Fins to FeetStorm, Frost BreathSpC, Hold Aquatic Creature, Gust of Wind, Halo of SandSand, HydrateSand, IcicleFrost, Ice Darts, Ice KnifeSpC, Numbing SphereFrost, Pressure SphereStorm, Protection from DesiccationSand, Ray of IceSpC, SaltraySpC, SinkSpC, Stormrunner’s WardStorm, Summon Medium Shark or Squid or Small Water Elemental, SwimSpC, ThawFrost, TurbidityStorm, WebfootStorm, Whirling BladeSpC
3rd Level: Air BreathingSpC, Arctic HazeFrost, Column of IceFrost, Control Snow and IceFrost, Crack IceFrost, DehydrateSpC, Detect ShipStorm, Dominate Aquatic Creature*, Favorable WindStorm, HypothermiaSpC, Ice AxeSpC, Ice LanceSpC, Ice ShapeFrost, Meld into IceFrost, Primal Form (water)SpC, Protection from Cold, Protection from DesiccationSand, Quench, Regal ProcessionSpC, Scales of the SealordStorm, Standing WaveSpC, Steed of the SeasStorm, Summon Large Shark or Constrictor Snake, TremorSpC, TremorsenseSpC, Water Breathing, Water to Acid, Water Walk
4th Level: Aboleth CurseStorm, Control CurrentsStorm, Control Water, Disguise ShipStorm, Fear, Freeze ArmorFrost, Ice ShipFrost, Ice StormFrost, Ice WebFrost, Mass SwimSpC, MindfrostFrost, Polymorph, Rainbow Pattern, Raise from the DeepSpC, Rushing WatersSpC, Siren’s CallStorm, Solid Fog, Summon Water Elementite SwarmSpC, Summon Huge Shark or Sea Cat or Medium Water Elemental, ThalassemiaStorm, Wake TrailingStorm, Wall of Ice, Wall of SaltStorm, Wall of SandSpC, Wall of WaterSpC, Winged MountSpC
5th Level: Airy WaterStorm, Blackwater TentacleStorm, Cloak of the SeaSpC, Flaywind BurstSand, FirewardSpC, Flesh to IceFrost, Flesh to SaltSand, FlowsightStorm, Fuse SandSand, Ice FlowersSpC, Ice Shield, Ice to FleshFrost, Pass through IceFrost, Sirine’s GraceSpC, Summon Orca Whale, Transformation of the DeepsStorm, Transmute Stone to SandSand, Swamp StrideSpC
6th Level: DrownSpC, EntombFrost, Extract Water ElementalSpC, Freeze, Freezing FogFrost, Freezing GlanceFrost, Freezing SphereFrost, HeartfreezeFrost, Ice RiftFrost, Move Snow and IceFrost, MudslideStorm, Nixie’s GraceSpC, SandstormSand, Summon Giant Octapus or Baleen Whale or Huge Water Elemental, Symbol of ThirstSand, Sympathetic Vibration,Tidal SurgeSpC
7th Level: Blood to WaterSpC, Greater Scrying, Ice CastleFrost, Mass Flesh to SaltStorm, Prismatic Spray, Raise Ice ForestFrost, Submerge ShipSpC, Summon Giant Squid or Chachalot Whale or Greater Water Elemental, Swamp LungSpC, WaterspoutSpC
8th Level: Aquatic Animal Shapes, Control Plants, DepthsurgeStorm, Discern Location, Earthquake, Field of Icy RazorsSpC, FlashfloodSand, FrostfellFrost, GlacierFrost, Horrid Wilting, MaelstromSpC, Maze, Megalodon EmpowermentStorm, Polar Ray, Red TideSpC, Scintillating Pattern, Summon Dire Shark
9th Level: Doom of the SeasStorm, Water Elemental Swarm, Mass DrownSpC, TsunamiSpC, Shapechange (any aquatic creature or water elemental), Summon Water Elemental MonolithSpC, Summon Elder Water Elemental

HeadlessMermaid
2011-03-23, 04:57 PM
Demeter

https://2.bp.blogspot.com/-RVHVubgOmhQ/WM12UCphzaI/AAAAAAAAEN4/rFv3DK0zBP8rOh4RevXcpzUCSWS46xSKwCLcB/s1600/tumblr_nu7or2FwbQ1sazby5o5_250.jpg

Like a tree that’s planted by the water
we shall not be moved

Portfolio: agriculture, plants, earth, cycle of life and death, renewal, fertility
Skills (4) : Heal, Knowledge (nature, dungeoneering), Survival
Weapon Proficiencies: club, quarterstaff, sickle, scythe
Armor Proficiencies: light armor, wooden shields
Granted Power:

Wild Shape: any plant (from lvl 5) - or -
Path of the Earth - or -
Path of Healing

Spell List

0 Level: Create Water, Know Direction, Light, NaturewatchSpC, Purify Food and Drink, Touch of Fatigue
1st Level: Animate WoodSpC, Beastland FerocitySpC, Deathwatch, Delay DiseaseSpC, Detect Plants, Endure Elements, Entangle, Goodberry, Healthful RestSpC, Lesser VigorSpC, Locate Water, Longstrider, Magic Stone, Obscuring Mist, Pass without Trace, Remove Fear, Shillelagh, Towering OakSpC, Ray of Enfeeblement, Vine StrikeSpC
2nd Level: Barkskin, BramblesSpC, Briar WebSpC, Bull’s Strength, Blindness/Deafness, Continual Flame, Darkness, Death Knell, DecompositionSpC, DesiccateSand, Earth LockSpC, Earthen GraceSpC, Earthen GraspSpC, EarthfastSpC, Easy TrailSpC, EvergreenFrost, Find Traps, Fog Cloud, Ghoul Touch, Gust of Wind, Healing LorecallSpC, Healing StingSpC, HydrateSand, KelpstrandSpC, One with the LandSpC, Parching TouchSand, RebukeSpC, Soften Earth and Stone, StabilizeSpC, Status, Tree Shape, Wail of GriefSpC, Warp Wood, Wood Shape
3rd Level: Control Temperature, CrumbleSpC, Deeper Darkness, DehydrateSpC, Diminish Plants, Entangling StaffSpC, Healing TouchSpC, Mass Lesser VigorSpC, Meld into Stone, Nature’s RampartSpC, Neutralize Poison, Plant Growth, Quench, Remove Disease, Remove Blindness/Deafness, Snare, Speak with Plants, Spike Growth, SpikesSpC, Stone Shape, Stony GraspSpC, ThornskinSpC, Tormenting ThirstSand, TremorSpC, TremorsenseSpC, VigorSpC
4th Level: Antiplant Shell, Bestow Curse, Blight, Command Plants, Consumptive FieldSpC, Crushing Despair, Delay DeathSpC, Enervation, Greater RebukeSpC, Hallucinatory Terrain, Land WombSpC, Lay of the LandSpC, Miasma of EntropySpC, Murderous MistSpC, Rainbow Pattern, Solid Fog, Spike Stones, Stone SphereSpC, Sudden StalagmiteSpC, WitherSand, Wither LimbSpC, Wood RotSpC
5th Level: Cloudkill, Commune with Nature, Feeblemind, Greater Stone ShapeSpC, Greater VigorSpC, Life’s GraceSpC, Memory RotSpC, Mind Fog, PanaceaSpC, Plant BodySpC, Poison ThornsSpC, Sarcophagus of StoneSpC, Slay Living, Stalwart PactSpC, Stoneskin, Swamp StrideSpC, Transmute Mud to Rock, Transmute Rock to Mud, Tree Stride, Wail of DoomSpC, Wall of Thorns
6th Level: Circle of Death, Cold SnapSpC, Eyebite, Find the Path, Flesh to Stone, Hide the Path, Illusory PitSpC, Ironwood, Liveoak, Mass DesiccateSand, Move Earth, Repel Wood, Spectral TouchSpC, Stone BodySpC, Stone Tell, Stone to Flesh, StoneholdSpC, Symbol of ThirstSand, Transport via Plants, Tunnel SwallowSpC, Vigorous CircleSpC, Wall of Stone
7th Level: Animate Plants, Destruction, Energy EbbSpC, Final RebukeSpC, Finger of Death, Greater Consumptive FieldSpC, Greater Restoration, Master EarthSpC, Maw of StoneSpC, Renewal PactSpC, Sequester, Shifting PathsSpC, Swamp LungSpC, Transmute Metal to Wood, Withering PalmSpC
8th Level: Control Plants, DeadfallSpC, Earthquake, ExcavateSpC, FimbulwinterFrost, Horrid Wilting, Repel Metal or Stone, Symbol of Death, Unyielding RootsSpC
9th Level: Energy Drain, Implosion, Imprisonment, Power Word Kill, Shadow LandscapeSpC, Regenerate, Shapechange (plant), UndermasterSpC, Wail of the Banshee

HeadlessMermaid
2011-03-23, 04:58 PM
Apollo

https://1.bp.blogspot.com/-HMuWHJj63JY/WM12UexPmlI/AAAAAAAAEN8/JLrMTLW577gZ1sfOB-_ax4NWD0J4Fa4bgCLcB/s1600/tumblr_nu7or2FwbQ1sazby5o6_250.jpg

The sun is a very magic fellow
He shines down on me each day

Portfolio: oracles, healing, archery, sun, music (refined), arts
Skills (4): Appraise, Heal, Knowledge (history, arts), Listen, Perform (any), Spot
Weapon Proficiencies: longbow, shortbow
Armor Proficiencies: light and medium armor
Granted Powers:

Bardic Music - or -
Path of Archery - or -
Path of Healing - or -
Path of Augury

Spell List

0 Level: Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Guidance, Know Direction, Light, Lullaby, Mending, SongbirdSpC, Summon instrument
1st Level: AmplifySpC, Appraising TouchSpC, Arrow MindSpC, Blessed AimSpC, Color Spray, Comprehend Languages, Delay DiseaseSpC, Entropic Shield, Faerie Fire, Focusing ChantSpC, Guided Shot, Hawkeye, Healthful RestSpC, Herald's CallSpC, Hypnotism, Identify, Insidious RhythmSpC, Inspirational BoostSpC, Lesser Confusion, Lesser VigorSpC, Low-Light VisionSpC, Luminous GazeSpC, Magic Weapon, Nimbus of LightSpC, Omen of PerilSpC, Produce Flame, Remove Fear, Sleep, Sniper’s ShotSpC, Targeting RaySpC, True Strike, UndersongSpC, Ventriloquism
2nd Level: Animal Trance, Augury, Blindness/Deafness, Body of the SunSpC, Calm Emotions, Cat’s Grace, Close WoundsSpC, Continual Flame, Daze Monster, Delay Poison, Detect Thoughts, Eagle’s Splendor, Enthrall, Find Traps, Healing LorecallSpC, HeartfireSpC, Hunter’s MercySpC, Hypnotic Pattern, Joyful NoiseSpC, Lesser Restoration, Locate Object, Nightmare LullabySpC, Rainbow BeamSpC, Remove Paralysis, Resist Fire, Silence, See Invisibility, StabilizeSpC, Status, SunstrokeSand, Zone of Truth
3rd Level: Arcane Sight, Arrow StormSpC, Circle DanceSpC, Clairaudience/Clairvoyance, Daylight, Flame Arrow, FlashburstSpC, Glowing OrbSpC, Haste, Haunting TuneSpC, Invisibility Purge, Know OpponentSpC, Know VulnerabilitiesSpC, Mass Lesser VigorSpC, Neutralize Poison, Protection from Fire, Rainbow BlastSpC, Remove Blindness/Deafness, Remove Curse, Remove Disease, Reverse ArrowsSpC, Sculpt Sound, Searing Light, Sonorous HumSpC, Tongues, VigorSpC, Wall of LightSpC, Weather EyeSpC
4th Level: Arcane Eye, Battle HymnSpC, Confusion, Crushing Despair, Detect Scrying, Discern Lies, Fire Shield, Flame Strike, Freedom of Movement, FugueSpC, Locate Creature, PanaceaSpC, ProtégéSpC, Ray DeflectionSpC, Restoration, Searing ExposureSand, Sheltered VitalitySpC, Scrying, Shout, Swift HasteSpC, Wall of Fire, Zone of Silence
5th Level: Blistering RadianceSpC, Break Enchantment, Commune, Death Ward, Dream, Fabricate, Greater VigorSpC, Life’s GraceSpC, Lucent LanceSpC, Nightmare, ParboilSand, Prying Eyes, Sending, Unearthly HeatSand, Wall of Fire, Wind TunnelSpC, Zone of RevelationSpC
6th Level: Analyze Dweomer, Anger of the Noonday SunSpC, DirgeSpC, Dream SightSpC, Flesh to Stone, Find the Path, Fire Seeds, Heal, Legend Lore, Mass Bear’s Endurance, Mass Cat’s Grace, Mass Eagle’s Splendor, Mass Owl’s Wisdom, Ray of LightSpC, Stone to Flesh, Sympathetic Vibration, Transformation, Vigorous CircleSpC
7th Level: Arrow of BoneSpC, Delayed Blast Fireball, Brilliant EnergySpC, Fire Storm, Greater Arcane Sight, Greater Restoration, Greater Scrying, Hiss of SleepSpC, Holy StarSpC, Mass RestorationSpC, Power Word Blind, Prismatic Spray, Radiant AssaultSpC, Renewal PactSpC, Statue, Sunbeam, Symphonic NightmareSpC, True Seeing, Vision
8th Level: Brilliant AuraSpC, Demand, Discern Location, Greater Prying Eyes, Greater Shout, Incendiary Cloud, Irresistable Dance, Mass Death WardSpC, Mind Blank, Moment of Prescience, Scintillating Pattern, Sunburst, True CreationSpC
9th Level: Cast in StoneSpC, Eye of PowerSpC, Foresight, Freedom, HindsightSpC, Mass Heal, Regenerate, UnbindingSpC

HeadlessMermaid
2011-03-23, 05:03 PM
Artemis

https://4.bp.blogspot.com/-SaRIUQZSenU/WM12UUvE5NI/AAAAAAAAEOA/RSJxXao-hvA75wKmn6qOgqvgs6_fLBCXgCLcB/s1600/tumblr_nu7or2FwbQ1sazby5o7_250.jpg

Here comes the predator

Portfolio: hunt, wild animals, wilderness, childbirth, maidens, moon
Skills (4): Handle Animal, Hide, Knowledge (nature), Move Silently, Spot, Survival
Weapon Proficiencies: longbow, shortbow, shortspear, spear
Armor Proficiencies: light and medium armor
Granted Powers:

Path of Archery - or -
Wild Shape: black bear, brown bear, dire bear, legendary bear - or -
Animal Companion: dog, riding dog, black bear (lvl 4), brown bear (lvl 7), dire bear (lvl 13)

Spell List

0 Level: Create Water, Detect Poison, Guidance, Know Direction, Light, Message, Mount, NaturewatchSpC, Purify Food and Drink
1st Level: Accelerated MovementSpC, Arrow MindSpC, Blessed AimSpC, BloodhoundSpC, Calm Animals, CamouflageSpC, Charm Animal, Claws of the BearSpC, Dead EndSpC, Deathwatch, Detect Animals or Plants, Detect Snares and Pits, Ebon EyesSpC, Endure Elements, Entangle, Enrage AnimalSpC, Entropic Shield, Goodberry, Guided ShotSpC, HawkeyeSpC, Hide from Animals, Horrible TasteSpC, Impede Sun’s BrillianceSand, IrongutsSpC, Jump, Longstrider, Low-Light VisionSpC, Mage Armor, Magic Fang, Magic Weapon, Moon LustSpC, Net of ShadowsSpC, Obscuring Mist, Pass without Trace, Remove ScentSpC, Smell of FearSpC, Sniper’s ShotSpC, Speak with Animals, Summon Wolf, Targeting RaySpC, True Strike
2nd Level: Animal Messenger, Animal Trance, Bear’s Endurance, Blindness, Blur, Bull’s Strength, Cat’s Grace, Darkness, Darkvision, Delay Poison, Eagle’s Slplendor, Easy TrailSpC, Embrace the WildSpC, Find Traps, Fog Cloud , Fox’s Cunning, Gust of Wind, Hold Animal, Hunter’s Mercy, Iron SilenceSpC, LightfootSpC, Listening LorecallSpC, Lively StepSpC, Living PrintsSpC, Magic Stone, Marked ObjectSpC, Mass CamouflageSpC, Nature’s FavorSpC, One with the LandSpC, Owl’s Wisdom, Protection from Arrows, Reduce Animal, ScentSpC, Shadow RadianceSpC, Share HuskSpC, Spider Climb, Silence, Summon Black Bear, SurefootSpC, Surefooted StrideSpC, Train AnimalSpC, Veil of ShadowSpC, Web, Whispering Wind
3rd Level: Arrow StormSpC, BlacklightSpC, Cone of DimnessSpC, Contagion, Contagious FogSpC, Deeper Darkness, Deeper DarkvisionSpC, Diminish Plants, Dominate Animal, Find the GapSpC, Flame Arrow, Greater Magic Fang, Greater Magic Weapon, Haste, Heroism, Jagged ToothSpC, Moon BladeSpC, Neutralize Poison, Plant Growth, Poison, Prayer, Snare, Speak with Plants, Spike Growth, Remove Disease, Reverse ArrowsSpC, Summon Dire Wolf
4th Level: Command Plants, Contagious CrushSpC, Crushing Despair, Freedom of Movement, Locate Creature, Mass DarkvisionSpC, Moon BoltSpC, Ray DeflectionSpC, SharptoothSpC, Solid Fog, Summon Brown Bear, Superior Magic FangSpC, Swift HasteSpC
5th Level: Animal Growth, Awaken, Cloudkill, Commune with Nature, Mage’s Faithful Hound, Mark of the HunterSpC, Mass ContagionSpC, Mass Surefooted StrideSpC, Mind Fog, Moon PathSpC, Nightstalker’s TransformationSpC, Summon Polar Bear, Tree Stride, Wall of Thorns, Waves of Fatigue, Wind TunnelSpC
6th Level: Antilife Shell, Find the Path, Greater Heroism, Hide the Path, Mass Bear’s Endurance, Mass Bull’s Strength, Mass Cat’s Grace, Mass Eagle’s Splendor, Mass Fox’s Cunning, Mass Owl’s Wisdom, Summon Dire Bear, Transformation, Transport via Plants
7th Level: Animate Plants, Arrow of BoneSpC, Bite of the WerebearSpC, Power Word Blind, ScourgeSpC, Shifting PathsSpC, Summon Dire Tiger, Transmute Metal to Wood
8th Level: Animal Shapes, Control Plants, Fierce Pride (bears) of the BeastlandsSpC, Mass AwakenSpC, Summon Celestial Dire Bear
9th Level: Freedom, MoonfireSpC, Nature’s AvatarSpC, Phantom BearSpC, Shadow LandscapeSpC, Shapechange (any bear), Summon Legendary Bear

HeadlessMermaid
2011-03-23, 05:04 PM
Hermes

https://2.bp.blogspot.com/-70CeuBNBD2E/WM12UtSOVcI/AAAAAAAAEOE/KWCra6jHlNkQ46OJc77xqww0aYreZ3a8gCLcB/s1600/tumblr_nu7or2FwbQ1sazby5o8_250.jpg

Truth is a local phenomenon. Like a micro-climate.

Portfolio: thieves, trickery, travel, commerce, messengers, inventions
Skills (6): Appraise, Bluff, Craft (any but weapons/armors), Diplomacy, Knowledge (engineering, geography, local), Open Lock, Perform (oratory, string instruments), Sleight of Hand
Weapon Proficiencies: dagger, short sword
Armor Proficiencies: light armor
Granted Power:

Brains over Brawn - or -
Craftsman’s Lore - or -
Path of Mischief

Spell List

0 Level: Daze, Detect Magic, Ghost Sound, Know Direction, Mage Hand, Mending, Message, Minor Disguise, Open/Close, Prestidigitation, Silent Portal SpC
1st Level: Accelerated Movement SpC, Appraising Touch SpC, Augury, Benign Transposition SpC, Charm Person, Cheat SpC, Color Spray, Comprehend Languages, Dead End SpC, Detect Secret Doors, Disguise Self, Distract SpC, Distract Assailant SpC, Endure Elements, Erase, Expeditious Retreat, Feather Fall, Grease, Greater Mage Hand, Improvisation SpC, Insightful Feint SpC, Instant Locksmith SpC, Instant Search SpC, Lesser Confusion, Longstrider, Mount, Pass without Trace, Serene Visage SpC, Silent Image, Sleep, Spontaneous Search SpC, Sticky FingersSpC, Swift Expeditious Retreat SpC, Traveler’s Mount SpC, Ventriloquism
2nd Level: Baleful Transposition SpC, Blur, Calm Emotions, Cloud Wings SpC, Darkness, Daze Monster, Delusions of Grandeur SpC, Detect Thoughts, Divine Insight SpC, Eagle’s Splendor, Enthrall, Entice Gift SpC, Find Traps, Fog Cloud, Fox’s Cunning, Glitterdust, Invisibility, Iron Silence SpC, Knock, Levitate, Lightfoot SpC, Lively Step SpC, Locate Object, Make Whole, Marked Object SpC, Master AirSpC, Minor Image, Mirror Image, Misdirection, Nondetection, Obscure Object, Reflective Disguise SpC, Second Wind SpC, See Invisibility, Silence, Speak to Allies SpC, Surefoot SpC, Surefooted Stride SpC, Tasha’s Hideous Laughter, Touch of Idiocy, Whispering Wind
3rd Level: Arcane Sight, Clairaudience/Clairvoyance, Deep Slumber, Deeper Darkness, Dispel Magic, Displacement, Fly, Glibness, Haste, Invisibility Sphere, Major Image, Miser’s Envy SpC, Puppeteer SpC, Shrink Item, Speechlink SpC, Swift Fly, Suggestion, Tongues,Treasure Scent SpC
4th Level: Air Walk, Arcane Eye, Assay Spell Resistance SpC, Charm Monster, Confusion, Detect Scrying, Dimension Door, Freedom of Movement, Greater Invisibility, Hallucinatory Terrain, Illusory Wall, Lay of the Land SpC, Lesser Geas, Locate Creature, Minor Creation, Modify Memory, Scrying,Swift Haste, Translocation Trick SpC, Wind at Back SpC
5th Level: Commune with Nature, Dream, Fabricate, False Vision, Feeblemind, Mage’s Private Sanctum, Major Creation, Mass Reflective Disguise SpC, Mass Surefooted Stride SpC, Mind Fog, Mirage Arcana, Nightmare, Overland Flight, Passwall, Persistent Image, Phantasmal Thief SpC, Prying Eyes, RevivifySpC, Secret Chest, Seeming, Sending, Spiritwall SpC, Teleport, Tree Stride
6th Level: Dream Casting SpC, Dream Sight SpC, Find the Path, Geas/Quest, Greater Dispel Magic, Legend Lore, Mass Eagle’s Splendor, Mass Fox’s Cunning, Mass Suggestion, Mislead, Permanent Image, Phantasmal Disorientation SpC, Programmed Image, Ruby Ray of Reversal SpC, Veil
7th Level: Cloud-Walkers SpC, Greater Arcane Sight, Greater Scrying, Greater Teleport, Hiss of Sleep, Mass Invisibility, Shifting Paths SpC, Spell Turning, Teleport Object, Transfix SpC, True Seeing, Vision
8th Level: Demand, Discern Location, Greater Prying Eyes, Mass Charm Monster, Mind Blank, Moment of Prescience, Superior Invisibility SpC, True Creation SpC, Word of Recall
9th Level: Foresight, Freedom, Mordenkainen’s Disjunction, Refuge, Teleportation Circle, Programmed Amnesia

HeadlessMermaid
2011-03-23, 05:05 PM
Ares

https://3.bp.blogspot.com/-WZesEOKEURo/WM12UlXFwII/AAAAAAAAEOI/RSSyIosGFB83WqmM-exGzNWWBzGtapTpgCLcB/s1600/tumblr_nu7or2FwbQ1sazby5o9_250.jpg

My daddy was a Blueshirt and my mother a Madame,
my brother earned his medals at Mai Lei in Vietnam

Portfolio: war as mayhem, glory, courage, might, bloodlust, dumb fighters
Skills (2) : Intimidate, Jump, Ride
Weapon Proficiencies: all martial weapons
Armor Proficiencies: all armors, shields
Granted Powers:

Frightful Presence - or -
Special Mount : warhorse - or -
Powerful Build - or -
Aura of Courage

Spell List

0 Level: Guidance, Message, Resistance
1st Level: Bane, Bless, Burning Hands, Cause Fear, Deafening Clang SpC, Deathwatch, Divine Favor, Enlarge Person, Entropic Shield, Inflict Light Wounds, Jump, Insightful Feint SpC, Lesser Confusion, Mage Armor, Magic Stone, Magic Weapon, Master’s Touch SpC, Mount, Phantom Threat SpC, Remove Fear, Resurgence SpC, Rhino’s Charge SpC, Shield, Shield of Faith, Shock and Awe SpC, Sticky Saddle SpC, Traveler’s Mount SpC, True Strike
2nd Level: Aid, Aura of Glory SpC, Bear’s Endurance, Blood Frenzy SpC, Blur, Bull’s Strength, Cat’s Grace, Death Knell, Eagle’s Splendor, Enthrall, Find Traps, Fox’s Cunning, Hurl, Infernal Wound SpC, Inflict Moderate Wounds, Lesser One Mind SpC, Lionheart SpC, Lively Step SpC, Mindless Rage SpC, Mountain Stance SpC, Owl’s Wisdom, Phantasmal Assailants SpC, Phantom Foe SpC, Protection from Arrows, Quick March SpC, Rebuke SpC, Remove Paralysis, Resist Energy, Scare, Second Wind SpC, Shatter, Shield Other, Sound Burst, Spiritual Weapon, Status,Touch of Madness SpC, War Cry SpC, Whirling Blade SpC, Wraithstrike SpC, Zeal SpC
3rd Level: Blade of Pain and Fear SpC, Bladestorm SpC, Cloak of Bravery SpC, Dolorous Blow SpC, Find the Gap SpC, Greater Mage Armor SpC,, Greater Magic Weapon, Haste, Heroism, Holy Spurs, Inflict Serious Wounds, Keen Edge, Knight’s Move SpC, Know Greatest EnemySpC, Know Opponent SpC, Know Vulnerabilities SpC, Lesser Visage of the Deity SpC, Lion’s Charge SpC, Magic Vestment, Mass Aid SpC, Mass Resurgence SpC, Prayer, Rage, Regal Procession SpC, Righteous Fury SpC
4th Level: Confusion, Crushing Despair, Divine Power, Fear, Golden Barding, Greater Rebuke SpC, Heroism SpC, Holy Mount, Imbue with Spell Ability, Inflict Critical Wounds, Mass Enlarge Person, Mass Shield of Faith SpC,, One Mind SpC, Phantasmal Killer, Shout, Swift Haste
5th Level: Feeblemind, Greater Enlarge Person SpC, Indomitability SpC, Mass Inflict Light Wounds, Mind Fog, Nightmare, Phantasmal Decoy SpC, Righteous Might, Righteous Wrath of the Faithful SpC, Slay Living, Song of Discord, Valiant Fury SpC, Wail of Doom SpC, Waves of Fatigue
6th Level: Aura of Terror SpC, Circle of Death, Eyebite, Greater Heroism, Greater One Mind, Harm, Heroes’ Feast, Imperious Glare SpC, Mass Bear’s Endurance, Mass Bull’s Strength, Mass Cat’s Grace, Mass Eagle’s Splendor, Max Fox’s Cunning, Mass Inflict Moderate Wounds, Mass Owl’s Wisdom, Transformation, Wall of Iron
7th Level: Aura of Vitality SpC, Destruction, Evil Glare SpC, Final Rebuke SpC , Finger of Death, Greater Heroism SpC, Insanity, Maddening Scream SpC, Maddening Whispers SpC, Mage’s Sword, Mass Inflict Serious Wounds,
8th Level: Crown of Glory SpC, Greater Shout, Lion’s Roar SpC, Mass Inflict Critical Wounds, Scintillating Pattern, Symbol of Insanity,
9th Level: Black Blade of Disaster SpC, Greater Cloak of Bravery SpC, Greater Visage of the Deity SpC, Implosion, Pavillion of Grandeur SpC, Power Word Kill

HeadlessMermaid
2011-03-23, 05:08 PM
Aphrodite

https://1.bp.blogspot.com/-1_V6dWBXdVY/WM12TnYnnbI/AAAAAAAAENk/nERNcj5WGgA_k1D66TkbStZhdLSjNmXcgCLcB/s1600/tumblr_nu7or2FwbQ1sazby5o10_250.jpg

In my heart, a deep and dark and lonely part
wants her. And waits for after dark.

Portfolio: love, lust, pleasure, beauty, sex
Skills (4) : Bluff, Diplomacy, Gather Information, Handle Animal
Weapon Proficiencies: dagger
Armor Proficiencies: light armor
Granted Powers:

Unearthly Grace - or -
Animal Companion: wolf, dire wolf (lvl 4), leopard (lvl 4), lion (lvl 7), dire lion (lvl 10) - or -
Path of Enchantment

Spell List

0 Level: Daze, Detect Magic, Flare, Message, Minor Disguise SpC, Open/Close, Prestidigitation,Silent Portal SpC
1st Level: Bless, Calm Animals, Charm Animal, Charm Person, Color Spray, Command, Comprehend Languages, Detect Secret Doors, Disguise Self, Distract SpC, Distract Assailant SpC, Grease, Hold Portal, Hypnotism, Insightful Feint SpC, Lesser Confusion, Moon Lust SpC, Obscuring Mist, Remove Fear, Sanctuary, Serene Visage SpC, Shield of Faith, Silent Image, Sleep
2nd Level: Augury, Bladeweave SpC, Blindness/Deafness, Blur, Calm Emotions, Cat’s Grace, Darkness, Daze Monster, Delusions of Grandeur SpC, Detect Thoughts, Disquietude SpC, Eagle’s Splendor, Enthrall, Entice Gift SpC, Fog Cloud, Fox’ s Cunning, Glitterdust, Hypnotic Pattern, Invisibility, Iron Silence SpC, Knock, Minor Image, Misdirection, Obscure Object, Owl’s Wisdom, Reflective Disguise SpC, Silence, Tasha’s Hideous Laughter, Touch of Idiocy,Touch of Madness SpC
3rd Level: Tongues, Deep Slumber, Deeper Darkness, Dispel Magic, Glibness, Hold Person, Invisibility Sphere, Major Image, Mesmerizing Glare SpC, Miser’s Envy SpC, Puppeteer SpC, Searing Light, Suggestion
4th Level: Assay Spell Resistance SpC, Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Command, Greater Invisibility, Hallucinatory Terrain, Illusory Wall, Lesser Geas, Locate Creature, Love’s Lament SpC, Mass Shield of Faith SpC,, Modify Memory, Rainbow Pattern, Siren’s Call, Spell Immunity
5th Level: Break Enchantment, Divine Agility SpC, Dominate Person, Dream, False Vision, Feeblemind, Hold Monster, Illusory Feast SpC, Mass Reflective Disguise SpC, Mass Sanctuary SpC, Mind Fog, Mirage Arcana, Nightmare, Persistent Image, Seeming, Sending, Sirine’s Grace SpC, Spell Resistance, Waves of Fatigue
6th Level: Antimagic Field, Geas/Quest, Greater Dispel Magic, Heroes’ Feast, Mass Cat’s Grace, Max Fox’s Cunning, Mass Eagle’s Splendor, Mass Suggestion, Mislead, Nixie’s Grace SpC, Permanent Image, Programmed Image, Symbol of Persuasion,Veil, Word of Recall
7th Level: Hiss of Sleep, Insanity, Mass Hold Person, Mass Invisibility, Power Word Blind, Solipsism SpC, Spell Turning, Statue, Transfix SpC
8th Level: Demand, Greater Spell Immunity, Irresistable Dance, Mass Charm Monster, Mind Blank, Protection from Spells, Scintillating Pattern, Superior Invisibility SpC, Sympathy, True Domination SpC
9th Level: Dominate Monster, Freedom, Mass Hold Monster, Monstrous Thrall SpC, Mordenkainen’s Disjunction, Pavillion of Grandeur SpC, Programmed Amnesia, UnbindingSpC

HeadlessMermaid
2011-03-23, 05:11 PM
Hephaestus

https://4.bp.blogspot.com/-s20EZ3m52p0/WM12U4lrazI/AAAAAAAAEOM/Yx5EN2mDOXgfLTpA6y6scmzp3We-3K_GACLcB/s1600/tumblr_nu7p881V431sazby5o1_400.jpg

If I had a hammer, I’d hammer in the morning
I’d hammer in the evening
all over this land

Portfolio: fire, volcanoes, blacksmithing, metal, crafts, technology
Skills (4): Appraise, Craft (all), Disable Device, Knowledge (engineering, metals), Search
Weapon Proficiencies: all weapons
Armor Proficiencies: all armors, shields
Granted Powers:

Path of Fire - or -
Craftsman’s Lore - or -
Powerful Build

Spell List

0 Level: Acid Splash, Dancing Lights, Detect Magic, Flare, Guidance, Light, Mending, Open/Close, Prestidigitation
1st Level: Alarm, Animate Fire SpC, Animate Rope, Appraising Touch SpC, Burning Hands, Color Spray, Detect Fire, Detect Secret Doors, Endure Elements, Identify, Instant Search SpC, Lesser Orb of Fire SpC, Mage Armor, Magic Stone, Magic Weapon, Produce Flame, Raging Flame SpC, Ray of Flame SpC, Reduce Person, Shield, Slow Burn SpC, Spontaneous Search SpC, Weapon Shift SpC
2nd Level: Aura against Flame SpC, Backbiter SpC, Bull’s Strength, Burning Sword SpC, Chill Metal, Combust SpC, Continual Flame, Earthfast SpC, Find Traps, Fire Trap, Fireball, Fireburst, Flame Blade, Flame Dagger, Flaming Sphere, Fox’s Cunning, Glitterdust, Heat Metal, Knock, Lesser Energized Fire Shield SpC, Levitate, Make Whole, Protection from Arrows, Pyrotechnics, Resist Fire, Scorch SpC, Scorching Ray, Shatter, Silence, Sound Burst, Spiritual Weapon, Splinterbolt SpC, Status, Strength of Stone SpC, Summon Small Fire Elemental
3rd Level: Bands of Steel SpC, Blade Thirst SpC, Body Blaze, Crumble SpC, Darkfire SpC, Diamondsteel SpC, Energized Fire Shield SpC, Explosive Runes, Flame Arrow, Flame of Faith, Fire Energy Vortex SpC, Fire Wings, Greater Magic Weapon, Meld into Stone, Primal Form (Fire)SpC, Protection from Fire, Rust Ray SpC, Searing Light, Shrink Item, Stone Shape, Stony Grasp SpC, Treasure Scent SpC, Weapon of Fire Energy SpC, Word of Binding SpC
4th Level: Blast of Flame SpC, Explosive Cascade SpC, Fire Shield, Fire Stride, Flame Strike, Flame Whips, Mass Reduce Person, Metal Melt SpC, Minor Creation, Orb of Fire SpC, Rusting Grasp, Spike Stones, Stone Sphere SpC, Sudden Stalagmite SpC, Summon Fire Elementite Swarm SpC, Summon Medium Fire Elemental
5th Level: Antifire Sphere, Break Enchantment, Earth Reaver, Fabricate, Firebrand, Greater Fireburst, Greater Stone Shape SpC, Inferno SpC, Major Creation, Mass Fire Shield, Parboil, Sarcophagus of Stone SpC, Shroud of Flame SpC, Stoneskin, Summon Large Fire Elemental, Transmute Mud to Rock, Transmute Rock to Mud, Unearthly Heat, Wall of Fire
6th Level: Animate Objects, Disintegrate, Fire Immunity SpC, Fire Seeds, Fire Spiders, Flesh to Stone, Fires of Purity, Hardening, Howling Chain SpC, Legend Lore, Mass Bull’s Strength, Mass Fox’s Cunning, Move Earth, Stone Tell, Scalding Mud, Stone Body SpC, Stonehold SpC, Stone to Flesh, Summon Huge Fire Elemental, Sympathetic Vibration, Wall of Gears SpC, Wall of Iron, Wall of Magma, Wall of Stone
7th Level: Delayed Blast Fireball, Emerald Flame Fist SpC, Fire Storm, Prismatic Spray, Statue, Summon Greater Fire Elemental, Transmute Metal to Wood, Vision, Vitrify
8th Level: Blackfire SpC, Bombardment SpC, Horrid Wilting, Incendiary Cloud, Iron Body, Maze, Repel Metal or Stone, Scintillating Pattern, Sunburst, True Creation SpC
9th Level: Fire Elemental Swarm, Meteor Swarm, Shapechange (any fire elemental), Summon Elder Fire Elemental, Summon Fire Elemental Monolith, Transmute Rock to Lava SpC

HeadlessMermaid
2011-03-23, 05:13 PM
Dionysus

https://1.bp.blogspot.com/-bz2zdMGmgaI/WM12VEbgkgI/AAAAAAAAEOQ/CvyBt5G8i9oYVlGLteVxSfnXDxu0MX2TACLcB/s1600/tumblr_nu7p881V431sazby5o2_250.jpg

Don’t you know there ain’t no devil?
There’s just god when he’s drunk.

Portfolio: wine, plants, revelry, ecstasy, music (wild), fertility
Skills (4) : Intimidate, Knowledge (nature), Perform (comedy, dance, sing, musical instruments), Use Rope
Weapon Proficiencies: club, quarterstaff, sickle, thyrsus
Armor Proficiencies: light armor, wooden shields
Granted Powers:

Bardic Music - or -
Wild Shape: any animal or plant - or -
Animal Companion: mule, donkey, panther (lvl 4) - or -
Path of the Earth

Spell List

0 Level: Create Water, Daze, Detect Magic, Detect Poison, Minor Disguise, Nature Watch SpC, Prestidigitation, Purify Food and Drink, Songbird SpC, Summon instrument
1st Level: Allegro SpC, Amplify SpC, Animate Rope, Animate Wood SpC, Bane, Cause Fear, Charm Person, Color Spray, Detect Animals or Plants, Disguise Self, Distort Speech SpC, Doom, Endure Elements, Entangle, Focusing Chant, Goodberry, Grease, Herald’s Call, Horrible Taste, Hypnotism, Insidious Rhythm SpC, Inspirational Boost SpC,Lesser Confusion, Obscuring Mist, Phantom Threat SpC, Shillelagh, Silent Image, Sleep, Undersong SpC, Ventriloquism, Vine Strike SpC
2nd Level: Alter Self, Barkskin, Bear’s Endurance, Blindness/Deafness, Blur, Brambles SpC, Briar Web SpC, Cat’s Grace, Cloud of Bewilderment SpC, Daze Monster, Delay Poison, Eagle’s Splendor, Embrace the Wild SpC, Enthrall, Evergreen, Find Traps, Fog Cloud, Hypnotic Pattern, Ironguts SpC, Joyful Noise SpC, Kelpstrand SpC, Malevolent Miasma SpC, Minor Image, Mirror Image, Nightmare Lullaby SpC, One with the Land SpC, Phantasmal Assailants SpC, Phantom Foe SpC, Rebuke SpC, Reflective Disguise SpC, Scare, Shatter, Sound Burst, Spiritual Weapon, Tasha’s Hideous Laughter, Touch of Idiocy, Touch of Madness SpC, Tree Shape, Warp Wood, Wood Shape, Web
3rd Level: Contagious Fog SpC, Creaking Cacophony SpC, Diminish Plants, Dirge of Discord SpC, Entangling Staff SpC, Haunting Tune, Major Image, Mind Poison SpC, Nauseating Breath SpC, Neutralize Poison, Plant Growth, Poison, Quench, Ray of Dizziness SpC, Sculpt Sound, Snare, Speak with Plants, Spike Growth, Spikes SpC, Thornskin SpC, Vine Mine SpC
4th Level: Antiplant Shell, Blight, Celebration SpC, Charm Monster, Confusion, Command Plants, Fear, Freedom of Movement, Fugue, Greater Rebuke SpC, Hallucinatory Terrain, Languor SpC, Lesser Geas, Polymorph, Phantasmal Killer, Poison Vines SpC, Protégé SpC, Rainbow Pattern, Solid Fog, Wood Rot SpC
5th Level: Awaken, Cloudkill, Commune with Nature, Dominate Person, Dream, False Vision, Feeblemind, Mass Reflective Disguise SpC, Memory Rot SpC, Mind Fog, Nightmare, Persistent Image, Plant Body SpC, Poison Thorns SpC, Seeming, Song of Discord, Tree Stride, Wail of Doom SpC, Wall of Thorns, Waves of Fatigue
6th Level: Dirge SpC, Eyebite, Find the Path, Geas/Quest, Hide the Path, Howling Chain, Ironwood, Liveoak, Mass Bear’s Endurance, Mass Cat’s Grace, Mass Eagle’s Splendor, Miasma SpC, Mislead, Permanent Image, Phantasmal Disorientation SpC, Repel Wood, Sympathetic Vibration, Transport via Plants, Veil
7th Level: Animate Plants, Evil Glare SpC, Final Rebuke SpC, Hiss of Sleep, Insanity, Power Word Blind, Prismatic Spray, Symphonic Nightmare SpC, Transmute Metal to Wood
8th Level: Control Plants, Deadfall SpC, Horrid Wilting, Irresistable Dance, Maddening Scream SpC, Maddening Whispers SpC, Mass Awaken SpC, Mass Charm Monster, Mind Blank, Polymorph Any Object, Scintillating Pattern, Unyielding Roots SpC
9th Level: Dominate Monster, Freedom, Imprisonment, Magic Miasma SpC, Shapechange (any animal or plant), Weird

HeadlessMermaid
2011-03-23, 05:14 PM
Pan

https://4.bp.blogspot.com/-CLVxdFzCvBc/WM12VKXTHkI/AAAAAAAAEOU/LZd_M5lftMEQXC1DWVZ1OPW3ujkTnR1NwCLcB/s1600/tumblr_nu7p881V431sazby5o3_250.jpg

Gonna break loose, gonna keep a-movin' wild
Gonna keep a-swingin' baby, I'm a real wild child

Portfolio: shepherds, music (rustic), wilderness, panic, primal instincts
Skills (4) : Climb, Handle Animal, Intimidate, Perform (comedy, dance, wind instruments), Survival
Weapon Proficiencies: club, handaxe, quarterstaff, greatclub
Armor Proficiencies: light armor, wooden shields
Granted Powers:

Bardic Music (Inspire Awe ACF only) - or -
Frightful Presence - or -
Special Mount: donkey, mule, dire boar (lvl 7) - or -
Animal Companion: wolf, boar (lvl 4), dire wolf (lvl 7), dire boar (lvl 7)

Spell List

0 Level: Create Water, Dancing Lights, Ghost Sound, Know Direction, Naturewatch SpC, Songbird SpC, Summon instrument
1st Level: Accelerated Movement SpC, Amplify SpC, Animate Rope, Beast Claws SpC, Beastland Ferocity SpC, Calm Animals, Cause Fear, Charm Animal, Climb Walls SpC, Detect Animals or Plants, Detect Snares and Pits, Enrage Animal SpC, Doom, Endure Elements, Entangle, Faerie Fire, Focusing Chant, Goodberry, Herald’s Call SpC, Hide from Animals, Horrible Taste, Jump, Insidious Rhythm SpC, Lesser Confusion, Longstrider, Magic Fang, Magic Stone, Mount, Obscuring Mist, Pass without Trace, Ram’s Might SpC, Remove Scent SpC, Rhino’s Charge SpC, Shillelagh, Smell of FearSpC, Speak with Animals, Sticky Saddle SpC, Summon Wolf, Traveler’s Mount SpC, Undersong SpC, Ventriloquism
2nd Level: Animal Messenger, Animal Trance, Barkskin, Battering Ram SpC, Bear’s Endurance, Blinding Spittle SpC, Brambles SpC, Bull’s Strength, Cat’s Grace, Darkvision, Easy Climb SpC, Embrace the Wild SpC, Fog Cloud, Hold Animal, Hypnotic Pattern, Ironguts SpC, Joyful Noise SpC, Mountain Stance SpC, Nightmare Lullaby SpC, One with the Land SpC, Phantasmal Assailants SpC, Rebuke SpC, Reduce Animal, Scent SpC, Scare, Share Husk SpC, Spider Climb, Summon Dire Badger, Summon Swarm, Surefoot SpC, Surefooted Stride SpC, Tasha’s Hideous Laughter, Thin AirFrost, Touch of Idiocy, Train Animal SpC, Web
3rd Level: Allegro SpC, Creaking Cacophony SpC, Diminish Plants, Dirge of Discord SpC, Dominate Animal, Entangling Staff SpC, Greater Magic Fang, Haunting Tune, Plant Growth, Quench, Sculpt Sound, Snare, Speak with Plants, Spike Growth, Spikes SpC
4th Level: Bite of the Wereboar SpC, Confusion, Fear, Fugue, Greater Rebuke SpC, Hallucinatory Terrain, Lesser Geas, Phantasmal Killer, Protégé SpC, Rainbow Pattern, Sharptooth SpC, Shout, Solid Fog, Summon Dire Boar
5th Level: Animal Growth, Awaken, Cloudkill, Commune with Nature, Dire Hunger SpC, Feeblemind, Mage’s Faithful Hound, Mass Surefooted Stride SpC, Mind Fog, Seeming, Song of Discord, Tree Stride, Wail of Doom SpC, Wall of Thorns,
6th Level: Antilife Shell, Dirge SpC, Eyebite, Geas/Quest, Hide the Path, Liveoak, Mass Bear’s Endurance, Mass Bull’s Strength, Mass Cat’s Grace, Mass Owl’s Wisdom, Symbol of Fear, Sympathetic Vibration, Transport via Plants
7th Level: Animate Plants, Evil Glare SpC, Final Rebuke SpC, Hiss of Sleep, Insanity, Mass Invisibility, Prismatic Spray, Symphonic Nightmare SpC, Transmute Metal to Wood
8th Level: Animal Shapes, Control Plants, Greater Shout, Irresistable Dance, Maddening Scream SpC, Maddening Whispers SpC, Mass Awaken SpC, Scintillating Pattern, Symbol of Insanity
9th Level: Imprisonment, Shadow Landscape, Shapechange (any animal), Wail of the Banshee, Weird

HeadlessMermaid
2011-03-23, 05:17 PM
Universal Spells

Designer Notes
Cure X Wounds are now Universal spells, along with Spontaneous Healing, since I’d hate a player to pick Apollo or Demeter not because he likes them, but because otherwise the party would die within the first week. (No wands of Vigor in this setting.)

Contact Other Plane was modified for flavor (and got a Greater Version), and is available to all, because if a god likes you enough to alter reality for you, you should be able to try and call him once in a while.

All casters gain Spontaneous Casting as Cleric (spontaneous healing), and add the following spells to their spell lists.

0 Level: Cure Minor Wounds
1st Level: Cure Light Wounds, Find Temple SpC
2nd Level: Cure Moderate Wounds
3rd Level: Cure Serious Hounds
4th Level: Cure Critical Wounds, Divination
5th Level: Mass Cure Light Wounds
6th Level: Mass Cure Moderate Wounds
7th Level: Mass Cure Serious Wounds
8th Level: Mass Cure Critical Wounds

* Divination is modified thus:
Under Revision
[/LIST]

HeadlessMermaid
2011-03-23, 05:19 PM
.

IV. LIST OF GRANTED POWERS

https://4.bp.blogspot.com/-xoGStFi3dJU/WM12VvvHRrI/AAAAAAAAEOY/6NLN8cyK9BcgDifGCnkwIfm2Y5kpf6b6QCLcB/s1600/tumblr_nu7p881V431sazby5o4_1280.jpg

Designer Notes
Some Granted Powers are very strong: getting Bardic Music or Special Mount or Wild Shape or Animal Companion - limited forms notwithstanding - is like getting half a second class. (Marshal’s Auras are like getting an entire second class, but that’s the Marshal’s fault, heh.) Others are boosts of some kind, like Brains over Brawn or Unearthly Grace or Powerful Build. And then there are various Paths, which usually give a skill bonus and some SLAs.

Admittedly, the Granted Powers are not at all similar in, well, power. But I believe that for most character concepts and builds, you will find something useful and appropriate somewhere.


Animal Companion works as the Druid ability. The listed available forms replace (and are not in addition to) the normally available Druid Animal Companions. It is available to the Favored of Zeus, Artemis, Aphrodite, Dionysus and Pan.
Aura of Courage works as the Paladin ability, except that the morale bonus applies to all allies within 5 ft/level. It is available to the Favored of Ares.
Auras work as the Marshal (MiH) ability (minor and major aura progressions, but Determined Caster is not allowed). They are available to the Favored of Athena.
Bardic Music works as the Bard ability. It is available to the Favored of Apollo, Pan (Inspire Awe ACF only) and Dionysus.
Brains over Brawn works as the Factotum ability. It is available to the Favored of Athena (may be wisdom-based) and Hermes.
Craftsman’s Lore grants Lore, as the Cloistered Cleric ability, and a bonus to craft (any, divided as you like) checks equal to HD. Also, it allows the character to take the feats Craft Magic Arms and Armor, Craft Wondrous Item and Forge Ring. (Item Creation feats are otherwise unavailable.) Craftsman’s Lore is available to the Favored of Athena, Hermes and Hephaestus.
Frightful Presence works as the Dragon ability, and the DC is 10 + half Character Level + Charisma modifier. It is available to the Favored of Ares, Pan and Zeus.
Powerful Build works as the Goliath ability. It is available to the Favored of Ares and Hephaestus.
Special Mount grants the Wild Cohort feat (which applies only to specific creatures, see the deities’ entries for available mounts) and a bonus feat (Mounted Combat related) at levels 1, 2, 8 and 16. Prerequisites must be met. It is available to the Favored of Ares, Poseidon and Pan.
Unearthly Grace grants a deflection bonus to your AC and a bonus to your saving throws equal to your Charisma modifier. It is available to the Favored of Aphrodite.
Wild Shape works as the Druid ability. The listed available forms replace (and are not in addition to) the normal Druid Wild Shape progression (which is any animal at 5th, any plant at 12th and any elemental at 16th level). Restrictions depending on level (HD, size, type) still apply, unless otherwise noted. It is available to the Favored of Zeus, Artemis, Demeter, Dionysus and Pan.


Path of Archery grants a bonus to Spot checks equal to half HD and the following spell-like abilities. It is available to the Favored of Apollo and Artemis.


HD
Abilities


1-2
Guided Shot 1/day/HD


3-4
Ebon eyes 1/day/HD


5-6
Arrow Mind 1/day/2 HD


7-8
Hunter’s Mercy 1/day/2 HD


9-10
Arrow Storm 1/day/4 HD


11-12
Swift Haste 1/day/4 HD


13-14
Wind Tunnel 1/day/6 HD


15-16
Arrow of Bone 1/day/6 HD


17+
Obliterate (as the Falling Star maneuver, swift action, affects one of your arrows for one round, no save, no SR) 1/day



Path of Augury grants a bonus to knowledge (any, divided as you like) equal to half HD and the following spell-like abilities. It is available to the Favored of Zeus and Apollo.


HD
Abilities


1-2
Omen of Peril 1/day/HD


3-4
Augury 1/day/HD


5-6
Clairaudience/Clairvoyance 1/day/2 HD


7-8
Divination 1/day/2 HD


9-10
Contact Immortal* 1/day/4 HD


11-12
Legend Lore 1/day/4 HD


13-14
Vision 1/day/6 HD


15-16
Moment of Prescience 1/day/6 HD


17+
Greater Contact Immortal* 1/day




Path of Enchantment grants a bonus to Diplomacy checks equal to half HD and the following spell-like abilities. It is available to the Favored of Aphrodite.


HD
Abilities


1-2
Charm Animal or Person 1/day/HD


3-4
Enthrall 1/day/HD


5-6
Suggestion 1/day/2 HD


7-8
Charm Monster 1/day/2 HD


9-10
Dominate Person 1/day/4 HD


11-12
Mass Suggestion 1/day/4 HD


13-14
Transfix 1/day/6 HD


15-16
Mass Charm Monster 1/day/6 HD


17+
Dominate Monster 1/day




Path of Fire grants the following spell-like abilities. It is available to the Favored of Hephaestus.


HD
Abilities


1-2
Burning Hands 1/day/HD


3-4
Fireball 1/day/HD


5-6
Explosive Runes 1/day/2 HD


7-8
Fire Shield 1/day/2 HD


9-10
Inferno 1/day/4 HD


11-12
Fire Seeds 1/day/4 HD


13-14
Delayed Blast Fireball 1/day/6 HD


15-16
Incendiary Cloud 1/day/6 HD


17+
Meteor Swarm 1/day




Path of Healing grants Lay on Hands, as the Paladin ability (may use Wisdom instead of Charisma), a bonus to Heal checks equal to half HD, and the following spell-like abilities. It is available to the Favored of Apollo and Demeter.


HD
Abilities


1-2
Remove Paralysis 1/day/HD


3-4
Remove Disease 1/day/HD


5-6
Remove Fear 1/day/2 HD


7-8
Neutralize Poison 1/day/2 HD


9-10
Remove Blindness/Deafness 1/day/4 HD


11-12
Restoration 1/day/4 HD


13-14
Stone to Flesh 1/day/6 HD


15-16
Greater Restoration 1/day/6 HD


17+
Regenerate 1/day




Path of Mischief grants a bonus to Bluff equal to half HD, and the following spell-like abilities. It is available to the Favored of Hermes.


HD
Abilities


1-2
Disguise Self 1/day/HD


3-4
Invisibility 1/day/HD


5-6
Glibness 1/day/2 HD


7-8
Greater Invisibility 1/day/2 HD


9-10
Phantasmal Thief 1/day/4 HD


11-12
Phantasmal Disorientation 1/day/4 HD


13-14
Transfix 1/day/6 HD


15-16
Superior Invisibility 1/day/6 HD


17+
Programmed Amnesia 1/day




Path of Proteus grants a bonus to Disguise checks equal to half HD and the following spell-like abilities. It is available to the Favored of Poseidon.


HD
Abilities


1-2
Disguise Self 1/day/HD


3-4
Enlarge or Reduce Self 1/day/HD


5-6
Enlarge or Reduce Person 1/day/2 HD


7-8
Alter Self 1/day/2 HD


9-10
Polymorph 1/day/4 HD


11-12
Mass Enlarge or Reduce Person 1/day/4 HD


13-14
Greater Enlarge Person 1/day/6 HD


15-16
Polymorph Any Object 1/day/6 HD


17+
Shapechange 1/day




Path of the Earth grants a bonus to Survival equal to half HD and the following spell-like abilities. It is available to the Favored of Demeter and Dionysus.


HD
Abilities


1-2
Entangle 1/day/HD


3-4
Kelpstrand 1/day/HD


5-6
Plant Growth 1/day/2 HD


7-8
Wood Rot 1/day/2 HD


9-10
Wall of Thorns 1/day/4 HD


11-12
Find the Path 1/day/4 HD


13-14
Animate Plants 1/day/6 HD


15-16
Horrid Wilting 1/day/6 HD


17+
Imprisonment 1/day




Path of the Sea grants a bonus to Swim equal to half HD and the following spell-like abilities. It is available to the Favored of Poseidon.


HD
Abilities


1-2
Create Water 1/day/HD


3-4
Swim 1/day/HD


5-6
Water Breathing 1/day/2 HD


7-8
Control Water 1/day/2 HD


9-10
Sirene’s Grace 1/day/4 HD


11-12
Drown 1/day/4 HD


13-14
Watersprout 1/day/6 HD


15-16
Mass Drown 1/day/6 HD


17+
Tsunami 1/day


* See “Universal Spells” for details

HeadlessMermaid
2011-03-23, 05:22 PM
.

V. PLAYER CLASSES

https://1.bp.blogspot.com/-NNl-cVXD5BQ/WM12WEKISaI/AAAAAAAAEOg/aVgwZtZbedgBtTAQKX13XcfDz7Ra_GZkwCLcB/s1600/tumblr_nu7p881V431sazby5o5_540.jpg

Designer Notes
Incorporating spellcasters of any kind in a Greek Mythology setting requires a LOT of handwaving, assuming you want the setting to be marginally believable. On the other hand, divine intervention is so frequent in this mythology, that you might as well give the players spells and imagine a god literally looking over their shoulder. Entirely plausible. On the other other hand, the gods intervene for Heroes: people who fight with blades, bows, fists or at the very least with words - not people who just stand there and beg the immortals for help all the time.

This is why I stayed away from the Wizard/Sorcerer model, and the only full casting class in this variant is a modified Generic Spellcaster. Less spells known and spells per day, more versatility with bonus feats (which may be class abilities per Generic Classes rules, but always subject to DM discretion). The modifications are more skill points per level (unless you’re a Favored of Ares, who is useless at everything except war) and medium BAB. Add a couple of weapon/armor proficiencies, like all Favored characters, and there. Now the spellcaster can resemble someone that the gods would plausibly favor.

Another modification is the “two casting stats” nerf (one for bonus spells per day and one for spell DC). That’s because some Granted Powers are mental stat-dependent, and normal casting would allow for ridiculously SAD casters.

As for non-casters, I chose ToB and homebrew fixes rather than Core and Completes, so the power level has gone up. This is a setting for Heroes who are capable of extraordinary feats, so I thought that Player Classes should be suited for extraordinary characters. I had no problem whatsoever using ToB (I don’t believe it’s anime-exclusive :P), and in fact it gave me flavory options, like granting Desert Wind to the Favored of Hephaestus. But other systems like Incarnum and Psionics, I just couldn’t imagine here.

Some refluffing and minor tweaking was needed in the case of Crusaders (there are no holy warriors or holy anything here), Barbarians (the mechanic of Rage is very fitting, but the concept of “uncivilized” berserkers is irrelevant - in this mythology, completely “civilized” Heroes go berserk on a regular basis) and Knights (chivalry hasn’t been invented yet). Paladin is unavailable, because he’s both holy and chivalrous, and with annoyingly alignment-dependent abilities on top of it. Finally, classes like Monk, Ninja, Samurai etc are obviously incompatible.

Acknowledgements and thanks to T.G. Oskar, Chambers and BRC, whose classes I’m using as is, and to Fax Celestis and Frog Dragon, whose disciplines I’m also using.


FULL CASTING CLASS

1) Generic Spellcaster (UA)

Choose spells known from the spell list of your patron Deity
Choose two casting stats (any mental, one for bonus spells per day and one for spell DC)
Considered a divine caster
Medium BAB
Class Skills: you have as many skill points per level as indicated in each Deity’s entry. Your class skills are Concentration, Knowledge (religion), Spellcraft, Profession and the deity’s granted class skills.




HALF CASTING CLASSES
2) Ranger

Your spell list is the spell list of your patron Deity
If the Deity has the Animal Companion Granted Power, your effective Druid level may be your Ranger level, but you’ll have access to the listed Animal Companions of the Deity only.
Available variant: T.G. Oskar's Retooled Ranger (http://www.giantitp.com/forums/showthread.php?t=165522)
Available variant: Wildshaping Ranger (UA), provided that you are Favored of a Deity that has Wild Shape as a Granted Power. You are not limited to small and medium animals, but have access to all the forms of the Deity’s Wild Shape Granted Power.


3) Hexblade

Choose spells known from the spell list of your patron Deity
Available variant: T.G. Oskar’s Bez-Kismet (http://www.giantitp.com/forums/showthread.php?t=153696)




MARTIAL ADEPT CLASSES
The Piercing Point (http://www.giantitp.com/forums/showthread.php?t=141042) discipline is optionally available to all martial adepts (replacing one other discipline). Shadow Blade and Falling Star are available only to Favored (any). Desert Wind is available exclusively to the Favored of Hephaestus (if the class doesn’t grant it, Desert Wind may replace one other discipline). Similarly, electricity substitution DW is available exclusively to the Favored of Zeus.

4) Crusader (flavor adjustment: a courageous - but not holy - warrior)

All alignment-dependent maneuvers (such as Law Bearer) now work Vs any foe, but can only be used 1/encounter and cannot be recovered (or re-granted) in any way.


5) Swordsage

As written


6) Warblade

As written


7) Sublime Ranger

May exchange spells for maneuvers as Crusader (disciplines: Shadow Hand, Stone Dragon, and player’s choice of Falling Star (http://www.giantitp.com/forums/showthread.php?t=10707) or Tiger Claw)




OTHER CLASSES

8) Fighter

Available variant: Chamber’s Heroic Fighter (http://www.giantitp.com/forums/showthread.php?p=8974142)


9) Barbarian (flavor adjustment: an agile, raging - but not uncivilized - warrior)

Available variant: Chamber’s Heroic Barbarian (http://www.giantitp.com/forums/showthread.php?t=169576)
Remove Illiteracy and Trackless Step
Skills: remove Craft, Knowledge (nature) and Survival, add Profession


10) Rogue

Available variant: Chamber’s Heroic Rogue (http://www.giantitp.com/forums/showthread.php?t=161222)


11) Marshal

Available variant: T.G. Oskar’s Retooled Marshal (http://www.giantitp.com/forums/showthread.php?t=186681)


12) Scout

As written


13) Knight (flavor adjustment: a proud and dependable warrior)

Remove Knight’s Code


14) Brawler (http://www.giantitp.com/forums/showthread.php?t=149668) (tweak: a brawler AND a wrestler)

Juggernaut is a Supernatural ability (the rest are Ex unless otherwise noted)
Remove all alignment-dependent abilities (basically those that allow you to overcome aligned DR)
Add Brawler Ability: Bonus Wrestler Feat - Gain a feat which has Improved Grapple as a prerequisite, other prerequisites must also be met (requires Brutish Tactics)
Add Brawler Ability: Bonus Tripper Feat - Gain a feat which has Improved Trip as a prerequisite, other prerequisites must also be met (requires Cunning Tactics)


15) Factotum

The Factotum is the only class that can use a “supernatural” ability (in this case, SLAs and magical healing) even without being Favored of a Deity. There’s a a fluff explanation behind this apparently irrational situation, but as far as the Factotum himself is concerned, if the character is unaligned, he has never been aware of the slightest indication that “someone up there likes him”. He can rationalize his abilities any way he sees fit. (He’ll be probably wrong.)
The Factotum’s SLAs may be spells that appear in any of the Favored spell lists.




REQUEST: If anyone knows of a decent Scout variant somewhere, in the spirit of Heroic X or Retooled X, or perhaps with a maneuver progression, please let me know.

LOTRfan
2011-03-23, 05:44 PM
Are we allowed to post yet? I just want to say that I think that you have done a fantastic job so far, and I cannot wait to see the rest.

HeadlessMermaid
2011-03-23, 05:48 PM
Oh, sorry, I forgot myself. Yes, post freely, and thanks!

The Tygre
2011-03-23, 05:51 PM
This is absolutely fantastic. This is seriously some of the best homebrew material I've seen on these forums in ages. I can't wait to see more!

LOTRfan
2011-03-23, 05:54 PM
You wouldn't happen to have any rules for Clerics worshiping entire pantheons, would you?

unosarta
2011-03-23, 05:58 PM
^: Is this for the Dwarf Pantheon thread in the Worldbuilding section?
One Idea I had for that might be to make a Pantheon domain that clerics who worship the pantheon gain. It would have spells related to the pantheon, and several minor abilities. The cleric would only be able to choose one Pantheon domain, however.

Anyway;

Echoing everyone above, this looks absolutely fantastic.

On a semi-related noted, I have been homebrewing some Greek related Fey, mostly nymphs, dryads and other similar creatures, found here. (http://www.giantitp.com/forums/showthread.php?t=190186) It seems like you are doing a greek related campaign, and they could be interesting to insert. Of course, if you are going strictly to the actual mythology, you should ignore the Afaistaeads and Kruomaeads, but everything else can be found in greek mythology, although probably not classified as they are in that thread.

Zaydos
2011-03-23, 05:58 PM
This is just... made of pure awesome win :smallcool:

Makes me think of the specialty priests from 2e.

Biggest question is: any chance we'll see Hades?

Mulletmanalive
2011-03-23, 06:42 PM
You'll really want to tread carefully around this; real world religion, active or not [and note that this has been "resurrected" in recent years] is banned on this forum. Similar things have been closed down by Roland the moment they come to his attention.

I'd genuinely suggest moving this off-site as it would be a shame to see it scrubbed.

HeadlessMermaid
2011-03-23, 06:43 PM
You wouldn't happen to have any rules for Clerics worshiping entire pantheons, would you?
Ummm.... D&D? :smalltongue:

Seriously now, normal D&D clerics are supposed to worship and serve one deity tops (and they get appropriate goodies via Domains), but basically, they can cast anything they please. Clerics of the goddess of Love can cast Harm or Earthquake, and we consider it normal (because Clerics weren't fashioned after priests, they were fashioned after soldiers/adventurers).

So if you want to worship an entire pantheon, you don't really need a house rule, just a bit of re-flavoring. At least I think so. :)

@ unosarta:
Your fey look very interesting, I'll definitely check this thread, thanks!


Biggest question is: any chance we'll see Hades?
My problem with Hades is purely a matter of flavor and consistency (not portfolio or anything): Hades rules over his dominion, and doesn't really interfere with mortal affairs, like those nosy Olympians. It wouldn't make sense for him to favor anyone.

However, I do have some plans for more unorthodox practices: Hecate is a goddess for whom we know very little, probably a big figure in an earlier pantheon who got "demoted" as the Greek pantheon was established. Apparently, she had small cults here and there during classical times ("cult" doesn't mean a bad thing in this case), and whoever mentions her does so with great respect. And Hecate is the closest thing we can imagine to a goddess of witchcraft. Yay!

So once I'm done with the basics, I intend to make a PrC for worshipers of Hecate, and another for those Orphic nut-jobs.

@everyone:
Hey, glad you like it! It still needs checking (and double-checking, and triple-checking...), which I'll get to during the weekend, probably. Thanks again for the feedback. :)

unosarta
2011-03-23, 06:54 PM
@ unosarta:
Your fey look very interesting, I'll definitely check this thread, thanks!
Cool. I just thought that they would be very similar, thematically.


However, I do have some plans for more unorthodox practices: Hecate is a goddess for whom we know very little, probably a big figure in an earlier pantheon who got "demoted" as the Greek pantheon was established. Apparently, she had small cults here and there during classical times ("cult" doesn't mean a bad thing in this case), and whoever mentions her does so with great respect. And Hecate is the closest thing we can imagine to a goddess of witchcraft. Yay!

So once I'm done with the basics, I intend to make a PrC for worshipers of Hecate, and another for those Orphic nut-jobs.
Oh, wow, Hecate would be an awesome deity to worship.

And thinking about it, are you planning on doing Delphic Oracles/Sisters of the Fates, as a sort of Divination based PrC?


@everyone:
Hey, glad you like it! It still needs checking (and double-checking, and triple-checking...), which I'll get to during the weekend, probably. Thanks again for the feedback. :)
It looks pretty sound.

Also, someone did a Greek wrestler style base class a while back, can't remember their name, though...

In your description of the Unearthly Grace ability, you say "grants a bonus to your deflection AC" should be deflection bonus to your AC.

Interesting that none of the deities grant domains.

HeadlessMermaid
2011-03-23, 07:04 PM
And thinking about it, are you planning on doing Delphic Oracles/Sisters of the Fates, as a sort of Divination based PrC?
I wasn't planning to, but it's a neat idea. I have no bright ideas about the crunch at the moment, but when the time comes, I guess I'll check specialist diviners and any relevant PrCs.


In your description of the Unearthly Grace ability, you say "grants a bonus to your deflection AC" should be deflection bonus to your AC.
Wow. Good catch. Fixed!


Interesting that none of the deities grant domains.
Well, I figured that with specialized spell lists and a granted power to choose, domains become redundant, at least flavor-wise. Not sure if that breaks horribly something in the crunch...

Erevar
2011-03-23, 07:10 PM
Actually Hades has played a major role in mortal affairs and has interfered plenty of times in the affairs of mortals specifically in the case of Persephone which is also why seasons change, according to ancient Greek mythology, so he should also by present in the pantheon. Another point to note is that the first Olympians where Zeus, Hera, Poseidon, Demeter, Hestia, Hades and another figure of note was Chiron the trainer of the demigods and a brother of the other deities. Also i think it would be kind of cool to see a good representation of the demigods as presented in ancient Greek mythology.

unosarta
2011-03-23, 07:15 PM
I wasn't planning to, but it's a neat idea. I have no bright ideas about the crunch at the moment, but when the time comes, I guess I'll check specialist diviners and any relevant PrCs.
Just a thought. Would be a fun class for a favored of Apollo.


Wow. Good catch. Fixed!
:smallsmile:


Well, I figured that with specialized spell lists and a granted power to choose, domains become redundant, at least flavor-wise. Not sure if that breaks horribly something in the crunch...
No, it makes sense.

On Path of Fire, what is the bonus?
For the Path of Augury, can you change where the bonus is allocated? What is the action?
For Apollo, I don't think there is such thing as Knowledge (Arts).
For Poseidon, same but Knowledge (Sea). Could probably use Profession (sailor) here.

HeadlessMermaid
2011-03-23, 07:25 PM
Actually Hades has played a major role in mortal affairs and has interfered plenty of times in the affairs of mortals specifically in the case of Persephone which is also why seasons change, according to ancient Greek mythology, so he should also by present in the pantheon.
Just to clarify, Hades is certainly present in the pantheon, I just have no crunch for him. (Like Hera, though for different reasons.)

Now, Hades kidnapping Persephone is a myth that "explains" natural phenomena. Persephone is a goddess, too, the daughter of Demeter. I don't consider it as meddling with "mortal" affairs at all. In contrast, during the Trojan War, most gods leave Olympus, pick a side and are actively helping this or the other mortal Hero. That's how the idea of the "Favored" mechanic came about. I still don't think that Hades fits that, but maybe I'm forgetting something.


Another point to note is that the first Olympians where Zeus, Hera, Poseidon, Demeter, Hestia, Hades and another figure of note was Chiron the trainer of the demigods and a brother of the other deities. Also i think it would be kind of cool to see a good representation of the demigods as presented in ancient Greek mythology.
Chiron was the first NPC I made about this. :smalltongue:

Erevar
2011-03-23, 07:34 PM
You could also add artificers to the setting as disciples of Hephaestus and warforged as examples of the constructs that appear in greek mythology. Also for a crunch about Hades you could put all the undead raising spells and such to him and his favored. You are right in the regard that as far as i know Hades does not seem to involve himself as directly as other gods however i think he should have some favored because come on the dude is king of the freaking underworld how cool is that. Oh and another cool NPC would be Proteus a minor deity capable of changing its form and predicting the future. BTW i am greek so i love what you are doing here

HeadlessMermaid
2011-03-23, 07:56 PM
On Path of Fire, what is the bonus?
The bonus depends on the level, I list the break-down right below.


For the Path of Augury, can you change where the bonus is allocated? What is the action?
What, change the bonus, say, from Knowledge (religion) to Bonus (nature)? No, that's not what I meant. That's... weird, though not entirely inappropriate. I meant that, every second level, you get a +1 bonus to Knowledge (any), and you may choose the same one every time, OR you may choose (nature) at lvl 2 and 4, religion at lvl 6, and so on.


For Apollo, I don't think there is such thing as Knowledge (Arts).
For Poseidon, same but Knowledge (Sea). Could probably use Profession (sailor) here.
Under Skill: Knowledge, The SRD says "Below are listed typical fields of study". Basically, I've always considered that to mean that the listed ones are merely a suggestion. In my mind, someone with ranks in Knowledge (Sea) would know about sea animals (normally "nature"), but also legends and customs of the merfolk (normally "local"), features of the underwater terrain (normally "geography") etc.

But this is just my interpretation. Like all things homebrew, anyone who doesn't like it can simply ignore it/change it. :smallsmile:

@Erevar:
Frankly, my experience with Artificers is too rudimentary to incorporate them anywhere. As for Warforged, while they make sense as creations of Hephaestus (or even a wacky human inventor like Daedalus), I don't like the idea of them running around as a Player Race. As an encounter, sure.

As for Hades granting Raise Dead, see post#4. Raising the Dead is unavailable for mortals. "If a comrade falls, you do it the old-fashioned way and descend to Hades to make a deal with Pluto." (Pluto and Hades are used interchangeably.)

The Lord of the Underworld is indeed cool. And wise. So wise, that he generally refrains from letting the dead return to the living, because then, what would become of the order of things, eh?

Note:
Translating ANY mythology to a set of rules for a game is not an exact science. It's a matter of interpretation, practical concerns and in the end personal preference. Especially when we're talking about a mythology with so many sources, many of them conflicting, and several recorded variations and different versions for each myth.

So all the things I propose here are not, under any circumstances, by the Definitive Authority on Greek Mythology (TM). They are simply my interpretation (as a person who grew up on this stuff, has studied it adequately for an amateur, and still loves it passionately). No more.

(For example. There's a reason Demeter gets Wail of the Banshee and Crushing Despair and anything grief-related. It's an echo of the abduction of Persephone - because when her daughter was taken, Demeter's grief almost tore the world apart.

On the other hand, Aphrodite gets Grease only because I can be spectacularly juvenile at times. :smalltongue:)

unosarta
2011-03-23, 08:05 PM
The bonus depends on the level, I list the break-down right below.
Oh, okay. So, the path doesn't actually grant any skill bonuses, or things like that?


What, change the bonus, say, from Knowledge (religion) to Bonus (nature)? No, that's not what I meant. That's... weird, though not entirely inappropriate. I meant that, every second level, you get a +1 bonus to Knowledge (any), and you may choose the same one every time, OR you may choose (nature) at lvl 2 and 4, religion at lvl 6, and so on.
Oh. You might want to think about clarifying the ability a little.


Under Skill: Knowledge, The SRD says "Below are listed typical fields of study". Basically, I've always considered that to mean that the listed ones are merely a suggestion. In my mind, someone with ranks in Knowledge (Sea) would know about sea animals (normally "nature"), but also legends and customs of the merfolk (normally "local"), features of the underwater terrain (normally "geography") etc.
Oh, that makes sense.

HeadlessMermaid
2011-03-23, 08:16 PM
Oh, okay. So, the path doesn't actually grant any skill bonuses, or things like that?
Nope. Frankly, I'm not overjoyed with "Path of Fire", I just thought it was essential for a Favored of Hephaestus to have the choice of dealing fire damage and being resistant to fire damage.


Oh. You might want to think about clarifying the ability a little.
Errr... not sure how to phrase it better. Any suggestions?

(By the way, thanks for the feedback, it's invaluable. :smallcool: )

unosarta
2011-03-23, 08:26 PM
Nope. Frankly, I'm not overjoyed with "Path of Fire", I just thought it was essential for a Favored of Hephaestus to have the choice of dealing fire damage and being resistant to fire damage.
I would say a bonus to Bluff, but that doesn't really fit for Hephaestus. Maybe Sense Motive?


Errr... not sure how to phrase it better. Any suggestions?

(By the way, thanks for the feedback, it's invaluable. :smallcool: )

I like the way you phrased it above. "Every other level, you gain a +1 bonus to a Knowledge skill. You may choose the same skill, with the bonuses stacking, or you may choose a new skill."

No problem. I really like the idea behind this setting, and I love the execution.

Blynkibrax
2011-03-24, 07:05 AM
I am reminded fondly of a thread on 4chan's /tg/ board, which is very relevant to this idea, I think.

It was an attempt to create a new base class: the philosopher, a support character who used oratory and persuasive arguments to magical effect, in much the same way as a bard uses his music. They could also dispel magical effects through logic and sheer force of argument.

By far the best example of this was the idea that, if confronted with, for example, a griffin flying overhead, the philosopher could debate with the creature, explain the laws of physics and aerodynamics, as well as biology and the overall believability of the situation and manage to convince the griffin that it would be impossible for it to be able to fly. Cue the griffin crashing to the ground. :smallbiggrin:

HeadlessMermaid
2011-03-24, 09:55 AM
@Blynkibrax: Ha, that philosopher concept is awesome! A Sohist would fit that griffin example better, I think (these gentlemen practically invented the paradox :smalltongue:), but the overall idea is just great. More Greek society of classical times than Greek mythology of Bronze/Iron Age, but still.


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you can't find me nowhere,
come on over to Brilliant Gameologists,
I'll be writing right there.

Lyndworm
2011-03-25, 09:04 PM
If anyone knows of a decent homebrew class for unarmed fighters/wrestlers (apart from Unarmed Swordsage) which is not glaringly inspired by the Shaolin, or at least that its mechanics can be easily refluffed to something appropriate to this setting, please let me know.

I've had good experiences with BRC's Brawler (http://www.giantitp.com/forums/showthread.php?t=149668) class. Its Supernatural Brawler Ability feature meshes well with your Favored of of the Deity mechanic as well, I think.

HeadlessMermaid
2011-03-26, 12:10 AM
I've had good experiences with BRC's Brawler (http://www.giantitp.com/forums/showthread.php?t=149668) class. Its Supernatural Brawler Ability feature meshes well with your Favored of of the Deity mechanic as well, I think.
Oh, thanks Lyndworm, that's exactly what I was looking for! :smallsmile:

Yes, it works perfectly with the Favored mechanic, plus I can think of a lot juicy AND flavorful combos with Granted Powers, from Frightful Presence to Powerful Build and Brains over Brawn - not to mention Wild Shape. Great!

I tweaked the class just a little bit, and included it above. By the way, I'm still on the lookout for a Scout fix, if anyone knows one.

unosarta
2011-03-26, 01:56 PM
All of the links in the table of contents are currently going to the Zeus post, and not the actual posts you want.

HeadlessMermaid
2011-03-26, 02:16 PM
All of the links in the table of contents are currently going to the Zeus post, and not the actual posts you want.
Oh good. Another menial task. A brain of my size and.... :smalltongue:

Yeah, I'll get to that tomorrow, probably, thanks for the tip. :)

Ziegander
2011-03-26, 02:25 PM
By the way, I'm still on the lookout for a Scout fix, if anyone knows one.

Eh, I was gonna try and pawn off my Geomancer on you, but then I realized, as cool as it's unique spellcasting mechanics are they fly in the face of your rule that only Favored of the Deity are allowed to cast or use supernatural abilities.

I'm bkdubs123 of brilliant gameologists, by the way. :smallwink:

unosarta
2011-03-26, 03:14 PM
Eh, I was gonna try and pawn off my Geomancer on you, but then I realized, as cool as it's unique spellcasting mechanics are they fly in the face of your rule that only Favored of the Deity are allowed to cast or use supernatural abilities.

I'm bkdubs123 of brilliant gameologists, by the way. :smallwink:

She could just use the martial variant that you mention in the class.