Pyromancer999
2011-03-25, 07:17 PM
Background- I've been puzzling for a while as how to convert the Soulweaver(a Dragonfable class, for those familiar with the game) into D&D. At first, I thought a class, or a PrC. It seemed like a little too much. A feat or soulmeld (as the class revolves around the use of energy that's pretty much incarnum), perhaps? Too little. Then I came up with the idea of Archetypal Soulmelds, and decided to encompass this idea to fit other ideas I've had as well.
Archetype Soulmelds
Fluff
Archetype Soulmelds are a unique type of soulmeld. They were first discovered by Vahn'r Tainash, a meldshaper well-known to those who use incarnum. Vahn'r was brought up in an unusual orphanage-academy where children capable of using incarnum were raised. Proving adept at the usage of this soul-energy and its shaping, he quickly discovered new forms to shape incarnum into, inventing many soulmelds used into the present day, including Soulspark Familiar and Impulse Boots, amongst others. However, eventually, Vahn'r felt that the soulmelds, as they were, were not the only way to shape incarnum. By now 20, and helping out at the academy he grew up at, the teachers grew swiftly furious, and the headmaster, although he loved Vahn'r like a son, cast him out. However, he was able to make this condition: Vahn'r could return when he proved there were other ways to use incarnum. He set out throughout the land, and invented new ways of using incarnum that did not involve soulmelds, developing the techniques used by many prestige classes. He returned with one member of each class, but the teachers were not satisfied. Upon hearing this news, Vahn'r's eyes suddenly blazed a brilliant azure shade. Seeing this, the teachers quickly prepared for a battle, but strangely, he simply walked away. Little is known about the period that followed, except that it took place on top of a tall, secluded mountain. Time passed, and eventually Vahn'r began to leave the minds of those at the academy. Four years to the day he left, Vahn'r suddenly arrived. The teachers, who had all but forgotten him, slowly approached him. Vahn'r shaped the Soulweaver's Cloak Archetype Soulmeld in front of them, and they knew: Vahn'r had truly come across a new, improved way to shape incarnum, creating new, evolved types of soulmelds. Vahn'r was welcomed back, and taught talented students there how to shape these soulmelds, who then in turn taught others, spreading their use across the world.
Archetype Soulmelds act much like other soulmelds: they can have essentia invested in them, be bound to chakras, etc. However, they differ in a few ways. They are much more powerful than a normal soulmeld. You must take the Archetypal Meldshaper feat(see below) in order to learn how to shape one. Once you invest essentia in an Archetype Soulmeld, you cannot withdraw essentia from it. Archetype Soulmelds count as two soulmelds towards the limit you can shape. Also, some Archetype Soulmelds have certain abilities that activate when other soulmelds are shaped, called Synergy abilities. Lastly, you may not shape more than one Archetype Soulmeld at a time.
New Feat
Archetypal Meldshaper
Prerequisite:Able to shape two or more Soulmelds at a time
Benefit:You learn how to shape one Archetype Soulmeld.
Special: You may select this feat multiple times.
Archetype Soulmelds
Soulweaver Cloak
Soulweaver Cloak
Descriptors:None
Classes:All
Chakra:Hands, Arms, Shoulders, or Soul
Saving Throw:No
An azure cloak froms around you, looking rather like a long jacket. It has sleeves with rather odd looking, stripey cuffs, and looks rather cool and unusual.
Soulweavers deal with matters of the Soul, and draw upon the souls of past Archetypal Meldshapers. You gain a +5 bonus to speed, and gain a +3 bonus to AC. You may treat yourself as though you had unlocked one chakra of up to one level higher than the highest level you can use.(ex. so, if you had a least chakra unlocked, a lesser chakra could be unlocked). If you cannot bind to your chakras, one least chakra of your choice is unlocked. You may not bind this Archetype Soulmeld to this chakra, with the exception of the Soul chakra, but are free to bind other soulmelds to this chakra. Also, choose one energy type, selected when this Archetype Soulmeld is. You gain Energy Resistance to equal to 1 + twice the amount of essentia invested in this Archetype Soulmeld.
Essentia: You gain an additional +5ft bonus to speed and +1 bonus to AC for each point of essentia invested in this Archetype Soulmeld.
Chakra Bind(Hands)
Two azure blades of energy spring from the cuffs of the Soulweaver cloak. Gloves of pure azure energy envelop your wrists.
You may now attack with Azure Blades, dealing 1d8 piercing damage. These may not be used so long as you have objects in your hand. Also, you may bind another soulmeld to this chakra while the Soulweaver Cloak is, so long as it is not an Archetype Soulmeld, nor does it have essentia invested in it.
Essentia: The damage dealt by your Azure Blades increases by one die size for each point of essentia invested in this Archetype Soulmeld. Also, at your option, they may also deal damage of the energy type you selected when you learned this Archetype Soulmeld.
Chakra Bind(Arms)
The cuffs expand to form an odd, brilliant sapphire bracer. Incorporeal
creatures and Outsiders seem to draw back when hit by this light
Your attacks become more damaging to those who are just made out of the material of their soul. Outsiders and creatures with the Incorporeal subtype are dealt 1 + the amount of essentia invested in this Archetype Soulmeld extra damage from your attacks, and your melee attacks are treated as though your weapons had the Ghost Touch weapon property.
Essentia: You may temporarily unbind the soul of Outsiders and Incorporeal creatures, disrupting them. You may, once per encounter per two essentia invested in this Archetype Soulmeld, stun an Outsider or Incorporeal creature for a number of rounds equal to the number of points of essentia invested in this feat.
Chakra Bind(Shoulders)
The cuffs expand to cover all the way up to your shoulders. Your movements suddenly become more quick.
You may make an additional attack as a free action once per 5 rounds. Always, as part of a full attack, you gain one additional attack, at a -5 penalty.
Essentia:For every point of essentia invested in this Archetype Soulmeld, you may decrease the penalty on the additional attack to a full attack by 1, and increase the attack roll for the normal free attack by 1.
Chakra Bind(Soul)
The entire cloak grows and expands, glowing a brilliant, but not blinding, sapphire. Other soulmelds seems to do the same, growing more powerful than before
Your Meldshaper level increases by 1 while this soulmeld is shaped. Also, all soulmelds are treated as though they had 1 + 1/2 the amount of essentia invested in this Archetype Soulmeld additional points of essentia invested in them. This point does not count towards the limit of how many points of essentia you can invest in a soulmeld.
Synergy(Soulspark Familiar):
Your Soulspark Familiar suddenly changes shape, assuming a more humanoid, and powered up, form
Your Soulspark Familiar becomes a Soul Ally, increasing one size for each point of essentia invested in this soulmeld, and also all statistics are increased by 1. Its attacks deal damage of the energy type selected when this Archetype Soulmeld is learned. Additionally, if you have this Archetype Soulmeld bound to your Soul Chakra, your Soul Ally may shape one soulmeld you know.
Vestige Chains
Vestige Chains
Descriptors:None
Classes:All
Chakra:Hands, Arms, or Soul
Saving Throw:Yes
You draw upon a fragment of what can be called the vestige's soul, and manifest it as the chains that bind it to wherever it lies. These chains wrap around your body noticeably.
This soulmeld draws upon the souls of vestiges. Although it is arguable whether vestiges do not possess souls of their own, they did at some point. This Archetype Soulmeld grasps onto what remained of a vestige's soul after it died, a soul fragment that is hard for even experienced meldshapers to perceive. Choose a number of vestiges of any level equal to your Wis modifier when you learn this Archetype Soulmeld. Whenever you shape this Archetype Soulmeld, you may select one vestige. You gain one ability from it, as on the table here
(http://www.giantitp.com/forums/showthread.php?t=190454). Your EBL is equal to your Meldshaper level - 1.
Essentia: Your EBL increases by 1 for each point of essentia invested in this Archetype Soulmeld.
Chakra Bind(Hands)
The chains created by the vestige's soul fragment begin to move, being malleable to your will
You may attack with the chains created by this Archetype Soulmeld, treating these chains as masterwork spiked chains. When you use these chains to attack, you may wrap them around your opponent and move him 5 ft towards you.
Chakra Bind(Arms)
The chains wrap around your torso and arms, ending at a wrist clamp on the end of each arm. The vestige's circle appears on each arm, a tattoo of incarnum, glowing softly.
You gain the benefits of being bound to the chosen vestige, providing a binder of your EBL could bind it.
Chakra Bind(Soul)
Your chains become undone, the energy evaporating and forming instead the vestige's circle on your chest, glowing with azure brilliance
Your effective EBL now equals 1/2 your meldshaper level + three times the number points of essentia invested in this. Additionally, once per day, for a number of rounds equal to 1/2 your meldshaper level, you may allow the soul fragment to overwhelm you, allowing you to become just like a Summoned Vestige (http://www.giantitp.com/forums/showthread.php?t=171823) of CR nearest to your meldshaper level. You lose all other abilities in this state, and the rounds need not be consecutive.
Guardian's Gauntlets
Guardian's Gauntlet
Descriptors:None
Classes:All
Chakra:Hands, Arms, or Soul
Saving Throw:Yes
A loose bunch of minature plates cover your hand, forming almost what appears to be a metallic glove over it
In ages past, an order of guardians existed, both good and evil, to protect the order of feelings in the human world. Each order represented a particular emotion or feeling, and deriving their powers from it. The colors and emotions of each order were: Green/Willpower, Yellow/Fear, Violet/Love, Red/Anger, Blue/Hope, Orange/Greed, and Indigo/Compassion. Each member of the order wore a gauntlet of their order's color, excepting a rather effeminate male member of the Green order that wore a ring instead. This soulmeld draws upon the souls of past members of one order, and the emotion that order represented. Choose one order(see below). This will affect how the Guardian's Gauntlet will work. However, as each of the orders had some abilities in common, you gain such abilities first. You are granted a fly speed equal to your land speed + 5 ft/point of essentia invested. You gain the ability to send forth force blasts, which deal 2d8 + 2d8/point of essentia invested in this Archetype Soulmeld force damage. This blast has a range of 20 ft + 10 ft/point of essentia invested in this Archetype Soulmeld. Additionally, you get a bonus to AC equal to 1 + the points of essentia invested in the Archetype Soulmeld, and ranged attacks have a 5%+ 5% per point of essentia invested chance of missing.
Essentia: Your Gauntlet gains additional abilities based upon what color you chose:
{table=head]Color|Ability
Green| Telekinesis effect for up to 25 pounds/point of essentia
Yellow|Frightful Prescence for 10 ft/point of essentia
Violet|Can cast Charm Person 1/day per point of essentia
Red|May rage as a Barbarian of meldshaper level for 1 round per point of essentia invested in this Archetype Soulmeld per day
Blue|Can heal 5 points of damage/point of essentia invested in this Archetype Soulmeld, as per the Paladin's Lay on Hands ability
Orange|Can use a Vampire Touch effect for 3 points of damage/point of essentia invested in this Archetype Soulmeld per day
Indigo|Gains Wild Empathy, as a Druid, except that it can apply to 1 additional type of creature other than those of the Animal type for every point of essentia invested in this Archetype Soulmeld[/table]
Chakra Bind(Hands)
The minature plates link together, forming a true gauntlet, which then binds to your hand, becoming almost one with it
You gain the ability to make emotional constructs. These act like Astral Constructs, except that they are made of incarnum and gain the tiniest modicum of your color's power. Each gains the essentia power of your color for the non-bound version of this Archetype Soulmeld as though it had 1 point of essentia invested in it. So, a Red-based emotional Construct would be able to rage as a Barbarian for 1 round. You may make a total number of emotional constructs equal to 1 + 1/2 the number of points of essentia invested in this Archetype Soulmeld per encounter, and all Astral Constructs are of level equal to 3 + the number of points of essentia invested in this Archetype Soulmeld.
Chakra Bind(Arms)
The plates extend up your arm, forming a bracer of sorts. You begin to feel a bit of the emotion associated with your order
This bind draws more strongly upon the powers of each color and order, granting enhanced abilities:
{table=head]Color|Ability
Green| Can use Suggestion 1/encounter per point of essentia invested
Yellow| Those hit by the attack granted by this soulmeld must make a Will save or be panicked for 1 round per point of essentia invested
Violet|Can cast Charm Monster 1/day per two points of essentia invested in this feat, and gains a Cha bonus equal to the number of points of essentia invested in this Archetype Soulmeld
Red|You have a chance of destroying any effect that comes near you. This acts like Dispel Magic, except it affects all spell, spell-like, supernatural, or other similar abilities that come within 5 ft per point of essentia invested in this Archetype Soulmeld.
Blue|You can tap into the hopes of one target within 5 ft/point of essentia invested in this Archetype Soulmeld, distracting them with illusions where their hopes come true. This distracts them to the point where they cannot move, and are stunned for 1 round/point of essentia invested in this Archetype Soulmeld. This may be done 1/day/point of essentia invested
Orange|You can steal certain traits of people. You may steal 1 ability point/point of essentia invested in this Archetype Soulmeld per day. You may treat 2 skill points as 1 ability point or one feat as two ability points for the purposes of this feat. These stolen things last until your next extended rest. Additionally, once per week, you may copy the identity of any one person with 4 less HD than you, treating the identity the same as 4 ability points. This lasts the same as other stolen things.
Indigo|You force others to feel compassion for those they've done wrong, emotionally overhwhelming them, paralyzing them for 1 round per point of essentia invested in this Archetype Soulmeld. This can be done a number of times per day equal to 1 + 1/2 the number of points of essentia invested[/table]
Chakra Bind(Soul)
The plates interlock not only over your hand, but spread to cover your body, making it shine with light of your chosen color
You've now tied to your very soul the emotions and ideals of the ancient order you emulate with this soulmeld. You may now treat the number of points of essentia invested in this feat as though it has been doubled, even if this would exceed the amount you may invest in a soulmeld or Archetype Soulmeld.
Spellseeker Gloves
Spellseeker Gloves
Descriptors:None
Classes:All
Chakra:Hands, Arms, or Heart
Saving Throw:Yes
An odd glove forms over your hand. The main part of the glove is a nice but in the center of the back hand part of the glove is a circle, glowing with an arcane, azure light
Legend
This Archetype Soulmeld has its own legend behind it, often quoted by Incarnum users whenever an Arcane spellcaster gets high and mighty on them. Once, while Vahn'r Tainash was traveling the roads after his initial display of Archetype Soulmelds, he met a prideful wizard. This wizard was able to shock people, turn into a mouse, and create some illusions. This granted the wizard no small amount of respect and prestige in the area where he lived. One day, Vahn'r came across the wizard performing some spells. "This seems interesting" He said to a man standing by him. The wizard overhead him. "Interesting? Just that?" He exclaimed,"Sir, these are arcane arts that are secret and unknown to millions! It takes skill to learn how to do this!". Vahn'r looked at the man and paused for a second. "It doesn't seem to be that hard. I bet I could do that stuff in three days." He replied calmly. This set off the wizard, who issued a challenge for a magical contest for three days in the future. Vahn'r calmly accepted, then locked himself in his room for three days. When time for the challenge came, Vahn'r showed up with this Archetype Soulmeld shaped. The wizard was in top form. He shocked a buffalo to death. He turned into a lion. He created the illusion of a large pile of gold so real-looking, the event had to be paused when a flock of passing red wyrmlings tried to steal the gold. Vahn'r watched this all with a mild look of amusement on his face. He then got up and did his act.
"I don't think he can do better than my shocking a buffalo", before Vahn'r cast Chain Lightning and took out the Red wyrmlings that had disturbed the event. This disturbed the wizard, who looked around and said to the crowd, "Well, at least he can't turn into a lion!", before Vahn'r transformed into a Juvenile Incarnum Dragon before their eyes. Before the next stage of the competition, the Juvenile dragon came over and said with a grin,"You're right. I can't turn into a lion." This made the wizard panicked. "At the most, he cannot surpass my illusion," he muttered, the second before Vahn'r created an actual castle. As the judges pronounced him the winner of the competition, Vahn'r looked at the gaping wizard. "What?" He said. "I couldn't get how to create images, so I just decided to create the real thing." After this point in the tale, the incarnum user is normally zapped, burnt, or subjected to some other kind of attack by the arcane spellcaster the tale has been told to, although not without a satisfied look on the meldshaper's face during and after the assault.
This soulmeld draws upon the souls of wizards from all times and the arcane energy tied to them. This grants the meldshapers who use this a spellcasting ability of sorts. The meldshaper may cast arcane spells from the Sor/Wiz spell list.The meldshaper's caster level is equal to their meldshaper level -1, and can cast spells of up to the highest spell level a sorcerer of their meldshaper level -1 could. The meldshaper knows 2 spells from each level of spell they can cast, plus 1 additional spell per level for each point of essentia invested in this Archetype Soulmeld. These spells are chosen as this Archetype Soulmeld is learned, or as they are gained, whichever comes first. You cast using spell levels, gaining spell levels equal to your meldshaper level + twice the amount of essentia invested in this Archetype Soulmeld. This spellcasting does not count as spellcasting for qualifying for feats, prestige classes, or any other similar thing.
Chakra Bind(Hands)
lThe light begins to swirl around, almost revolving, as arcane energy becomes available to channel
You may choose a number of metamagic feats equal to the number of points of essentia invested in this soulmeld. You may use these feats for your spellcasting, and may 1/day per two points of essentia invested in this Archetype Soulmeld, use one of these metamagic feats for free on a spell. However, if one of the metamagic feats has another metamagic feat as a prerequite, you must also have chosen that one as well.
Chakra Bind(Arms)
The material of the glove expands to cover up your arm, and a line of the arcane azure light from the circle trails up the center
You may choose one school of magic. You gain a number of spell levels equal to 1/4 your meldshaper level + the number of points of essentia invested in this feat for the special use of only spells of that school of magic.
Chakra Bind(Heart)
The glove's material expands to cover your chest. The circle of light moves to position itself over your heart, now glowing a brilliant sapphire, with a noticeabley arcane tinge to it
Choose one metamagic feat that does not require another metamagic feat to obtain. You may now apply that metamagic feat to all spells you cast using this Archetype Soulmeld. Also, you may translate spell energy into life using this soulmeld, healing yourself of 1d6 damage per spell level sacrificed this way. Additionally, you gain an additional number of spell levels equal to 1/5 your caster level + the number of points of essentia invested in this Archetype Soulmeld.
Synergy(Soulspark Familiar):
Your Soulspark Familiar becomes like an actual familiar. It still benefits from the Incarnum Shroud ability, but its statistics change to any familiar with the same or less HD, as you choose(including those available through the Improved Familiar feat or other similar methods). You gain the familiar bonus this kind of familiar gives.
Necroweaver Wreathe
Necroweaver Wreathe
Descriptors:Necrocarnum, Evil
Classes:All
Chakra:Hands, Arms, Waist, or Soul
Saving Throw:No
A crimson cloak froms around you, extending into a loose bunch plate armor that hovers around you, with noticeably large cuffs.You look quite a bit tougher than before.
Soulweavers deal with matters of the Soul, and are generally good. However, some go renegade, and allow themselves to be tainted by Neocarnum. Some already are tainted by Necrocarnum from the beginning. These are the Necroweavers. You gain a +5 bonus to speed, and gain a +3 bonus to AC. You may treat yourself as though you had unlocked one chakra of up to one level higher than the highest level you can use.(ex. so, if you had a least chakra unlocked, a lesser chakra could be unlocked). If you cannot bind to your chakras, one least chakra of your choice is unlocked. You may not bind this Archetype Soulmeld to this chakra, with the exception of the Soul chakra, but are free to bind other soulmelds to this chakra. Also, you now add the Necrocarnum despcriptor to all soulmelds you have shaped while this Archetype Soulmeld is.
Essentia: You gain an additional +5ft bonus to speed and +1 bonus to AC for each point of essentia invested in this Archetype Soulmeld.
Chakra Bind(Hands)
The cuffs now adhere to your wrists, growing jagged around the edges and becoming slightly larger than before. Flickers of Necrocarnum occasionally buzz around the edges.
You may now attack with Crimson Cannons. These ares ranged attack that deal 1d8 bludgeoning damage, and have a range of 15 ft + 15 ft/point of essentia invested in this Archetype Soulmeld. These may not be used so long as you have objects in your hand. Also, you may bind another soulmeld to this chakra while the Necrocarnum Wreathe is, so long as it is not an Archetype Soulmeld, nor does it have essentia invested in it.
Essentia: The damage dealt by your Crimson Cannons increases by one weapon size for each point of essentia invested in this Archetype Soulmeld. Also, at your option, this damage may bypass damage reduction as though it were an evil-aligned weapon.
Chakra Bind(Arms)
The plate around your arms settles in, and binds to your arms. You look stronger.
You become a bit stronger. You gain a Strength bonus equal to 1 + the amount of essentia invested in this Archetype Soulmeld. Your melee attacks are treated as though your weapons had the Ghost Touch weapon property.
Essentia: You grow strong enough to stun people. You may, once per encounter per two essentia invested in this Archetype Soulmeld, stun a creature for a number of rounds equal to half the number of points of essentia invested in this feat.
Chakra Bind(Waist)
The floating plate binds to the areas surrounding your waist
You become more durable thanks to the power of Necrocarnum. You gain a Constitution bonus equal to 1 + the number of points of essentia invested in this feat. Additionally, it allows you to steal the soul energy of others. You gain an attack that mimics Vampire Touch, except that it only steals a number of hit points equal to 2 + twice the number of points of essentia invested in this Archetype Soulmeld, and can only be done once per encounter per two points of essentia invested in it.
Chakra Bind(Soul)
The entire plate binds to your body. Large pairs of bones made of neocarnum jut out of the back, and a cloak descends from your shoulders. Your eyes gleam with neocarnum, the whites turning red, reflecting Necrocarnum's corruption of your soul
Your Meldshaper level increases by 1 while this soulmeld is shaped. Also, all Necrocarnum soulmelds are treated as though they had 1 + 1/2 the amount of essentia invested in this Archetype Soulmeld additional points of essentia invested in them. This point does not count towards the limit of how many points of essentia you can invest in a soulmeld.
Synergy(Necrocarnum Crown)
You may raise 1 Necrcocarnum Zombie, even if you do not have it bound to your Crown Chakra. If it is bound to your Crown chakra while you have this Archetype Soulmeld shaped, you may raise two. Other effects that increase the number of Necrocarnum Zombies you may raise are changed to reflect this increase in number of Necrocarnum Zombies able to have raised. Also, the Necrocarnum Zombies gain the benefit of one CorpseCrafter trait per two points of essentia invested in this Archetype Soulmeld.
Verdant Cape
Verdant Cape
Descriptors:None
Classes:Totemist
Chakra:Shoulders, Waist, Heart, or Totem
Saving Throw:Yes
You draw upon the emerald incarnum of the forest, carefully shaping it into a cloak of leaves shaped from this energy
This Archetype Soulmeld draws upon the soul of the forest. Due to the forest's green nature, the incarnum used in this Archetype Soulmeld is a verdant green rather than blue. The useage of this energy allows mastery over plants, as well as some fey abilities, as these beings are formed from the same energy as is used in this Archetype Soulmeld. First off, one can extend the ends of the cape to attack enemies, granting the meldshaper a tentacle attack that deals 2d8 + 2d8/point of essentia invested bludgeoning or piercing damage, with the type of damage dealt being chosen from each of these two choices at the beginning of the day. Secondly, it grants one the ability to greenwalk, making it so that plant matter cannot count as difficult terrain, and also granting a +10 + 5 ft/point of essentia invested bonus when walking through forests. Lastly, the durability of nature creeps into your frame from contact with this incarnum, granting you a bonus to Constitution equal to 1 + the amount of incarnum invested in this soulmeld.
Essentia: Investing essentia allows you to bring life to plants, imbuing them with this special incarnum. This acts as the spell Animate Plants, except that it only animates one Medium plant per two caster levels, with your caster level equaling your meldshaper level + the amount of essentia invested in this Archetype Soulmeld for this purpose.
Chakra Bind(Shoulders)
The verdant leaves expand to cover your shoulders. Wherever you walk, plant life can be seen growing and strengthening only moments after you have been there
You gain almost magical power over plants. You gain the Plant domain special power, except that you use your Con modifier to determine the number of turn attempts, and gain 2 + the amount of essentia invested in this Archetype Soulmeld spell levels. You may use these spell levels to cast spells from the Plant domain, treating your caster level as your meldshaper level. You cannot cast spells of a level higher than a druid of your meldshaper level could.
Chakra Bind(Waist)
The leaves bind to your torso, to an extent that makes you seem almost plant-like
You gain the ability to turn into a plant for a limited time. You may use Wildshape, as a druid, treating your meldshaper level as your druid level, except that it only allows you to turn into Small, Medium, or Large plant creatures. Also, this ability only lasts 10 minutes per meldshaper level, and is useable a number of times per day equal to 1 + 1/2 the amount of essentia invested in this Archetype Soulmeld.
Essentia: By investing 2 points of essentia in this Archetype Soulmeld, you may turn into Tiny or Huge Plant creatures. By Investing 4 points of essentia in this Archetype Soulmeld, you may turn into Diminutive or Gargantuan Plant creatures.
Chakra Bind(Heart)
An emerald radiance excludes itsefl from your chest. You eyes shine emerald, and it appears that your hair is made of leaves, and your body from plant matter
Your very core becomes infused with the soul-energy of the forest. You become able to animate Trees or other similar plants as a Treant, being able to animate one such tree per point of essentia invested in this soulmeld. Also, you gain Plant type traits, and may make use of certain Plant Domain spells, being able to use one level of Plant Domain spell for each point of essentia invested in this Archetype Soulmeld(ex. Two points of essentia, can make use of the 1st and 2nd level spells of the Plant domain). These spells may be cast once per 6 rounds.
Chakra Bind(Totem)
Your eyes glow an emerald hue, allowing your sense of the nature around you to grow
Your nature power increases. You gain a more generalized nature power, granting you 2 + the amount of essentia invested in this Archetype Soulmeld spell levels, which can only be used to cast Druid spells, treating your caster level as your meldshaper level. You cannot cast spells of a level higher than a druid of your meldshaper level could. You only know 1 + your Con modifier Druid spells of each level of spell you can cast, selected when this Archetype Soulmeld is learned.
Champion Plate
Champion Plate
Descriptors:None
Classes:Incarnate, Soulborn
Chakra:Hands,Shoulders, or Waist
Saving Throw:Yes
This armor forms differently for everyone. For Good and some Lawful people, it forms as a shining white bunch of plate armor that covers only your torso. For those who are Evil, and for some Chaotic people, the armor is pitch black. For the rare few who take no sides, it manifests as grey plate
This Archetype Soulmeld draws upon the souls of all those who share your alignment. When using your alignment for this Archetype Soulmeld, your alignment on the Good vs. Evil axis is all that matters, unless you are neutral on that level, in which case your alignment on the Lawful vs. Chaotic axis is what matters. For the few True Neutral meldshapers who can shape this soulmeld, you may select one alignment to treat as your own for the purposes of this Archetype Soulmeld. This soulmeld has numerous useful abilities. For one, if you cannot detect members of opposing alignments, you may now(ex. Lawful Evil characters can detect both Chaotic and Good persons). If you already have a similar ability, its range doubles. Also, you gain the ability to Smite any members of an opposing alignment 1/day + 1/day per point of essentia invested in this soulmeld. Should you already have this kind of ability, you may instead increase the additional damage dealt by one-half, and increase your uses per day by 1 + 1 per 2 points of essentia invested in this Archetype Soulmeld. Additionally, you gain a +3 bonus to AC.
Essentia: You may increase the AC bonus of this Archetype Soulmeld by 1 per point of essentia invested.
Chakra Bind(Hands)
The armor extends a bit to form light arm guards and some gauntlets around your hands. Depending on your alignment, the gauntlets seem to shine or give off a deadly aura
You gain a pool of points equal to 5 + 5 x the amount of essentia invested in this Archetype Soulmeld. If Lawful or Good, these points may be used to heal hit points as per the Paladin's Lay on Hands ability. If Chaotic or Evil, however, these points may be used to damage people instead. You may straight-up damage people with a touch attack using these points, or may add them to an existing attack, in which case you must decide how many points you are adding before you make the attack roll.
Chakra Bind(Shoulders)
The shoulder guards of the armor grow bigger. Somehow, you seem more tough, more endurant than before
You gain additional endurance from the champions of your alignment before you. You gain a bonus to Constitution equal to 2 + the number of points invested in this Archetype Soulmeld. Also, the base essentia effect now increases the bonus to AC by twice the number of points invested in this Archetype Soulmeld. Additionally, once per week, should you reach 0 or below hit points, you may automatically stabilize and heal a number of hit points equal to twice the number of points of essentia invested in this Archetype Soulmeld.
Chakra Bind(Waist)
The plate around your torso and waist becomes infused with the incarnum of the champions that came before you, and reflects your strength of alignment in its white, black, or the occasional grey glow. You are now stronger and more capable in combat than before.
The souls of champions past enforce your armor with strength and vigor. You gain a bonus to Strength equal to 2 + the number of points invested in this Archetype Soulmeld. Also, you gain a bonus to attack and damage rolls equal to 1 + the number of points of essentia invested in this Archetype Soulmeld. Additionally, should you also have this Archetype Soulmeld bound to your Hands Chakra, if you are of Good or Lawful alignment, you may now use points from your healing pool to damage Evil or Chaotic creatures, and if you are Chaotic or Evil, you may use the points from your damage pool to heal Evil or Chaotic creatures.
That's all for now, but I expect I will be able to make a few more when I have the time. Feel free to make suggestions. Please PEACH and Comment.
Archetype Soulmelds
Fluff
Archetype Soulmelds are a unique type of soulmeld. They were first discovered by Vahn'r Tainash, a meldshaper well-known to those who use incarnum. Vahn'r was brought up in an unusual orphanage-academy where children capable of using incarnum were raised. Proving adept at the usage of this soul-energy and its shaping, he quickly discovered new forms to shape incarnum into, inventing many soulmelds used into the present day, including Soulspark Familiar and Impulse Boots, amongst others. However, eventually, Vahn'r felt that the soulmelds, as they were, were not the only way to shape incarnum. By now 20, and helping out at the academy he grew up at, the teachers grew swiftly furious, and the headmaster, although he loved Vahn'r like a son, cast him out. However, he was able to make this condition: Vahn'r could return when he proved there were other ways to use incarnum. He set out throughout the land, and invented new ways of using incarnum that did not involve soulmelds, developing the techniques used by many prestige classes. He returned with one member of each class, but the teachers were not satisfied. Upon hearing this news, Vahn'r's eyes suddenly blazed a brilliant azure shade. Seeing this, the teachers quickly prepared for a battle, but strangely, he simply walked away. Little is known about the period that followed, except that it took place on top of a tall, secluded mountain. Time passed, and eventually Vahn'r began to leave the minds of those at the academy. Four years to the day he left, Vahn'r suddenly arrived. The teachers, who had all but forgotten him, slowly approached him. Vahn'r shaped the Soulweaver's Cloak Archetype Soulmeld in front of them, and they knew: Vahn'r had truly come across a new, improved way to shape incarnum, creating new, evolved types of soulmelds. Vahn'r was welcomed back, and taught talented students there how to shape these soulmelds, who then in turn taught others, spreading their use across the world.
Archetype Soulmelds act much like other soulmelds: they can have essentia invested in them, be bound to chakras, etc. However, they differ in a few ways. They are much more powerful than a normal soulmeld. You must take the Archetypal Meldshaper feat(see below) in order to learn how to shape one. Once you invest essentia in an Archetype Soulmeld, you cannot withdraw essentia from it. Archetype Soulmelds count as two soulmelds towards the limit you can shape. Also, some Archetype Soulmelds have certain abilities that activate when other soulmelds are shaped, called Synergy abilities. Lastly, you may not shape more than one Archetype Soulmeld at a time.
New Feat
Archetypal Meldshaper
Prerequisite:Able to shape two or more Soulmelds at a time
Benefit:You learn how to shape one Archetype Soulmeld.
Special: You may select this feat multiple times.
Archetype Soulmelds
Soulweaver Cloak
Soulweaver Cloak
Descriptors:None
Classes:All
Chakra:Hands, Arms, Shoulders, or Soul
Saving Throw:No
An azure cloak froms around you, looking rather like a long jacket. It has sleeves with rather odd looking, stripey cuffs, and looks rather cool and unusual.
Soulweavers deal with matters of the Soul, and draw upon the souls of past Archetypal Meldshapers. You gain a +5 bonus to speed, and gain a +3 bonus to AC. You may treat yourself as though you had unlocked one chakra of up to one level higher than the highest level you can use.(ex. so, if you had a least chakra unlocked, a lesser chakra could be unlocked). If you cannot bind to your chakras, one least chakra of your choice is unlocked. You may not bind this Archetype Soulmeld to this chakra, with the exception of the Soul chakra, but are free to bind other soulmelds to this chakra. Also, choose one energy type, selected when this Archetype Soulmeld is. You gain Energy Resistance to equal to 1 + twice the amount of essentia invested in this Archetype Soulmeld.
Essentia: You gain an additional +5ft bonus to speed and +1 bonus to AC for each point of essentia invested in this Archetype Soulmeld.
Chakra Bind(Hands)
Two azure blades of energy spring from the cuffs of the Soulweaver cloak. Gloves of pure azure energy envelop your wrists.
You may now attack with Azure Blades, dealing 1d8 piercing damage. These may not be used so long as you have objects in your hand. Also, you may bind another soulmeld to this chakra while the Soulweaver Cloak is, so long as it is not an Archetype Soulmeld, nor does it have essentia invested in it.
Essentia: The damage dealt by your Azure Blades increases by one die size for each point of essentia invested in this Archetype Soulmeld. Also, at your option, they may also deal damage of the energy type you selected when you learned this Archetype Soulmeld.
Chakra Bind(Arms)
The cuffs expand to form an odd, brilliant sapphire bracer. Incorporeal
creatures and Outsiders seem to draw back when hit by this light
Your attacks become more damaging to those who are just made out of the material of their soul. Outsiders and creatures with the Incorporeal subtype are dealt 1 + the amount of essentia invested in this Archetype Soulmeld extra damage from your attacks, and your melee attacks are treated as though your weapons had the Ghost Touch weapon property.
Essentia: You may temporarily unbind the soul of Outsiders and Incorporeal creatures, disrupting them. You may, once per encounter per two essentia invested in this Archetype Soulmeld, stun an Outsider or Incorporeal creature for a number of rounds equal to the number of points of essentia invested in this feat.
Chakra Bind(Shoulders)
The cuffs expand to cover all the way up to your shoulders. Your movements suddenly become more quick.
You may make an additional attack as a free action once per 5 rounds. Always, as part of a full attack, you gain one additional attack, at a -5 penalty.
Essentia:For every point of essentia invested in this Archetype Soulmeld, you may decrease the penalty on the additional attack to a full attack by 1, and increase the attack roll for the normal free attack by 1.
Chakra Bind(Soul)
The entire cloak grows and expands, glowing a brilliant, but not blinding, sapphire. Other soulmelds seems to do the same, growing more powerful than before
Your Meldshaper level increases by 1 while this soulmeld is shaped. Also, all soulmelds are treated as though they had 1 + 1/2 the amount of essentia invested in this Archetype Soulmeld additional points of essentia invested in them. This point does not count towards the limit of how many points of essentia you can invest in a soulmeld.
Synergy(Soulspark Familiar):
Your Soulspark Familiar suddenly changes shape, assuming a more humanoid, and powered up, form
Your Soulspark Familiar becomes a Soul Ally, increasing one size for each point of essentia invested in this soulmeld, and also all statistics are increased by 1. Its attacks deal damage of the energy type selected when this Archetype Soulmeld is learned. Additionally, if you have this Archetype Soulmeld bound to your Soul Chakra, your Soul Ally may shape one soulmeld you know.
Vestige Chains
Vestige Chains
Descriptors:None
Classes:All
Chakra:Hands, Arms, or Soul
Saving Throw:Yes
You draw upon a fragment of what can be called the vestige's soul, and manifest it as the chains that bind it to wherever it lies. These chains wrap around your body noticeably.
This soulmeld draws upon the souls of vestiges. Although it is arguable whether vestiges do not possess souls of their own, they did at some point. This Archetype Soulmeld grasps onto what remained of a vestige's soul after it died, a soul fragment that is hard for even experienced meldshapers to perceive. Choose a number of vestiges of any level equal to your Wis modifier when you learn this Archetype Soulmeld. Whenever you shape this Archetype Soulmeld, you may select one vestige. You gain one ability from it, as on the table here
(http://www.giantitp.com/forums/showthread.php?t=190454). Your EBL is equal to your Meldshaper level - 1.
Essentia: Your EBL increases by 1 for each point of essentia invested in this Archetype Soulmeld.
Chakra Bind(Hands)
The chains created by the vestige's soul fragment begin to move, being malleable to your will
You may attack with the chains created by this Archetype Soulmeld, treating these chains as masterwork spiked chains. When you use these chains to attack, you may wrap them around your opponent and move him 5 ft towards you.
Chakra Bind(Arms)
The chains wrap around your torso and arms, ending at a wrist clamp on the end of each arm. The vestige's circle appears on each arm, a tattoo of incarnum, glowing softly.
You gain the benefits of being bound to the chosen vestige, providing a binder of your EBL could bind it.
Chakra Bind(Soul)
Your chains become undone, the energy evaporating and forming instead the vestige's circle on your chest, glowing with azure brilliance
Your effective EBL now equals 1/2 your meldshaper level + three times the number points of essentia invested in this. Additionally, once per day, for a number of rounds equal to 1/2 your meldshaper level, you may allow the soul fragment to overwhelm you, allowing you to become just like a Summoned Vestige (http://www.giantitp.com/forums/showthread.php?t=171823) of CR nearest to your meldshaper level. You lose all other abilities in this state, and the rounds need not be consecutive.
Guardian's Gauntlets
Guardian's Gauntlet
Descriptors:None
Classes:All
Chakra:Hands, Arms, or Soul
Saving Throw:Yes
A loose bunch of minature plates cover your hand, forming almost what appears to be a metallic glove over it
In ages past, an order of guardians existed, both good and evil, to protect the order of feelings in the human world. Each order represented a particular emotion or feeling, and deriving their powers from it. The colors and emotions of each order were: Green/Willpower, Yellow/Fear, Violet/Love, Red/Anger, Blue/Hope, Orange/Greed, and Indigo/Compassion. Each member of the order wore a gauntlet of their order's color, excepting a rather effeminate male member of the Green order that wore a ring instead. This soulmeld draws upon the souls of past members of one order, and the emotion that order represented. Choose one order(see below). This will affect how the Guardian's Gauntlet will work. However, as each of the orders had some abilities in common, you gain such abilities first. You are granted a fly speed equal to your land speed + 5 ft/point of essentia invested. You gain the ability to send forth force blasts, which deal 2d8 + 2d8/point of essentia invested in this Archetype Soulmeld force damage. This blast has a range of 20 ft + 10 ft/point of essentia invested in this Archetype Soulmeld. Additionally, you get a bonus to AC equal to 1 + the points of essentia invested in the Archetype Soulmeld, and ranged attacks have a 5%+ 5% per point of essentia invested chance of missing.
Essentia: Your Gauntlet gains additional abilities based upon what color you chose:
{table=head]Color|Ability
Green| Telekinesis effect for up to 25 pounds/point of essentia
Yellow|Frightful Prescence for 10 ft/point of essentia
Violet|Can cast Charm Person 1/day per point of essentia
Red|May rage as a Barbarian of meldshaper level for 1 round per point of essentia invested in this Archetype Soulmeld per day
Blue|Can heal 5 points of damage/point of essentia invested in this Archetype Soulmeld, as per the Paladin's Lay on Hands ability
Orange|Can use a Vampire Touch effect for 3 points of damage/point of essentia invested in this Archetype Soulmeld per day
Indigo|Gains Wild Empathy, as a Druid, except that it can apply to 1 additional type of creature other than those of the Animal type for every point of essentia invested in this Archetype Soulmeld[/table]
Chakra Bind(Hands)
The minature plates link together, forming a true gauntlet, which then binds to your hand, becoming almost one with it
You gain the ability to make emotional constructs. These act like Astral Constructs, except that they are made of incarnum and gain the tiniest modicum of your color's power. Each gains the essentia power of your color for the non-bound version of this Archetype Soulmeld as though it had 1 point of essentia invested in it. So, a Red-based emotional Construct would be able to rage as a Barbarian for 1 round. You may make a total number of emotional constructs equal to 1 + 1/2 the number of points of essentia invested in this Archetype Soulmeld per encounter, and all Astral Constructs are of level equal to 3 + the number of points of essentia invested in this Archetype Soulmeld.
Chakra Bind(Arms)
The plates extend up your arm, forming a bracer of sorts. You begin to feel a bit of the emotion associated with your order
This bind draws more strongly upon the powers of each color and order, granting enhanced abilities:
{table=head]Color|Ability
Green| Can use Suggestion 1/encounter per point of essentia invested
Yellow| Those hit by the attack granted by this soulmeld must make a Will save or be panicked for 1 round per point of essentia invested
Violet|Can cast Charm Monster 1/day per two points of essentia invested in this feat, and gains a Cha bonus equal to the number of points of essentia invested in this Archetype Soulmeld
Red|You have a chance of destroying any effect that comes near you. This acts like Dispel Magic, except it affects all spell, spell-like, supernatural, or other similar abilities that come within 5 ft per point of essentia invested in this Archetype Soulmeld.
Blue|You can tap into the hopes of one target within 5 ft/point of essentia invested in this Archetype Soulmeld, distracting them with illusions where their hopes come true. This distracts them to the point where they cannot move, and are stunned for 1 round/point of essentia invested in this Archetype Soulmeld. This may be done 1/day/point of essentia invested
Orange|You can steal certain traits of people. You may steal 1 ability point/point of essentia invested in this Archetype Soulmeld per day. You may treat 2 skill points as 1 ability point or one feat as two ability points for the purposes of this feat. These stolen things last until your next extended rest. Additionally, once per week, you may copy the identity of any one person with 4 less HD than you, treating the identity the same as 4 ability points. This lasts the same as other stolen things.
Indigo|You force others to feel compassion for those they've done wrong, emotionally overhwhelming them, paralyzing them for 1 round per point of essentia invested in this Archetype Soulmeld. This can be done a number of times per day equal to 1 + 1/2 the number of points of essentia invested[/table]
Chakra Bind(Soul)
The plates interlock not only over your hand, but spread to cover your body, making it shine with light of your chosen color
You've now tied to your very soul the emotions and ideals of the ancient order you emulate with this soulmeld. You may now treat the number of points of essentia invested in this feat as though it has been doubled, even if this would exceed the amount you may invest in a soulmeld or Archetype Soulmeld.
Spellseeker Gloves
Spellseeker Gloves
Descriptors:None
Classes:All
Chakra:Hands, Arms, or Heart
Saving Throw:Yes
An odd glove forms over your hand. The main part of the glove is a nice but in the center of the back hand part of the glove is a circle, glowing with an arcane, azure light
Legend
This Archetype Soulmeld has its own legend behind it, often quoted by Incarnum users whenever an Arcane spellcaster gets high and mighty on them. Once, while Vahn'r Tainash was traveling the roads after his initial display of Archetype Soulmelds, he met a prideful wizard. This wizard was able to shock people, turn into a mouse, and create some illusions. This granted the wizard no small amount of respect and prestige in the area where he lived. One day, Vahn'r came across the wizard performing some spells. "This seems interesting" He said to a man standing by him. The wizard overhead him. "Interesting? Just that?" He exclaimed,"Sir, these are arcane arts that are secret and unknown to millions! It takes skill to learn how to do this!". Vahn'r looked at the man and paused for a second. "It doesn't seem to be that hard. I bet I could do that stuff in three days." He replied calmly. This set off the wizard, who issued a challenge for a magical contest for three days in the future. Vahn'r calmly accepted, then locked himself in his room for three days. When time for the challenge came, Vahn'r showed up with this Archetype Soulmeld shaped. The wizard was in top form. He shocked a buffalo to death. He turned into a lion. He created the illusion of a large pile of gold so real-looking, the event had to be paused when a flock of passing red wyrmlings tried to steal the gold. Vahn'r watched this all with a mild look of amusement on his face. He then got up and did his act.
"I don't think he can do better than my shocking a buffalo", before Vahn'r cast Chain Lightning and took out the Red wyrmlings that had disturbed the event. This disturbed the wizard, who looked around and said to the crowd, "Well, at least he can't turn into a lion!", before Vahn'r transformed into a Juvenile Incarnum Dragon before their eyes. Before the next stage of the competition, the Juvenile dragon came over and said with a grin,"You're right. I can't turn into a lion." This made the wizard panicked. "At the most, he cannot surpass my illusion," he muttered, the second before Vahn'r created an actual castle. As the judges pronounced him the winner of the competition, Vahn'r looked at the gaping wizard. "What?" He said. "I couldn't get how to create images, so I just decided to create the real thing." After this point in the tale, the incarnum user is normally zapped, burnt, or subjected to some other kind of attack by the arcane spellcaster the tale has been told to, although not without a satisfied look on the meldshaper's face during and after the assault.
This soulmeld draws upon the souls of wizards from all times and the arcane energy tied to them. This grants the meldshapers who use this a spellcasting ability of sorts. The meldshaper may cast arcane spells from the Sor/Wiz spell list.The meldshaper's caster level is equal to their meldshaper level -1, and can cast spells of up to the highest spell level a sorcerer of their meldshaper level -1 could. The meldshaper knows 2 spells from each level of spell they can cast, plus 1 additional spell per level for each point of essentia invested in this Archetype Soulmeld. These spells are chosen as this Archetype Soulmeld is learned, or as they are gained, whichever comes first. You cast using spell levels, gaining spell levels equal to your meldshaper level + twice the amount of essentia invested in this Archetype Soulmeld. This spellcasting does not count as spellcasting for qualifying for feats, prestige classes, or any other similar thing.
Chakra Bind(Hands)
lThe light begins to swirl around, almost revolving, as arcane energy becomes available to channel
You may choose a number of metamagic feats equal to the number of points of essentia invested in this soulmeld. You may use these feats for your spellcasting, and may 1/day per two points of essentia invested in this Archetype Soulmeld, use one of these metamagic feats for free on a spell. However, if one of the metamagic feats has another metamagic feat as a prerequite, you must also have chosen that one as well.
Chakra Bind(Arms)
The material of the glove expands to cover up your arm, and a line of the arcane azure light from the circle trails up the center
You may choose one school of magic. You gain a number of spell levels equal to 1/4 your meldshaper level + the number of points of essentia invested in this feat for the special use of only spells of that school of magic.
Chakra Bind(Heart)
The glove's material expands to cover your chest. The circle of light moves to position itself over your heart, now glowing a brilliant sapphire, with a noticeabley arcane tinge to it
Choose one metamagic feat that does not require another metamagic feat to obtain. You may now apply that metamagic feat to all spells you cast using this Archetype Soulmeld. Also, you may translate spell energy into life using this soulmeld, healing yourself of 1d6 damage per spell level sacrificed this way. Additionally, you gain an additional number of spell levels equal to 1/5 your caster level + the number of points of essentia invested in this Archetype Soulmeld.
Synergy(Soulspark Familiar):
Your Soulspark Familiar becomes like an actual familiar. It still benefits from the Incarnum Shroud ability, but its statistics change to any familiar with the same or less HD, as you choose(including those available through the Improved Familiar feat or other similar methods). You gain the familiar bonus this kind of familiar gives.
Necroweaver Wreathe
Necroweaver Wreathe
Descriptors:Necrocarnum, Evil
Classes:All
Chakra:Hands, Arms, Waist, or Soul
Saving Throw:No
A crimson cloak froms around you, extending into a loose bunch plate armor that hovers around you, with noticeably large cuffs.You look quite a bit tougher than before.
Soulweavers deal with matters of the Soul, and are generally good. However, some go renegade, and allow themselves to be tainted by Neocarnum. Some already are tainted by Necrocarnum from the beginning. These are the Necroweavers. You gain a +5 bonus to speed, and gain a +3 bonus to AC. You may treat yourself as though you had unlocked one chakra of up to one level higher than the highest level you can use.(ex. so, if you had a least chakra unlocked, a lesser chakra could be unlocked). If you cannot bind to your chakras, one least chakra of your choice is unlocked. You may not bind this Archetype Soulmeld to this chakra, with the exception of the Soul chakra, but are free to bind other soulmelds to this chakra. Also, you now add the Necrocarnum despcriptor to all soulmelds you have shaped while this Archetype Soulmeld is.
Essentia: You gain an additional +5ft bonus to speed and +1 bonus to AC for each point of essentia invested in this Archetype Soulmeld.
Chakra Bind(Hands)
The cuffs now adhere to your wrists, growing jagged around the edges and becoming slightly larger than before. Flickers of Necrocarnum occasionally buzz around the edges.
You may now attack with Crimson Cannons. These ares ranged attack that deal 1d8 bludgeoning damage, and have a range of 15 ft + 15 ft/point of essentia invested in this Archetype Soulmeld. These may not be used so long as you have objects in your hand. Also, you may bind another soulmeld to this chakra while the Necrocarnum Wreathe is, so long as it is not an Archetype Soulmeld, nor does it have essentia invested in it.
Essentia: The damage dealt by your Crimson Cannons increases by one weapon size for each point of essentia invested in this Archetype Soulmeld. Also, at your option, this damage may bypass damage reduction as though it were an evil-aligned weapon.
Chakra Bind(Arms)
The plate around your arms settles in, and binds to your arms. You look stronger.
You become a bit stronger. You gain a Strength bonus equal to 1 + the amount of essentia invested in this Archetype Soulmeld. Your melee attacks are treated as though your weapons had the Ghost Touch weapon property.
Essentia: You grow strong enough to stun people. You may, once per encounter per two essentia invested in this Archetype Soulmeld, stun a creature for a number of rounds equal to half the number of points of essentia invested in this feat.
Chakra Bind(Waist)
The floating plate binds to the areas surrounding your waist
You become more durable thanks to the power of Necrocarnum. You gain a Constitution bonus equal to 1 + the number of points of essentia invested in this feat. Additionally, it allows you to steal the soul energy of others. You gain an attack that mimics Vampire Touch, except that it only steals a number of hit points equal to 2 + twice the number of points of essentia invested in this Archetype Soulmeld, and can only be done once per encounter per two points of essentia invested in it.
Chakra Bind(Soul)
The entire plate binds to your body. Large pairs of bones made of neocarnum jut out of the back, and a cloak descends from your shoulders. Your eyes gleam with neocarnum, the whites turning red, reflecting Necrocarnum's corruption of your soul
Your Meldshaper level increases by 1 while this soulmeld is shaped. Also, all Necrocarnum soulmelds are treated as though they had 1 + 1/2 the amount of essentia invested in this Archetype Soulmeld additional points of essentia invested in them. This point does not count towards the limit of how many points of essentia you can invest in a soulmeld.
Synergy(Necrocarnum Crown)
You may raise 1 Necrcocarnum Zombie, even if you do not have it bound to your Crown Chakra. If it is bound to your Crown chakra while you have this Archetype Soulmeld shaped, you may raise two. Other effects that increase the number of Necrocarnum Zombies you may raise are changed to reflect this increase in number of Necrocarnum Zombies able to have raised. Also, the Necrocarnum Zombies gain the benefit of one CorpseCrafter trait per two points of essentia invested in this Archetype Soulmeld.
Verdant Cape
Verdant Cape
Descriptors:None
Classes:Totemist
Chakra:Shoulders, Waist, Heart, or Totem
Saving Throw:Yes
You draw upon the emerald incarnum of the forest, carefully shaping it into a cloak of leaves shaped from this energy
This Archetype Soulmeld draws upon the soul of the forest. Due to the forest's green nature, the incarnum used in this Archetype Soulmeld is a verdant green rather than blue. The useage of this energy allows mastery over plants, as well as some fey abilities, as these beings are formed from the same energy as is used in this Archetype Soulmeld. First off, one can extend the ends of the cape to attack enemies, granting the meldshaper a tentacle attack that deals 2d8 + 2d8/point of essentia invested bludgeoning or piercing damage, with the type of damage dealt being chosen from each of these two choices at the beginning of the day. Secondly, it grants one the ability to greenwalk, making it so that plant matter cannot count as difficult terrain, and also granting a +10 + 5 ft/point of essentia invested bonus when walking through forests. Lastly, the durability of nature creeps into your frame from contact with this incarnum, granting you a bonus to Constitution equal to 1 + the amount of incarnum invested in this soulmeld.
Essentia: Investing essentia allows you to bring life to plants, imbuing them with this special incarnum. This acts as the spell Animate Plants, except that it only animates one Medium plant per two caster levels, with your caster level equaling your meldshaper level + the amount of essentia invested in this Archetype Soulmeld for this purpose.
Chakra Bind(Shoulders)
The verdant leaves expand to cover your shoulders. Wherever you walk, plant life can be seen growing and strengthening only moments after you have been there
You gain almost magical power over plants. You gain the Plant domain special power, except that you use your Con modifier to determine the number of turn attempts, and gain 2 + the amount of essentia invested in this Archetype Soulmeld spell levels. You may use these spell levels to cast spells from the Plant domain, treating your caster level as your meldshaper level. You cannot cast spells of a level higher than a druid of your meldshaper level could.
Chakra Bind(Waist)
The leaves bind to your torso, to an extent that makes you seem almost plant-like
You gain the ability to turn into a plant for a limited time. You may use Wildshape, as a druid, treating your meldshaper level as your druid level, except that it only allows you to turn into Small, Medium, or Large plant creatures. Also, this ability only lasts 10 minutes per meldshaper level, and is useable a number of times per day equal to 1 + 1/2 the amount of essentia invested in this Archetype Soulmeld.
Essentia: By investing 2 points of essentia in this Archetype Soulmeld, you may turn into Tiny or Huge Plant creatures. By Investing 4 points of essentia in this Archetype Soulmeld, you may turn into Diminutive or Gargantuan Plant creatures.
Chakra Bind(Heart)
An emerald radiance excludes itsefl from your chest. You eyes shine emerald, and it appears that your hair is made of leaves, and your body from plant matter
Your very core becomes infused with the soul-energy of the forest. You become able to animate Trees or other similar plants as a Treant, being able to animate one such tree per point of essentia invested in this soulmeld. Also, you gain Plant type traits, and may make use of certain Plant Domain spells, being able to use one level of Plant Domain spell for each point of essentia invested in this Archetype Soulmeld(ex. Two points of essentia, can make use of the 1st and 2nd level spells of the Plant domain). These spells may be cast once per 6 rounds.
Chakra Bind(Totem)
Your eyes glow an emerald hue, allowing your sense of the nature around you to grow
Your nature power increases. You gain a more generalized nature power, granting you 2 + the amount of essentia invested in this Archetype Soulmeld spell levels, which can only be used to cast Druid spells, treating your caster level as your meldshaper level. You cannot cast spells of a level higher than a druid of your meldshaper level could. You only know 1 + your Con modifier Druid spells of each level of spell you can cast, selected when this Archetype Soulmeld is learned.
Champion Plate
Champion Plate
Descriptors:None
Classes:Incarnate, Soulborn
Chakra:Hands,Shoulders, or Waist
Saving Throw:Yes
This armor forms differently for everyone. For Good and some Lawful people, it forms as a shining white bunch of plate armor that covers only your torso. For those who are Evil, and for some Chaotic people, the armor is pitch black. For the rare few who take no sides, it manifests as grey plate
This Archetype Soulmeld draws upon the souls of all those who share your alignment. When using your alignment for this Archetype Soulmeld, your alignment on the Good vs. Evil axis is all that matters, unless you are neutral on that level, in which case your alignment on the Lawful vs. Chaotic axis is what matters. For the few True Neutral meldshapers who can shape this soulmeld, you may select one alignment to treat as your own for the purposes of this Archetype Soulmeld. This soulmeld has numerous useful abilities. For one, if you cannot detect members of opposing alignments, you may now(ex. Lawful Evil characters can detect both Chaotic and Good persons). If you already have a similar ability, its range doubles. Also, you gain the ability to Smite any members of an opposing alignment 1/day + 1/day per point of essentia invested in this soulmeld. Should you already have this kind of ability, you may instead increase the additional damage dealt by one-half, and increase your uses per day by 1 + 1 per 2 points of essentia invested in this Archetype Soulmeld. Additionally, you gain a +3 bonus to AC.
Essentia: You may increase the AC bonus of this Archetype Soulmeld by 1 per point of essentia invested.
Chakra Bind(Hands)
The armor extends a bit to form light arm guards and some gauntlets around your hands. Depending on your alignment, the gauntlets seem to shine or give off a deadly aura
You gain a pool of points equal to 5 + 5 x the amount of essentia invested in this Archetype Soulmeld. If Lawful or Good, these points may be used to heal hit points as per the Paladin's Lay on Hands ability. If Chaotic or Evil, however, these points may be used to damage people instead. You may straight-up damage people with a touch attack using these points, or may add them to an existing attack, in which case you must decide how many points you are adding before you make the attack roll.
Chakra Bind(Shoulders)
The shoulder guards of the armor grow bigger. Somehow, you seem more tough, more endurant than before
You gain additional endurance from the champions of your alignment before you. You gain a bonus to Constitution equal to 2 + the number of points invested in this Archetype Soulmeld. Also, the base essentia effect now increases the bonus to AC by twice the number of points invested in this Archetype Soulmeld. Additionally, once per week, should you reach 0 or below hit points, you may automatically stabilize and heal a number of hit points equal to twice the number of points of essentia invested in this Archetype Soulmeld.
Chakra Bind(Waist)
The plate around your torso and waist becomes infused with the incarnum of the champions that came before you, and reflects your strength of alignment in its white, black, or the occasional grey glow. You are now stronger and more capable in combat than before.
The souls of champions past enforce your armor with strength and vigor. You gain a bonus to Strength equal to 2 + the number of points invested in this Archetype Soulmeld. Also, you gain a bonus to attack and damage rolls equal to 1 + the number of points of essentia invested in this Archetype Soulmeld. Additionally, should you also have this Archetype Soulmeld bound to your Hands Chakra, if you are of Good or Lawful alignment, you may now use points from your healing pool to damage Evil or Chaotic creatures, and if you are Chaotic or Evil, you may use the points from your damage pool to heal Evil or Chaotic creatures.
That's all for now, but I expect I will be able to make a few more when I have the time. Feel free to make suggestions. Please PEACH and Comment.