Dragonus45
2011-03-24, 11:28 AM
So in a recent first session of pathfinder that im running, one of the players decided to invest all of the gold he swindled into a boat, and run off from every last dangling plothook I had ready. There were a lot of them, I hadn't even gotten through half the dangling plot goodies I had. So he buys a boat. Normally I would block the choice for a bit till I could sink the hooks in. Like making new boats scarce, or let him buy it then make getting cargo and trade rather difficult. You know, just keep the party in the area a bit until I had a chance to stick them in the area by commitments and friendly npcs. The problem is the player buying the boat, a gnome bard, never really shows interest in the games we play unless he is running. Normally that’s not an issue, he’s such an epic dm of win that we usually want him to run. I don’t want to risk him losing interest in the game just for the sake of side stories and the like. The thing is the Plot (capitol P) doesn’t kick in till 5th level or so anyways. And I just because they left the area doesn't mean the story doesn't progress, it just means once it reaches the shore they will really wish they had stuck around. That is if the warforged doesn't fall of
Im the mean while though, im left with no idea about how to run a sea campaign. I have the world and its politics set up enough that I can involve them eventually once BBEG starts eyeing up the far shores. But until then I am at a loss about the wide open sea.
TL; DR Played I like too much to say no too buys a boat, WTF do i do now.
Im the mean while though, im left with no idea about how to run a sea campaign. I have the world and its politics set up enough that I can involve them eventually once BBEG starts eyeing up the far shores. But until then I am at a loss about the wide open sea.
TL; DR Played I like too much to say no too buys a boat, WTF do i do now.